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[godot] Git ignore spine_godot and godot checkout, update to Godot 3.4.4

Mario Zechner 3 ani în urmă
părinte
comite
c276b4dfdd
75 a modificat fișierele cu 3 adăugiri și 9473 ștergeri
  1. 2 0
      .gitignore
  2. 1 1
      spine-godot/setup.sh
  3. 0 73
      spine-godot/spine_godot/GodotSpineExtension.cpp
  4. 0 54
      spine-godot/spine_godot/GodotSpineExtension.h
  5. 0 56
      spine-godot/spine_godot/ResourceFormatLoaderSpineSkeletonJsonData.cpp
  6. 0 45
      spine-godot/spine_godot/ResourceFormatLoaderSpineSkeletonJsonData.h
  7. 0 48
      spine-godot/spine_godot/ResourceFormatSaverSpineSkeletonJsonData.cpp
  8. 0 45
      spine-godot/spine_godot/ResourceFormatSaverSpineSkeletonJsonData.h
  9. 0 9
      spine-godot/spine_godot/SCsub
  10. 0 96
      spine-godot/spine_godot/SpineAnimation.cpp
  11. 0 74
      spine-godot/spine_godot/SpineAnimation.h
  12. 0 191
      spine-godot/spine_godot/SpineAnimationState.cpp
  13. 0 94
      spine-godot/spine_godot/SpineAnimationState.h
  14. 0 163
      spine-godot/spine_godot/SpineAnimationStateDataResource.cpp
  15. 0 76
      spine-godot/spine_godot/SpineAnimationStateDataResource.h
  16. 0 239
      spine-godot/spine_godot/SpineAtlasResource.cpp
  17. 0 100
      spine-godot/spine_godot/SpineAtlasResource.h
  18. 0 55
      spine-godot/spine_godot/SpineAttachment.cpp
  19. 0 64
      spine-godot/spine_godot/SpineAttachment.h
  20. 0 536
      spine-godot/spine_godot/SpineBone.cpp
  21. 0 175
      spine-godot/spine_godot/SpineBone.h
  22. 0 163
      spine-godot/spine_godot/SpineBoneData.cpp
  23. 0 103
      spine-godot/spine_godot/SpineBoneData.h
  24. 0 196
      spine-godot/spine_godot/SpineCollisionShapeProxy.cpp
  25. 0 80
      spine-godot/spine_godot/SpineCollisionShapeProxy.h
  26. 0 60
      spine-godot/spine_godot/SpineConstant.cpp
  27. 0 81
      spine-godot/spine_godot/SpineConstant.h
  28. 0 59
      spine-godot/spine_godot/SpineConstraintData.cpp
  29. 0 66
      spine-godot/spine_godot/SpineConstraintData.h
  30. 0 110
      spine-godot/spine_godot/SpineEvent.cpp
  31. 0 91
      spine-godot/spine_godot/SpineEvent.h
  32. 0 36
      spine-godot/spine_godot/SpineEventData.cpp
  33. 0 58
      spine-godot/spine_godot/SpineEventData.h
  34. 0 146
      spine-godot/spine_godot/SpineIkConstraint.cpp
  35. 0 94
      spine-godot/spine_godot/SpineIkConstraint.h
  36. 0 123
      spine-godot/spine_godot/SpineIkConstraintData.cpp
  37. 0 78
      spine-godot/spine_godot/SpineIkConstraintData.h
  38. 0 145
      spine-godot/spine_godot/SpinePathConstraint.cpp
  39. 0 94
      spine-godot/spine_godot/SpinePathConstraint.h
  40. 0 168
      spine-godot/spine_godot/SpinePathConstraintData.cpp
  41. 0 108
      spine-godot/spine_godot/SpinePathConstraintData.h
  42. 0 41
      spine-godot/spine_godot/SpineRendererObject.h
  43. 0 99
      spine-godot/spine_godot/SpineRuntimeEditorPlugin.cpp
  44. 0 98
      spine-godot/spine_godot/SpineRuntimeEditorPlugin.h
  45. 0 427
      spine-godot/spine_godot/SpineSkeleton.cpp
  46. 0 134
      spine-godot/spine_godot/SpineSkeleton.h
  47. 0 455
      spine-godot/spine_godot/SpineSkeletonDataResource.cpp
  48. 0 140
      spine-godot/spine_godot/SpineSkeletonDataResource.h
  49. 0 55
      spine-godot/spine_godot/SpineSkeletonJsonDataResource.cpp
  50. 0 50
      spine-godot/spine_godot/SpineSkeletonJsonDataResource.h
  51. 0 161
      spine-godot/spine_godot/SpineSkin.cpp
  52. 0 85
      spine-godot/spine_godot/SpineSkin.h
  53. 0 93
      spine-godot/spine_godot/SpineSkinAttachmentMapEntries.cpp
  54. 0 93
      spine-godot/spine_godot/SpineSkinAttachmentMapEntries.h
  55. 0 148
      spine-godot/spine_godot/SpineSlot.cpp
  56. 0 93
      spine-godot/spine_godot/SpineSlot.h
  57. 0 114
      spine-godot/spine_godot/SpineSlotData.cpp
  58. 0 88
      spine-godot/spine_godot/SpineSlotData.h
  59. 0 966
      spine-godot/spine_godot/SpineSprite.cpp
  60. 0 154
      spine-godot/spine_godot/SpineSprite.h
  61. 0 351
      spine-godot/spine_godot/SpineSpriteAnimateDialog.cpp
  62. 0 87
      spine-godot/spine_godot/SpineSpriteAnimateDialog.h
  63. 0 48
      spine-godot/spine_godot/SpineSpriteMeshInstance2D.cpp
  64. 0 57
      spine-godot/spine_godot/SpineSpriteMeshInstance2D.h
  65. 0 99
      spine-godot/spine_godot/SpineTimeline.cpp
  66. 0 75
      spine-godot/spine_godot/SpineTimeline.h
  67. 0 265
      spine-godot/spine_godot/SpineTrackEntry.cpp
  68. 0 131
      spine-godot/spine_godot/SpineTrackEntry.h
  69. 0 148
      spine-godot/spine_godot/SpineTransformConstraint.cpp
  70. 0 93
      spine-godot/spine_godot/SpineTransformConstraint.h
  71. 0 118
      spine-godot/spine_godot/SpineTransformConstraintData.cpp
  72. 0 74
      spine-godot/spine_godot/SpineTransformConstraintData.h
  73. 0 5
      spine-godot/spine_godot/config.py
  74. 0 144
      spine-godot/spine_godot/register_types.cpp
  75. 0 31
      spine-godot/spine_godot/register_types.h

+ 2 - 0
.gitignore

@@ -164,3 +164,5 @@ spine-cocos2dx/example-v4/build-macos
 spine-cocos2dx/example/build-ios
 spine-cocos2dx/example/proj.android/app/.cxx
 spine-cocos2dx/example/build-win
+spine-godot/godot
+spine-godot/spine_godot

+ 1 - 1
spine-godot/setup.sh

@@ -2,7 +2,7 @@
 set -e
 rm -rf godot
 cp -r ../spine-cpp/spine-cpp spine_godot
-git clone --depth 1 https://github.com/godotengine/godot.git -b 3.3.4-stable
+git clone --depth 1 https://github.com/godotengine/godot.git -b 3.4.4-stable
 cp custom.py godot
 cp -r .idea godot
 ln -s $(pwd)/spine_godot godot/modules/spine_godot

+ 0 - 73
spine-godot/spine_godot/GodotSpineExtension.cpp

@@ -1,73 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "GodotSpineExtension.h"
-
-#include "core/variant_parser.h"
-#include <spine/SpineString.h>
-
-#include <iostream>
-
-spine::SpineExtension *spine::getDefaultExtension() {
-	return new GodotSpineExtension();
-}
-
-GodotSpineExtension::GodotSpineExtension() {}
-GodotSpineExtension::~GodotSpineExtension() {}
-
-void *GodotSpineExtension::_alloc(size_t size, const char *file, int line) {
-	return memalloc(size);
-}
-
-void *GodotSpineExtension::_calloc(size_t size, const char *file, int line) {
-	auto p = memalloc(size);
-	memset(p, 0, size);
-	return p;
-}
-
-void *GodotSpineExtension::_realloc(void *ptr, size_t size, const char *file, int line) {
-	return memrealloc(ptr, size);
-}
-
-void GodotSpineExtension::_free(void *mem, const char *file, int line) {
-	memfree(mem);
-}
-
-char *GodotSpineExtension::_readFile(const spine::String &path, int *length) {
-	Error error;
-	auto res = FileAccess::get_file_as_array(String(path.buffer()), &error);
-	if (error != OK) {
-		if (length) *length = 0;
-		return NULL;
-	}
-	auto r = alloc<char>(res.size(), __FILE__, __LINE__);
-	memcpy(r, res.ptr(), res.size());
-	if (length) *length = res.size();
-	return r;
-}

+ 0 - 54
spine-godot/spine_godot/GodotSpineExtension.h

@@ -1,54 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEEXTENSION_H
-#define GODOT_SPINEEXTENSION_H
-
-
-#include <spine/Extension.h>
-class GodotSpineExtension : public spine::SpineExtension {
-public:
-	GodotSpineExtension();
-
-	virtual ~GodotSpineExtension();
-
-protected:
-	virtual void *_alloc(size_t size, const char *file, int line);
-
-	virtual void *_calloc(size_t size, const char *file, int line);
-
-	virtual void *_realloc(void *ptr, size_t size, const char *file, int line);
-
-	virtual void _free(void *mem, const char *file, int line);
-
-	virtual char *_readFile(const spine::String &path, int *length);
-};
-
-
-#endif//GODOT_SPINEEXTENSION_H

+ 0 - 56
spine-godot/spine_godot/ResourceFormatLoaderSpineSkeletonJsonData.cpp

@@ -1,56 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "ResourceFormatLoaderSpineSkeletonJsonData.h"
-#include "SpineSkeletonJsonDataResource.h"
-
-RES ResourceFormatLoaderSpineSkeletonJsonData::load(const String &p_path, const String &p_original_path, Error *r_error) {
-	Ref<SpineSkeletonJsonDataResource> skeleton = memnew(SpineSkeletonJsonDataResource);
-	skeleton->load_from_file(p_path);
-
-	if (r_error) {
-		*r_error = OK;
-	}
-	return skeleton;
-}
-
-void ResourceFormatLoaderSpineSkeletonJsonData::get_recognized_extensions(List<String> *r_extensions) const {
-	const char json_ext[] = "spjson";
-	if (!r_extensions->find(json_ext)) {
-		r_extensions->push_back(json_ext);
-	}
-}
-
-String ResourceFormatLoaderSpineSkeletonJsonData::get_resource_type(const String &p_path) const {
-	return "SpineSkeletonJsonDataResource";
-}
-
-bool ResourceFormatLoaderSpineSkeletonJsonData::handles_type(const String &p_type) const {
-	return p_type == "SpineSkeletonJsonDataResource" || ClassDB::is_parent_class(p_type, "SpineSkeletonJsonDataResource");
-}

+ 0 - 45
spine-godot/spine_godot/ResourceFormatLoaderSpineSkeletonJsonData.h

@@ -1,45 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_RESOURCEFORMATLOADERSPINESKELETONJSONDATA_H
-#define GODOT_RESOURCEFORMATLOADERSPINESKELETONJSONDATA_H
-
-#include "core/io/resource_loader.h"
-
-class ResourceFormatLoaderSpineSkeletonJsonData : public ResourceFormatLoader {
-	GDCLASS(ResourceFormatLoaderSpineSkeletonJsonData, ResourceFormatLoader);
-
-public:
-	virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = NULL);
-	virtual void get_recognized_extensions(List<String> *r_extensions) const;
-	virtual bool handles_type(const String &p_type) const;
-	virtual String get_resource_type(const String &p_path) const;
-};
-
-#endif//GODOT_RESOURCEFORMATLOADERSPINESKELETONJSONDATA_H

+ 0 - 48
spine-godot/spine_godot/ResourceFormatSaverSpineSkeletonJsonData.cpp

@@ -1,48 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "ResourceFormatSaverSpineSkeletonJsonData.h"
-
-#include "SpineSkeletonJsonDataResource.h"
-
-Error ResourceFormatSaverSpineSkeletonJsonData::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
-	Ref<SpineSkeletonJsonDataResource> res = p_resource.get_ref_ptr();
-	Error error = res->save_to_file(p_path);
-	return error;
-}
-
-void ResourceFormatSaverSpineSkeletonJsonData::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
-	if (Object::cast_to<SpineSkeletonJsonDataResource>(*p_resource)) {
-		p_extensions->push_back("spjson");
-	}
-}
-
-bool ResourceFormatSaverSpineSkeletonJsonData::recognize(const RES &p_resource) const {
-	return Object::cast_to<SpineSkeletonJsonDataResource>(*p_resource) != nullptr;
-}

+ 0 - 45
spine-godot/spine_godot/ResourceFormatSaverSpineSkeletonJsonData.h

@@ -1,45 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_RESOURCEFORMATSAVERSPINESKELETONJSONDATA_H
-#define GODOT_RESOURCEFORMATSAVERSPINESKELETONJSONDATA_H
-
-#include "core/io/resource_saver.h"
-
-class ResourceFormatSaverSpineSkeletonJsonData : public ResourceFormatSaver {
-	GDCLASS(ResourceFormatSaverSpineSkeletonJsonData, ResourceFormatSaver);
-
-public:
-	Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) override;
-	void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const override;
-	bool recognize(const RES &p_resource) const override;
-};
-
-
-#endif//GODOT_RESOURCEFORMATSAVERSPINESKELETONJSONDATA_H

+ 0 - 9
spine-godot/spine_godot/SCsub

@@ -1,9 +0,0 @@
-Import('env')
-
-env_spine_runtime = env.Clone()
-
-env_spine_runtime.Append(CPPPATH=["spine-cpp/include"])
-env_spine_runtime.Append(CCFLAGS=['-O2'])
-
-env_spine_runtime.add_source_files(env.modules_sources, "spine-cpp/src/spine/*.cpp")
-env_spine_runtime.add_source_files(env.modules_sources, "*.cpp")

+ 0 - 96
spine-godot/spine_godot/SpineAnimation.cpp

@@ -1,96 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineAnimation.h"
-
-#include "SpineSkeleton.h"
-#include "SpineEvent.h"
-#include "SpineTimeline.h"
-
-// enable more than 5 arguments of a method bind function
-#include "core/method_bind_ext.gen.inc"
-
-void SpineAnimation::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_anim_name"), &SpineAnimation::get_anim_name);
-	ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration);
-	ClassDB::bind_method(D_METHOD("set_duration", "v"), &SpineAnimation::set_duration);
-
-	ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction"), &SpineAnimation::apply);
-	ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines);
-	ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline);
-}
-
-SpineAnimation::SpineAnimation() : animation(NULL) {}
-SpineAnimation::~SpineAnimation() {}
-
-String SpineAnimation::get_anim_name() {
-	return animation->getName().buffer();
-}
-
-float SpineAnimation::get_duration() {
-	return animation->getDuration();
-}
-void SpineAnimation::set_duration(float v) {
-	animation->setDuration(v);
-}
-
-void SpineAnimation::apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, bool loop,
-						   Array pEvents, float alpha, SpineConstant::MixBlend blend,
-						   SpineConstant::MixDirection direction) {
-	spine::Vector<spine::Event *> events;
-	events.setSize(pEvents.size(), nullptr);
-	for (size_t i = 0; i < events.size(); ++i) {
-		events[i] = ((Ref<SpineEvent>) (pEvents[i]))->get_spine_object();
-	}
-	animation->apply(*(skeleton->get_spine_object()), lastTime, time, loop, &events, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction);
-}
-
-Array SpineAnimation::get_timelines() {
-	auto &timelines = animation->getTimelines();
-	Array res;
-	res.resize(timelines.size());
-
-	for (size_t i = 0; i < res.size(); ++i) {
-		auto a = Ref<SpineTimeline>(memnew(SpineTimeline));
-		a->set_spine_object(timelines[i]);
-		res.set(i, a);
-	}
-
-	return res;
-}
-
-bool SpineAnimation::has_timeline(Array ids) {
-	spine::Vector<spine::PropertyId> list;
-	list.setSize(ids.size(), 0);
-
-	for (size_t i = 0; i < list.size(); ++i) {
-		list[i] = (int64_t) ids[i];
-	}
-	return animation->hasTimeline(list);
-}

+ 0 - 74
spine-godot/spine_godot/SpineAnimation.h

@@ -1,74 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEANIMATION_H
-#define GODOT_SPINEANIMATION_H
-
-#include "core/variant_parser.h"
-
-#include "SpineConstant.h"
-
-#include <spine/spine.h>
-
-class SpineEvent;
-class SpineSkeleton;
-class SpineTimeline;
-
-class SpineAnimation : public Reference {
-	GDCLASS(SpineAnimation, Reference);
-
-private:
-	spine::Animation *animation;
-
-protected:
-	static void _bind_methods();
-
-public:
-	SpineAnimation();
-	~SpineAnimation();
-
-	inline void set_spine_object(spine::Animation *a) {
-		animation = a;
-	}
-	inline spine::Animation *get_spine_object() {
-		return animation;
-	}
-
-	// Vector<Ref<SpineEvent>> pEvents
-	void apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, bool loop, Array pEvents, float alpha, SpineConstant::MixBlend blend, SpineConstant::MixDirection direction);
-
-	Array get_timelines();       // Vector<Ref<SpineTimeline>>
-	bool has_timeline(Array ids);// Vector<SpineConstant::PropertyId>
-
-	String get_anim_name();
-	float get_duration();
-	void set_duration(float v);
-};
-
-#endif//GODOT_SPINEANIMATION_H

+ 0 - 191
spine-godot/spine_godot/SpineAnimationState.cpp

@@ -1,191 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineAnimationState.h"
-
-void SpineAnimationState::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_animation", "anim_name", "loop", "track_id"), &SpineAnimationState::set_animation, DEFVAL(true), DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("update", "delta"), &SpineAnimationState::update, DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("apply", "skeleton"), &SpineAnimationState::apply);
-	ClassDB::bind_method(D_METHOD("clear_tracks"), &SpineAnimationState::clear_tracks);
-	ClassDB::bind_method(D_METHOD("clear_track"), &SpineAnimationState::clear_track);
-	ClassDB::bind_method(D_METHOD("add_animation", "anim_name", "delay", "loop", "track_id"), &SpineAnimationState::add_animation, DEFVAL(0), DEFVAL(true), DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("set_empty_animation", "track_id", "mix_duration"), &SpineAnimationState::set_empty_animation);
-	ClassDB::bind_method(D_METHOD("add_empty_animation", "track_id", "mix_duration", "delay"), &SpineAnimationState::add_empty_animation);
-	ClassDB::bind_method(D_METHOD("set_empty_animations", "mix_duration"), &SpineAnimationState::set_empty_animations);
-	ClassDB::bind_method(D_METHOD("get_data"), &SpineAnimationState::get_data);
-	ClassDB::bind_method(D_METHOD("get_time_scale"), &SpineAnimationState::get_time_scale);
-	ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &SpineAnimationState::set_time_scale);
-	ClassDB::bind_method(D_METHOD("disable_queue"), &SpineAnimationState::disable_queue);
-	ClassDB::bind_method(D_METHOD("enable_queue"), &SpineAnimationState::enable_queue);
-	//	ClassDB::bind_method(D_METHOD("reload"), &SpineAnimationState::reload_animation_state);
-	ClassDB::bind_method(D_METHOD("get_current", "track_id"), &SpineAnimationState::get_current);
-}
-
-SpineAnimationState::SpineAnimationState() : animation_state(NULL) {
-}
-
-SpineAnimationState::~SpineAnimationState() {
-	if (animation_state) {
-		delete animation_state;
-		animation_state = NULL;
-	}
-}
-
-void SpineAnimationState::load_animation_state(Ref<SpineAnimationStateDataResource> ad) {
-	if (animation_state) {
-		delete animation_state;
-		animation_state = NULL;
-	}
-	animation_state = new spine::AnimationState(ad->get_animation_state_data());
-	anim_state_data_res = ad;
-}
-
-void SpineAnimationState::reload_animation_state() {
-	if (!anim_state_data_res.is_valid()) {
-		ERR_PRINT(" Reload animation state fail, because anim_state_data_res not set!");
-		return;
-	}
-	if (animation_state) {
-		delete animation_state;
-		animation_state = NULL;
-	}
-	animation_state = new spine::AnimationState(anim_state_data_res->get_animation_state_data());
-}
-
-#define CHECK_V                                              \
-	if (!animation_state) {                                  \
-		ERR_PRINT("The animation state is not loaded yet!"); \
-		return;                                              \
-	}
-#define CHECK_X(x)                                           \
-	if (!animation_state) {                                  \
-		ERR_PRINT("The animation state is not loaded yet!"); \
-		return x;                                            \
-	}
-#define S_T(x) (spine::String(x.utf8()))
-Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &anim_name, bool loop, uint64_t track) {
-	CHECK_X(NULL);
-	auto skeleton_data = anim_state_data_res->get_skeleton();
-	auto anim = skeleton_data->find_animation(anim_name);
-	if (!anim.is_valid() || anim->get_spine_object() == NULL) {
-		ERR_PRINT(String("Can not find animation: ") + anim_name);
-		return NULL;
-	}
-	auto entry = animation_state->setAnimation(track, anim->get_spine_object(), loop);
-	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
-	gd_entry->set_spine_object(entry);
-	return gd_entry;
-}
-Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &anim_name, float delay, bool loop, uint64_t track) {
-	CHECK_X(NULL);
-	auto skeleton_data = anim_state_data_res->get_skeleton();
-	auto anim = skeleton_data->find_animation(anim_name);
-	if (!anim.is_valid() || anim->get_spine_object() == NULL) {
-		ERR_PRINT(String("Can not find animation: ") + anim_name);
-		return NULL;
-	}
-	auto entry = animation_state->addAnimation(track, anim->get_spine_object(), loop, delay);
-	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
-	gd_entry->set_spine_object(entry);
-	return gd_entry;
-}
-
-Ref<SpineTrackEntry> SpineAnimationState::set_empty_animation(uint64_t track_id, float mix_duration) {
-	CHECK_X(NULL);
-	auto entry = animation_state->setEmptyAnimation(track_id, mix_duration);
-	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
-	gd_entry->set_spine_object(entry);
-	return gd_entry;
-}
-Ref<SpineTrackEntry> SpineAnimationState::add_empty_animation(uint64_t track_id, float mix_duration, float delay) {
-	CHECK_X(NULL);
-	auto entry = animation_state->addEmptyAnimation(track_id, mix_duration, delay);
-	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
-	gd_entry->set_spine_object(entry);
-	return gd_entry;
-}
-void SpineAnimationState::set_empty_animations(float mix_duration) {
-	CHECK_V;
-	animation_state->setEmptyAnimations(mix_duration);
-}
-
-void SpineAnimationState::update(float delta) {
-	CHECK_V;
-	animation_state->update(delta);
-}
-bool SpineAnimationState::apply(Ref<SpineSkeleton> skeleton) {
-	CHECK_X(false);
-	return animation_state->apply(*(skeleton->get_spine_object()));
-}
-
-
-void SpineAnimationState::clear_tracks() {
-	CHECK_V;
-	animation_state->clearTracks();
-}
-void SpineAnimationState::clear_track(uint64_t track_id) {
-	CHECK_V;
-	animation_state->clearTrack(track_id);
-}
-
-Ref<SpineAnimationStateDataResource> SpineAnimationState::get_data() {
-	CHECK_X(NULL);
-	return anim_state_data_res;
-}
-
-float SpineAnimationState::get_time_scale() {
-	CHECK_X(0);
-	return animation_state->getTimeScale();
-}
-void SpineAnimationState::set_time_scale(float v) {
-	CHECK_V;
-	animation_state->setTimeScale(v);
-}
-
-void SpineAnimationState::disable_queue() {
-	CHECK_V;
-	animation_state->disableQueue();
-}
-void SpineAnimationState::enable_queue() {
-	CHECK_V;
-	animation_state->enableQueue();
-}
-
-Ref<SpineTrackEntry> SpineAnimationState::get_current(uint64_t track_index) {
-	CHECK_X(NULL);
-	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
-	auto entry = animation_state->getCurrent(track_index);
-	if (entry == NULL) return NULL;
-	gd_entry->set_spine_object(entry);
-	return gd_entry;
-}
-
-#undef CHECK_V
-#undef CHECK_X

