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@@ -95,15 +95,14 @@ namespace Spine {
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skeletonDebugRenderer.DisableAll();
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skeletonDebugRenderer.DrawClipping = true;
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- // String name = "spineboy-ess";
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- // String name = "goblins-pro";
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+ // String name = "spineboy-pro";
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String name = "raptor-pro";
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// String name = "tank-pro";
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//String name = "coin-pro";
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if (useNormalmapShader)
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name = "raptor-pro"; // we only have normalmaps for raptor
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String atlasName = name.Replace("-pro", "").Replace("-ess", "");
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- if (name == "goblins-pro") atlasName = "goblins-mesh";
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+
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bool binaryData = false;
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Atlas atlas;
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@@ -115,7 +114,7 @@ namespace Spine {
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loadMultipleTextureLayers: true, textureSuffixes: new string[] { "", "_normals" }));
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}
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float scale = 1;
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- if (name == "spineboy-ess") scale = 0.6f;
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+ if (name == "spineboy-pro") scale = 0.6f;
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if (name == "raptor-pro") scale = 0.5f;
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if (name == "tank-pro") scale = 0.3f;
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if (name == "coin-pro") scale = 1;
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@@ -137,7 +136,7 @@ namespace Spine {
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AnimationStateData stateData = new AnimationStateData(skeleton.Data);
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state = new AnimationState(stateData);
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- if (name == "spineboy-ess") {
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+ if (name == "spineboy-pro") {
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skeleton.SetAttachment("head-bb", "head");
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stateData.SetMix("run", "jump", 0.2f);
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