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[ts][player] Renamed build output.

badlogic hace 6 años
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commit
c21b366d03

+ 0 - 165
spine-ts/build/spine-all.d.ts

@@ -1772,168 +1772,3 @@ declare module spine.threejs {
 		static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
 	}
 }
-declare module spine {
-	interface Viewport {
-		x: number;
-		y: number;
-		width: number;
-		height: number;
-		padLeft: string | number;
-		padRight: string | number;
-		padTop: string | number;
-		padBottom: string | number;
-	}
-	interface SpinePlayerConfig {
-		jsonUrl: string;
-		atlasUrl: string;
-		animation: string;
-		animations: string[];
-		defaultMix: number;
-		skin: string;
-		skins: string[];
-		controlBones: string[];
-		premultipliedAlpha: boolean;
-		showControls: boolean;
-		debug: {
-			bones: boolean;
-			regions: boolean;
-			meshes: boolean;
-			bounds: boolean;
-			paths: boolean;
-			clipping: boolean;
-			points: boolean;
-			hulls: boolean;
-		};
-		viewport: {
-			x: number;
-			y: number;
-			width: number;
-			height: number;
-			padLeft: string | number;
-			padRight: string | number;
-			padTop: string | number;
-			padBottom: string | number;
-			animations: Map<Viewport>;
-			debugRender: boolean;
-			transitionTime: number;
-		};
-		alpha: boolean;
-		backgroundColor: string;
-		backgroundImage: {
-			url: string;
-			x: number;
-			y: number;
-			width: number;
-			height: number;
-		};
-		fullScreenBackgroundColor: string;
-		success: (widget: SpinePlayer) => void;
-		error: (widget: SpinePlayer, msg: string) => void;
-	}
-	class SpinePlayer {
-		private config;
-		static HOVER_COLOR_INNER: Color;
-		static HOVER_COLOR_OUTER: Color;
-		static NON_HOVER_COLOR_INNER: Color;
-		static NON_HOVER_COLOR_OUTER: Color;
-		private sceneRenderer;
-		private dom;
-		private playerControls;
-		private canvas;
-		private timelineSlider;
-		private playButton;
-		private skinButton;
-		private animationButton;
-		private context;
-		private loadingScreen;
-		private assetManager;
-		private loaded;
-		private skeleton;
-		private animationState;
-		private time;
-		private paused;
-		private playTime;
-		private speed;
-		private animationViewports;
-		private currentViewport;
-		private previousViewport;
-		private viewportTransitionStart;
-		private selectedBones;
-		constructor(parent: HTMLElement, config: SpinePlayerConfig);
-		validateConfig(config: SpinePlayerConfig): SpinePlayerConfig;
-		showError(error: string): void;
-		render(): HTMLElement;
-		private lastPopup;
-		showSpeedDialog(speedButton: HTMLElement): void;
-		showAnimationsDialog(animationsButton: HTMLElement): void;
-		showSkinsDialog(skinButton: HTMLElement): void;
-		showSettingsDialog(settingsButton: HTMLElement): void;
-		drawFrame(requestNextFrame?: boolean): void;
-		scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
-		loadSkeleton(): void;
-		setupInput(): void;
-		private play();
-		private pause();
-		private setAnimation(animation);
-		private percentageToWorldUnit(size, percentageOrAbsolute);
-		private calculateAnimationViewport(animationName);
-	}
-}
-declare module spine {
-	class SpineWidget {
-		skeleton: Skeleton;
-		state: AnimationState;
-		context: spine.webgl.ManagedWebGLRenderingContext;
-		canvas: HTMLCanvasElement;
-		debugRenderer: spine.webgl.SkeletonDebugRenderer;
-		private config;
-		private assetManager;
-		private shader;
-		private batcher;
-		private shapes;
-		private debugShader;
-		private mvp;
-		private skeletonRenderer;
-		private paused;
-		private lastFrameTime;
-		private backgroundColor;
-		private loaded;
-		private bounds;
-		constructor(element: HTMLElement | string, config: SpineWidgetConfig);
-		private validateConfig(config);
-		private load();
-		private render();
-		private resize();
-		pause(): void;
-		play(): void;
-		isPlaying(): boolean;
-		setAnimation(animationName: string, animationStateListener?: AnimationStateListener2): void;
-		static loadWidgets(): void;
-		static loadWidget(widget: HTMLElement): void;
-		static pageLoaded: boolean;
-		private static ready();
-		static setupDOMListener(): void;
-	}
-	class SpineWidgetConfig {
-		json: string;
-		jsonContent: any;
-		atlas: string;
-		atlasContent: string;
-		animation: string;
-		imagesPath: string;
-		atlasPages: string[];
-		atlasPagesContent: string[];
-		skin: string;
-		loop: boolean;
-		scale: number;
-		x: number;
-		y: number;
-		alpha: boolean;
-		fitToCanvas: boolean;
-		backgroundColor: string;
-		premultipliedAlpha: boolean;
-		debug: boolean;
-		success: (widget: SpineWidget) => void;
-		error: (widget: SpineWidget, msg: string) => void;
-	}
-}