+ 0 - 94
spine-godot/spine_godot/SpineAnimationState.h

@@ -1,94 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEANIMATIONSTATE_H
-#define GODOT_SPINEANIMATIONSTATE_H
-
-#include "core/variant_parser.h"
-
-#include "SpineAnimationStateDataResource.h"
-#include "SpineSkeleton.h"
-#include "SpineTrackEntry.h"
-
-class SpineAnimationState : public Reference {
-	GDCLASS(SpineAnimationState, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::AnimationState *animation_state;
-
-	Ref<SpineAnimationStateDataResource> anim_state_data_res;
-
-public:
-	void load_animation_state(Ref<SpineAnimationStateDataResource> ad);
-
-	inline void set_animation_state(spine::AnimationState *a) {
-		animation_state = a;
-	}
-	inline spine::AnimationState *get_animation_state() {
-		return animation_state;
-	}
-
-	void reload_animation_state();
-
-	Ref<SpineTrackEntry> set_animation(const String &anim_name, bool loop, uint64_t track_id);
-	inline void set_animation_by_ref(Ref<SpineAnimation> anim, bool loop, uint64_t track_id) {
-		if (anim.is_valid()) {
-			animation_state->setAnimation(track_id, anim->get_spine_object(), loop);
-		}
-	}
-	Ref<SpineTrackEntry> add_animation(const String &anim_name, float delay, bool loop, uint64_t track_id);
-
-	Ref<SpineTrackEntry> set_empty_animation(uint64_t track_id, float mix_duration);
-	Ref<SpineTrackEntry> add_empty_animation(uint64_t track_id, float mix_duration, float delay);
-	void set_empty_animations(float mix_duration);
-
-	Ref<SpineAnimationStateDataResource> get_data();
-
-	float get_time_scale();
-	void set_time_scale(float v);
-
-	void disable_queue();
-	void enable_queue();
-
-	void update(float delta);
-	bool apply(Ref<SpineSkeleton> skeleton);
-
-	void clear_tracks();
-	void clear_track(uint64_t track_id);
-
-	Ref<SpineTrackEntry> get_current(uint64_t track_index);
-
-	SpineAnimationState();
-	~SpineAnimationState();
-};
-
-#endif//GODOT_SPINEANIMATIONSTATE_H

+ 0 - 163
spine-godot/spine_godot/SpineAnimationStateDataResource.cpp

@@ -1,163 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineAnimationStateDataResource.h"
-
-SpineAnimationStateDataResource::SpineAnimationStateDataResource() : animation_state_data(NULL), animation_state_data_created(false), default_mix(0.5f) {
-}
-SpineAnimationStateDataResource::~SpineAnimationStateDataResource() {
-	if (animation_state_data) {
-		delete animation_state_data;
-		animation_state_data = NULL;
-	}
-}
-
-void SpineAnimationStateDataResource::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &SpineAnimationStateDataResource::set_skeleton);
-	ClassDB::bind_method(D_METHOD("get_spine_object"), &SpineAnimationStateDataResource::get_skeleton);
-	ClassDB::bind_method(D_METHOD("_on_skeleton_data_loaded"), &SpineAnimationStateDataResource::_on_skeleton_data_loaded);
-	ClassDB::bind_method(D_METHOD("is_animation_state_data_created"), &SpineAnimationStateDataResource::is_animation_state_data_created);
-	ClassDB::bind_method(D_METHOD("_on_skeleton_data_changed"), &SpineAnimationStateDataResource::_on_skeleton_data_changed);
-	ClassDB::bind_method(D_METHOD("set_default_mix", "mix"), &SpineAnimationStateDataResource::set_default_mix);
-	ClassDB::bind_method(D_METHOD("get_default_mix"), &SpineAnimationStateDataResource::get_default_mix);
-	ClassDB::bind_method(D_METHOD("get_mix", "from", "to"), &SpineAnimationStateDataResource::get_mix);
-	ClassDB::bind_method(D_METHOD("set_mix", "from", "to", "mix"), &SpineAnimationStateDataResource::set_mix);
-
-	ADD_SIGNAL(MethodInfo("animation_state_data_created"));
-	ADD_SIGNAL(MethodInfo("skeleton_data_res_changed"));
-	ADD_SIGNAL(MethodInfo("animation_state_data_changed"));
-
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonDataResource"), "set_skeleton", "get_spine_object");
-	ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_mix", PropertyHint::PROPERTY_HINT_EXP_RANGE, "0,1,0.01"), "set_default_mix", "get_default_mix");
-}
-
-void SpineAnimationStateDataResource::set_skeleton(const Ref<SpineSkeletonDataResource> &s) {
-	skeleton = s;
-
-	_on_skeleton_data_changed();
-	if (skeleton.is_valid()) {
-		skeleton->connect("skeleton_data_loaded", this, "_on_skeleton_data_loaded");
-		skeleton->connect("atlas_res_changed", this, "_on_skeleton_data_changed");
-		skeleton->connect("skeleton_json_res_changed", this, "_on_skeleton_data_changed");
-
-		if (skeleton->is_skeleton_data_loaded()) {
-			_on_skeleton_data_loaded();
-		}
-	} else {
-		if (animation_state_data) {
-			delete animation_state_data;
-			animation_state_data = NULL;
-			animation_state_data_created = false;
-			//			print_line("Animation state data deleted.");
-		}
-	}
-}
-Ref<SpineSkeletonDataResource> SpineAnimationStateDataResource::get_skeleton() {
-	return skeleton;
-}
-
-void SpineAnimationStateDataResource::set_default_mix(float m) {
-	default_mix = m;
-	if (!is_animation_state_data_created()) {
-		//		ERR_PRINT("'set_default_mix' fail. Animation state data is not created!");
-		return;
-	}
-	animation_state_data->setDefaultMix(((m >= 0 && m <= 1) ? m : m <= 0 ? 0
-																		 : 1));
-	//	emit_signal("animation_state_data_changed");
-}
-float SpineAnimationStateDataResource::get_default_mix() {
-	if (!is_animation_state_data_created()) {
-		//		ERR_PRINT("'get_default_mix' fail. Animation state data is not created!");
-		return default_mix;
-	}
-	default_mix = animation_state_data->getDefaultMix();
-	return default_mix;
-}
-
-void SpineAnimationStateDataResource::set_mix(const String &from, const String &to, float mix_duration) {
-	if (!is_animation_state_data_created()) {
-		ERR_PRINT("'set_mix' fail. Animation state data is not created!");
-		return;
-	}
-	auto anim_from = get_skeleton()->find_animation(from);
-	auto anim_to = get_skeleton()->find_animation(to);
-	if (!anim_from.is_valid()) {
-		ERR_PRINT("'set_mix' fail. From animation animation not found!");
-		return;
-	}
-	if (!anim_to.is_valid()) {
-		ERR_PRINT("'set_mix' fail. To animation animation not found!");
-		return;
-	}
-	animation_state_data->setMix(anim_from->get_spine_object(), anim_to->get_spine_object(), mix_duration);
-}
-float SpineAnimationStateDataResource::get_mix(const String &from, const String &to) {
-	if (!is_animation_state_data_created()) {
-		ERR_PRINT("'set_mix' fail. Animation state data is not created!");
-		return 0;
-	}
-	auto anim_from = get_skeleton()->find_animation(from);
-	auto anim_to = get_skeleton()->find_animation(to);
-	if (!anim_from.is_valid()) {
-		ERR_PRINT("'set_mix' fail. From animation animation not found!");
-		return 0;
-	}
-	if (!anim_to.is_valid()) {
-		ERR_PRINT("'set_mix' fail. To animation animation not found!");
-		return 0;
-	}
-	return animation_state_data->getMix(anim_from->get_spine_object(), anim_to->get_spine_object());
-}
-
-void SpineAnimationStateDataResource::_on_skeleton_data_loaded() {
-	animation_state_data = new spine::AnimationStateData(skeleton->get_skeleton_data());
-	//	print_line("Animation state data created.");
-
-
-	emit_signal("animation_state_data_created");
-	animation_state_data->setDefaultMix(default_mix);
-	animation_state_data_created = true;
-}
-
-void SpineAnimationStateDataResource::_on_skeleton_data_changed() {
-	animation_state_data_created = false;
-	if (animation_state_data) {
-		delete animation_state_data;
-		animation_state_data = NULL;
-		//		print_line("Animation state data deleted.");
-	}
-
-	//	print_line("skeleton_data_res_changed emitted");
-	emit_signal("skeleton_data_res_changed");
-}
-
-bool SpineAnimationStateDataResource::is_animation_state_data_created() {
-	return animation_state_data_created;
-}

+ 0 - 76
spine-godot/spine_godot/SpineAnimationStateDataResource.h

@@ -1,76 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEANIMATIONSTATEDATARESOURCE_H
-#define GODOT_SPINEANIMATIONSTATEDATARESOURCE_H
-
-#include "core/variant_parser.h"
-
-#include "SpineSkeletonDataResource.h"
-
-class SpineAnimationStateDataResource : public Resource {
-	GDCLASS(SpineAnimationStateDataResource, Resource);
-
-protected:
-	static void _bind_methods();
-
-private:
-	Ref<SpineSkeletonDataResource> skeleton;
-
-	spine::AnimationStateData *animation_state_data;
-
-	bool animation_state_data_created;
-
-	float default_mix;
-
-public:
-	void set_skeleton(const Ref<SpineSkeletonDataResource> &s);
-	Ref<SpineSkeletonDataResource> get_skeleton();
-
-	inline spine::AnimationStateData *get_animation_state_data() {
-		return animation_state_data;
-	}
-
-	void set_default_mix(float m);
-	float get_default_mix();
-
-	void set_mix(const String &from, const String &to, float mix_duration);
-	float get_mix(const String &from, const String &to);
-
-
-	void _on_skeleton_data_loaded();
-	void _on_skeleton_data_changed();
-
-	bool is_animation_state_data_created();
-
-	SpineAnimationStateDataResource();
-	~SpineAnimationStateDataResource();
-};
-
-#endif//GODOT_SPINEANIMATIONSTATEDATARESOURCE_H

+ 0 - 239
spine-godot/spine_godot/SpineAtlasResource.cpp

@@ -1,239 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineAtlasResource.h"
-#include "core/io/json.h"
-
-#include <spine/Atlas.h>
-
-class GodotSpineTextureLoader : public spine::TextureLoader {
-private:
-	Array *textures, *normal_maps;
-	String normal_map_prefix;
-
-public:
-	GodotSpineTextureLoader(Array *t, Array *nt, const String &p) : textures(t), normal_maps(nt), normal_map_prefix(p) {
-		if (textures) textures->clear();
-		if (normal_maps) normal_maps->clear();
-	}
-
-	String fix_path(const String &path) {
-		if (path.size() > 5 && path[4] == '/' && path[5] == '/') return path;
-		const String prefix = "res:/";
-		auto i = path.find(prefix);
-		auto sub_str_pos = i + prefix.size() - 1;
-		if (sub_str_pos < 0) return path;
-		auto res = path.substr(sub_str_pos);
-
-		if (res.size() > 0) {
-			if (res[0] != '/') {
-				return prefix + "/" + res;
-			} else {
-				return prefix + res;
-			}
-		}
-		return path;
-	}
-
-	virtual void load(spine::AtlasPage &page, const spine::String &path) {
-		Error err = OK;
-		auto fixed_path = fix_path(String(path.buffer()));
-
-		Ref<Texture> texture = ResourceLoader::load(fixed_path, "", false, &err);
-		if (err != OK) {
-			print_error(vformat("Can't load texture: \"%s\"", String(path.buffer())));
-			page.setRendererObject((void *) memnew(SpineRendererObject{nullptr}));
-			return;
-		}
-
-		if (textures) textures->append(texture);
-		auto spine_renderer_object = memnew(SpineRendererObject);
-		spine_renderer_object->texture = texture;
-
-		String temp_path = fixed_path;
-		String new_path = vformat("%s/%s_%s", temp_path.get_base_dir(), normal_map_prefix, temp_path.get_file());
-		if (ResourceLoader::exists(new_path)) {
-			Ref<Texture> normal_map = ResourceLoader::load(new_path);
-			if (normal_maps) normal_maps->append(normal_map);
-			spine_renderer_object->normal_map = normal_map;
-		}
-
-		page.setRendererObject((void *) spine_renderer_object);
-
-		page.width = texture->get_width();
-		page.height = texture->get_height();
-	}
-
-	virtual void unload(void *p) {
-		auto spine_renderer_object = (SpineRendererObject *) p;
-		Ref<Texture> &texture = spine_renderer_object->texture;
-		if (texture.is_valid()) texture.unref();
-		Ref<Texture> &normal_map = spine_renderer_object->normal_map;
-		if (normal_map.is_valid()) normal_map.unref();
-		memdelete(spine_renderer_object);
-	}
-};
-
-SpineAtlasResource::SpineAtlasResource() : atlas(nullptr), normal_texture_prefix("n") {}
-
-SpineAtlasResource::~SpineAtlasResource() {
-	if (atlas) delete atlas;
-}
-
-void SpineAtlasResource::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("load_from_atlas_file", "path"), &SpineAtlasResource::load_from_atlas_file);
-
-	ClassDB::bind_method(D_METHOD("get_source_path"), &SpineAtlasResource::get_source_path);
-
-	ClassDB::bind_method(D_METHOD("get_textures"), &SpineAtlasResource::get_textures);
-	ClassDB::bind_method(D_METHOD("get_normal_maps"), &SpineAtlasResource::get_normal_maps);
-
-	ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_path"), "", "get_source_path");
-	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures"), "", "get_textures");
-	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "normal_maps"), "", "get_normal_maps");
-}
-
-
-Array SpineAtlasResource::get_textures() {
-	return textures;
-}
-
-Array SpineAtlasResource::get_normal_maps() {
-	return normal_maps;
-}
-
-String SpineAtlasResource::get_source_path() {
-	return source_path;
-}
-
-Error SpineAtlasResource::load_from_atlas_file(const String &p_path) {
-	source_path = p_path;
-	Error err;
-
-	atlas_data = FileAccess::get_file_as_string(p_path, &err);
-	if (err != OK) return err;
-
-	if (atlas) delete atlas;
-	textures.clear();
-	normal_maps.clear();
-	atlas = new spine::Atlas(atlas_data.utf8(), atlas_data.size(), source_path.get_base_dir().utf8(), new GodotSpineTextureLoader(&textures, &normal_maps, normal_texture_prefix));
-	if (atlas) return OK;
-
-	textures.clear();
-	normal_maps.clear();
-	return ERR_FILE_UNRECOGNIZED;
-}
-
-Error SpineAtlasResource::load_from_file(const String &p_path) {
-	Error err;
-	String json_string = FileAccess::get_file_as_string(p_path, &err);
-	if (err != OK) return err;
-
-	String error_string;
-	int error_line;
-	JSON json;
-	Variant result;
-	err = json.parse(json_string, result, error_string, error_line);
-	if (err != OK) return err;
-
-	Dictionary content = Dictionary(result);
-	source_path = content["source_path"];
-	atlas_data = content["atlas_data"];
-	normal_texture_prefix = content["normal_texture_prefix"];
-
-	if (atlas) delete atlas;
-	textures.clear();
-	normal_maps.clear();
-	atlas = new spine::Atlas(atlas_data.utf8(), atlas_data.size(), source_path.get_base_dir().utf8(), new GodotSpineTextureLoader(&textures, &normal_maps, normal_texture_prefix));
-	if (atlas) return OK;
-
-	textures.clear();
-	normal_maps.clear();
-	return ERR_FILE_UNRECOGNIZED;
-}
-
-Error SpineAtlasResource::save_to_file(const String &p_path) {
-	Error err;
-	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
-	if (err != OK) {
-		if (file) file->close();
-		return err;
-	}
-
-	Dictionary content;
-	content["source_path"] = source_path;
-	content["atlas_data"] = atlas_data;
-	content["normal_texture_prefix"] = normal_texture_prefix;
-
-	file->store_string(JSON::print(content));
-	file->close();
-
-	return OK;
-}
-
-RES SpineAtlasResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error) {
-	Ref<SpineAtlasResource> atlas = memnew(SpineAtlasResource);
-	atlas->load_from_file(p_path);
-
-	if (r_error) {
-		*r_error = OK;
-	}
-	return atlas;
-}
-
-void SpineAtlasResourceFormatLoader::get_recognized_extensions(List<String> *r_extensions) const {
-	const char atlas_ext[] = "spatlas";
-	if (!r_extensions->find(atlas_ext)) {
-		r_extensions->push_back(atlas_ext);
-	}
-}
-
-String SpineAtlasResourceFormatLoader::get_resource_type(const String &p_path) const {
-	return "SpineAtlasResource";
-}
-
-bool SpineAtlasResourceFormatLoader::handles_type(const String &p_type) const {
-	return p_type == "SpineAtlasResource" || ClassDB::is_parent_class(p_type, "SpineAtlasResource");
-}
-
-Error SpineAtlasResourceFormatSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
-	Ref<SpineAtlasResource> res = p_resource.get_ref_ptr();
-	Error error = res->save_to_file(p_path);
-	return error;
-}
-
-void SpineAtlasResourceFormatSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
-	if (Object::cast_to<SpineAtlasResource>(*p_resource)) {
-		p_extensions->push_back("spatlas");
-	}
-}
-
-bool SpineAtlasResourceFormatSaver::recognize(const RES &p_resource) const {
-	return Object::cast_to<SpineAtlasResource>(*p_resource) != nullptr;
-}

+ 0 - 100
spine-godot/spine_godot/SpineAtlasResource.h

@@ -1,100 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEATLASRESOURCE_H
-#define GODOT_SPINEATLASRESOURCE_H
-
-
-#include "core/variant_parser.h"
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/io/image_loader.h"
-#include "scene/resources/texture.h"
-
-#include <spine/SpineString.h>
-#include <spine/TextureLoader.h>
-#include <spine/Atlas.h>
-#include "SpineRendererObject.h"
-
-class SpineAtlasResource : public Resource {
-	GDCLASS(SpineAtlasResource, Resource);
-
-protected:
-	static void _bind_methods();
-
-	spine::Atlas *atlas;
-
-	String source_path;
-	String atlas_data;
-	String normal_texture_prefix;
-
-	Array textures;
-	Array normal_maps;
-
-public:
-	inline String &get_atlas_data() { return atlas_data; }
-
-	inline spine::Atlas *get_spine_atlas() { return atlas; }
-
-	inline void set_normal_texture_prefix(const String &p) { normal_texture_prefix = p; }
-
-	Error load_from_atlas_file(const String &p_path);// .atlas
-
-	Error load_from_file(const String &p_path);// .spatlas
-	Error save_to_file(const String &p_path);  // .spatlas
-
-	String get_source_path();
-	Array get_textures();
-	Array get_normal_maps();
-
-	SpineAtlasResource();
-	virtual ~SpineAtlasResource();
-};
-
-class SpineAtlasResourceFormatLoader : public ResourceFormatLoader {
-GDCLASS(SpineAtlasResourceFormatLoader, ResourceFormatLoader);
-
-public:
-	virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = NULL);
-	virtual void get_recognized_extensions(List<String> *r_extensions) const;
-	virtual bool handles_type(const String &p_type) const;
-	virtual String get_resource_type(const String &p_path) const;
-};
-
-class SpineAtlasResourceFormatSaver : public ResourceFormatSaver {
-GDCLASS(SpineAtlasResourceFormatSaver, ResourceFormatSaver);
-
-public:
-	Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) override;
-	void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const override;
-	bool recognize(const RES &p_resource) const override;
-};
-
-
-#endif//GODOT_SPINEATLASRESOURCE_H

+ 0 - 55
spine-godot/spine_godot/SpineAttachment.cpp

@@ -1,55 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineAttachment.h"
-
-void SpineAttachment::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineAttachment::get_attachment_name);
-	ClassDB::bind_method(D_METHOD("copy"), &SpineAttachment::copy);
-}
-
-SpineAttachment::SpineAttachment() : attachment(NULL) {}
-SpineAttachment::~SpineAttachment() {
-	if (attachment) {
-		attachment->dereference();
-		attachment = NULL;
-	}
-}
-
-String SpineAttachment::get_attachment_name() {
-	return attachment->getName().buffer();
-}
-
-Ref<SpineAttachment> SpineAttachment::copy() {
-	auto a = attachment->copy();
-	if (a == NULL) return NULL;
-	Ref<SpineAttachment> gd_attachment(memnew(SpineAttachment));
-	gd_attachment->set_spine_object(a);
-	return gd_attachment;
-}

+ 0 - 64
spine-godot/spine_godot/SpineAttachment.h

@@ -1,64 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEATTACHMENT_H
-#define GODOT_SPINEATTACHMENT_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-class SpineAttachment : public Reference {
-	GDCLASS(SpineAttachment, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Attachment *attachment;
-
-public:
-	SpineAttachment();
-	~SpineAttachment();
-
-	inline void set_spine_object(spine::Attachment *a) {
-		attachment = a;
-		if (attachment)
-			attachment->reference();
-	}
-	inline spine::Attachment *get_spine_object() {
-		return attachment;
-	}
-
-	String get_attachment_name();
-
-	Ref<SpineAttachment> copy();
-};
-
-#endif//GODOT_SPINEATTACHMENT_H

