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@@ -1,97 +1,3 @@
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-declare module spine {
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- class AssetManager implements Disposable {
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- private pathPrefix;
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- private textureLoader;
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- private assets;
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- private errors;
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- private toLoad;
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- private loaded;
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- constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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- loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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- loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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- loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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- get(path: string): any;
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- remove(path: string): void;
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- removeAll(): void;
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- isLoadingComplete(): boolean;
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- getToLoad(): number;
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- getLoaded(): number;
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- dispose(): void;
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- hasErrors(): boolean;
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- getErrors(): Map<string>;
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- }
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-}
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-declare module spine.canvas {
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- class AssetManager extends spine.AssetManager {
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- constructor(pathPrefix?: string);
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- }
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-}
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-declare module spine {
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- abstract class Texture {
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- protected _image: HTMLImageElement;
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- constructor(image: HTMLImageElement);
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- getImage(): HTMLImageElement;
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- abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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- abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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- abstract dispose(): void;
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- static filterFromString(text: string): TextureFilter;
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- static wrapFromString(text: string): TextureWrap;
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- }
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- enum TextureFilter {
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- Nearest = 9728,
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- Linear = 9729,
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- MipMap = 9987,
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- MipMapNearestNearest = 9984,
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- MipMapLinearNearest = 9985,
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- MipMapNearestLinear = 9986,
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- MipMapLinearLinear = 9987,
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- }
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- enum TextureWrap {
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- MirroredRepeat = 33648,
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- ClampToEdge = 33071,
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- Repeat = 10497,
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- }
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- class TextureRegion {
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- renderObject: any;
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- u: number;
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- v: number;
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- u2: number;
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- v2: number;
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- width: number;
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- height: number;
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- rotate: boolean;
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- offsetX: number;
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- offsetY: number;
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- originalWidth: number;
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- originalHeight: number;
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- }
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-}
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-declare module spine.canvas {
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- class CanvasTexture extends Texture {
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- constructor(image: HTMLImageElement);
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- setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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- setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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- dispose(): void;
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- }
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-}
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-declare module spine.canvas {
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- class SkeletonRenderer {
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- static QUAD_TRIANGLES: number[];
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- static VERTEX_SIZE: number;
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- private ctx;
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- triangleRendering: boolean;
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- debugRendering: boolean;
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- private vertices;
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- private tempColor;
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- constructor(context: CanvasRenderingContext2D);
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- draw(skeleton: Skeleton): void;
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- private drawImages(skeleton);
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- private drawTriangles(skeleton);
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- private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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- private computeRegionVertices(slot, region, pma);
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- private computeMeshVertices(slot, mesh, pma);
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- }
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-}
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declare module spine {
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class Animation {
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name: string;
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@@ -459,35 +365,32 @@ declare module spine {
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}
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}
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declare module spine {
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- class AtlasAttachmentLoader implements AttachmentLoader {
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- atlas: TextureAtlas;
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- constructor(atlas: TextureAtlas);
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- newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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- newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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- newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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- newPathAttachment(skin: Skin, name: string): PathAttachment;