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 217
spine-ts/build/spine-all.js


La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
spine-ts/build/spine-all.js.map


+ 0 - 58
spine-ts/build/spine-widget.d.ts → spine-ts/build/spine-player.d.ts

@@ -1789,61 +1789,3 @@ declare module spine {
 		private calculateAnimationViewport(animationName);
 	}
 }
-declare module spine {
-	class SpineWidget {
-		skeleton: Skeleton;
-		state: AnimationState;
-		context: spine.webgl.ManagedWebGLRenderingContext;
-		canvas: HTMLCanvasElement;
-		debugRenderer: spine.webgl.SkeletonDebugRenderer;
-		private config;
-		private assetManager;
-		private shader;
-		private batcher;
-		private shapes;
-		private debugShader;
-		private mvp;
-		private skeletonRenderer;
-		private paused;
-		private lastFrameTime;
-		private backgroundColor;
-		private loaded;
-		private bounds;
-		constructor(element: HTMLElement | string, config: SpineWidgetConfig);
-		private validateConfig(config);
-		private load();
-		private render();
-		private resize();
-		pause(): void;
-		play(): void;
-		isPlaying(): boolean;
-		setAnimation(animationName: string, animationStateListener?: AnimationStateListener2): void;
-		static loadWidgets(): void;
-		static loadWidget(widget: HTMLElement): void;
-		static pageLoaded: boolean;
-		private static ready();
-		static setupDOMListener(): void;
-	}
-	class SpineWidgetConfig {
-		json: string;
-		jsonContent: any;
-		atlas: string;
-		atlasContent: string;
-		animation: string;
-		imagesPath: string;
-		atlasPages: string[];
-		atlasPagesContent: string[];
-		skin: string;
-		loop: boolean;
-		scale: number;
-		x: number;
-		y: number;
-		alpha: boolean;
-		fitToCanvas: boolean;
-		backgroundColor: string;
-		premultipliedAlpha: boolean;
-		debug: boolean;
-		success: (widget: SpineWidget) => void;
-		error: (widget: SpineWidget, msg: string) => void;
-	}
-}