+ 0 - 536
spine-godot/spine_godot/SpineBone.cpp

@@ -1,536 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineBone.h"
-
-#include "SpineSprite.h"
-#include "SpineSkeleton.h"
-
-void SpineBone::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("update_world_transform"), &SpineBone::update_world_transform);
-	//	void set_to_setup_pose();
-	//
-	//	Vector2 world_to_local(Vector2 world_position);
-	//
-	//	Vector2 local_to_world(Vector2 local_position);
-	//
-	//	float world_to_local_rotation(float world_rotation);
-	//
-	//	float local_to_world_rotation(float local_rotation);
-	//
-	//	void rotate_world(float degrees);
-	ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineBone::set_to_setup_pose);
-	ClassDB::bind_method(D_METHOD("world_to_local", "world_position"), &SpineBone::world_to_local);
-	ClassDB::bind_method(D_METHOD("local_to_world", "local_position"), &SpineBone::local_to_world);
-	ClassDB::bind_method(D_METHOD("world_to_local_rotation", "world_rotation"), &SpineBone::world_to_local_rotation);
-	ClassDB::bind_method(D_METHOD("local_to_world_rotation", "local_rotation"), &SpineBone::local_to_world_rotation);
-	ClassDB::bind_method(D_METHOD("rotate_world"), &SpineBone::rotate_world);
-	//
-	//	float get_world_to_local_rotation_x();
-	//	float get_world_to_local_rotation_y();
-	//
-	//	Ref<SpineBoneData> get_data();
-	//
-	//	Ref<SpineSkeleton> get_skeleton();
-	//
-	//	Ref<SpineBone> get_parent();
-	//
-	//	Array get_children();
-	ClassDB::bind_method(D_METHOD("get_world_to_local_rotation_x"), &SpineBone::get_world_to_local_rotation_x);
-	ClassDB::bind_method(D_METHOD("get_world_to_local_rotation_y"), &SpineBone::get_world_to_local_rotation_y);
-	ClassDB::bind_method(D_METHOD("get_data"), &SpineBone::get_data);
-	ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineBone::get_skeleton);
-	ClassDB::bind_method(D_METHOD("get_parent"), &SpineBone::get_parent);
-	ClassDB::bind_method(D_METHOD("get_children"), &SpineBone::get_children);
-	//
-	//	float get_x();
-	//	void set_x(float v);
-	//
-	//	float get_y();
-	//	void set_y(float v);
-	//
-	//	float get_rotation();
-	//	void set_rotation(float v);
-	//
-	//	float get_scale_x();
-	//	void set_scale_x(float v);
-	ClassDB::bind_method(D_METHOD("get_x"), &SpineBone::get_x);
-	ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineBone::set_x);
-	ClassDB::bind_method(D_METHOD("get_y"), &SpineBone::get_y);
-	ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineBone::set_y);
-	ClassDB::bind_method(D_METHOD("get_rotation"), &SpineBone::get_rotation);
-	ClassDB::bind_method(D_METHOD("set_rotation", "v"), &SpineBone::set_rotation);
-	ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineBone::get_scale_x);
-	ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineBone::set_scale_x);
-	//
-	//	float get_scale_y();
-	//	void set_scale_y(float v);
-	//
-	//	float get_shear_x();
-	//	void set_shear_x(float v);
-	//
-	//	float get_shear_y();
-	//	void set_shear_y(float v);
-	//
-	//	float get_applied_rotation();
-	//	void set_applied_rotation(float v);
-	ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineBone::get_scale_y);
-	ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineBone::set_scale_y);
-	ClassDB::bind_method(D_METHOD("get_shear_x"), &SpineBone::get_shear_x);
-	ClassDB::bind_method(D_METHOD("set_shear_x", "v"), &SpineBone::set_shear_x);
-	ClassDB::bind_method(D_METHOD("get_shear_y"), &SpineBone::get_shear_y);
-	ClassDB::bind_method(D_METHOD("set_shear_y", "v"), &SpineBone::set_shear_y);
-	ClassDB::bind_method(D_METHOD("get_applied_rotation"), &SpineBone::get_applied_rotation);
-	ClassDB::bind_method(D_METHOD("set_applied_rotation", "v"), &SpineBone::set_applied_rotation);
-	//
-	//	float get_a_x();
-	//	void set_a_x(float v);
-	//
-	//	float get_a_y();
-	//	void set_a_y(float v);
-	//
-	//	float get_a_scale_x();
-	//	void set_a_scale_x(float v);
-	//
-	//	float get_a_scale_y();
-	//	void set_a_scale_y(float v);
-	ClassDB::bind_method(D_METHOD("get_a_x"), &SpineBone::get_a_x);
-	ClassDB::bind_method(D_METHOD("set_a_x", "v"), &SpineBone::set_a_x);
-	ClassDB::bind_method(D_METHOD("get_a_y"), &SpineBone::get_a_y);
-	ClassDB::bind_method(D_METHOD("set_a_y", "v"), &SpineBone::set_a_y);
-	ClassDB::bind_method(D_METHOD("get_a_scale_x"), &SpineBone::get_a_scale_x);
-	ClassDB::bind_method(D_METHOD("set_a_scale_x", "v"), &SpineBone::set_a_scale_x);
-	ClassDB::bind_method(D_METHOD("get_a_scale_y"), &SpineBone::get_a_scale_y);
-	ClassDB::bind_method(D_METHOD("set_a_scale_y", "v"), &SpineBone::set_a_scale_y);
-	//
-	//	float get_a_shear_x();
-	//	void set_a_shear_x(float v);
-	//
-	//	float get_a_shear_y();
-	//	void set_a_shear_y(float v);
-	//
-	//	float get_a();
-	//	void set_a(float v);
-	//
-	//	float get_b();
-	//	void set_b(float v);
-	ClassDB::bind_method(D_METHOD("get_a_shear_x"), &SpineBone::get_a_shear_x);
-	ClassDB::bind_method(D_METHOD("set_a_shear_x", "v"), &SpineBone::set_a_shear_x);
-	ClassDB::bind_method(D_METHOD("get_a_shear_y"), &SpineBone::get_a_shear_y);
-	ClassDB::bind_method(D_METHOD("set_a_shear_y", "v"), &SpineBone::set_a_shear_y);
-	ClassDB::bind_method(D_METHOD("get_a"), &SpineBone::get_a);
-	ClassDB::bind_method(D_METHOD("set_a", "v"), &SpineBone::set_a);
-	ClassDB::bind_method(D_METHOD("get_b"), &SpineBone::get_b);
-	ClassDB::bind_method(D_METHOD("set_b", "v"), &SpineBone::set_b);
-	//
-	//	float get_c();
-	//	void set_c(float v);
-	//
-	//	float get_d();
-	//	void set_d(float v);
-	//
-	//	float get_world_x();
-	//	void set_world_x(float v);
-	//
-	//	float get_world_y();
-	//	void set_world_y(float v);
-	ClassDB::bind_method(D_METHOD("get_c"), &SpineBone::get_c);
-	ClassDB::bind_method(D_METHOD("set_c", "v"), &SpineBone::set_c);
-	ClassDB::bind_method(D_METHOD("get_d"), &SpineBone::get_d);
-	ClassDB::bind_method(D_METHOD("set_d", "v"), &SpineBone::set_d);
-	ClassDB::bind_method(D_METHOD("get_world_x"), &SpineBone::get_world_x);
-	ClassDB::bind_method(D_METHOD("set_world_x", "v"), &SpineBone::set_world_x);
-	ClassDB::bind_method(D_METHOD("get_world_y"), &SpineBone::get_world_y);
-	ClassDB::bind_method(D_METHOD("set_world_y", "v"), &SpineBone::set_world_y);
-	//
-	//	float get_world_rotation_x();
-	//	float get_world_rotation_y();
-	//
-	//	float get_world_scale_x();
-	//	float get_world_scale_y();
-	//
-	//	bool is_applied_valid();
-	//	void set_applied_valid(bool v);
-	//
-	//	bool is_active();
-	//	void set_active(bool v);
-	ClassDB::bind_method(D_METHOD("get_world_rotation_x"), &SpineBone::get_world_rotation_x);
-	ClassDB::bind_method(D_METHOD("get_world_rotation_y"), &SpineBone::get_world_rotation_y);
-	ClassDB::bind_method(D_METHOD("get_world_scale_x"), &SpineBone::get_world_scale_x);
-	ClassDB::bind_method(D_METHOD("get_world_scale_y"), &SpineBone::get_world_scale_y);
-	ClassDB::bind_method(D_METHOD("is_active"), &SpineBone::is_active);
-	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineBone::set_active);
-
-	ClassDB::bind_method(D_METHOD("get_godot_transform"), &SpineBone::get_godot_transform);
-	ClassDB::bind_method(D_METHOD("set_godot_transform", "local_transform"), &SpineBone::set_godot_transform);
-	ClassDB::bind_method(D_METHOD("get_godot_global_transform"), &SpineBone::get_godot_global_transform);
-	ClassDB::bind_method(D_METHOD("set_godot_global_transform", "global_transform"), &SpineBone::set_godot_global_transform);
-
-	ClassDB::bind_method(D_METHOD("apply_world_transform_2d", "node2d"), &SpineBone::apply_world_transform_2d);
-}
-
-SpineBone::SpineBone() : bone(NULL), the_sprite(nullptr) {}
-SpineBone::~SpineBone() {}
-
-void SpineBone::update_world_transform() {
-	bone->updateWorldTransform();
-}
-
-void SpineBone::set_to_setup_pose() {
-	bone->setToSetupPose();
-}
-
-Vector2 SpineBone::world_to_local(Vector2 world_position) {
-	float x, y;
-	bone->worldToLocal(world_position.x, world_position.y, x, y);
-	return Vector2(x, y);
-}
-
-Vector2 SpineBone::local_to_world(Vector2 local_position) {
-	float x, y;
-	bone->localToWorld(local_position.x, local_position.y, x, y);
-	return Vector2(x, y);
-}
-
-float SpineBone::world_to_local_rotation(float world_rotation) {
-	return bone->worldToLocalRotation(world_rotation);
-}
-
-float SpineBone::local_to_world_rotation(float local_rotation) {
-	return bone->localToWorldRotation(local_rotation);
-}
-
-void SpineBone::rotate_world(float degrees) {
-	bone->rotateWorld(degrees);
-}
-
-float SpineBone::get_world_to_local_rotation_x() {
-	return bone->getWorldToLocalRotationX();
-}
-float SpineBone::get_world_to_local_rotation_y() {
-	return bone->getWorldToLocalRotationY();
-}
-
-Ref<SpineBoneData> SpineBone::get_data() {
-	auto &bd = bone->getData();
-	Ref<SpineBoneData> gd_bd(memnew(SpineBoneData));
-	gd_bd->set_spine_object(&bd);
-	return gd_bd;
-}
-
-Ref<SpineSkeleton> SpineBone::get_skeleton() {
-	auto &s = bone->getSkeleton();
-	Ref<SpineSkeleton> gd_s(memnew(SpineSkeleton));
-	gd_s->set_spine_object(&s);
-	gd_s->set_spine_sprite(the_sprite);
-	return gd_s;
-}
-
-Ref<SpineBone> SpineBone::get_parent() {
-	auto b = bone->getParent();
-	if (b == NULL) return NULL;
-	Ref<SpineBone> gd_b(memnew(SpineBone));
-	gd_b->set_spine_object(b);
-	gd_b->set_spine_sprite(the_sprite);
-	return gd_b;
-}
-
-Array SpineBone::get_children() {
-	auto bs = bone->getChildren();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		auto b = bs[i];
-		if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
-		Ref<SpineBone> gd_b(memnew(SpineBone));
-		gd_b->set_spine_object(b);
-		gd_b->set_spine_sprite(the_sprite);
-		gd_bs[i] = gd_b;
-	}
-	return gd_bs;
-}
-
-float SpineBone::get_x() {
-	return bone->getX();
-}
-void SpineBone::set_x(float v) {
-	bone->setX(v);
-}
-
-float SpineBone::get_y() {
-	return bone->getY();
-}
-void SpineBone::set_y(float v) {
-	bone->setY(v);
-}
-
-float SpineBone::get_rotation() {
-	return bone->getRotation();
-}
-void SpineBone::set_rotation(float v) {
-	bone->setRotation(v);
-}
-
-float SpineBone::get_scale_x() {
-	return bone->getScaleX();
-}
-void SpineBone::set_scale_x(float v) {
-	bone->setScaleX(v);
-}
-
-float SpineBone::get_scale_y() {
-	return bone->getScaleY();
-}
-void SpineBone::set_scale_y(float v) {
-	bone->setScaleY(v);
-}
-
-float SpineBone::get_shear_x() {
-	return bone->getShearX();
-}
-void SpineBone::set_shear_x(float v) {
-	bone->setShearX(v);
-}
-
-float SpineBone::get_shear_y() {
-	return bone->getShearY();
-}
-void SpineBone::set_shear_y(float v) {
-	bone->setShearY(v);
-}
-
-float SpineBone::get_applied_rotation() {
-	return bone->getAppliedRotation();
-}
-void SpineBone::set_applied_rotation(float v) {
-	bone->setAppliedRotation(v);
-}
-
-float SpineBone::get_a_x() {
-	return bone->getAX();
-}
-void SpineBone::set_a_x(float v) {
-	bone->setAX(v);
-}
-
-float SpineBone::get_a_y() {
-	return bone->getAY();
-}
-void SpineBone::set_a_y(float v) {
-	bone->setAY(v);
-}
-
-float SpineBone::get_a_scale_x() {
-	return bone->getAScaleX();
-}
-void SpineBone::set_a_scale_x(float v) {
-	bone->setAScaleX(v);
-}
-
-float SpineBone::get_a_scale_y() {
-	return bone->getAScaleY();
-}
-void SpineBone::set_a_scale_y(float v) {
-	bone->setAScaleY(v);
-}
-
-float SpineBone::get_a_shear_x() {
-	return bone->getAShearX();
-}
-void SpineBone::set_a_shear_x(float v) {
-	bone->setAShearX(v);
-}
-
-float SpineBone::get_a_shear_y() {
-	return bone->getAShearY();
-}
-void SpineBone::set_a_shear_y(float v) {
-	bone->setAShearY(v);
-}
-
-float SpineBone::get_a() {
-	return bone->getA();
-}
-void SpineBone::set_a(float v) {
-	bone->setA(v);
-}
-
-float SpineBone::get_b() {
-	return bone->getB();
-}
-void SpineBone::set_b(float v) {
-	bone->setB(v);
-}
-
-float SpineBone::get_c() {
-	return bone->getC();
-}
-void SpineBone::set_c(float v) {
-	bone->setC(v);
-}
-
-float SpineBone::get_d() {
-	return bone->getD();
-}
-void SpineBone::set_d(float v) {
-	bone->setD(v);
-}
-
-float SpineBone::get_world_x() {
-	return bone->getWorldX();
-}
-void SpineBone::set_world_x(float v) {
-	bone->setWorldX(v);
-}
-
-float SpineBone::get_world_y() {
-	return bone->getWorldY();
-}
-void SpineBone::set_world_y(float v) {
-	bone->setWorldY(v);
-}
-
-float SpineBone::get_world_rotation_x() {
-	return bone->getWorldRotationX();
-}
-float SpineBone::get_world_rotation_y() {
-	return bone->getWorldRotationY();
-}
-
-float SpineBone::get_world_scale_x() {
-	return bone->getWorldScaleX();
-}
-float SpineBone::get_world_scale_y() {
-	return bone->getWorldScaleY();
-}
-
-bool SpineBone::is_active() {
-	return bone->isActive();
-}
-void SpineBone::set_active(bool v) {
-	bone->setActive(v);
-}
-
-// External feature functions
-void SpineBone::apply_world_transform_2d(Variant o) {
-	if (o.get_type() == Variant::OBJECT) {
-		auto node = (Node *) o;
-		if (node->is_class("Node2D")) {
-			auto node2d = (Node2D *) node;
-			// In godot the y-axis is nag to spine
-			node2d->set_transform(Transform2D(
-					get_a(), get_c(),
-					get_b(), get_d(),
-					get_world_x(), -get_world_y()));
-			// Fix the rotation
-			auto pos = node2d->get_position();
-			node2d->translate(-pos);
-			node2d->set_rotation(-node2d->get_rotation());
-			node2d->translate(pos);
-		}
-	}
-}
-
-Transform2D SpineBone::get_godot_transform() {
-	if (get_spine_object() == nullptr)
-		return Transform2D();
-	Transform2D trans;
-	trans.translate(get_x(), -get_y());
-	// It seems that spine uses degree for rotation
-	trans.rotate(Math::deg2rad(-get_rotation()));
-	trans.scale(Size2(get_scale_x(), get_scale_y()));
-	return trans;
-}
-
-void SpineBone::set_godot_transform(Transform2D trans) {
-	if (get_spine_object() == nullptr)
-		return;
-	Vector2 position = trans.get_origin();
-	position.y *= -1;
-	real_t rotation = trans.get_rotation();
-	rotation = Math::rad2deg(-rotation);
-	Vector2 scale = trans.get_scale();
-
-	set_x(position.x);
-	set_y(position.y);
-	set_rotation(rotation);
-	set_scale_x(scale.x);
-	set_scale_y(scale.y);
-}
-
-Transform2D SpineBone::get_godot_global_transform() {
-	if (get_spine_object() == nullptr)
-		return Transform2D();
-	if (the_sprite == nullptr)
-		return get_godot_transform();
-	Transform2D res = the_sprite->get_transform();
-	res.translate(get_world_x(), -get_world_y());
-	res.rotate(Math::deg2rad(-get_world_rotation_x()));
-	res.scale(Vector2(get_world_scale_x(), get_world_scale_y()));
-	auto p = the_sprite->get_parent() ? Object::cast_to<CanvasItem>(the_sprite->get_parent()) : nullptr;
-	if (p) {
-		return p->get_global_transform() * res;
-	}
-	return res;
-}
-
-void SpineBone::set_godot_global_transform(Transform2D transform) {
-	if (get_spine_object() == nullptr)
-		return;
-	if (the_sprite == nullptr)
-		set_godot_transform(transform);
-	transform = the_sprite->get_global_transform().affine_inverse() * transform;
-	Vector2 position = transform.get_origin();
-	real_t rotation = transform.get_rotation();
-	Vector2 scale = transform.get_scale();
-	position.y *= -1;
-	auto parent = get_parent();
-	if (parent.is_valid()) {
-		position = parent->world_to_local(position);
-		if (parent->get_world_scale_x() != 0)
-			scale.x /= parent->get_world_scale_x();
-		else
-			print_error("The parent scale.x is zero.");
-		if (parent->get_world_scale_y() != 0)
-			scale.y /= parent->get_world_scale_y();
-		else
-			print_error("The parent scale.y is zero.");
-	}
-	rotation = world_to_local_rotation(Math::rad2deg(-rotation));
-
-	set_x(position.x);
-	set_y(position.y);
-	set_rotation(rotation);
-	set_scale_x(scale.x);
-	set_scale_y(scale.y);
-}
-
-void SpineBone::set_spine_sprite(SpineSprite *s) {
-	the_sprite = s;
-}

+ 0 - 175
spine-godot/spine_godot/SpineBone.h

@@ -1,175 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEBONE_H
-#define GODOT_SPINEBONE_H
-
-#include "core/variant_parser.h"
-#include <scene/2d/node_2d.h>
-
-#include <scene/2d/node_2d.h>
-#include <spine/spine.h>
-
-#include "SpineBoneData.h"
-#include "SpineIkConstraint.h"
-#include "SpinePathConstraint.h"
-#include "SpineTransformConstraint.h"
-
-class SpineSkeleton;
-class SpineSprite;
-
-class SpineBone : public Reference {
-	GDCLASS(SpineBone, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Bone *bone;
-
-	SpineSprite *the_sprite;
-
-public:
-	SpineBone();
-	~SpineBone();
-
-	inline void set_spine_object(spine::Bone *b) {
-		bone = b;
-	}
-	inline spine::Bone *get_spine_object() {
-		return bone;
-	}
-
-	void set_spine_sprite(SpineSprite *s);
-
-	void update_world_transform();
-
-	void set_to_setup_pose();
-
-	Vector2 world_to_local(Vector2 world_position);
-
-	Vector2 local_to_world(Vector2 local_position);
-
-	float world_to_local_rotation(float world_rotation);
-
-	float local_to_world_rotation(float local_rotation);
-
-	void rotate_world(float degrees);
-
-	float get_world_to_local_rotation_x();
-	float get_world_to_local_rotation_y();
-
-	Ref<SpineBoneData> get_data();
-
-	Ref<SpineSkeleton> get_skeleton();
-
-	Ref<SpineBone> get_parent();
-
-	Array get_children();
-
-	float get_x();
-	void set_x(float v);
-
-	float get_y();
-	void set_y(float v);
-
-	float get_rotation();
-	void set_rotation(float v);
-
-	float get_scale_x();
-	void set_scale_x(float v);
-
-	float get_scale_y();
-	void set_scale_y(float v);
-
-	float get_shear_x();
-	void set_shear_x(float v);
-
-	float get_shear_y();
-	void set_shear_y(float v);
-
-	float get_applied_rotation();
-	void set_applied_rotation(float v);
-
-	float get_a_x();
-	void set_a_x(float v);
-
-	float get_a_y();
-	void set_a_y(float v);
-
-	float get_a_scale_x();
-	void set_a_scale_x(float v);
-
-	float get_a_scale_y();
-	void set_a_scale_y(float v);
-
-	float get_a_shear_x();
-	void set_a_shear_x(float v);
-
-	float get_a_shear_y();
-	void set_a_shear_y(float v);
-
-	float get_a();
-	void set_a(float v);
-
-	float get_b();
-	void set_b(float v);
-
-	float get_c();
-	void set_c(float v);
-
-	float get_d();
-	void set_d(float v);
-
-	float get_world_x();
-	void set_world_x(float v);
-
-	float get_world_y();
-	void set_world_y(float v);
-
-	float get_world_rotation_x();
-	float get_world_rotation_y();
-
-	float get_world_scale_x();
-	float get_world_scale_y();
-
-	bool is_active();
-	void set_active(bool v);
-
-	// External feature functions
-	void apply_world_transform_2d(Variant o);
-
-	Transform2D get_godot_transform();
-	void set_godot_transform(Transform2D trans);
-
-	Transform2D get_godot_global_transform();
-	void set_godot_global_transform(Transform2D trans);
-};
-
-#endif//GODOT_SPINEBONE_H