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- newPointAttachment(skin: Skin, name: string): PointAttachment;
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- newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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- }
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-}
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-declare module spine {
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- abstract class Attachment {
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- name: string;
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- constructor(name: string);
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- }
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- abstract class VertexAttachment extends Attachment {
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- private static nextID;
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- id: number;
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- bones: Array<number>;
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- vertices: ArrayLike<number>;
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- worldVerticesLength: number;
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- constructor(name: string);
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- computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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- applyDeform(sourceAttachment: VertexAttachment): boolean;
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+ class AssetManager implements Disposable {
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+ private pathPrefix;
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+ private textureLoader;
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+ private assets;
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+ private errors;
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+ private toLoad;
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+ private loaded;
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+ constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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+ loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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+ loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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+ loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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+ get(path: string): any;
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+ remove(path: string): void;
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+ removeAll(): void;
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+ isLoadingComplete(): boolean;
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+ getToLoad(): number;
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+ getLoaded(): number;
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+ dispose(): void;
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+ hasErrors(): boolean;
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+ getErrors(): Map<string>;
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}
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}
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declare module spine {
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- interface AttachmentLoader {
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+ class AtlasAttachmentLoader implements AttachmentLoader {
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+ atlas: TextureAtlas;
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+ constructor(atlas: TextureAtlas);
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newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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@@ -496,130 +399,6 @@ declare module spine {
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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-declare module spine {
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- enum AttachmentType {
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- Region = 0,
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- BoundingBox = 1,
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- Mesh = 2,
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- LinkedMesh = 3,
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- Path = 4,
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- Point = 5,
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- }
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-}
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-declare module spine {
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- class BoundingBoxAttachment extends VertexAttachment {
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- color: Color;
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- constructor(name: string);
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- }
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-}
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-declare module spine {
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- class ClippingAttachment extends VertexAttachment {
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- endSlot: SlotData;
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- color: Color;
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- constructor(name: string);
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- }
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-}
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-declare module spine {
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- class MeshAttachment extends VertexAttachment {
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- region: TextureRegion;
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- path: string;
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- regionUVs: ArrayLike<number>;
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- uvs: ArrayLike<number>;
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- triangles: Array<number>;
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- color: Color;
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- hullLength: number;
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- private parentMesh;
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- inheritDeform: boolean;
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- tempColor: Color;
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- constructor(name: string);
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- updateUVs(): void;
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- applyDeform(sourceAttachment: VertexAttachment): boolean;
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- getParentMesh(): MeshAttachment;
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- setParentMesh(parentMesh: MeshAttachment): void;
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- }
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-}
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-declare module spine {
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- class PathAttachment extends VertexAttachment {
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- lengths: Array<number>;
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- closed: boolean;
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- constantSpeed: boolean;
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- color: Color;
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- constructor(name: string);
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- }
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-}
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-declare module spine {
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- class PointAttachment extends VertexAttachment {
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- x: number;
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- y: number;
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- rotation: number;
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- color: Color;
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- constructor(name: string);