+ 1 - 333
spine-ts/build/spine-widget.js → spine-ts/build/spine-player.js

@@ -10373,336 +10373,4 @@ var spine;
 			.replace(/'/g, "&#39;");
 	}
 })(spine || (spine = {}));
-var spine;
-(function (spine) {
-	var SpineWidget = (function () {
-		function SpineWidget(element, config) {
-			var _this = this;
-			this.mvp = new spine.webgl.Matrix4();
-			this.paused = false;
-			this.lastFrameTime = Date.now() / 1000.0;
-			this.backgroundColor = new spine.Color();
-			this.loaded = false;
-			this.bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
-			if (!element)
-				throw new Error("Please provide a DOM element, e.g. document.getElementById('myelement')");
-			if (!config)
-				throw new Error("Please provide a configuration, specifying at least the json file, atlas file and animation name");
-			var elementId = element;
-			if (typeof (element) === "string")
-				element = document.getElementById(element);
-			if (element == null)
-				throw new Error("Element " + elementId + " does not exist");
-			this.validateConfig(config);
-			var existingCanvas = element.children[0];
-			var canvas = this.canvas = existingCanvas || document.createElement("canvas");
-			canvas.style.width = "100%";
-			canvas.style.height = "100%";
-			if (!existingCanvas) {
-				element.appendChild(canvas);
-			}
-			canvas.width = element.clientWidth;
-			canvas.height = element.clientHeight;
-			var webglConfig = { alpha: config.alpha };
-			this.context = new spine.webgl.ManagedWebGLRenderingContext(canvas, webglConfig);
-			this.shader = spine.webgl.Shader.newTwoColoredTextured(this.context);
-			this.batcher = new spine.webgl.PolygonBatcher(this.context);
-			this.mvp.ortho2d(0, 0, canvas.width - 1, canvas.height - 1);
-			this.skeletonRenderer = new spine.webgl.SkeletonRenderer(this.context);
-			this.debugShader = spine.webgl.Shader.newColored(this.context);
-			this.debugRenderer = new spine.webgl.SkeletonDebugRenderer(this.context);
-			this.shapes = new spine.webgl.ShapeRenderer(this.context);
-			var assets = this.assetManager = new spine.webgl.AssetManager(this.context, config.imagesPath ? config.imagesPath : "");
-			if (!config.atlasContent) {
-				assets.loadText(config.atlas);
-			}
-			if (!config.jsonContent) {
-				assets.loadText(config.json);
-			}
-			if (config.atlasPages == null) {
-				if (config.atlas) {
-					var atlasPage = config.atlas.replace(".atlas", ".png");
-					if (atlasPage.lastIndexOf(config.imagesPath) == 0) {
-						atlasPage = atlasPage.substr(config.imagesPath.length);
-					}
-					assets.loadTexture(atlasPage);
-				}
-				else {
-					var firstLine = config.atlasContent.trim().split("\n")[0];
-					assets.loadTexture(firstLine);
-				}
-			}
-			else {
-				for (var i = 0; i < config.atlasPages.length; i++) {
-					if (config.atlasPagesContent && config.atlasPagesContent[i]) {
-						assets.loadTextureData(config.atlasPages[i], config.atlasPagesContent[i]);
-					}
-					else {
-						assets.loadTexture(config.atlasPages[i]);
-					}
-				}
-			}
-			requestAnimationFrame(function () { _this.load(); });
-		}
-		SpineWidget.prototype.validateConfig = function (config) {
-			if (!config.atlas && !config.atlasContent)
-				throw new Error("Please specify config.atlas or config.atlasContent");
-			if (!config.json && !config.jsonContent)
-				throw new Error("Please specify config.json or config.jsonContent");
-			if (!config.animation)
-				throw new Error("Please specify config.animationName");
-			if (!config.scale)
-				config.scale = 1.0;
-			if (!config.skin)
-				config.skin = "default";
-			if (config.loop === undefined)
-				config.loop = true;
-			if (!config.x)
-				config.x = 0;
-			if (!config.y)
-				config.y = 0;
-			if (config.fitToCanvas === undefined)
-				config.fitToCanvas = true;
-			if (!config.backgroundColor)
-				config.backgroundColor = "#555555";
-			if (!config.imagesPath) {
-				if (config.atlas) {
-					var index = config.atlas.lastIndexOf("/");
-					if (index != -1) {
-						config.imagesPath = config.atlas.substr(0, index) + "/";
-					}
-					else {
-						config.imagesPath = "";
-					}
-				}
-				else {
-					config.imagesPath = "";
-				}
-			}
-			if (config.json && config.json.lastIndexOf(config.imagesPath) == 0) {
-				config.json = config.json.substr(config.imagesPath.length);
-			}
-			if (config.atlas && config.atlas.lastIndexOf(config.imagesPath) == 0) {
-				config.atlas = config.atlas.substr(config.imagesPath.length);
-			}