+ 0 - 163
spine-godot/spine_godot/SpineBoneData.cpp

@@ -1,163 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineBoneData.h"
-
-void SpineBoneData::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_index"), &SpineBoneData::get_index);
-	ClassDB::bind_method(D_METHOD("get_bone_name"), &SpineBoneData::get_bone_name);
-	ClassDB::bind_method(D_METHOD("get_parent"), &SpineBoneData::get_parent);
-
-	ClassDB::bind_method(D_METHOD("get_length"), &SpineBoneData::get_length);
-	ClassDB::bind_method(D_METHOD("set_length", "v"), &SpineBoneData::set_length);
-
-	ClassDB::bind_method(D_METHOD("get_x"), &SpineBoneData::get_x);
-	ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineBoneData::set_x);
-
-	ClassDB::bind_method(D_METHOD("get_y"), &SpineBoneData::get_y);
-	ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineBoneData::set_y);
-
-	ClassDB::bind_method(D_METHOD("get_rotation"), &SpineBoneData::get_rotation);
-	ClassDB::bind_method(D_METHOD("set_rotation", "v"), &SpineBoneData::set_rotation);
-
-	ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineBoneData::get_scale_x);
-	ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineBoneData::set_scale_x);
-
-	ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineBoneData::get_scale_y);
-	ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineBoneData::set_scale_y);
-
-	ClassDB::bind_method(D_METHOD("get_shear_x"), &SpineBoneData::get_shear_x);
-	ClassDB::bind_method(D_METHOD("set_shear_x", "v"), &SpineBoneData::set_shear_x);
-
-	ClassDB::bind_method(D_METHOD("get_shear_y"), &SpineBoneData::get_shear_y);
-	ClassDB::bind_method(D_METHOD("set_shear_y", "v"), &SpineBoneData::set_shear_y);
-
-	ClassDB::bind_method(D_METHOD("get_transform_mode"), &SpineBoneData::get_transform_mode);
-	ClassDB::bind_method(D_METHOD("set_transform_mode", "v"), &SpineBoneData::set_transform_mode);
-
-	ClassDB::bind_method(D_METHOD("is_skin_required"), &SpineBoneData::is_skin_required);
-	ClassDB::bind_method(D_METHOD("set_skin_required", "v"), &SpineBoneData::set_skin_required);
-
-	BIND_ENUM_CONSTANT(TRANSFORMMODE_NORMAL);
-	BIND_ENUM_CONSTANT(TRANSFORMMODE_ONLYTRANSLATION);
-	BIND_ENUM_CONSTANT(TRANSFORMMODE_NOROTATIONORREFLECTION);
-	BIND_ENUM_CONSTANT(TRANSFORMMODE_NOSCALE);
-	BIND_ENUM_CONSTANT(TRANSFORMMODE_NOSCALEORREFLECTION);
-}
-
-SpineBoneData::SpineBoneData() : bone_data(NULL) {}
-SpineBoneData::~SpineBoneData() {}
-
-int SpineBoneData::get_index() {
-	return bone_data->getIndex();
-}
-
-String SpineBoneData::get_bone_name() {
-	return bone_data->getName().buffer();
-}
-
-Ref<SpineBoneData> SpineBoneData::get_parent() {
-	auto p = bone_data->getParent();
-	if (p == NULL) return NULL;
-	Ref<SpineBoneData> gd_bone_data(memnew(SpineBoneData));
-	gd_bone_data->set_spine_object(p);
-	return gd_bone_data;
-}
-
-float SpineBoneData::get_length() {
-	return bone_data->getLength();
-}
-void SpineBoneData::set_length(float v) {
-	bone_data->setLength(v);
-}
-
-float SpineBoneData::get_x() {
-	return bone_data->getX();
-}
-void SpineBoneData::set_x(float v) {
-	bone_data->setX(v);
-}
-
-float SpineBoneData::get_y() {
-	return bone_data->getY();
-}
-void SpineBoneData::set_y(float v) {
-	bone_data->setY(v);
-}
-
-float SpineBoneData::get_rotation() {
-	return bone_data->getRotation();
-}
-void SpineBoneData::set_rotation(float v) {
-	bone_data->setRotation(v);
-}
-
-float SpineBoneData::get_scale_x() {
-	return bone_data->getScaleX();
-}
-void SpineBoneData::set_scale_x(float v) {
-	bone_data->setScaleX(v);
-}
-
-float SpineBoneData::get_scale_y() {
-	return bone_data->getScaleY();
-}
-void SpineBoneData::set_scale_y(float v) {
-	bone_data->setScaleY(v);
-}
-
-float SpineBoneData::get_shear_x() {
-	return bone_data->getShearX();
-}
-void SpineBoneData::set_shear_x(float v) {
-	bone_data->setShearX(v);
-}
-
-float SpineBoneData::get_shear_y() {
-	return bone_data->getShearY();
-}
-void SpineBoneData::set_shear_y(float v) {
-	bone_data->setShearY(v);
-}
-
-SpineBoneData::TransformMode SpineBoneData::get_transform_mode() {
-	auto tm = (int) bone_data->getTransformMode();
-	return (TransformMode) tm;
-}
-void SpineBoneData::set_transform_mode(TransformMode v) {
-	auto tm = (int) v;
-	bone_data->setTransformMode((spine::TransformMode) tm);
-}
-
-bool SpineBoneData::is_skin_required() {
-	return bone_data->isSkinRequired();
-}
-void SpineBoneData::set_skin_required(bool v) {
-	bone_data->setSkinRequired(v);
-}

+ 0 - 103
spine-godot/spine_godot/SpineBoneData.h

@@ -1,103 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEBONEDATA_H
-#define GODOT_SPINEBONEDATA_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-class SpineBoneData : public Reference {
-	GDCLASS(SpineBoneData, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::BoneData *bone_data;
-
-public:
-	SpineBoneData();
-	~SpineBoneData();
-
-	inline void set_spine_object(spine::BoneData *b) {
-		bone_data = b;
-	}
-	inline spine::BoneData *get_spine_object() {
-		return bone_data;
-	}
-
-	enum TransformMode {
-		TRANSFORMMODE_NORMAL = 0,
-		TRANSFORMMODE_ONLYTRANSLATION,
-		TRANSFORMMODE_NOROTATIONORREFLECTION,
-		TRANSFORMMODE_NOSCALE,
-		TRANSFORMMODE_NOSCALEORREFLECTION
-	};
-
-	int get_index();
-
-	String get_bone_name();
-
-	Ref<SpineBoneData> get_parent();
-
-	float get_length();
-	void set_length(float v);
-
-	float get_x();
-	void set_x(float v);
-
-	float get_y();
-	void set_y(float v);
-
-	float get_rotation();
-	void set_rotation(float v);
-
-	float get_scale_x();
-	void set_scale_x(float v);
-
-	float get_scale_y();
-	void set_scale_y(float v);
-
-	float get_shear_x();
-	void set_shear_x(float v);
-
-	float get_shear_y();
-	void set_shear_y(float v);
-
-	TransformMode get_transform_mode();
-	void set_transform_mode(TransformMode v);
-
-	bool is_skin_required();
-	void set_skin_required(bool v);
-};
-
-VARIANT_ENUM_CAST(SpineBoneData::TransformMode);
-#endif//GODOT_SPINEBONEDATA_H

+ 0 - 196
spine-godot/spine_godot/SpineCollisionShapeProxy.cpp

@@ -1,196 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineCollisionShapeProxy.h"
-
-#include "SpineSprite.h"
-
-void SpineCollisionShapeProxy::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_spine_sprite_path"), &SpineCollisionShapeProxy::get_spine_sprite_path);
-	ClassDB::bind_method(D_METHOD("set_spine_sprite_path", "v"), &SpineCollisionShapeProxy::set_spine_sprite_path);
-
-	ClassDB::bind_method(D_METHOD("get_slot"), &SpineCollisionShapeProxy::get_slot);
-	ClassDB::bind_method(D_METHOD("set_slot", "v"), &SpineCollisionShapeProxy::set_slot);
-
-	ClassDB::bind_method(D_METHOD("get_sync_transform"), &SpineCollisionShapeProxy::get_sync_transform);
-	ClassDB::bind_method(D_METHOD("set_sync_transform", "v"), &SpineCollisionShapeProxy::set_sync_transform);
-
-	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spine_sprite_path"), "set_spine_sprite_path", "get_spine_sprite_path");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_transform"), "set_sync_transform", "get_sync_transform");
-}
-
-SpineCollisionShapeProxy::SpineCollisionShapeProxy() : sync_transform(true) {
-}
-
-SpineCollisionShapeProxy::~SpineCollisionShapeProxy() {
-}
-
-void SpineCollisionShapeProxy::_notification(int p_what) {
-	switch (p_what) {
-		case NOTIFICATION_READY: {
-			set_process_internal(true);
-		} break;
-		case NOTIFICATION_INTERNAL_PROCESS: {
-			if (!disabled) {
-				if (sync_transform) _sync_transform(get_spine_sprite());
-				_update_polygon_from_spine_sprite(get_spine_sprite());
-				if (is_visible()) update();
-			}
-		} break;
-	}
-}
-
-SpineSprite *SpineCollisionShapeProxy::get_spine_sprite() const {
-	return (SpineSprite *) get_node_or_null(spine_sprite_path);
-}
-
-NodePath SpineCollisionShapeProxy::get_spine_sprite_path() {
-	return spine_sprite_path;
-}
-
-void SpineCollisionShapeProxy::set_spine_sprite_path(NodePath v) {
-	spine_sprite_path = v;
-
-	_update_polygon_from_spine_sprite(get_spine_sprite());
-}
-
-String SpineCollisionShapeProxy::get_slot() const {
-	return slot;
-}
-
-void SpineCollisionShapeProxy::set_slot(const String &v) {
-	slot = v;
-	_update_polygon_from_spine_sprite(get_spine_sprite());
-}
-
-void SpineCollisionShapeProxy::_update_polygon_from_spine_sprite(SpineSprite *sprite) {
-	_clear_polygon();
-	if (sprite == nullptr || slot.empty()) {
-		return;
-	}
-
-	if (!sprite->get_skeleton().is_valid()) {
-		return;
-	}
-
-	auto sk = sprite->get_skeleton()->get_spine_object();
-
-	spine::Vector<float> vertices;
-
-	spine::Slot *s = sk->findSlot(spine::String(slot.utf8()));
-	if (!s) {
-		return;
-	}
-	spine::Attachment *attachment = s->getAttachment();
-	if (!attachment) {
-		return;
-	}
-
-	if (attachment->getRTTI().isExactly(spine::BoundingBoxAttachment::rtti)) {
-		auto *box = (spine::BoundingBoxAttachment *) attachment;
-
-		vertices.setSize(box->getWorldVerticesLength(), 0);
-		box->computeWorldVertices(*s, vertices);
-	} else {
-		return;
-	}
-
-	polygon.resize(vertices.size() / 2);
-	for (size_t j = 0; j < vertices.size(); j += 2) {
-		polygon.set(j / 2, Vector2(vertices[j], -vertices[j + 1]));
-	}
-
-	set_polygon(polygon);
-}
-
-void SpineCollisionShapeProxy::_clear_polygon() {
-	polygon.clear();
-	set_polygon(polygon);
-}
-
-void SpineCollisionShapeProxy::_sync_transform(SpineSprite *sprite) {
-	if (sprite == nullptr) return;
-	set_global_transform(sprite->get_global_transform());
-}
-
-bool SpineCollisionShapeProxy::get_sync_transform() {
-	return sync_transform;
-}
-
-void SpineCollisionShapeProxy::set_sync_transform(bool v) {
-	sync_transform = v;
-}
-
-void SpineCollisionShapeProxy::_get_property_list(List<PropertyInfo> *p_list) const {
-	PropertyInfo p;
-	Vector<String> res;
-
-	p.name = "slot";
-	p.type = Variant::STRING;
-	_get_slot_list(res);
-	if (res.empty()) res.push_back("No Slot");
-	p.hint_string = String(",").join(res);
-	p.hint = PROPERTY_HINT_ENUM;
-	p_list->push_back(p);
-}
-
-bool SpineCollisionShapeProxy::_get(const StringName &p_property, Variant &r_value) const {
-	if (p_property == "slot") {
-		r_value = get_slot();
-		return true;
-	}
-	return false;
-}
-
-bool SpineCollisionShapeProxy::_set(const StringName &p_property, const Variant &p_value) {
-	if (p_property == "slot") {
-		set_slot(p_value);
-		return true;
-	}
-	return false;
-}
-
-void SpineCollisionShapeProxy::_get_slot_list(Vector<String> &res) const {
-	if (get_spine_sprite() == nullptr) {
-		return;
-	}
-
-	auto sprite = get_spine_sprite();
-	if (!sprite->get_skeleton().is_valid()) {
-		return;
-	}
-
-	auto slots = sprite->get_skeleton()->get_slots();
-	res.resize(slots.size());
-	for (size_t i = 0; i < res.size(); ++i) {
-		auto slot = (Ref<SpineSlot>) slots[i];
-		if (slot.is_valid())
-			res.set(i, slot->get_data()->get_slot_name());
-	}
-}

+ 0 - 80
spine-godot/spine_godot/SpineCollisionShapeProxy.h

@@ -1,80 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINECOLLISIONSHAPEPROXY_H
-#define GODOT_SPINECOLLISIONSHAPEPROXY_H
-
-#include "scene/2d/collision_polygon_2d.h"
-
-class SpineSprite;
-class SpineAnimationState;
-class SpineSkeleton;
-
-class SpineCollisionShapeProxy : public CollisionPolygon2D {
-	GDCLASS(SpineCollisionShapeProxy, CollisionPolygon2D)
-protected:
-	static void _bind_methods();
-
-	NodePath spine_sprite_path;
-
-	String slot;
-
-	bool sync_transform;
-
-protected:
-	void _notification(int p_what);
-	void _get_property_list(List<PropertyInfo> *p_list) const;
-	bool _get(const StringName &p_property, Variant &r_value) const;
-	bool _set(const StringName &p_property, const Variant &p_value);
-
-
-	SpineSprite *get_spine_sprite() const;
-
-	void _update_polygon_from_spine_sprite(SpineSprite *sprite);
-	void _clear_polygon();
-	void _sync_transform(SpineSprite *sprite);
-
-	void _get_slot_list(Vector<String> &res) const;
-
-public:
-	SpineCollisionShapeProxy();
-	~SpineCollisionShapeProxy();
-
-	NodePath get_spine_sprite_path();
-	void set_spine_sprite_path(NodePath v);
-
-	String get_slot() const;
-	void set_slot(const String &v);
-
-	bool get_sync_transform();
-	void set_sync_transform(bool v);
-};
-
-
-#endif//GODOT_SPINECOLLISIONSHAPEPROXY_H

+ 0 - 60
spine-godot/spine_godot/SpineConstant.cpp

@@ -1,60 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineConstant.h"
-
-void SpineConstant::_bind_methods() {
-	BIND_ENUM_CONSTANT(MixBlend_Setup);
-	BIND_ENUM_CONSTANT(MixBlend_First);
-	BIND_ENUM_CONSTANT(MixBlend_Replace);
-	BIND_ENUM_CONSTANT(MixBlend_Add);
-
-	BIND_ENUM_CONSTANT(MixDirection_In);
-	BIND_ENUM_CONSTANT(MixDirection_Out);
-
-	BIND_ENUM_CONSTANT(Property_Rotate);
-	BIND_ENUM_CONSTANT(Property_X);
-	BIND_ENUM_CONSTANT(Property_Y);
-	BIND_ENUM_CONSTANT(Property_ScaleX);
-	BIND_ENUM_CONSTANT(Property_ScaleY);
-	BIND_ENUM_CONSTANT(Property_ShearX);
-	BIND_ENUM_CONSTANT(Property_ShearY);
-	BIND_ENUM_CONSTANT(Property_Rgb);
-	BIND_ENUM_CONSTANT(Property_Alpha);
-	BIND_ENUM_CONSTANT(Property_Rgb2);
-	BIND_ENUM_CONSTANT(Property_Attachment);
-	BIND_ENUM_CONSTANT(Property_Deform);
-	BIND_ENUM_CONSTANT(Property_Event);
-	BIND_ENUM_CONSTANT(Property_DrawOrder);
-	BIND_ENUM_CONSTANT(Property_IkConstraint);
-	BIND_ENUM_CONSTANT(Property_TransformConstraint);
-	BIND_ENUM_CONSTANT(Property_PathConstraintPosition);
-	BIND_ENUM_CONSTANT(Property_PathConstraintSpacing);
-	BIND_ENUM_CONSTANT(Property_PathConstraintMix);
-}

+ 0 - 81
spine-godot/spine_godot/SpineConstant.h

@@ -1,81 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINECONSTANT_H
-#define GODOT_SPINECONSTANT_H
-
-#include "core/variant_parser.h"
-
-class SpineConstant : public Object {
-	GDCLASS(SpineConstant, Object);
-
-protected:
-	static void _bind_methods();
-
-public:
-	enum MixBlend {
-		MixBlend_Setup = 0,
-		MixBlend_First,
-		MixBlend_Replace,
-		MixBlend_Add
-	};
-
-	enum MixDirection {
-		MixDirection_In = 0,
-		MixDirection_Out
-	};
-
-	enum PropertyId {
-		Property_Rotate = 1 << 0,
-		Property_X = 1 << 1,
-		Property_Y = 1 << 2,
-		Property_ScaleX = 1 << 3,
-		Property_ScaleY = 1 << 4,
-		Property_ShearX = 1 << 5,
-		Property_ShearY = 1 << 6,
-		Property_Rgb = 1 << 7,
-		Property_Alpha = 1 << 8,
-		Property_Rgb2 = 1 << 9,
-		Property_Attachment = 1 << 10,
-		Property_Deform = 1 << 11,
-		Property_Event = 1 << 12,
-		Property_DrawOrder = 1 << 13,
-		Property_IkConstraint = 1 << 14,
-		Property_TransformConstraint = 1 << 15,
-		Property_PathConstraintPosition = 1 << 16,
-		Property_PathConstraintSpacing = 1 << 17,
-		Property_PathConstraintMix = 1 << 18
-	};
-};
-
-VARIANT_ENUM_CAST(SpineConstant::MixBlend);
-VARIANT_ENUM_CAST(SpineConstant::MixDirection);
-VARIANT_ENUM_CAST(SpineConstant::PropertyId);
-
-#endif//GODOT_SPINECONSTANT_H

+ 0 - 59
spine-godot/spine_godot/SpineConstraintData.cpp

@@ -1,59 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineConstraintData.h"
-
-void SpineConstraintData::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_constraint_data_name"), &SpineConstraintData::get_constraint_data_name);
-	ClassDB::bind_method(D_METHOD("get_order"), &SpineConstraintData::get_order);
-	ClassDB::bind_method(D_METHOD("set_order", "v"), &SpineConstraintData::set_order);
-	ClassDB::bind_method(D_METHOD("is_skin_required"), &SpineConstraintData::is_skin_required);
-	ClassDB::bind_method(D_METHOD("set_skin_required", "v"), &SpineConstraintData::set_skin_required);
-}
-
-SpineConstraintData::SpineConstraintData() : constraint_data(NULL) {}
-SpineConstraintData::~SpineConstraintData() {}
-
-String SpineConstraintData::get_constraint_data_name() {
-	return constraint_data->getName().buffer();
-}
-
-uint64_t SpineConstraintData::get_order() {
-	return constraint_data->getOrder();
-}
-void SpineConstraintData::set_order(uint64_t v) {
-	constraint_data->setOrder(v);
-}
-
-bool SpineConstraintData::is_skin_required() {
-	return constraint_data->isSkinRequired();
-}
-void SpineConstraintData::set_skin_required(bool v) {
-	constraint_data->setSkinRequired(v);
-}

+ 0 - 66
spine-godot/spine_godot/SpineConstraintData.h

@@ -1,66 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINECONSTRAINTDATA_H
-#define GODOT_SPINECONSTRAINTDATA_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-class SpineConstraintData : public Reference {
-	GDCLASS(SpineConstraintData, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::ConstraintData *constraint_data;
-
-public:
-	SpineConstraintData();
-	~SpineConstraintData();
-
-	inline void set_spine_object(spine::ConstraintData *c) {
-		constraint_data = c;
-	}
-	virtual inline spine::ConstraintData *get_spine_object() {
-		return constraint_data;
-	}
-
-	String get_constraint_data_name();
-
-	uint64_t get_order();
-	void set_order(uint64_t v);
-
-	bool is_skin_required();
-	void set_skin_required(bool v);
-};
-
-#endif//GODOT_SPINECONSTRAINTDATA_H

+ 0 - 110
spine-godot/spine_godot/SpineEvent.cpp

@@ -1,110 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineEvent.h"
-
-void SpineEvent::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_data"), &SpineEvent::get_data);
-	ClassDB::bind_method(D_METHOD("get_event_name"), &SpineEvent::get_event_name);
-	ClassDB::bind_method(D_METHOD("get_time"), &SpineEvent::get_time);
-	ClassDB::bind_method(D_METHOD("get_int_value"), &SpineEvent::get_int_value);
-	ClassDB::bind_method(D_METHOD("set_int_value", "v"), &SpineEvent::set_int_value);
-	ClassDB::bind_method(D_METHOD("get_float_value"), &SpineEvent::get_float_value);
-	ClassDB::bind_method(D_METHOD("set_float_value", "v"), &SpineEvent::set_float_value);
-	ClassDB::bind_method(D_METHOD("get_string_value"), &SpineEvent::get_string_value);
-	ClassDB::bind_method(D_METHOD("set_string_value", "v"), &SpineEvent::set_string_value);
-	ClassDB::bind_method(D_METHOD("get_volume"), &SpineEvent::get_volume);
-	ClassDB::bind_method(D_METHOD("set_volume", "v"), &SpineEvent::set_volume);
-	ClassDB::bind_method(D_METHOD("get_balance"), &SpineEvent::get_balance);
-	ClassDB::bind_method(D_METHOD("set_balance", "v"), &SpineEvent::set_balance);
-	//
-	//	BIND_ENUM_CONSTANT(EVENTTYPE_START);
-	//	BIND_ENUM_CONSTANT(EVENTTYPE_INTERRUPT);
-	//	BIND_ENUM_CONSTANT(EVENTTYPE_END);
-	//	BIND_ENUM_CONSTANT(EVENTTYPE_COMPLETE);
-	//	BIND_ENUM_CONSTANT(EVENTTYPE_DISPOSE);
-	//	BIND_ENUM_CONSTANT(EVENTTYPE_EVENT);
-}
-
-SpineEvent::SpineEvent() : event(NULL) {}
-SpineEvent::~SpineEvent() {}
-
-Ref<SpineEventData> SpineEvent::get_data() {
-	Ref<SpineEventData> event_data(memnew(SpineEventData));
-	event_data->set_spine_object(&(event->getData()));
-	return event_data;
-}
-
-String SpineEvent::get_event_name() {
-	return event->getData().getName().buffer();
-}
-
-float SpineEvent::get_time() {
-	return event->getTime();
-}
-
-int SpineEvent::get_int_value() {
-	return event->getIntValue();
-}
-
-void SpineEvent::set_int_value(int v) {
-	event->setIntValue(v);
-}
-
-float SpineEvent::get_float_value() {
-	return event->getFloatValue();
-}
-
-void SpineEvent::set_float_value(float v) {
-	event->setFloatValue(v);
-}
-
-String SpineEvent::get_string_value() {
-	return event->getStringValue().buffer();
-}
-
-void SpineEvent::set_string_value(const String &v) {
-	event->setStringValue(spine::String(v.utf8()));
-}
-
-float SpineEvent::get_volume() {
-	return event->getVolume();
-}
-
-void SpineEvent::set_volume(float v) {
-	event->setVolume(v);
-}
-
-float SpineEvent::get_balance() {
-	return event->getBalance();
-}
-
-void SpineEvent::set_balance(float v) {
-	event->setBalance(v);
-}