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- computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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- computeWorldRotation(bone: Bone): number;
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- }
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-}
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-declare module spine {
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- class RegionAttachment extends Attachment {
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- static OX1: number;
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- static OY1: number;
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- static OX2: number;
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- static OY2: number;
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- static OX3: number;
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- static OY3: number;
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- static OX4: number;
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- static OY4: number;
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- static X1: number;
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- static Y1: number;
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- static C1R: number;
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- static C1G: number;
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- static C1B: number;
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- static C1A: number;
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- static U1: number;
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- static V1: number;
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- static X2: number;
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- static Y2: number;
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- static C2R: number;
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- static C2G: number;
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- static C2B: number;
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- static C2A: number;
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- static U2: number;
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- static V2: number;
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- static X3: number;
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- static Y3: number;
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- static C3R: number;
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- static C3G: number;
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- static C3B: number;
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- static C3A: number;
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- static U3: number;
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- static V3: number;
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- static X4: number;
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- static Y4: number;
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- static C4R: number;
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- static C4G: number;
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- static C4B: number;
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- static C4A: number;
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- static U4: number;
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- static V4: number;
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- x: number;
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- y: number;
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- scaleX: number;
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- scaleY: number;
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- rotation: number;
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- width: number;
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- height: number;
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- color: Color;
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- path: string;
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- rendererObject: any;
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- region: TextureRegion;
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- offset: ArrayLike<number>;
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- uvs: ArrayLike<number>;
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- tempColor: Color;
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- constructor(name: string);
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- updateOffset(): void;
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- setRegion(region: TextureRegion): void;
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- computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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- }
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-}
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declare module spine {
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enum BlendMode {
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Normal = 0,
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@@ -1005,6 +784,46 @@ declare module spine {
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constructor(index: number, name: string, boneData: BoneData);
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}
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}
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+declare module spine {
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+ abstract class Texture {
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+ protected _image: HTMLImageElement;
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+ constructor(image: HTMLImageElement);
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+ getImage(): HTMLImageElement;
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+ abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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+ abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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+ abstract dispose(): void;
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+ static filterFromString(text: string): TextureFilter;
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+ static wrapFromString(text: string): TextureWrap;
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+ }
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+ enum TextureFilter {
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+ Nearest = 9728,
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+ Linear = 9729,
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+ MipMap = 9987,
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+ MipMapNearestNearest = 9984,
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+ MipMapLinearNearest = 9985,
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+ MipMapNearestLinear = 9986,
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+ MipMapLinearLinear = 9987,
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+ }
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+ enum TextureWrap {
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+ MirroredRepeat = 33648,
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+ ClampToEdge = 33071,
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+ Repeat = 10497,
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+ }
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+ class TextureRegion {
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+ renderObject: any;
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+ u: number;
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+ v: number;
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+ u2: number;
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+ v2: number;
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+ width: number;
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+ height: number;
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+ rotate: boolean;
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+ offsetX: number;
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+ offsetY: number;
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+ originalWidth: number;
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+ originalHeight: number;
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+ }
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+}
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declare module spine {