-			if (!config.premultipliedAlpha === undefined)
-				config.premultipliedAlpha = false;
-			if (!config.debug === undefined)
-				config.debug = false;
-			if (!config.alpha === undefined)
-				config.alpha = true;
-			this.backgroundColor.setFromString(config.backgroundColor);
-			this.config = config;
-		};
-		SpineWidget.prototype.load = function () {
-			var _this = this;
-			var assetManager = this.assetManager;
-			var imagesPath = this.config.imagesPath;
-			var config = this.config;
-			if (assetManager.isLoadingComplete()) {
-				if (assetManager.hasErrors()) {
-					if (config.error)
-						config.error(this, "Failed to load assets: " + JSON.stringify(assetManager.getErrors()));
-					else
-						throw new Error("Failed to load assets: " + JSON.stringify(assetManager.getErrors()));
-				}
-				var atlasContent = config.atlasContent === undefined ? this.assetManager.get(this.config.atlas) : config.atlasContent;
-				var atlas = new spine.TextureAtlas(atlasContent, function (path) {
-					var texture = assetManager.get(path);
-					return texture;
-				});
-				var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
-				var skeletonJson = new spine.SkeletonJson(atlasLoader);
-				skeletonJson.scale = config.scale;
-				var jsonContent = config.jsonContent === undefined ? assetManager.get(config.json) : config.jsonContent;
-				var skeletonData = skeletonJson.readSkeletonData(jsonContent);
-				var skeleton = this.skeleton = new spine.Skeleton(skeletonData);
-				var bounds = this.bounds;
-				skeleton.setSkinByName(config.skin);
-				skeleton.setToSetupPose();
-				skeleton.updateWorldTransform();
-				skeleton.getBounds(bounds.offset, bounds.size, []);
-				if (!config.fitToCanvas) {
-					skeleton.x = config.x;
-					skeleton.y = config.y;
-				}
-				var animationState = this.state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
-				animationState.setAnimation(0, config.animation, config.loop);
-				this.loaded = true;
-				if (config.success)
-					config.success(this);
-				requestAnimationFrame(function () { _this.render(); });
-			}
-			else
-				requestAnimationFrame(function () { _this.load(); });
-		};
-		SpineWidget.prototype.render = function () {
-			var _this = this;
-			var now = Date.now() / 1000;
-			var delta = now - this.lastFrameTime;
-			if (delta > 0.1)
-				delta = 0;
-			this.lastFrameTime = now;
-			var gl = this.context.gl;
-			var color = this.backgroundColor;
-			this.resize();
-			gl.clearColor(color.r, color.g, color.b, color.a);
-			gl.clear(gl.COLOR_BUFFER_BIT);
-			var state = this.state;
-			var skeleton = this.skeleton;
-			var premultipliedAlpha = this.config.premultipliedAlpha;
-			state.update(delta);
-			state.apply(skeleton);
-			skeleton.updateWorldTransform();
-			var shader = this.shader;
-			var batcher = this.batcher;
-			var skeletonRenderer = this.skeletonRenderer;
-			shader.bind();
-			shader.setUniformi(spine.webgl.Shader.SAMPLER, 0);
-			shader.setUniform4x4f(spine.webgl.Shader.MVP_MATRIX, this.mvp.values);
-			batcher.begin(shader);
-			skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
-			skeletonRenderer.draw(batcher, skeleton);
-			batcher.end();
-			shader.unbind();
-			if (this.config.debug) {
-				var shader_1 = this.debugShader;
-				var shapes = this.shapes;
-				var renderer = this.debugRenderer;
-				shader_1.bind();
-				shader_1.setUniform4x4f(spine.webgl.Shader.MVP_MATRIX, this.mvp.values);
-				renderer.premultipliedAlpha = premultipliedAlpha;
-				shapes.begin(shader_1);
-				renderer.draw(shapes, skeleton);
-				shapes.end();
-				shader_1.unbind();
-			}
-			if (!this.paused)
-				requestAnimationFrame(function () { _this.render(); });
-		};
-		SpineWidget.prototype.resize = function () {
-			var canvas = this.canvas;
-			var w = canvas.clientWidth;
-			var h = canvas.clientHeight;
-			var bounds = this.bounds;
-			var devicePixelRatio = window.devicePixelRatio || 1;
-			if (canvas.width != Math.floor(w * devicePixelRatio) || canvas.height != Math.floor(h * devicePixelRatio)) {
-				canvas.width = Math.floor(w * devicePixelRatio);
-				canvas.height = Math.floor(h * devicePixelRatio);
-			}
-			if (this.config.fitToCanvas) {
-				var centerX = bounds.offset.x + bounds.size.x / 2;
-				var centerY = bounds.offset.y + bounds.size.y / 2;
-				var scaleX = bounds.size.x / w;
-				var scaleY = bounds.size.y / h;
-				var scale = Math.max(scaleX, scaleY) * 1.2;
-				if (scale < 1)
-					scale = 1;
-				var width = w * scale;