+ 0 - 91
spine-godot/spine_godot/SpineEvent.h

@@ -1,91 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEEVENT_H
-#define GODOT_SPINEEVENT_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineEventData.h"
-
-class SpineEvent : public Reference {
-	GDCLASS(SpineEvent, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Event *event;
-
-public:
-	SpineEvent();
-	~SpineEvent();
-
-	inline void set_spine_object(spine::Event *e) {
-		event = e;
-	}
-	inline spine::Event *get_spine_object() const {
-		return event;
-	}
-
-	enum EventType {
-		EVENTTYPE_START = spine::EventType_Start,
-		EVENTTYPE_INTERRUPT = spine::EventType_Interrupt,
-		EVENTTYPE_END = spine::EventType_End,
-		EVENTTYPE_COMPLETE = spine::EventType_Complete,
-		EVENTTYPE_DISPOSE = spine::EventType_Dispose,
-		EVENTTYPE_EVENT = spine::EventType_Event
-	};
-
-
-	Ref<SpineEventData> get_data();
-
-	String get_event_name();
-
-	float get_time();
-
-	int get_int_value();
-	void set_int_value(int inValue);
-
-	float get_float_value();
-	void set_float_value(float inValue);
-
-	String get_string_value();
-	void set_string_value(const String &inValue);
-
-	float get_volume();
-	void set_volume(float inValue);
-
-	float get_balance();
-	void set_balance(float inValue);
-};
-
-#endif//GODOT_SPINEEVENT_H

+ 0 - 36
spine-godot/spine_godot/SpineEventData.cpp

@@ -1,36 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineEventData.h"
-
-void SpineEventData::_bind_methods() {
-}
-
-SpineEventData::SpineEventData() : event_data(NULL) {}
-SpineEventData::~SpineEventData() {}

+ 0 - 58
spine-godot/spine_godot/SpineEventData.h

@@ -1,58 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEEVENTDATA_H
-#define GODOT_SPINEEVENTDATA_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-class SpineEventData : public Reference {
-	GDCLASS(SpineEventData, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	const spine::EventData *event_data;
-
-public:
-	SpineEventData();
-	~SpineEventData();
-
-	inline void set_spine_object(const spine::EventData *e) {
-		event_data = e;
-	}
-	inline const spine::EventData *get_spine_object() {
-		return event_data;
-	}
-};
-
-#endif//GODOT_SPINEEVENTDATA_H

+ 0 - 146
spine-godot/spine_godot/SpineIkConstraint.cpp

@@ -1,146 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineIkConstraint.h"
-#include "SpineBone.h"
-
-void SpineIkConstraint::_bind_methods() {
-	// ClassDB::bind_method(D_METHOD("apply"), &SpineIkConstraint::apply);
-	ClassDB::bind_method(D_METHOD("update"), &SpineIkConstraint::update);
-	ClassDB::bind_method(D_METHOD("get_order"), &SpineIkConstraint::get_order);
-	ClassDB::bind_method(D_METHOD("get_data"), &SpineIkConstraint::get_data);
-	ClassDB::bind_method(D_METHOD("get_bones"), &SpineIkConstraint::get_bones);
-	ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraint::get_target);
-	ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraint::set_target);
-	ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraint::get_bend_direction);
-	ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraint::set_bend_direction);
-	ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraint::get_compress);
-	ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraint::set_compress);
-	ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraint::get_stretch);
-	ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraint::set_stretch);
-	ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraint::get_mix);
-	ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraint::set_mix);
-	ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraint::get_softness);
-	ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraint::set_softness);
-	ClassDB::bind_method(D_METHOD("is_active"), &SpineIkConstraint::is_active);
-	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineIkConstraint::set_active);
-}
-
-SpineIkConstraint::SpineIkConstraint() : ik_constraint(NULL) {}
-SpineIkConstraint::~SpineIkConstraint() {}
-
-// void SpineIkConstraint::apply(){
-// 	ik_constraint->apply();
-// }
-
-void SpineIkConstraint::update() {
-	ik_constraint->update();
-}
-
-int SpineIkConstraint::get_order() {
-	return ik_constraint->getOrder();
-}
-
-Ref<SpineIkConstraintData> SpineIkConstraint::get_data() {
-	auto &ikc = ik_constraint->getData();
-	Ref<SpineIkConstraintData> gd_ikc(memnew(SpineIkConstraintData));
-	gd_ikc->set_spine_object(&ikc);
-	return gd_ikc;
-}
-
-Array SpineIkConstraint::get_bones() {
-	auto &bs = ik_constraint->getBones();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		auto b = bs[i];
-		if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
-		Ref<SpineBone> gd_b(memnew(SpineBone));
-		gd_b->set_spine_object(b);
-		gd_bs[i] = gd_b;
-	}
-	return gd_bs;
-}
-
-Ref<SpineBone> SpineIkConstraint::get_target() {
-	auto b = ik_constraint->getTarget();
-	if (b == NULL) return NULL;
-	Ref<SpineBone> gd_b(memnew(SpineBone));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-void SpineIkConstraint::set_target(Ref<SpineBone> v) {
-	if (v.is_valid()) {
-		ik_constraint->setTarget(v->get_spine_object());
-	} else {
-		ik_constraint->setTarget(NULL);
-	}
-}
-
-int SpineIkConstraint::get_bend_direction() {
-	return ik_constraint->getBendDirection();
-}
-void SpineIkConstraint::set_bend_direction(int v) {
-	ik_constraint->setBendDirection(v);
-}
-
-bool SpineIkConstraint::get_compress() {
-	return ik_constraint->getCompress();
-}
-void SpineIkConstraint::set_compress(bool v) {
-	ik_constraint->setCompress(v);
-}
-
-bool SpineIkConstraint::get_stretch() {
-	return ik_constraint->getStretch();
-}
-void SpineIkConstraint::set_stretch(bool v) {
-	ik_constraint->setStretch(v);
-}
-
-float SpineIkConstraint::get_mix() {
-	return ik_constraint->getMix();
-}
-void SpineIkConstraint::set_mix(float v) {
-	ik_constraint->setMix(v);
-}
-
-float SpineIkConstraint::get_softness() {
-	return ik_constraint->getSoftness();
-}
-void SpineIkConstraint::set_softness(float v) {
-	ik_constraint->setSoftness(v);
-}
-
-bool SpineIkConstraint::is_active() {
-	return ik_constraint->isActive();
-}
-void SpineIkConstraint::set_active(bool v) {
-	ik_constraint->setActive(v);
-}

+ 0 - 94
spine-godot/spine_godot/SpineIkConstraint.h

@@ -1,94 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEIKCONSTRAINT_H
-#define GODOT_SPINEIKCONSTRAINT_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineIkConstraintData.h"
-
-class SpineBone;
-
-class SpineIkConstraint : public Reference {
-	GDCLASS(SpineIkConstraint, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::IkConstraint *ik_constraint;
-
-public:
-	SpineIkConstraint();
-	~SpineIkConstraint();
-
-	inline void set_spine_object(spine::IkConstraint *ic) {
-		ik_constraint = ic;
-	}
-	inline spine::IkConstraint *get_spine_object() {
-		return ik_constraint;
-	}
-
-	// The spine-runtime-cpp 4.0 seems to not have a apply function implementation.
-	// void apply();
-
-	void update();
-
-	int get_order();
-
-	Ref<SpineIkConstraintData> get_data();
-
-	Array get_bones();
-
-	Ref<SpineBone> get_target();
-	void set_target(Ref<SpineBone> v);
-
-	int get_bend_direction();
-	void set_bend_direction(int v);
-
-	bool get_compress();
-	void set_compress(bool v);
-
-	bool get_stretch();
-	void set_stretch(bool v);
-
-	float get_mix();
-	void set_mix(float v);
-
-	float get_softness();
-	void set_softness(float v);
-
-	bool is_active();
-	void set_active(bool v);
-};
-
-#endif//GODOT_SPINEIKCONSTRAINT_H

+ 0 - 123
spine-godot/spine_godot/SpineIkConstraintData.cpp

@@ -1,123 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineIkConstraintData.h"
-
-void SpineIkConstraintData::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineIkConstraintData::get_bones);
-	ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraintData::get_target);
-	ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraintData::set_target);
-	ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraintData::get_bend_direction);
-	ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraintData::set_bend_direction);
-	ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraintData::get_compress);
-	ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraintData::set_compress);
-	ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraintData::get_stretch);
-	ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraintData::set_stretch);
-	ClassDB::bind_method(D_METHOD("get_uniform"), &SpineIkConstraintData::get_uniform);
-	ClassDB::bind_method(D_METHOD("set_uniform", "v"), &SpineIkConstraintData::set_uniform);
-	ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraintData::get_mix);
-	ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraintData::set_mix);
-	ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraintData::get_softness);
-	ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraintData::set_softness);
-}
-
-SpineIkConstraintData::SpineIkConstraintData() {}
-SpineIkConstraintData::~SpineIkConstraintData() {}
-
-Array SpineIkConstraintData::get_bones() {
-	auto bs = get_spine_data()->getBones();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
-		else {
-			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-
-Ref<SpineBoneData> SpineIkConstraintData::get_target() {
-	auto b = get_spine_data()->getTarget();
-	if (b == NULL) return NULL;
-	Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-void SpineIkConstraintData::set_target(Ref<SpineBoneData> v) {
-	if (v.is_valid()) {
-		get_spine_data()->setTarget(v->get_spine_object());
-	} else {
-		get_spine_data()->setTarget(NULL);
-	}
-}
-
-int SpineIkConstraintData::get_bend_direction() {
-	return get_spine_data()->getBendDirection();
-}
-void SpineIkConstraintData::set_bend_direction(int v) {
-	get_spine_data()->setBendDirection(v);
-}
-
-bool SpineIkConstraintData::get_compress() {
-	return get_spine_data()->getCompress();
-}
-void SpineIkConstraintData::set_compress(bool v) {
-	get_spine_data()->setCompress(v);
-}
-
-bool SpineIkConstraintData::get_stretch() {
-	return get_spine_data()->getStretch();
-}
-void SpineIkConstraintData::set_stretch(bool v) {
-	get_spine_data()->setStretch(v);
-}
-
-bool SpineIkConstraintData::get_uniform() {
-	return get_spine_data()->getUniform();
-}
-void SpineIkConstraintData::set_uniform(bool v) {
-	get_spine_data()->setUniform(v);
-}
-
-float SpineIkConstraintData::get_mix() {
-	return get_spine_data()->getMix();
-}
-void SpineIkConstraintData::set_mix(float v) {
-	get_spine_data()->setMix(v);
-}
-
-float SpineIkConstraintData::get_softness() {
-	return get_spine_data()->getSoftness();
-}
-void SpineIkConstraintData::set_softness(float v) {
-	get_spine_data()->setSoftness(v);
-}

+ 0 - 78
spine-godot/spine_godot/SpineIkConstraintData.h

@@ -1,78 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEIKCONSTRAINTDATA_H
-#define GODOT_SPINEIKCONSTRAINTDATA_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineConstraintData.h"
-#include "SpineBoneData.h"
-
-class SpineIkConstraintData : public SpineConstraintData {
-	GDCLASS(SpineIkConstraintData, SpineConstraintData);
-
-protected:
-	static void _bind_methods();
-
-public:
-	SpineIkConstraintData();
-	~SpineIkConstraintData();
-
-	virtual inline spine::IkConstraintData *get_spine_data() {
-		return (spine::IkConstraintData *) SpineConstraintData::get_spine_object();
-	}
-
-	Array get_bones();
-
-	Ref<SpineBoneData> get_target();
-	void set_target(Ref<SpineBoneData> v);
-
-	int get_bend_direction();
-	void set_bend_direction(int v);
-
-	bool get_compress();
-	void set_compress(bool v);
-
-	bool get_stretch();
-	void set_stretch(bool v);
-
-	bool get_uniform();
-	void set_uniform(bool v);
-
-	float get_mix();
-	void set_mix(float v);
-
-	float get_softness();
-	void set_softness(float v);
-};
-
-#endif//GODOT_SPINEIKCONSTRAINTDATA_H

+ 0 - 145
spine-godot/spine_godot/SpinePathConstraint.cpp

@@ -1,145 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpinePathConstraint.h"
-
-void SpinePathConstraint::_bind_methods() {
-	// ClassDB::bind_method(D_METHOD("apply"), &SpinePathConstraint::apply);
-	ClassDB::bind_method(D_METHOD("update"), &SpinePathConstraint::update);
-	ClassDB::bind_method(D_METHOD("get_order"), &SpinePathConstraint::get_order);
-	ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraint::get_position);
-	ClassDB::bind_method(D_METHOD("set_position", "v"), &SpinePathConstraint::set_position);
-	ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraint::get_spacing);
-	ClassDB::bind_method(D_METHOD("set_spacing", "v"), &SpinePathConstraint::set_spacing);
-	ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraint::get_mix_rotate);
-	ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpinePathConstraint::set_mix_rotate);
-	ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraint::get_mix_x);
-	ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpinePathConstraint::set_mix_x);
-	ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraint::get_mix_y);
-	ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpinePathConstraint::set_mix_y);
-	ClassDB::bind_method(D_METHOD("get_bones"), &SpinePathConstraint::get_bones);
-	ClassDB::bind_method(D_METHOD("get_target"), &SpinePathConstraint::get_target);
-	ClassDB::bind_method(D_METHOD("set_target", "v"), &SpinePathConstraint::set_target);
-	ClassDB::bind_method(D_METHOD("get_data"), &SpinePathConstraint::get_data);
-	ClassDB::bind_method(D_METHOD("is_active"), &SpinePathConstraint::is_active);
-	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpinePathConstraint::set_active);
-}
-
-SpinePathConstraint::SpinePathConstraint() : path_constraint(NULL) {}
-SpinePathConstraint::~SpinePathConstraint() {}
-
-// void SpinePathConstraint::apply(){
-// 	path_constraint->apply();
-// }
-
-void SpinePathConstraint::update() {
-	path_constraint->update();
-}
-
-int SpinePathConstraint::get_order() {
-	return path_constraint->getOrder();
-}
-
-float SpinePathConstraint::get_position() {
-	return path_constraint->getPosition();
-}
-void SpinePathConstraint::set_position(float v) {
-	path_constraint->setPosition(v);
-}
-
-float SpinePathConstraint::get_spacing() {
-	return path_constraint->getSpacing();
-}
-void SpinePathConstraint::set_spacing(float v) {
-	path_constraint->setSpacing(v);
-}
-
-float SpinePathConstraint::get_mix_rotate() {
-	return path_constraint->getMixRotate();
-}
-void SpinePathConstraint::set_mix_rotate(float v) {
-	path_constraint->setMixRotate(v);
-}
-
-float SpinePathConstraint::get_mix_x() {
-	return path_constraint->getMixX();
-}
-void SpinePathConstraint::set_mix_x(float v) {
-	path_constraint->setMixX(v);
-}
-
-float SpinePathConstraint::get_mix_y() {
-	return path_constraint->getMixY();
-}
-void SpinePathConstraint::set_mix_y(float v) {
-	path_constraint->setMixY(v);
-}
-
-Array SpinePathConstraint::get_bones() {
-	auto &bs = path_constraint->getBones();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		auto b = bs[i];
-		if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
-		Ref<SpineBone> gd_b(memnew(SpineBone));
-		gd_b->set_spine_object(b);
-		gd_bs[i] = gd_b;
-	}
-	return gd_bs;
-}
-
-Ref<SpineSlot> SpinePathConstraint::get_target() {
-	auto s = path_constraint->getTarget();
-	if (s == NULL) return NULL;
-	Ref<SpineSlot> gd_s(memnew(SpineSlot));
-	gd_s->set_spine_object(s);
-	return gd_s;
-}
-void SpinePathConstraint::set_target(Ref<SpineSlot> v) {
-	if (v.is_valid()) {
-		path_constraint->setTarget(v->get_spine_object());
-	} else {
-		path_constraint->setTarget(NULL);
-	}
-}
-
-Ref<SpinePathConstraintData> SpinePathConstraint::get_data() {
-	auto &sd = path_constraint->getData();
-	Ref<SpinePathConstraintData> gd_sd(memnew(SpinePathConstraintData));
-	gd_sd->set_spine_object(&sd);
-	return gd_sd;
-}
-
-bool SpinePathConstraint::is_active() {
-	return path_constraint->isActive();
-}
-void SpinePathConstraint::set_active(bool v) {
-	path_constraint->setActive(v);
-}

+ 0 - 94
spine-godot/spine_godot/SpinePathConstraint.h

@@ -1,94 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEPATHCONSTRAINT_H
-#define GODOT_SPINEPATHCONSTRAINT_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineBone.h"
-#include "SpineSlot.h"
-#include "SpinePathConstraintData.h"
-
-class SpinePathConstraint : public Reference {
-	GDCLASS(SpinePathConstraint, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::PathConstraint *path_constraint;
-
-public:
-	SpinePathConstraint();
-	~SpinePathConstraint();
-
-	inline void set_spine_object(spine::PathConstraint *pc) {
-		path_constraint = pc;
-	}
-	inline spine::PathConstraint *get_spine_object() {
-		return path_constraint;
-	}
-
-	// The spine-runtime-cpp 4.0 seems to not have a apply function implementation.
-	// void apply();
-
-	void update();
-
-	int get_order();
-
-	float get_position();
-	void set_position(float v);
-
-	float get_spacing();
-	void set_spacing(float v);
-
-	float get_mix_rotate();
-	void set_mix_rotate(float v);
-
-	float get_mix_x();
-	void set_mix_x(float v);
-
-	float get_mix_y();
-	void set_mix_y(float v);
-
-	Array get_bones();
-
-	Ref<SpineSlot> get_target();
-	void set_target(Ref<SpineSlot> v);
-
-	Ref<SpinePathConstraintData> get_data();
-
-	bool is_active();
-	void set_active(bool v);
-};
-
-#endif//GODOT_SPINEPATHCONSTRAINT_H

+ 0 - 168
spine-godot/spine_godot/SpinePathConstraintData.cpp

@@ -1,168 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpinePathConstraintData.h"
-
-
-void SpinePathConstraintData::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpinePathConstraintData::get_bones);
-	ClassDB::bind_method(D_METHOD("get_target"), &SpinePathConstraintData::get_target);
-	ClassDB::bind_method(D_METHOD("set_target", "V"), &SpinePathConstraintData::set_target);
-	ClassDB::bind_method(D_METHOD("get_position_mode"), &SpinePathConstraintData::get_position_mode);
-	ClassDB::bind_method(D_METHOD("set_position_mode", "V"), &SpinePathConstraintData::set_position_mode);
-	ClassDB::bind_method(D_METHOD("get_spacing_mode"), &SpinePathConstraintData::get_spacing_mode);
-	ClassDB::bind_method(D_METHOD("set_spacing_mode", "V"), &SpinePathConstraintData::set_spacing_mode);
-	ClassDB::bind_method(D_METHOD("get_rotate_mode"), &SpinePathConstraintData::get_rotate_mode);
-	ClassDB::bind_method(D_METHOD("set_rotate_mode", "V"), &SpinePathConstraintData::set_rotate_mode);
-	ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpinePathConstraintData::get_offset_rotation);
-	ClassDB::bind_method(D_METHOD("set_offset_rotation", "V"), &SpinePathConstraintData::set_offset_rotation);
-	ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraintData::get_position);
-	ClassDB::bind_method(D_METHOD("set_position", "V"), &SpinePathConstraintData::set_position);
-	ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraintData::get_spacing);
-	ClassDB::bind_method(D_METHOD("set_spacing", "V"), &SpinePathConstraintData::set_spacing);
-	ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraintData::get_mix_rotate);
-	ClassDB::bind_method(D_METHOD("set_mix_rotate", "V"), &SpinePathConstraintData::set_mix_rotate);
-	ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraintData::get_mix_x);
-	ClassDB::bind_method(D_METHOD("set_mix_x", "V"), &SpinePathConstraintData::set_mix_x);
-	ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraintData::get_mix_y);
-	ClassDB::bind_method(D_METHOD("set_mix_y", "V"), &SpinePathConstraintData::set_mix_y);
-
-	BIND_ENUM_CONSTANT(POSITIONMODE_FIXED);
-	BIND_ENUM_CONSTANT(POSITIONMODE_PERCENT);
-
-	BIND_ENUM_CONSTANT(SPACINGMODE_LENGTH);
-	BIND_ENUM_CONSTANT(SPACINGMODE_FIXED);
-	BIND_ENUM_CONSTANT(SPACINGMODE_PERCENT);
-
-	BIND_ENUM_CONSTANT(ROTATEMODE_TANGENT);
-	BIND_ENUM_CONSTANT(ROTATEMODE_CHAIN);
-	BIND_ENUM_CONSTANT(ROTATEMODE_CHAINSCALE);
-}
-
-SpinePathConstraintData::SpinePathConstraintData() {}
-SpinePathConstraintData::~SpinePathConstraintData() {}
-
-Array SpinePathConstraintData::get_bones() {
-	auto bs = get_spine_data()->getBones();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
-		else {
-			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-
-Ref<SpineSlotData> SpinePathConstraintData::get_target() {
-	auto s = get_spine_data()->getTarget();
-	if (s == NULL) return NULL;
-	Ref<SpineSlotData> gd_s(memnew(SpineSlotData));
-	gd_s->set_spine_object(s);
-	return gd_s;
-}
-void SpinePathConstraintData::set_target(Ref<SpineSlotData> v) {
-	if (v.is_valid()) {
-		get_spine_data()->setTarget(v->get_spine_object());
-	} else {
-		get_spine_data()->setTarget(NULL);
-	}
-}
-
-SpinePathConstraintData::PositionMode SpinePathConstraintData::get_position_mode() {
-	auto m = (int) get_spine_data()->getPositionMode();
-	return (PositionMode) m;
-}
-void SpinePathConstraintData::set_position_mode(PositionMode v) {
-	auto m = (int) v;
-	get_spine_data()->setPositionMode((spine::PositionMode) m);
-}
-
-SpinePathConstraintData::SpacingMode SpinePathConstraintData::get_spacing_mode() {
-	auto m = (int) get_spine_data()->getSpacingMode();
-	return (SpacingMode) m;
-}
-void SpinePathConstraintData::set_spacing_mode(SpacingMode v) {
-	auto m = (int) v;
-	get_spine_data()->setSpacingMode((spine::SpacingMode) m);
-}
-
-SpinePathConstraintData::RotateMode SpinePathConstraintData::get_rotate_mode() {
-	auto m = (int) get_spine_data()->getRotateMode();
-	return (RotateMode) m;
-}
-void SpinePathConstraintData::set_rotate_mode(RotateMode v) {
-	auto m = (int) v;
-	get_spine_data()->setRotateMode((spine::RotateMode) m);
-}
-
-float SpinePathConstraintData::get_offset_rotation() {
-	return get_spine_data()->getOffsetRotation();
-}
-void SpinePathConstraintData::set_offset_rotation(float v) {
-	get_spine_data()->setOffsetRotation(v);
-}
-
-float SpinePathConstraintData::get_position() {
-	return get_spine_data()->getPosition();
-}
-void SpinePathConstraintData::set_position(float v) {
-	get_spine_data()->setPosition(v);
-}
-
-float SpinePathConstraintData::get_spacing() {
-	return get_spine_data()->getSpacing();
-}
-void SpinePathConstraintData::set_spacing(float v) {
-	get_spine_data()->setSpacing(v);
-}
-
-float SpinePathConstraintData::get_mix_rotate() {
-	return get_spine_data()->getMixRotate();
-}
-void SpinePathConstraintData::set_mix_rotate(float v) {
-	get_spine_data()->setMixRotate(v);
-}
-
-float SpinePathConstraintData::get_mix_x() {
-	return get_spine_data()->getMixX();
-}
-void SpinePathConstraintData::set_mix_x(float v) {
-	get_spine_data()->setMixX(v);
-}
-
-float SpinePathConstraintData::get_mix_y() {
-	return get_spine_data()->getMixY();
-}
-void SpinePathConstraintData::set_mix_y(float v) {
-	get_spine_data()->setMixY(v);
-}