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class TextureAtlas implements Disposable {
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pages: TextureAtlasPage[];
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@@ -1222,6 +1041,156 @@ declare module spine {
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end(): void;
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}
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}
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+declare module spine {
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+ abstract class Attachment {
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+ name: string;
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+ constructor(name: string);
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+ }
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+ abstract class VertexAttachment extends Attachment {
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+ private static nextID;
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+ id: number;
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+ bones: Array<number>;
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+ vertices: ArrayLike<number>;
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+ worldVerticesLength: number;
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+ constructor(name: string);
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+ computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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+ applyDeform(sourceAttachment: VertexAttachment): boolean;
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+ }
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+}
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+declare module spine {
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+ interface AttachmentLoader {
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+ newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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+ newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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+ newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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+ newPathAttachment(skin: Skin, name: string): PathAttachment;
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+ newPointAttachment(skin: Skin, name: string): PointAttachment;
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+ newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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+ }
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+}
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+declare module spine {
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+ enum AttachmentType {
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+ Region = 0,
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+ BoundingBox = 1,
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+ Mesh = 2,
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+ LinkedMesh = 3,
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+ Path = 4,
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+ Point = 5,
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+ }
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+}
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+declare module spine {
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+ class BoundingBoxAttachment extends VertexAttachment {
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+ color: Color;
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+ constructor(name: string);
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+ }
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+}
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+declare module spine {
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+ class ClippingAttachment extends VertexAttachment {
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+ endSlot: SlotData;
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+ color: Color;
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+ constructor(name: string);
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+ }
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+}
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+declare module spine {
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+ class MeshAttachment extends VertexAttachment {
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+ region: TextureRegion;
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+ path: string;
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+ regionUVs: ArrayLike<number>;
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+ uvs: ArrayLike<number>;
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+ triangles: Array<number>;
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+ color: Color;
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+ hullLength: number;
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+ private parentMesh;
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+ inheritDeform: boolean;
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+ tempColor: Color;
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+ constructor(name: string);
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+ updateUVs(): void;
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+ applyDeform(sourceAttachment: VertexAttachment): boolean;
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+ getParentMesh(): MeshAttachment;
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+ setParentMesh(parentMesh: MeshAttachment): void;
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+ }
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+}
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+declare module spine {
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+ class PathAttachment extends VertexAttachment {
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+ lengths: Array<number>;
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+ closed: boolean;
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+ constantSpeed: boolean;
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+ color: Color;
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+ constructor(name: string);
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+ }
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+}
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+declare module spine {
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+ class PointAttachment extends VertexAttachment {
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+ x: number;
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+ y: number;
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+ rotation: number;
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+ color: Color;
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+ constructor(name: string);
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+ computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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+ computeWorldRotation(bone: Bone): number;
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+ }
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+}
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+declare module spine {
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+ class RegionAttachment extends Attachment {
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+ static OX1: number;
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+ static OY1: number;
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|
|
+ static OX2: number;
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|
+ static OY2: number;
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|
+ static OX3: number;
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+ static OY3: number;
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|
+ static OX4: number;
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|
+ static OY4: number;
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|
+ static X1: number;
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|
+ static Y1: number;
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|
+ static C1R: number;
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|
|
+ static C1G: number;
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+ static C1B: number;
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|
+ static C1A: number;