-				var height = h * scale;
-				this.skeleton.x = this.skeleton.y = 0;
-				this.mvp.ortho2d(centerX - width / 2, centerY - height / 2, width, height);
-			}
-			else {
-				this.mvp.ortho2d(0, 0, w - 1, h - 1);
-			}
-			this.context.gl.viewport(0, 0, canvas.width, canvas.height);
-		};
-		SpineWidget.prototype.pause = function () {
-			this.paused = true;
-		};
-		SpineWidget.prototype.play = function () {
-			var _this = this;
-			this.paused = false;
-			requestAnimationFrame(function () { _this.render(); });
-		};
-		SpineWidget.prototype.isPlaying = function () {
-			return !this.paused;
-		};
-		SpineWidget.prototype.setAnimation = function (animationName, animationStateListener) {
-			if (animationStateListener === void 0) { animationStateListener = null; }
-			if (!this.loaded)
-				throw new Error("Widget isn't loaded yet");
-			this.skeleton.setToSetupPose();
-			var entry = this.state.setAnimation(0, animationName, this.config.loop);
-			entry.listener = animationStateListener;
-		};
-		SpineWidget.loadWidgets = function () {
-			var widgets = document.getElementsByClassName("spine-widget");
-			for (var i = 0; i < widgets.length; i++) {
-				SpineWidget.loadWidget(widgets[i]);
-			}
-		};
-		SpineWidget.loadWidget = function (widget) {
-			var config = new SpineWidgetConfig();
-			config.atlas = widget.getAttribute("data-atlas");
-			config.json = widget.getAttribute("data-json");
-			config.animation = widget.getAttribute("data-animation");
-			if (widget.getAttribute("data-images-path"))
-				config.imagesPath = widget.getAttribute("data-images-path");
-			if (widget.getAttribute("data-atlas-pages"))
-				config.atlasPages = widget.getAttribute("data-atlas-pages").split(",");
-			if (widget.getAttribute("data-skin"))
-				config.skin = widget.getAttribute("data-skin");
-			if (widget.getAttribute("data-loop"))
-				config.loop = widget.getAttribute("data-loop") === "true";
-			if (widget.getAttribute("data-scale"))
-				config.scale = parseFloat(widget.getAttribute("data-scale"));
-			if (widget.getAttribute("data-x"))
-				config.x = parseFloat(widget.getAttribute("data-x"));
-			if (widget.getAttribute("data-y"))
-				config.y = parseFloat(widget.getAttribute("data-y"));
-			if (widget.getAttribute("data-fit-to-canvas"))
-				config.fitToCanvas = widget.getAttribute("data-fit-to-canvas") === "true";
-			if (widget.getAttribute("data-background-color"))
-				config.backgroundColor = widget.getAttribute("data-background-color");
-			if (widget.getAttribute("data-premultiplied-alpha"))
-				config.premultipliedAlpha = widget.getAttribute("data-premultiplied-alpha") === "true";
-			if (widget.getAttribute("data-debug"))
-				config.debug = widget.getAttribute("data-debug") === "true";
-			if (widget.getAttribute("data-alpha"))
-				config.alpha = widget.getAttribute("data-alpha") === "true";
-			new spine.SpineWidget(widget, config);
-		};
-		SpineWidget.ready = function () {
-			if (SpineWidget.pageLoaded)
-				return;
-			SpineWidget.pageLoaded = true;
-			SpineWidget.loadWidgets();
-		};
-		SpineWidget.setupDOMListener = function () {
-			if (document.addEventListener) {
-				document.addEventListener("DOMContentLoaded", SpineWidget.ready, false);
-				window.addEventListener("load", SpineWidget.ready, false);
-			}
-			else {
-				document.attachEvent("onreadystatechange", function readyStateChange() {
-					if (document.readyState === "complete")
-						SpineWidget.ready();
-				});
-				window.attachEvent("onload", SpineWidget.ready);
-			}
-		};
-		SpineWidget.pageLoaded = false;
-		return SpineWidget;
-	}());
-	spine.SpineWidget = SpineWidget;
-	var SpineWidgetConfig = (function () {
-		function SpineWidgetConfig() {
-			this.skin = "default";
-			this.loop = true;
-			this.scale = 1.0;
-			this.x = 0;
-			this.y = 0;
-			this.alpha = true;
-			this.fitToCanvas = true;
-			this.backgroundColor = "#555555";
-			this.premultipliedAlpha = false;
-			this.debug = false;
-		}
-		return SpineWidgetConfig;
-	}());
-	spine.SpineWidgetConfig = SpineWidgetConfig;
-})(spine || (spine = {}));
-spine.SpineWidget.setupDOMListener();
-//# sourceMappingURL=spine-widget.js.map
+//# sourceMappingURL=spine-player.js.map

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
spine-ts/build/spine-player.js.map


La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 0 - 0
spine-ts/build/spine-widget.js.map


Algunos archivos no se mostraron porque demasiados archivos cambiaron en este cambio