+ 0 - 108
spine-godot/spine_godot/SpinePathConstraintData.h

@@ -1,108 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINEPATHCONSTRAINTDATA_H
-#define GODOT_SPINEPATHCONSTRAINTDATA_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineConstraintData.h"
-#include "SpineBoneData.h"
-#include "SpineSlotData.h"
-
-class SpinePathConstraintData : public SpineConstraintData {
-	GDCLASS(SpinePathConstraintData, SpineConstraintData);
-
-protected:
-	static void _bind_methods();
-
-public:
-	SpinePathConstraintData();
-	~SpinePathConstraintData();
-
-	virtual inline spine::PathConstraintData *get_spine_data() {
-		return (spine::PathConstraintData *) SpineConstraintData::get_spine_object();
-	}
-
-	enum PositionMode {
-		POSITIONMODE_FIXED = 0,
-		POSITIONMODE_PERCENT
-	};
-
-	enum SpacingMode {
-		SPACINGMODE_LENGTH = 0,
-		SPACINGMODE_FIXED,
-		SPACINGMODE_PERCENT
-	};
-
-	enum RotateMode {
-		ROTATEMODE_TANGENT = 0,
-		ROTATEMODE_CHAIN,
-		ROTATEMODE_CHAINSCALE
-	};
-
-	Array get_bones();
-
-	Ref<SpineSlotData> get_target();
-	void set_target(Ref<SpineSlotData> v);
-
-	PositionMode get_position_mode();
-	void set_position_mode(PositionMode v);
-
-	SpacingMode get_spacing_mode();
-	void set_spacing_mode(SpacingMode v);
-
-	RotateMode get_rotate_mode();
-	void set_rotate_mode(RotateMode v);
-
-	float get_offset_rotation();
-	void set_offset_rotation(float v);
-
-	float get_position();
-	void set_position(float v);
-
-	float get_spacing();
-	void set_spacing(float v);
-
-	float get_mix_rotate();
-	void set_mix_rotate(float v);
-
-	float get_mix_x();
-	void set_mix_x(float v);
-
-	float get_mix_y();
-	void set_mix_y(float v);
-};
-
-VARIANT_ENUM_CAST(SpinePathConstraintData::PositionMode);
-VARIANT_ENUM_CAST(SpinePathConstraintData::SpacingMode);
-VARIANT_ENUM_CAST(SpinePathConstraintData::RotateMode);
-#endif//GODOT_SPINEPATHCONSTRAINTDATA_H

+ 0 - 41
spine-godot/spine_godot/SpineRendererObject.h

@@ -1,41 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINERENDEREROBJECT_H
-#define GODOT_SPINERENDEREROBJECT_H
-
-#include <scene/resources/texture.h>
-
-struct SpineRendererObject {
-	Ref<Texture> texture;
-	Ref<Texture> normal_map;
-};
-
-
-#endif

+ 0 - 99
spine-godot/spine_godot/SpineRuntimeEditorPlugin.cpp

@@ -1,99 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifdef TOOLS_ENABLED
-#include "SpineRuntimeEditorPlugin.h"
-
-#include "SpineAtlasResource.h"
-#include "SpineSkeletonJsonDataResource.h"
-#include "SpineSpriteAnimateDialog.h"
-
-#include "SpineSprite.h"
-
-Error SpineAtlasResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
-	Ref<SpineAtlasResource> res(memnew(SpineAtlasResource));
-	res->set_normal_texture_prefix(p_options["normal_texture_prefix"]);
-	res->load_from_atlas_file(p_source_file);
-
-	String file_name = vformat("%s.%s", p_save_path, get_save_extension());
-	auto err = ResourceSaver::save(file_name, res);
-	return err;
-}
-
-void SpineAtlasResourceImportPlugin::get_import_options(List<ImportOption> *r_options, int p_preset) const {
-	if (p_preset == 0) {
-		ImportOption op;
-		op.option.name = "normal_texture_prefix";
-		op.option.type = Variant::STRING;
-		op.option.hint_string = "String";
-		op.default_value = String("n");
-		r_options->push_back(op);
-	}
-}
-
-Error SpineJsonResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
-	Ref<SpineSkeletonJsonDataResource> res(memnew(SpineSkeletonJsonDataResource));
-	res->load_from_file(p_source_file);
-
-	String file_name = vformat("%s.%s", p_save_path, get_save_extension());
-	auto err = ResourceSaver::save(file_name, res);
-	return err;
-}
-
-//=======================| SpineRuntimeEditorPlugin |============================
-SpineRuntimeEditorPlugin::SpineRuntimeEditorPlugin(EditorNode *p_node) {
-	add_import_plugin(memnew(SpineAtlasResourceImportPlugin));
-	add_import_plugin(memnew(SpineJsonResourceImportPlugin));
-
-	auto animate_button = memnew(ToolButton);
-	animate_button->set_text("Animate");
-	add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, animate_button);
-
-	animate_dialog = memnew(SpineSpriteAnimateDialog);
-	get_editor_interface()->get_base_control()->add_child(animate_dialog);
-	animate_dialog->set_animate_button(animate_button);
-	animate_dialog->set_plugin(this);
-}
-
-SpineRuntimeEditorPlugin::~SpineRuntimeEditorPlugin() {
-}
-
-bool SpineRuntimeEditorPlugin::handles(Object *p_object) const {
-	return p_object->is_class("SpineSprite");
-}
-
-void SpineRuntimeEditorPlugin::make_visible(bool p_visible) {
-	if (get_editor_interface()->get_selection()->get_selected_node_list().size() != 1) {
-		p_visible = false;
-	}
-	animate_dialog->get_animate_button()->set_visible(p_visible);
-}
-
-
-#endif

+ 0 - 98
spine-godot/spine_godot/SpineRuntimeEditorPlugin.h

@@ -1,98 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINERUNTIMEEDITORPLUGIN_H
-#define GODOT_SPINERUNTIMEEDITORPLUGIN_H
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
-
-class SpineAtlasResourceImportPlugin : public EditorImportPlugin {
-	GDCLASS(SpineAtlasResourceImportPlugin, EditorImportPlugin);
-
-public:
-	String get_importer_name() const override { return "spine.atlas"; }
-	String get_visible_name() const override { return "Spine Runtime Atlas"; }
-	void get_recognized_extensions(List<String> *p_extensions) const override { p_extensions->push_back("atlas"); }
-	String get_preset_name(int p_idx) const override {
-		if (p_idx == 0) return "Default";
-		else
-			return "Unknown";
-	}
-	int get_preset_count() const override { return 1; }
-	String get_save_extension() const override { return "spatlas"; }
-	String get_resource_type() const override { return "SpineAtlasResource"; }
-	void get_import_options(List<ImportOption> *r_options, int p_preset) const override;
-	bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override { return true; }
-	Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) override;
-};
-
-class SpineJsonResourceImportPlugin : public EditorImportPlugin {
-	GDCLASS(SpineJsonResourceImportPlugin, EditorImportPlugin);
-
-public:
-	String get_importer_name() const override { return "spine.json"; }
-	String get_visible_name() const override { return "Spine Runtime Json"; }
-	void get_recognized_extensions(List<String> *p_extensions) const override { p_extensions->push_back("json"); }
-	String get_preset_name(int p_idx) const override {
-		if (p_idx == 0) return "Default";
-		else
-			return "Unknown";
-	}
-	int get_preset_count() const override { return 1; }
-	String get_save_extension() const override { return "spjson"; }
-	String get_resource_type() const override { return "SpineSkeletonJsonDataResource"; }
-	void get_import_options(List<ImportOption> *r_options, int p_preset) const override {}
-	bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override { return true; }
-	Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) override;
-};
-
-class SpineSpriteAnimateDialog;
-
-class SpineRuntimeEditorPlugin : public EditorPlugin {
-	GDCLASS(SpineRuntimeEditorPlugin, EditorPlugin);
-
-protected:
-	SpineSpriteAnimateDialog *animate_dialog;
-
-public:
-	SpineRuntimeEditorPlugin(EditorNode *p_node);
-	~SpineRuntimeEditorPlugin();
-
-	String get_name() const override { return "SpineRuntimeEditorPlugin"; }
-	bool has_main_screen() const { return false; }
-
-	bool handles(Object *p_object) const override;
-	void make_visible(bool p_visible) override;
-
-	void _on_animate_button_pressed();
-};
-#endif
-
-#endif//GODOT_SPINERUNTIMEEDITORPLUGIN_H

+ 0 - 427
spine-godot/spine_godot/SpineSkeleton.cpp

@@ -1,427 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSkeleton.h"
-
-void SpineSkeleton::_bind_methods() {
-	//void update_world_transform();
-	//
-	//	void set_to_setup_pose();
-	//
-	//	void set_bones_to_setup_pose();
-	//
-	//	void set_slots_to_setup_pose();
-	ClassDB::bind_method(D_METHOD("update_world_transform"), &SpineSkeleton::update_world_transform);
-	ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineSkeleton::set_to_setup_pose);
-	ClassDB::bind_method(D_METHOD("set_bones_to_setup_pose"), &SpineSkeleton::set_bones_to_setup_pose);
-	ClassDB::bind_method(D_METHOD("set_slots_to_setup_pose"), &SpineSkeleton::set_slots_to_setup_pose);
-	//
-	//	Ref<SpineBone> find_bone(const String &name);
-	//	int find_bone_index(const String &name);
-	//
-	//	Ref<SpineSlot> find_slot(const String &name);
-	//	int find_slot_index(const String &name);
-	//
-	//	void set_skin_by_name(const String &skin_name);
-	//	void set_skin(Ref<SpineSkin> new_skin);
-	//
-	//	Ref<SpineAttachment> get_attachment_by_slot_name(const String &slot_name, const String &attachment_name);
-	//	Ref<SpineAttachment> get_attachment_by_slot_index(int slot_index, const String &attachment_name);
-	ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SpineSkeleton::find_bone);
-	ClassDB::bind_method(D_METHOD("find_slot", "slot_name"), &SpineSkeleton::find_slot);
-	ClassDB::bind_method(D_METHOD("set_skin_by_name", "skin_name"), &SpineSkeleton::set_skin_by_name);
-	ClassDB::bind_method(D_METHOD("set_skin", "new_skin"), &SpineSkeleton::set_skin);
-	ClassDB::bind_method(D_METHOD("get_attachment_by_slot_name", "slot_name", "attachment_name"), &SpineSkeleton::get_attachment_by_slot_name);
-	ClassDB::bind_method(D_METHOD("get_attachment_by_slot_index", "slot_index", "attachment_name"), &SpineSkeleton::get_attachment_by_slot_index);
-	//
-	//	void set_attachment(const String &slot_name, const String &attachment_name);
-	//
-	//	Ref<SpineIkConstraint> find_ik_constraint(const String &constraint_name);
-	//	Ref<SpineTransformConstraint> find_transform_constraint(const String &constraint_name);
-	//	Ref<SpinePathConstraint> find_path_constraint(const String &constraint_name);
-	//
-	//	void update(float delta);
-	//
-	//	Dictionary get_bounds();
-	//
-	//	Ref<SpineBone> get_root_bone();
-	//
-	//	Ref<SpineSkeletonDataResource> get_data();
-	ClassDB::bind_method(D_METHOD("set_attachment", "slot_name", "attachment_name"), &SpineSkeleton::set_attachment);
-	ClassDB::bind_method(D_METHOD("find_ik_constraint", "constraint_name"), &SpineSkeleton::find_ik_constraint);
-	ClassDB::bind_method(D_METHOD("find_transform_constraint", "constraint_name"), &SpineSkeleton::find_transform_constraint);
-	ClassDB::bind_method(D_METHOD("find_path_constraint", "constraint_name"), &SpineSkeleton::find_path_constraint);
-	ClassDB::bind_method(D_METHOD("update", "delta"), &SpineSkeleton::update);
-	ClassDB::bind_method(D_METHOD("get_bounds"), &SpineSkeleton::get_bounds);
-	ClassDB::bind_method(D_METHOD("get_root_bone"), &SpineSkeleton::get_root_bone);
-	ClassDB::bind_method(D_METHOD("get_data"), &SpineSkeleton::get_data);
-	//
-	//	Array get_bones();
-	//	Array get_slots();
-	//	Array get_draw_orders();
-	//	Array get_ik_constraints();
-	//	Array get_path_constraints();
-	//	Array get_transform_constraints();
-	//
-	//	Ref<SpineSkin> get_skin();
-	ClassDB::bind_method(D_METHOD("get_bones"), &SpineSkeleton::get_bones);
-	ClassDB::bind_method(D_METHOD("get_slots"), &SpineSkeleton::get_slots);
-	ClassDB::bind_method(D_METHOD("get_draw_orders"), &SpineSkeleton::get_draw_orders);
-	ClassDB::bind_method(D_METHOD("get_ik_constraints"), &SpineSkeleton::get_ik_constraints);
-	ClassDB::bind_method(D_METHOD("get_path_constraints"), &SpineSkeleton::get_path_constraints);
-	ClassDB::bind_method(D_METHOD("get_transform_constraints"), &SpineSkeleton::get_transform_constraints);
-	ClassDB::bind_method(D_METHOD("get_skin"), &SpineSkeleton::get_skin);
-	//
-	//	Color get_color();
-	//	void set_color(Color v);
-	//
-	//	float get_time();
-	//	void set_time(float v);
-	//
-	//	void set_position(Vector2 pos);
-	ClassDB::bind_method(D_METHOD("get_color"), &SpineSkeleton::get_color);
-	ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSkeleton::set_color);
-	ClassDB::bind_method(D_METHOD("get_time"), &SpineSkeleton::get_time);
-	ClassDB::bind_method(D_METHOD("set_time", "v"), &SpineSkeleton::set_time);
-	ClassDB::bind_method(D_METHOD("set_position", "pos"), &SpineSkeleton::set_position);
-	//
-	//	float get_x();
-	//	void set_x(float v);
-	//
-	//	float get_y();
-	//	void set_y(float v);
-	//
-	//	float get_scale_x();
-	//	void set_scale_x(float v);
-	//
-	//	float get_scale_y();
-	//	void set_scale_y(float v);
-	ClassDB::bind_method(D_METHOD("get_x"), &SpineSkeleton::get_x);
-	ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineSkeleton::set_x);
-	ClassDB::bind_method(D_METHOD("get_y"), &SpineSkeleton::get_y);
-	ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineSkeleton::set_y);
-	ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineSkeleton::get_scale_x);
-	ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineSkeleton::set_scale_x);
-	ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineSkeleton::get_scale_y);
-	ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineSkeleton::set_scale_y);
-}
-
-SpineSkeleton::SpineSkeleton() : skeleton(NULL), spine_object(false), the_sprite(nullptr) {
-}
-
-SpineSkeleton::~SpineSkeleton() {
-	if (skeleton && !spine_object) {
-		delete skeleton;
-		skeleton = NULL;
-	}
-}
-
-void SpineSkeleton::load_skeleton(Ref<SpineSkeletonDataResource> sd) {
-	if (skeleton && !spine_object) {
-		delete skeleton;
-		skeleton = NULL;
-	}
-	skeleton = new spine::Skeleton(sd->get_skeleton_data());
-	spine_object = false;
-}
-
-#define S_T(x) (spine::String(x.utf8()))
-void SpineSkeleton::update_world_transform() {
-	skeleton->updateWorldTransform();
-}
-
-void SpineSkeleton::set_to_setup_pose() {
-	skeleton->setToSetupPose();
-}
-
-void SpineSkeleton::set_bones_to_setup_pose() {
-	skeleton->setBonesToSetupPose();
-}
-
-void SpineSkeleton::set_slots_to_setup_pose() {
-	skeleton->setSlotsToSetupPose();
-}
-
-Ref<SpineBone> SpineSkeleton::find_bone(const String &name) {
-	if (name.empty()) return NULL;
-	auto b = skeleton->findBone(S_T(name));
-	if (b == NULL) return NULL;
-	Ref<SpineBone> gd_b(memnew(SpineBone));
-	gd_b->set_spine_object(b);
-	gd_b->set_spine_sprite(the_sprite);
-	return gd_b;
-}
-
-Ref<SpineSlot> SpineSkeleton::find_slot(const String &name) {
-	if (name.empty()) return NULL;
-	auto s = skeleton->findSlot(S_T(name));
-	if (s == NULL) return NULL;
-	Ref<SpineSlot> gd_s(memnew(SpineSlot));
-	gd_s->set_spine_object(s);
-	return gd_s;
-}
-
-void SpineSkeleton::set_skin_by_name(const String &skin_name) {
-	skeleton->setSkin(S_T(skin_name));
-}
-void SpineSkeleton::set_skin(Ref<SpineSkin> new_skin) {
-	if (new_skin.is_valid()) {
-		skeleton->setSkin(new_skin->get_spine_object());
-	} else {
-		skeleton->setSkin(NULL);
-	}
-}
-
-Ref<SpineAttachment> SpineSkeleton::get_attachment_by_slot_name(const String &slot_name, const String &attachment_name) {
-	auto a = skeleton->getAttachment(S_T(slot_name), S_T(attachment_name));
-	if (a == NULL) return NULL;
-	Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
-	gd_a->set_spine_object(a);
-	return gd_a;
-}
-Ref<SpineAttachment> SpineSkeleton::get_attachment_by_slot_index(int slot_index, const String &attachment_name) {
-	auto a = skeleton->getAttachment(slot_index, S_T(attachment_name));
-	if (a == NULL) return NULL;
-	Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
-	gd_a->set_spine_object(a);
-	return gd_a;
-}
-
-void SpineSkeleton::set_attachment(const String &slot_name, const String &attachment_name) {
-	ERR_FAIL_COND(slot_name.empty());
-	ERR_FAIL_COND(get_attachment_by_slot_name(slot_name, attachment_name) == NULL);
-	skeleton->setAttachment(S_T(slot_name), S_T(attachment_name));
-}
-
-Ref<SpineIkConstraint> SpineSkeleton::find_ik_constraint(const String &constraint_name) {
-	if (constraint_name.empty()) return NULL;
-	auto c = skeleton->findIkConstraint(S_T(constraint_name));
-	if (c == NULL) return NULL;
-	Ref<SpineIkConstraint> gd_c(memnew(SpineIkConstraint));
-	gd_c->set_spine_object(c);
-	return gd_c;
-}
-Ref<SpineTransformConstraint> SpineSkeleton::find_transform_constraint(const String &constraint_name) {
-	if (constraint_name.empty()) return NULL;
-	auto c = skeleton->findTransformConstraint(S_T(constraint_name));
-	if (c == NULL) return NULL;
-	Ref<SpineTransformConstraint> gd_c(memnew(SpineTransformConstraint));
-	gd_c->set_spine_object(c);
-	return gd_c;
-}
-Ref<SpinePathConstraint> SpineSkeleton::find_path_constraint(const String &constraint_name) {
-	if (constraint_name.empty()) return NULL;
-	auto c = skeleton->findPathConstraint(S_T(constraint_name));
-	if (c == NULL) return NULL;
-	Ref<SpinePathConstraint> gd_c(memnew(SpinePathConstraint));
-	gd_c->set_spine_object(c);
-	return gd_c;
-}
-
-void SpineSkeleton::update(float delta) {
-	skeleton->update(delta);
-}
-
-Dictionary SpineSkeleton::get_bounds() {
-	float x, y, w, h;
-	spine::Vector<float> vertex_buffer;
-	skeleton->getBounds(x, y, w, h, vertex_buffer);
-
-	Dictionary res;
-	res["x"] = x;
-	res["y"] = y;
-	res["w"] = w;
-	res["h"] = h;
-
-	Array gd_a;
-	gd_a.resize(vertex_buffer.size());
-	for (size_t i = 0; i < gd_a.size(); ++i) {
-		gd_a[i] = vertex_buffer[i];
-	}
-	res["vertex_buffer"] = gd_a;
-
-	return res;
-}
-
-Ref<SpineBone> SpineSkeleton::get_root_bone() {
-	auto b = skeleton->getRootBone();
-	if (b == NULL) return NULL;
-	Ref<SpineBone> gd_b(memnew(SpineBone));
-	gd_b->set_spine_object(b);
-	gd_b->set_spine_sprite(the_sprite);
-	return gd_b;
-}
-
-Ref<SpineSkeletonDataResource> SpineSkeleton::get_data() const {
-	auto sd = skeleton->getData();
-	if (sd == NULL) return NULL;
-	Ref<SpineSkeletonDataResource> gd_sd(memnew(SpineSkeletonDataResource));
-	gd_sd->set_spine_object(sd);
-	return gd_sd;
-}
-
-Array SpineSkeleton::get_bones() {
-	auto &as = skeleton->getBones();
-	Array gd_as;
-	gd_as.resize(as.size());
-	for (size_t i = 0; i < gd_as.size(); ++i) {
-		auto b = as[i];
-		if (b == NULL) gd_as[i] = Ref<SpineBone>(NULL);
-		Ref<SpineBone> gd_a(memnew(SpineBone));
-		gd_a->set_spine_object(b);
-		gd_a->set_spine_sprite(the_sprite);
-		gd_as[i] = gd_a;
-	}
-	return gd_as;
-}
-Array SpineSkeleton::get_slots() {
-	auto &as = skeleton->getSlots();
-	Array gd_as;
-	gd_as.resize(as.size());
-	for (size_t i = 0; i < gd_as.size(); ++i) {
-		auto b = as[i];
-		if (b == NULL) gd_as[i] = Ref<SpineSlot>(NULL);
-		Ref<SpineSlot> gd_a(memnew(SpineSlot));
-		gd_a->set_spine_object(b);
-		gd_as[i] = gd_a;
-	}
-	return gd_as;
-}
-Array SpineSkeleton::get_draw_orders() {
-	auto &as = skeleton->getDrawOrder();
-	Array gd_as;
-	gd_as.resize(as.size());
-	for (size_t i = 0; i < gd_as.size(); ++i) {
-		auto b = as[i];
-		if (b == NULL) gd_as[i] = Ref<SpineSlot>(NULL);
-		Ref<SpineSlot> gd_a(memnew(SpineSlot));
-		gd_a->set_spine_object(b);
-		gd_as[i] = gd_a;
-	}
-	return gd_as;
-}
-Array SpineSkeleton::get_ik_constraints() {
-	auto &as = skeleton->getIkConstraints();
-	Array gd_as;
-	gd_as.resize(as.size());
-	for (size_t i = 0; i < gd_as.size(); ++i) {
-		auto b = as[i];
-		if (b == NULL) gd_as[i] = Ref<SpineIkConstraint>(NULL);
-		Ref<SpineIkConstraint> gd_a(memnew(SpineIkConstraint));
-		gd_a->set_spine_object(b);
-		gd_as[i] = gd_a;
-	}
-	return gd_as;
-}
-Array SpineSkeleton::get_path_constraints() {
-	auto &as = skeleton->getPathConstraints();
-	Array gd_as;
-	gd_as.resize(as.size());
-	for (size_t i = 0; i < gd_as.size(); ++i) {
-		auto b = as[i];
-		if (b == NULL) gd_as[i] = Ref<SpinePathConstraint>(NULL);
-		Ref<SpinePathConstraint> gd_a(memnew(SpinePathConstraint));
-		gd_a->set_spine_object(b);
-		gd_as[i] = gd_a;
-	}
-	return gd_as;
-}
-Array SpineSkeleton::get_transform_constraints() {
-	auto &as = skeleton->getTransformConstraints();
-	Array gd_as;
-	gd_as.resize(as.size());
-	for (size_t i = 0; i < gd_as.size(); ++i) {
-		auto b = as[i];
-		if (b == NULL) gd_as[i] = Ref<SpineTransformConstraint>(NULL);
-		Ref<SpineTransformConstraint> gd_a(memnew(SpineTransformConstraint));
-		gd_a->set_spine_object(b);
-		gd_as[i] = gd_a;
-	}
-	return gd_as;
-}
-
-Ref<SpineSkin> SpineSkeleton::get_skin() {
-	auto s = skeleton->getSkin();
-	if (s == NULL) return NULL;
-	Ref<SpineSkin> gd_s(memnew(SpineSkin));
-	gd_s->set_spine_object(s);
-	return gd_s;
-}
-
-Color SpineSkeleton::get_color() {
-	auto &c = skeleton->getColor();
-	return Color(c.r, c.g, c.b, c.a);
-}
-void SpineSkeleton::set_color(Color v) {
-	auto &c = skeleton->getColor();
-	c.set(v.r, v.g, v.b, v.a);
-}
-
-float SpineSkeleton::get_time() {
-	return skeleton->getTime();
-}
-void SpineSkeleton::set_time(float v) {
-	skeleton->setTime(v);
-}
-
-void SpineSkeleton::set_position(Vector2 pos) {
-	skeleton->setPosition(pos.x, pos.y);
-}
-
-float SpineSkeleton::get_x() {
-	return skeleton->getX();
-}
-void SpineSkeleton::set_x(float v) {
-	skeleton->setX(v);
-}
-
-float SpineSkeleton::get_y() {
-	return skeleton->getY();
-}
-void SpineSkeleton::set_y(float v) {
-	skeleton->setY(v);
-}
-
-float SpineSkeleton::get_scale_x() {
-	return skeleton->getScaleX();
-}
-void SpineSkeleton::set_scale_x(float v) {
-	skeleton->setScaleX(v);
-}
-
-float SpineSkeleton::get_scale_y() {
-	return skeleton->getScaleY();
-}
-void SpineSkeleton::set_scale_y(float v) {
-	skeleton->setScaleY(v);
-}
-
-void SpineSkeleton::set_spine_sprite(SpineSprite *s) {
-	the_sprite = s;
-}

