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@@ -155,7 +155,7 @@ namespace Spine.Unity.Examples {
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void UpdateCharacterSkin () {
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var skeleton = skeletonAnimation.Skeleton;
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- var skeletonData = skeleton.data;
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+ var skeletonData = skeleton.Data;
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characterSkin = new Skin("character-base");
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// Note that the result Skin returned by calls to skeletonData.FindSkin()
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// could be cached once in Start() instead of searching for the same skin
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@@ -169,7 +169,7 @@ namespace Spine.Unity.Examples {
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void AddEquipmentSkinsTo (Skin combinedSkin) {
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var skeleton = skeletonAnimation.Skeleton;
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- var skeletonData = skeleton.data;
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+ var skeletonData = skeleton.Data;
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combinedSkin.AddSkin(skeletonData.FindSkin(clothesSkin));
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combinedSkin.AddSkin(skeletonData.FindSkin(pantsSkin));
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if (!string.IsNullOrEmpty(bagSkin)) combinedSkin.AddSkin(skeletonData.FindSkin(bagSkin));
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