-The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
-
-## Setup
-
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
-1. Place the contents of a cocos2d-x version 3.0 distribution into the `spine-cocos2dx/3.0/cocos2dx` directory.
-1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.0/example` directory. Build files are also provided for Android.
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-Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.0/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.0/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
-
-## Notes
-
-- Images are no longer premultiplied by cocos2d-x as they where in cocos2d-x v2, so the Spine atlas images *should* use premultiplied alpha.
-The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
-
-## Setup
-
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
-1. Place the contents of a cocos2d-x version 3.1 distribution into the `spine-cocos2dx/3.1/cocos2dx` directory.
-1. Run the `python download-deps.py` script in the `spine-cocos2dx/3.1/cocos2dx` directory.
-1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.1/example` directory. Build files are also provided for Android.
-
-Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.1/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.1/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
-
-## Notes
-
-- Images are no longer premultiplied by cocos2d-x as they where in cocos2d-x v2, so the Spine atlas images *should* use premultiplied alpha.
-The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
-
-## Setup
-
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
-1. Place the contents of a cocos2d-x version 3.2 distribution into the `spine-cocos2dx/3.2/cocos2dx` directory.
-1. Run the `python download-deps.py` script in the `spine-cocos2dx/3.2/cocos2dx` directory.
-1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.2/example` directory. Build files are also provided for Android.
-
-Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.2/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.1/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
-
-## Notes
-
-- Images are no longer premultiplied by cocos2d-x as they where in cocos2d-x v2, so the Spine atlas images *should* use premultiplied alpha.