+ 0 - 134
spine-godot/spine_godot/SpineSkeleton.h

@@ -1,134 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESKELETON_H
-#define GODOT_SPINESKELETON_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineSkeletonDataResource.h"
-#include "SpineBone.h"
-#include "SpineSlot.h"
-
-class SpineSprite;
-
-class SpineSkeleton : public Reference {
-	GDCLASS(SpineSkeleton, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Skeleton *skeleton;
-	bool spine_object;
-
-	SpineSprite *the_sprite;
-
-public:
-	SpineSkeleton();
-	~SpineSkeleton();
-
-	void load_skeleton(Ref<SpineSkeletonDataResource> sd);
-
-	inline void set_spine_object(spine::Skeleton *s) {
-		skeleton = s;
-		spine_object = true;
-	}
-	inline spine::Skeleton *get_spine_object() {
-		return skeleton;
-	}
-
-	void set_spine_sprite(SpineSprite *s);
-
-
-	void update_world_transform();
-
-	void set_to_setup_pose();
-
-	void set_bones_to_setup_pose();
-
-	void set_slots_to_setup_pose();
-
-	Ref<SpineBone> find_bone(const String &name);
-
-	Ref<SpineSlot> find_slot(const String &name);
-
-	void set_skin_by_name(const String &skin_name);
-	void set_skin(Ref<SpineSkin> new_skin);
-
-	Ref<SpineAttachment> get_attachment_by_slot_name(const String &slot_name, const String &attachment_name);
-	Ref<SpineAttachment> get_attachment_by_slot_index(int slot_index, const String &attachment_name);
-
-	void set_attachment(const String &slot_name, const String &attachment_name);
-
-	Ref<SpineIkConstraint> find_ik_constraint(const String &constraint_name);
-	Ref<SpineTransformConstraint> find_transform_constraint(const String &constraint_name);
-	Ref<SpinePathConstraint> find_path_constraint(const String &constraint_name);
-
-	void update(float delta);
-
-	Dictionary get_bounds();
-
-	Ref<SpineBone> get_root_bone();
-
-	Ref<SpineSkeletonDataResource> get_data() const;
-
-	Array get_bones();
-	Array get_slots();
-	Array get_draw_orders();
-	Array get_ik_constraints();
-	Array get_path_constraints();
-	Array get_transform_constraints();
-
-	Ref<SpineSkin> get_skin();
-
-	Color get_color();
-	void set_color(Color v);
-
-	float get_time();
-	void set_time(float v);
-
-	void set_position(Vector2 pos);
-
-	float get_x();
-	void set_x(float v);
-
-	float get_y();
-	void set_y(float v);
-
-	float get_scale_x();
-	void set_scale_x(float v);
-
-	float get_scale_y();
-	void set_scale_y(float v);
-};
-
-#endif//GODOT_SPINESKELETON_H

+ 0 - 455
spine-godot/spine_godot/SpineSkeletonDataResource.cpp

@@ -1,455 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSkeletonDataResource.h"
-
-void SpineSkeletonDataResource::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_atlas_res", "atlas_res"), &SpineSkeletonDataResource::set_atlas_res);
-	ClassDB::bind_method(D_METHOD("get_atlas_res"), &SpineSkeletonDataResource::get_atlas_res);
-	ClassDB::bind_method(D_METHOD("set_skeleton_json_res", "skeleton_json_res"), &SpineSkeletonDataResource::set_skeleton_json_res);
-	ClassDB::bind_method(D_METHOD("get_skeleton_json_res"), &SpineSkeletonDataResource::get_skeleton_json_res);
-	ClassDB::bind_method(D_METHOD("is_skeleton_data_loaded"), &SpineSkeletonDataResource::is_skeleton_data_loaded);
-	ClassDB::bind_method(D_METHOD("find_animation", "animation_name"), &SpineSkeletonDataResource::find_animation);
-	ClassDB::bind_method(D_METHOD("get_sk_name"), &SpineSkeletonDataResource::get_sk_name);
-	ClassDB::bind_method(D_METHOD("set_sk_name", "sk_name"), &SpineSkeletonDataResource::set_sk_name);
-	ClassDB::bind_method(D_METHOD("get_x"), &SpineSkeletonDataResource::get_x);
-	ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineSkeletonDataResource::set_x);
-	ClassDB::bind_method(D_METHOD("get_y"), &SpineSkeletonDataResource::get_y);
-	ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineSkeletonDataResource::set_y);
-	ClassDB::bind_method(D_METHOD("get_width"), &SpineSkeletonDataResource::get_width);
-	ClassDB::bind_method(D_METHOD("get_height"), &SpineSkeletonDataResource::get_height);
-	ClassDB::bind_method(D_METHOD("get_version"), &SpineSkeletonDataResource::get_version);
-	ClassDB::bind_method(D_METHOD("get_fps"), &SpineSkeletonDataResource::get_fps);
-	ClassDB::bind_method(D_METHOD("set_fps", "v"), &SpineSkeletonDataResource::set_fps);
-
-	ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SpineSkeletonDataResource::find_bone);
-	ClassDB::bind_method(D_METHOD("find_slot", "slot_name"), &SpineSkeletonDataResource::find_slot);
-	ClassDB::bind_method(D_METHOD("find_skin", "skin_name"), &SpineSkeletonDataResource::find_skin);
-	ClassDB::bind_method(D_METHOD("find_event", "event_data_name"), &SpineSkeletonDataResource::find_event);
-	ClassDB::bind_method(D_METHOD("find_ik_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_ik_constraint);
-	ClassDB::bind_method(D_METHOD("find_transform_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_transform_constraint);
-	ClassDB::bind_method(D_METHOD("find_path_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_path_constraint);
-	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineSkeletonDataResource::get_bones);
-	ClassDB::bind_method(D_METHOD("get_all_slot_data"), &SpineSkeletonDataResource::get_slots);
-	ClassDB::bind_method(D_METHOD("get_skins"), &SpineSkeletonDataResource::get_skins);
-	ClassDB::bind_method(D_METHOD("get_default_skin"), &SpineSkeletonDataResource::get_default_skin);
-	ClassDB::bind_method(D_METHOD("set_default_skin", "v"), &SpineSkeletonDataResource::set_default_skin);
-	ClassDB::bind_method(D_METHOD("get_all_event_data"), &SpineSkeletonDataResource::get_events);
-	ClassDB::bind_method(D_METHOD("get_animations"), &SpineSkeletonDataResource::get_animations);
-	ClassDB::bind_method(D_METHOD("get_all_ik_constraint_data"), &SpineSkeletonDataResource::get_ik_constraints);
-	ClassDB::bind_method(D_METHOD("get_all_transform_constraint_data"), &SpineSkeletonDataResource::get_transform_constraints);
-	ClassDB::bind_method(D_METHOD("get_all_path_constraint_data"), &SpineSkeletonDataResource::get_path_constraints);
-
-	ADD_SIGNAL(MethodInfo("skeleton_data_loaded"));
-	ADD_SIGNAL(MethodInfo("atlas_res_changed"));
-	ADD_SIGNAL(MethodInfo("skeleton_json_res_changed"));
-
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAtlasResource"), "set_atlas_res", "get_atlas_res");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_json_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonJsonDataResource"), "set_skeleton_json_res", "get_skeleton_json_res");
-}
-
-SpineSkeletonDataResource::SpineSkeletonDataResource() : valid(false), spine_object(false), skeleton_data(NULL) {
-}
-SpineSkeletonDataResource::~SpineSkeletonDataResource() {
-	if (skeleton_data && !spine_object) {
-		delete skeleton_data;
-		skeleton_data = NULL;
-	}
-}
-
-bool SpineSkeletonDataResource::is_skeleton_data_loaded() const {
-	return valid || spine_object;
-}
-
-void SpineSkeletonDataResource::load_res(spine::Atlas *a, const String &json_string) {
-	if (json_string.empty()) return;
-	auto path = get_path();
-	spine::SkeletonJson json(a);
-	auto temp_skeleton_data = json.readSkeletonData(json_string.utf8());
-	if (!temp_skeleton_data) {
-		print_error(String("Error happened while loading skeleton json data: ") + path);
-		print_error(String("Error msg: ") + json.getError().buffer());
-		return;
-	}
-	if (skeleton_data) {
-		delete skeleton_data;
-		skeleton_data = NULL;
-	}
-	skeleton_data = temp_skeleton_data;
-
-	valid = true;
-	//	print_line("Skeleton json data loaded!");
-}
-
-void SpineSkeletonDataResource::update_skeleton_data() {
-	if (atlas_res.is_valid() && skeleton_json_res.is_valid()) {
-		load_res(atlas_res->get_spine_atlas(), skeleton_json_res->get_json_string());
-		if (valid) {
-			emit_signal("skeleton_data_loaded");
-		}
-	}
-}
-
-void SpineSkeletonDataResource::set_atlas_res(const Ref<SpineAtlasResource> &a) {
-	atlas_res = a;
-	valid = false;
-	emit_signal("atlas_res_changed");
-	update_skeleton_data();
-}
-Ref<SpineAtlasResource> SpineSkeletonDataResource::get_atlas_res() {
-	if (spine_object) {
-		print_line("Getting atlas res from a spine_object skeleton! The result may be NULL!");
-	}
-	return atlas_res;
-}
-
-void SpineSkeletonDataResource::set_skeleton_json_res(const Ref<SpineSkeletonJsonDataResource> &s) {
-	skeleton_json_res = s;
-	valid = false;
-	//	print_line("skeleton_json_res_changed emitted");
-	emit_signal("skeleton_json_res_changed");
-	update_skeleton_data();
-}
-Ref<SpineSkeletonJsonDataResource> SpineSkeletonDataResource::get_skeleton_json_res() {
-	if (spine_object) {
-		print_line("Getting atlas res from a spine_object skeleton! The result may be NULL!");
-	}
-	return skeleton_json_res;
-}
-
-#define CHECK_V                                         \
-	if (!is_skeleton_data_loaded()) {                   \
-		ERR_PRINT("skeleton data has not loaded yet!"); \
-		return;                                         \
-	}
-#define CHECK_X(x)                                      \
-	if (!is_skeleton_data_loaded()) {                   \
-		ERR_PRINT("skeleton data has not loaded yet!"); \
-		return x;                                       \
-	}
-#define S_T(x) (spine::String(x.utf8()))
-Ref<SpineAnimation> SpineSkeletonDataResource::find_animation(const String &animation_name) {
-	CHECK_X(NULL);
-	if (animation_name.empty()) {
-		return NULL;
-	}
-	auto a = skeleton_data->findAnimation(S_T(animation_name));
-	if (!a) return NULL;
-	Ref<SpineAnimation> sa(memnew(SpineAnimation));
-	sa->set_spine_object(a);
-	return sa;
-}
-String SpineSkeletonDataResource::get_sk_name() {
-	CHECK_X("error");
-	return skeleton_data->getName().buffer();
-}
-void SpineSkeletonDataResource::set_sk_name(const String &v) {
-	CHECK_V;
-	skeleton_data->setName(S_T(v));
-}
-float SpineSkeletonDataResource::get_x() {
-	CHECK_X(0);
-	return skeleton_data->getX();
-}
-void SpineSkeletonDataResource::set_x(float v) {
-	CHECK_V;
-	skeleton_data->setX(v);
-}
-float SpineSkeletonDataResource::get_y() {
-	CHECK_X(0);
-	return skeleton_data->getY();
-}
-void SpineSkeletonDataResource::set_y(float v) {
-	CHECK_V;
-	skeleton_data->setY(v);
-}
-float SpineSkeletonDataResource::get_width() {
-	CHECK_X(0);
-	return skeleton_data->getWidth();
-}
-float SpineSkeletonDataResource::get_height() {
-	CHECK_X(0);
-	return skeleton_data->getHeight();
-}
-String SpineSkeletonDataResource::get_version() {
-	CHECK_X("error");
-	return skeleton_data->getVersion().buffer();
-}
-float SpineSkeletonDataResource::get_fps() {
-	CHECK_X(0);
-	return skeleton_data->getFps();
-}
-void SpineSkeletonDataResource::set_fps(float v) {
-	CHECK_V;
-	skeleton_data->setFps(v);
-}
-
-Ref<SpineBoneData> SpineSkeletonDataResource::find_bone(const String &bone_name) {
-	if (bone_name.empty()) return NULL;
-	auto b = skeleton_data->findBone(S_T(bone_name));
-	if (b == NULL) return NULL;
-	Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-
-Ref<SpineSlotData> SpineSkeletonDataResource::find_slot(const String &slot_name) {
-	if (slot_name.empty()) return NULL;
-	auto b = skeleton_data->findSlot(S_T(slot_name));
-	if (b == NULL) return NULL;
-	Ref<SpineSlotData> gd_b(memnew(SpineSlotData));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-
-Ref<SpineSkin> SpineSkeletonDataResource::find_skin(const String &skin_name) {
-	if (skin_name.empty()) return NULL;
-	auto b = skeleton_data->findSkin(S_T(skin_name));
-	if (b == NULL) return NULL;
-	Ref<SpineSkin> gd_b(memnew(SpineSkin));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-
-Ref<SpineEventData> SpineSkeletonDataResource::find_event(const String &event_data_name) {
-	if (event_data_name.empty()) return NULL;
-	auto b = skeleton_data->findEvent(S_T(event_data_name));
-	if (b == NULL) return NULL;
-	Ref<SpineEventData> gd_b(memnew(SpineEventData));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-
-Ref<SpineIkConstraintData> SpineSkeletonDataResource::find_ik_constraint(const String &constraint_name) {
-	if (constraint_name.empty()) return NULL;
-	auto b = skeleton_data->findIkConstraint(S_T(constraint_name));
-	if (b == NULL) return NULL;
-	Ref<SpineIkConstraintData> gd_b(memnew(SpineIkConstraintData));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-Ref<SpineTransformConstraintData> SpineSkeletonDataResource::find_transform_constraint(const String &constraint_name) {
-	if (constraint_name.empty()) return NULL;
-	auto b = skeleton_data->findTransformConstraint(S_T(constraint_name));
-	if (b == NULL) return NULL;
-	Ref<SpineTransformConstraintData> gd_b(memnew(SpineTransformConstraintData));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-Ref<SpinePathConstraintData> SpineSkeletonDataResource::find_path_constraint(const String &constraint_name) {
-	if (constraint_name.empty()) return NULL;
-	auto b = skeleton_data->findPathConstraint(S_T(constraint_name));
-	if (b == NULL) return NULL;
-	Ref<SpinePathConstraintData> gd_b(memnew(SpinePathConstraintData));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-
-Array SpineSkeletonDataResource::get_bones() {
-	auto bs = skeleton_data->getBones();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
-		else {
-			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-Array SpineSkeletonDataResource::get_slots() {
-	auto bs = skeleton_data->getSlots();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineSlotData>(NULL);
-		else {
-			Ref<SpineSlotData> gd_b(memnew(SpineSlotData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-Array SpineSkeletonDataResource::get_skins() const {
-	auto bs = skeleton_data->getSkins();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineSkin>(NULL);
-		else {
-			Ref<SpineSkin> gd_b(memnew(SpineSkin));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-
-Ref<SpineSkin> SpineSkeletonDataResource::get_default_skin() {
-	auto b = skeleton_data->getDefaultSkin();
-	if (b == NULL) return NULL;
-	Ref<SpineSkin> gd_b(memnew(SpineSkin));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-void SpineSkeletonDataResource::set_default_skin(Ref<SpineSkin> v) {
-	if (v.is_valid()) {
-		skeleton_data->setDefaultSkin(v->get_spine_object());
-	} else
-		skeleton_data->setDefaultSkin(NULL);
-}
-
-Array SpineSkeletonDataResource::get_events() {
-	auto bs = skeleton_data->getEvents();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineEventData>(NULL);
-		else {
-			Ref<SpineEventData> gd_b(memnew(SpineEventData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-Array SpineSkeletonDataResource::get_animations() {
-	auto bs = skeleton_data->getAnimations();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineAnimation>(NULL);
-		else {
-			Ref<SpineAnimation> gd_b(memnew(SpineAnimation));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-Array SpineSkeletonDataResource::get_ik_constraints() {
-	auto bs = skeleton_data->getIkConstraints();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineIkConstraintData>(NULL);
-		else {
-			Ref<SpineIkConstraintData> gd_b(memnew(SpineIkConstraintData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-Array SpineSkeletonDataResource::get_transform_constraints() {
-	auto bs = skeleton_data->getTransformConstraints();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineTransformConstraintData>(NULL);
-		else {
-			Ref<SpineTransformConstraintData> gd_b(memnew(SpineTransformConstraintData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-Array SpineSkeletonDataResource::get_path_constraints() {
-	auto bs = skeleton_data->getPathConstraints();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpinePathConstraintData>(NULL);
-		else {
-			Ref<SpinePathConstraintData> gd_b(memnew(SpinePathConstraintData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-#undef S_T
-#undef CHECK_V
-#undef CHECK_X
-
-//External feature functions
-void SpineSkeletonDataResource::get_animation_names(Vector<String> &res) const {
-	res.clear();
-	if (!is_skeleton_data_loaded()) {
-		return;
-	}
-	auto as = skeleton_data->getAnimations();
-	for (size_t i = 0; i < as.size(); ++i) {
-		auto a = as[i];
-		if (a) {
-			res.push_back(a->getName().buffer());
-		} else {
-			res.push_back("");
-		}
-	}
-}
-void SpineSkeletonDataResource::get_skin_names(Vector<String> &res) const {
-	res.clear();
-	if (!is_skeleton_data_loaded()) {
-		return;
-	}
-	auto as = get_skins();
-	res.resize(as.size());
-	for (size_t i = 0; i < as.size(); ++i) {
-		auto a = Ref<SpineSkin>(as[i]);
-		if (a.is_valid()) {
-			res.push_back(a->get_skin_name());
-		} else {
-			res.push_back("");
-		}
-	}
-}
-
-void SpineSkeletonDataResource::_get_property_list(List<PropertyInfo> *p_list) const {
-	PropertyInfo p;
-	Vector<String> res;
-
-	p.name = "animations";
-	p.type = Variant::STRING;
-	get_animation_names(res);
-	p.hint_string = String(",").join(res);
-	p.hint = PROPERTY_HINT_ENUM;
-	p_list->push_back(p);
-
-	p.name = "skins";
-	p.type = Variant::STRING;
-	get_skin_names(res);
-	p.hint_string = String(",").join(res);
-	p.hint = PROPERTY_HINT_ENUM;
-	p_list->push_back(p);
-}