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|
+ static U1: number;
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|
|
+ static V1: number;
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|
|
+ static X2: number;
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|
+ static Y2: number;
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|
|
+ static C2R: number;
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|
|
+ static C2G: number;
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|
|
+ static C2B: number;
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|
|
+ static C2A: number;
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|
|
+ static U2: number;
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|
|
+ static V2: number;
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|
|
+ static X3: number;
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|
|
+ static Y3: number;
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|
|
+ static C3R: number;
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|
|
+ static C3G: number;
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|
|
+ static C3B: number;
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|
|
+ static C3A: number;
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|
|
+ static U3: number;
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|
|
+ static V3: number;
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|
|
+ static X4: number;
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|
|
+ static Y4: number;
|
|
|
+ static C4R: number;
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|
|
+ static C4G: number;
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|
|
+ static C4B: number;
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|
|
+ static C4A: number;
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|
|
+ static U4: number;
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|
|
+ static V4: number;
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|
|
+ x: number;
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|
|
+ y: number;
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|
|
+ scaleX: number;
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|
|
+ scaleY: number;
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|
|
+ rotation: number;
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|
|
+ width: number;
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|
|
+ height: number;
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|
|
+ color: Color;
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|
|
+ path: string;
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|
|
+ rendererObject: any;
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|
|
+ region: TextureRegion;
|
|
|
+ offset: ArrayLike<number>;
|
|
|
+ uvs: ArrayLike<number>;
|
|
|
+ tempColor: Color;
|
|
|
+ constructor(name: string);
|
|
|
+ updateOffset(): void;
|
|
|
+ setRegion(region: TextureRegion): void;
|
|
|
+ computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
|
+ }
|
|
|
+}
|
|
|
declare module spine {
|
|
|
class JitterEffect implements VertexEffect {
|
|
|
jitterX: number;
|
|
@@ -1247,52 +1216,35 @@ declare module spine {
|
|
|
end(): void;
|
|
|
}
|
|
|
}
|
|
|
-declare module spine.threejs {
|
|
|
+declare module spine.canvas {
|
|
|
class AssetManager extends spine.AssetManager {
|
|
|
constructor(pathPrefix?: string);
|
|
|
}
|
|
|
}
|
|
|
-declare module spine.threejs {
|
|
|
- class MeshBatcher {
|
|
|
- mesh: THREE.Mesh;
|
|
|
- private static VERTEX_SIZE;
|
|
|
- private vertexBuffer;
|
|
|
- private vertices;
|
|
|
- private verticesLength;
|
|
|
- private indices;
|
|
|
- private indicesLength;
|
|
|
- constructor(mesh: THREE.Mesh, maxVertices?: number);
|
|
|
- begin(): void;
|
|
|
- batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
|
|
- end(): void;
|
|
|
+declare module spine.canvas {
|
|
|
+ class CanvasTexture extends Texture {
|
|
|
+ constructor(image: HTMLImageElement);
|
|
|
+ setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
+ setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
+ dispose(): void;
|
|
|
}
|
|
|
}
|
|
|
-declare module spine.threejs {
|
|
|
- class SkeletonMesh extends THREE.Mesh {
|
|
|
- skeleton: Skeleton;
|
|
|
- state: AnimationState;
|
|
|
- zOffset: number;
|
|
|
- vertexEffect: VertexEffect;
|
|
|
- private batcher;
|
|
|
- private clipper;
|
|
|
+declare module spine.canvas {
|
|
|
+ class SkeletonRenderer {
|
|
|
static QUAD_TRIANGLES: number[];
|
|
|
static VERTEX_SIZE: number;
|
|
|
+ private ctx;
|
|
|
+ triangleRendering: boolean;
|
|
|
+ debugRendering: boolean;
|
|
|
private vertices;
|
|
|
private tempColor;
|
|
|
- constructor(skeletonData: SkeletonData);
|
|
|
- update(deltaTime: number): void;
|
|
|
- private updateGeometry();
|
|
|
- }
|
|
|
-}
|
|
|
-declare module spine.threejs {
|
|
|
- class ThreeJsTexture extends Texture {
|
|
|
- texture: THREE.Texture;
|
|
|
- constructor(image: HTMLImageElement);
|
|
|
- setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
- setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
- dispose(): void;
|
|
|
- static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
|
|
- static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
|
|
+ constructor(context: CanvasRenderingContext2D);
|
|
|
+ draw(skeleton: Skeleton): void;
|
|
|
+ private drawImages(skeleton);
|
|
|
+ private drawTriangles(skeleton);
|
|
|
+ private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
|
|
+ private computeRegionVertices(slot, region, pma);
|
|
|
+ private computeMeshVertices(slot, mesh, pma);
|
|
|
}
|
|
|
}
|
|
|
declare module spine.webgl {
|
|
@@ -1386,22 +1338,22 @@ declare module spine.webgl {
|
|
|
}
|
|
|
}
|
|
|
declare module spine.webgl {
|
|
|
- const M00: number;
|
|
|
- const M01: number;
|
|
|
- const M02: number;
|
|
|
- const M03: number;
|
|
|
- const M10: number;
|
|
|
- const M11: number;
|
|
|
- const M12: number;
|
|
|
- const M13: number;
|
|
|
- const M20: number;
|
|
|
- const M21: number;
|
|
|
- const M22: number;
|
|
|
- const M23: number;
|
|
|
- const M30: number;
|
|
|
- const M31: number;
|
|
|
- const M32: number;
|
|
|
- const M33: number;
|
|
|
+ const M00 = 0;
|
|
|
+ const M01 = 4;
|
|
|
+ const M02 = 8;
|
|
|
+ const M03 = 12;
|
|
|
+ const M10 = 1;
|
|
|
+ const M11 = 5;
|
|
|
+ const M12 = 9;
|
|
|
+ const M13 = 13;
|
|
|
+ const M20 = 2;
|
|
|
+ const M21 = 6;
|
|
|
+ const M22 = 10;
|
|
|
+ const M23 = 14;
|
|
|
+ const M30 = 3;
|
|
|
+ const M31 = 7;
|
|
|
+ const M32 = 11;
|
|
|
+ const M33 = 15;
|
|
|
class Matrix4 {
|
|
|
temp: Float32Array;
|
|
|
values: Float32Array;
|
|
@@ -1725,6 +1677,58 @@ declare module spine.webgl {
|
|
|
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
|
|
}
|
|
|
}
|
|
|
+declare module spine.threejs {
|
|
|
+ class AssetManager extends spine.AssetManager {
|
|
|
+ constructor(pathPrefix?: string);
|
|
|
+ }
|
|
|
+}
|
|
|
+declare module spine.threejs {
|
|
|
+ class MeshBatcher {
|
|
|
+ mesh: THREE.Mesh;
|
|
|
+ private static VERTEX_SIZE;
|
|
|
+ private vertexBuffer;
|
|
|
+ private vertices;
|
|
|
+ private verticesLength;
|
|
|
+ private indices;
|
|
|
+ private indicesLength;
|
|
|
+ constructor(mesh: THREE.Mesh, maxVertices?: number);
|
|
|
+ begin(): void;
|
|
|
+ batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
|
|
+ end(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+declare module spine.threejs {
|
|
|
+ class SkeletonMesh extends THREE.Mesh {
|
|
|
+ tempPos: Vector2;
|
|
|
+ tempUv: Vector2;
|
|
|
+ tempLight: Color;
|
|
|
+ tempDark: Color;
|
|
|
+ skeleton: Skeleton;
|
|
|
+ state: AnimationState;
|
|
|
+ zOffset: number;
|
|
|
+ vertexEffect: VertexEffect;
|
|
|
+ private batcher;
|
|
|
+ private clipper;
|
|
|
+ static QUAD_TRIANGLES: number[];
|
|
|
+ static VERTEX_SIZE: number;
|
|
|
+ private vertices;
|
|
|
+ private tempColor;
|
|
|
+ constructor(skeletonData: SkeletonData);
|
|
|
+ update(deltaTime: number): void;
|
|
|
+ private updateGeometry();
|
|
|
+ }
|
|
|
+}
|
|
|
+declare module spine.threejs {
|
|
|
+ class ThreeJsTexture extends Texture {
|
|
|
+ texture: THREE.Texture;
|
|
|
+ constructor(image: HTMLImageElement);
|
|
|
+ setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
+ setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
+ dispose(): void;
|
|
|
+ static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
|
|
+ static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
|
|
+ }
|
|
|
+}
|
|
|
declare module spine {
|
|
|
class SpineWidget {
|
|
|
skeleton: Skeleton;
|