+ 0 - 140
spine-godot/spine_godot/SpineSkeletonDataResource.h

@@ -1,140 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESKELETONDATARESOURCE_H
-#define GODOT_SPINESKELETONDATARESOURCE_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineAtlasResource.h"
-#include "SpineSkeletonJsonDataResource.h"
-#include "SpineAnimation.h"
-#include "SpineBoneData.h"
-#include "SpineSlotData.h"
-#include "SpineSkin.h"
-#include "SpineIkConstraintData.h"
-#include "SpineTransformConstraintData.h"
-#include "SpinePathConstraintData.h"
-#include "SpineEventData.h"
-
-class SpineSkeletonDataResource : public Resource {
-	GDCLASS(SpineSkeletonDataResource, Resource);
-
-protected:
-	static void _bind_methods();
-
-private:
-	Ref<SpineAtlasResource> atlas_res;
-	Ref<SpineSkeletonJsonDataResource> skeleton_json_res;
-	bool valid;
-	bool spine_object;
-
-	spine::SkeletonData *skeleton_data;
-
-	void update_skeleton_data();
-
-public:
-	inline void set_spine_object(spine::SkeletonData *s) {
-		skeleton_data = s;
-		if (s)
-			spine_object = true;
-	}
-	inline spine::SkeletonData *get_spine_object() {
-		return skeleton_data;
-	}
-
-	void load_res(spine::Atlas *a, const String &json_path);
-
-	SpineSkeletonDataResource();
-	virtual ~SpineSkeletonDataResource();
-
-	void _get_property_list(List<PropertyInfo> *p_list) const;
-
-	void set_atlas_res(const Ref<SpineAtlasResource> &a);
-	Ref<SpineAtlasResource> get_atlas_res();
-
-	void set_skeleton_json_res(const Ref<SpineSkeletonJsonDataResource> &s);
-	Ref<SpineSkeletonJsonDataResource> get_skeleton_json_res();
-
-	inline spine::SkeletonData *get_skeleton_data() { return skeleton_data; }
-
-	bool is_skeleton_data_loaded() const;
-
-	void get_animation_names(Vector<String> &l) const;
-	void get_skin_names(Vector<String> &l) const;
-
-	// spine api
-	Ref<SpineBoneData> find_bone(const String &bone_name);
-
-	Ref<SpineSlotData> find_slot(const String &slot_name);
-
-	Ref<SpineSkin> find_skin(const String &skin_name);
-
-	Ref<SpineEventData> find_event(const String &event_data_name);
-
-	Ref<SpineAnimation> find_animation(const String &animation_name);
-
-	Ref<SpineIkConstraintData> find_ik_constraint(const String &constraint_name);
-	Ref<SpineTransformConstraintData> find_transform_constraint(const String &constraint_name);
-	Ref<SpinePathConstraintData> find_path_constraint(const String &constraint_name);
-
-	Array get_bones();
-	Array get_slots();
-	Array get_skins() const;
-
-	Ref<SpineSkin> get_default_skin();
-	void set_default_skin(Ref<SpineSkin> v);
-
-	Array get_events();
-	Array get_animations();
-	Array get_ik_constraints();
-	Array get_transform_constraints();
-	Array get_path_constraints();
-
-	String get_sk_name();
-	void set_sk_name(const String &v);
-
-	float get_x();
-	void set_x(float v);
-
-	float get_y();
-	void set_y(float v);
-
-	float get_width();
-	float get_height();
-
-	String get_version();
-
-	float get_fps();
-	void set_fps(float v);
-};
-
-#endif//GODOT_SPINESKELETONDATARESOURCE_H

+ 0 - 55
spine-godot/spine_godot/SpineSkeletonJsonDataResource.cpp

@@ -1,55 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSkeletonJsonDataResource.h"
-
-
-void SpineSkeletonJsonDataResource::_bind_methods() {
-}
-
-Error SpineSkeletonJsonDataResource::load_from_file(const String &p_path) {
-	Error err;
-
-	json_string = FileAccess::get_file_as_string(p_path, &err);
-	return err;
-}
-
-Error SpineSkeletonJsonDataResource::save_to_file(const String &p_path) {
-	Error err;
-	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
-	if (err != OK) {
-		if (file) file->close();
-		return err;
-	}
-
-	file->store_string(json_string);
-	file->close();
-
-	return OK;
-}

+ 0 - 50
spine-godot/spine_godot/SpineSkeletonJsonDataResource.h

@@ -1,50 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESKELETONJSONDATARESOURCE_H
-#define GODOT_SPINESKELETONJSONDATARESOURCE_H
-
-#include "core/variant_parser.h"
-
-class SpineSkeletonJsonDataResource : public Resource {
-	GDCLASS(SpineSkeletonJsonDataResource, Resource);
-
-protected:
-	static void _bind_methods();
-
-	String json_string;
-
-public:
-	inline const String &get_json_string() { return json_string; }
-
-	Error load_from_file(const String &p_path);
-	Error save_to_file(const String &p_path);
-};
-
-#endif//GODOT_SPINESKELETONJSONDATARESOURCE_H

+ 0 - 161
spine-godot/spine_godot/SpineSkin.cpp

@@ -1,161 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSkin.h"
-
-#include "SpineBoneData.h"
-#include "SpineConstraintData.h"
-
-void SpineSkin::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("init", "name"), &SpineSkin::init);
-	ClassDB::bind_method(D_METHOD("set_attachment", "slot_index", "name", "attachment"), &SpineSkin::set_attachment);
-	ClassDB::bind_method(D_METHOD("get_attachment", "slot_index", "name"), &SpineSkin::get_attachment);
-	ClassDB::bind_method(D_METHOD("remove_attachment", "slot_index", "name"), &SpineSkin::remove_attachment);
-	ClassDB::bind_method(D_METHOD("find_names_for_slot", "slot_index"), &SpineSkin::find_names_for_slot);
-	ClassDB::bind_method(D_METHOD("find_attachments_for_slot", "slot_index"), &SpineSkin::find_attachments_for_slot);
-	ClassDB::bind_method(D_METHOD("get_skin_name"), &SpineSkin::get_skin_name);
-	ClassDB::bind_method(D_METHOD("add_skin", "other"), &SpineSkin::add_skin);
-	ClassDB::bind_method(D_METHOD("copy_skin", "other"), &SpineSkin::copy_skin);
-	ClassDB::bind_method(D_METHOD("get_attachments"), &SpineSkin::get_attachments);
-	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineSkin::get_bones);
-	ClassDB::bind_method(D_METHOD("get_all_constraint_data"), &SpineSkin::get_constraint);
-}
-
-SpineSkin::SpineSkin() : skin(NULL) {}
-SpineSkin::~SpineSkin() {}
-
-#define S_T(x) (spine::String(x.utf8()))
-Ref<SpineSkin> SpineSkin::init(const String &name) {
-	skin = new spine::Skin(S_T(name));
-	return this;
-}
-
-void SpineSkin::set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment) {
-	if (!attachment.is_valid()) {
-		ERR_PRINT("attachment is invalid!");
-		return;
-	}
-	skin->setAttachment(slot_index, S_T(name), attachment->get_spine_object());
-}
-
-Ref<SpineAttachment> SpineSkin::get_attachment(uint64_t slot_index, const String &name) {
-	auto a = skin->getAttachment(slot_index, S_T(name));
-	if (a == NULL) return NULL;
-	Ref<SpineAttachment> gd_attachment(memnew(SpineAttachment));
-	gd_attachment->set_spine_object(a);
-	return gd_attachment;
-}
-
-void SpineSkin::remove_attachment(uint64_t slot_index, const String &name) {
-	skin->removeAttachment(slot_index, S_T(name));
-}
-
-Array SpineSkin::find_names_for_slot(uint64_t slot_index) {
-	spine::Vector<spine::String> names;
-	skin->findNamesForSlot(slot_index, names);
-	Array gd_names;
-	gd_names.resize(names.size());
-	for (size_t i = 0; i < names.size(); ++i) {
-		gd_names[i] = names[i].buffer();
-	}
-	return gd_names;
-}
-
-Array SpineSkin::find_attachments_for_slot(uint64_t slot_index) {
-	spine::Vector<spine::Attachment *> as;
-	skin->findAttachmentsForSlot(slot_index, as);
-	Array gd_as;
-	gd_as.resize(as.size());
-	for (size_t i = 0; i < as.size(); ++i) {
-		if (as[i] == NULL) gd_as[i] = Ref<SpineAttachment>(NULL);
-		else {
-			Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
-			gd_a->set_spine_object(as[i]);
-			gd_as[i] = gd_a;
-		}
-	}
-	return gd_as;
-}
-
-String SpineSkin::get_skin_name() {
-	return skin->getName().buffer();
-}
-
-void SpineSkin::add_skin(Ref<SpineSkin> other) {
-	if (other.is_valid() && other->get_spine_object()) {
-		skin->addSkin(other->get_spine_object());
-	} else {
-		ERR_PRINT("other is NULL!");
-	}
-}
-
-void SpineSkin::copy_skin(Ref<SpineSkin> other) {
-	if (other.is_valid() && other->get_spine_object()) {
-		skin->copySkin(other->get_spine_object());
-	} else {
-		ERR_PRINT("other is NULL!");
-	}
-}
-
-Ref<SpineSkinAttachmentMapEntries> SpineSkin::get_attachments() {
-	auto *es = new spine::Skin::AttachmentMap::Entries(skin->getAttachments());
-	Ref<SpineSkinAttachmentMapEntries> gd_es(memnew(SpineSkinAttachmentMapEntries));
-	gd_es->set_spine_object(es);
-	return gd_es;
-}
-
-Array SpineSkin::get_bones() {
-	auto bs = skin->getBones();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
-		else {
-			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-
-Array SpineSkin::get_constraint() {
-	auto cs = skin->getConstraints();
-	Array gd_cs;
-	gd_cs.resize(cs.size());
-	for (size_t i = 0; i < cs.size(); ++i) {
-		if (cs[i] == NULL) gd_cs[i] = Ref<SpineConstraintData>(NULL);
-		else {
-			Ref<SpineConstraintData> gd_c(memnew(SpineConstraintData));
-			gd_c->set_spine_object(cs[i]);
-			gd_cs[i] = gd_c;
-		}
-	}
-	return gd_cs;
-}

+ 0 - 85
spine-godot/spine_godot/SpineSkin.h

@@ -1,85 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESKIN_H
-#define GODOT_SPINESKIN_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineAttachment.h"
-#include "SpineSkinAttachmentMapEntries.h"
-
-class SpineSkin : public Reference {
-	GDCLASS(SpineSkin, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Skin *skin;
-
-public:
-	SpineSkin();
-	~SpineSkin();
-
-	inline void set_spine_object(spine::Skin *s) {
-		skin = s;
-	}
-	spine::Skin *get_spine_object() {
-		return skin;
-	}
-
-	Ref<SpineSkin> init(const String &name);
-
-	void set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment);
-
-	Ref<SpineAttachment> get_attachment(uint64_t slot_index, const String &name);
-
-	void remove_attachment(uint64_t slot_index, const String &name);
-
-	Array find_names_for_slot(uint64_t slot_index);
-
-	Array find_attachments_for_slot(uint64_t slot_index);
-
-	String get_skin_name();
-
-	void add_skin(Ref<SpineSkin> other);
-
-	void copy_skin(Ref<SpineSkin> other);
-
-	Ref<SpineSkinAttachmentMapEntries> get_attachments();
-
-	Array get_bones();
-
-	Array get_constraint();
-};
-
-#endif//GODOT_SPINESKIN_H

+ 0 - 93
spine-godot/spine_godot/SpineSkinAttachmentMapEntries.cpp

@@ -1,93 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSkinAttachmentMapEntries.h"
-
-void SpineSkinAttachmentMapEntry::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_slot_index"), &SpineSkinAttachmentMapEntry::get_slot_index);
-	ClassDB::bind_method(D_METHOD("set_slot_index", "v"), &SpineSkinAttachmentMapEntry::set_slot_index);
-	ClassDB::bind_method(D_METHOD("get_entry_name"), &SpineSkinAttachmentMapEntry::get_entry_name);
-	ClassDB::bind_method(D_METHOD("set_entry_name", "v"), &SpineSkinAttachmentMapEntry::set_entry_name);
-	ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSkinAttachmentMapEntry::get_attachment);
-	ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSkinAttachmentMapEntry::set_attachment);
-}
-
-SpineSkinAttachmentMapEntry::SpineSkinAttachmentMapEntry() : entry(NULL) {}
-SpineSkinAttachmentMapEntry::~SpineSkinAttachmentMapEntry() {}
-
-uint64_t SpineSkinAttachmentMapEntry::get_slot_index() {
-	return entry->_slotIndex;
-}
-void SpineSkinAttachmentMapEntry::set_slot_index(uint64_t v) {
-	entry->_slotIndex = v;
-}
-
-String SpineSkinAttachmentMapEntry::get_entry_name() {
-	return entry->_name.buffer();
-}
-void SpineSkinAttachmentMapEntry::set_entry_name(const String &v) {
-	entry->_name = spine::String(v.utf8());
-}
-
-Ref<SpineAttachment> SpineSkinAttachmentMapEntry::get_attachment() {
-	if (entry->_attachment == NULL) return NULL;
-	Ref<SpineAttachment> gd_attachment(memnew(SpineAttachment));
-	gd_attachment->set_spine_object(entry->_attachment);
-	return gd_attachment;
-}
-void SpineSkinAttachmentMapEntry::set_attachment(Ref<SpineAttachment> v) {
-	if (v.is_valid()) {
-		entry->_attachment = v->get_spine_object();
-	} else {
-		entry->_attachment = NULL;
-	}
-}
-
-void SpineSkinAttachmentMapEntries::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("has_next"), &SpineSkinAttachmentMapEntries::has_next);
-	ClassDB::bind_method(D_METHOD("next"), &SpineSkinAttachmentMapEntries::next);
-}
-
-SpineSkinAttachmentMapEntries::SpineSkinAttachmentMapEntries() : entries(NULL) {}
-SpineSkinAttachmentMapEntries::~SpineSkinAttachmentMapEntries() {
-	if (entries) {
-		delete entries;
-		return;
-	}
-}
-
-bool SpineSkinAttachmentMapEntries::has_next() {
-	return entries->hasNext();
-}
-Ref<SpineSkinAttachmentMapEntry> SpineSkinAttachmentMapEntries::next() {
-	auto &e = entries->next();
-	Ref<SpineSkinAttachmentMapEntry> gd_entry(memnew(SpineSkinAttachmentMapEntry));
-	gd_entry->set_spine_object(&e);
-	return gd_entry;
-}

+ 0 - 93
spine-godot/spine_godot/SpineSkinAttachmentMapEntries.h

@@ -1,93 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESKINATTACHMENTMAPENTRIES_H
-#define GODOT_SPINESKINATTACHMENTMAPENTRIES_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineAttachment.h"
-
-class SpineSkinAttachmentMapEntry : public Reference {
-	GDCLASS(SpineSkinAttachmentMapEntry, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Skin::AttachmentMap::Entry *entry;
-
-public:
-	SpineSkinAttachmentMapEntry();
-	~SpineSkinAttachmentMapEntry();
-
-	inline void set_spine_object(spine::Skin::AttachmentMap::Entry *e) {
-		entry = e;
-	}
-	inline spine::Skin::AttachmentMap::Entry *get_spine_object() {
-		return entry;
-	}
-
-	uint64_t get_slot_index();
-	void set_slot_index(uint64_t v);
-
-	String get_entry_name();
-	void set_entry_name(const String &v);
-
-	Ref<SpineAttachment> get_attachment();
-	void set_attachment(Ref<SpineAttachment> v);
-};
-
-class SpineSkinAttachmentMapEntries : public Reference {
-	GDCLASS(SpineSkinAttachmentMapEntries, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Skin::AttachmentMap::Entries *entries;
-
-public:
-	SpineSkinAttachmentMapEntries();
-	~SpineSkinAttachmentMapEntries();
-
-	inline void set_spine_object(spine::Skin::AttachmentMap::Entries *e) {
-		entries = e;
-	}
-	inline spine::Skin::AttachmentMap::Entries *get_spine_object() {
-		return entries;
-	}
-
-	bool has_next();
-	Ref<SpineSkinAttachmentMapEntry> next();
-};
-
-#endif//GODOT_SPINESKINATTACHMENTMAPENTRIES_H

+ 0 - 148
spine-godot/spine_godot/SpineSlot.cpp

@@ -1,148 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSlot.h"
-
-#include "SpineBone.h"
-#include "SpineSkeleton.h"
-
-
-void SpineSlot::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_to_setup_pos"), &SpineSlot::set_to_setup_pos);
-	ClassDB::bind_method(D_METHOD("get_data"), &SpineSlot::get_data);
-	ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlot::get_bone);
-	ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSlot::get_skeleton);
-	ClassDB::bind_method(D_METHOD("get_color"), &SpineSlot::get_color);
-	ClassDB::bind_method(D_METHOD("set_color"), &SpineSlot::set_color);
-	ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlot::get_dark_color);
-	ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlot::set_dark_color);
-	ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlot::has_dark_color);
-	ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSlot::get_attachment);
-	ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSlot::set_attachment);
-	ClassDB::bind_method(D_METHOD("get_attachment_state"), &SpineSlot::get_attachment_state);
-	ClassDB::bind_method(D_METHOD("set_attachment_state", "v"), &SpineSlot::set_attachment_state);
-	ClassDB::bind_method(D_METHOD("get_deform"), &SpineSlot::get_deform);
-	ClassDB::bind_method(D_METHOD("set_deform", "v"), &SpineSlot::set_deform);
-}
-
-SpineSlot::SpineSlot() : slot(NULL) {}
-SpineSlot::~SpineSlot() {}
-
-void SpineSlot::set_to_setup_pos() {
-	slot->setToSetupPose();
-}
-
-Ref<SpineSlotData> SpineSlot::get_data() {
-	auto &sd = slot->getData();
-	Ref<SpineSlotData> gd_sd(memnew(SpineSlotData));
-	gd_sd->set_spine_object(&sd);
-	return gd_sd;
-}
-
-Ref<SpineBone> SpineSlot::get_bone() {
-	auto &b = slot->getBone();
-	Ref<SpineBone> gd_b(memnew(SpineBone));
-	gd_b->set_spine_object(&b);
-	return gd_b;
-}
-
-Ref<SpineSkeleton> SpineSlot::get_skeleton() {
-	auto &s = slot->getSkeleton();
-	Ref<SpineSkeleton> gd_s(memnew(SpineSkeleton));
-	gd_s->set_spine_object(&s);
-	return gd_s;
-}
-
-Color SpineSlot::get_color() {
-	auto &c = slot->getColor();
-	return Color(c.r, c.g, c.b, c.a);
-}
-void SpineSlot::set_color(Color v) {
-	auto &c = slot->getColor();
-	c.set(v.r, v.g, v.b, v.a);
-}
-
-Color SpineSlot::get_dark_color() {
-	auto &c = slot->getDarkColor();
-	return Color(c.r, c.g, c.b, c.a);
-}
-void SpineSlot::set_dark_color(Color v) {
-	auto &c = slot->getDarkColor();
-	c.set(v.r, v.g, v.b, v.a);
-}
-
-bool SpineSlot::has_dark_color() {
-	return slot->hasDarkColor();
-}
-
-Ref<SpineAttachment> SpineSlot::get_attachment() {
-	auto a = slot->getAttachment();
-	if (a == NULL) return NULL;
-	Ref<SpineAttachment> gd_a(memnew(SpineAttachment));
-	gd_a->set_spine_object(a);
-	return gd_a;
-}
-void SpineSlot::set_attachment(Ref<SpineAttachment> v) {
-	if (v.is_valid()) {
-		slot->setAttachment(v->get_spine_object());
-	} else {
-		slot->setAttachment(NULL);
-	}
-}
-
-int SpineSlot::get_attachment_state() {
-	return slot->getAttachmentState();
-}
-void SpineSlot::set_attachment_state(int v) {
-	slot->setAttachmentState(v);
-}
-
-float SpineSlot::get_attachment_time() {
-	return slot->getAttachmentTime();
-}
-void SpineSlot::set_attachment_time(float v) {
-	slot->setAttachmentTime(v);
-}
-
-Array SpineSlot::get_deform() {
-	auto &ds = slot->getDeform();
-	Array gd_ds;
-	gd_ds.resize(ds.size());
-	for (size_t i = 0; i < ds.size(); ++i) {
-		gd_ds[i] = ds[i];
-	}
-	return gd_ds;
-}
-void SpineSlot::set_deform(Array gd_ds) {
-	auto &ds = slot->getDeform();
-	ds.setSize(gd_ds.size(), 0);
-	for (size_t i = 0; i < gd_ds.size(); ++i) {
-		ds[i] = gd_ds[i];
-	}
-}

+ 0 - 93
spine-godot/spine_godot/SpineSlot.h

@@ -1,93 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESLOT_H
-#define GODOT_SPINESLOT_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineSlotData.h"
-#include "SpineAttachment.h"
-
-class SpineSkeleton;
-
-class SpineBone;
-
-class SpineSlot : public Reference {
-	GDCLASS(SpineSlot, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Slot *slot;
-
-public:
-	SpineSlot();
-	~SpineSlot();
-
-	inline void set_spine_object(spine::Slot *s) {
-		slot = s;
-	}
-	inline spine::Slot *get_spine_object() {
-		return slot;
-	}
-
-	void set_to_setup_pos();
-
-	Ref<SpineSlotData> get_data();
-
-	Ref<SpineBone> get_bone();
-
-	Ref<SpineSkeleton> get_skeleton();
-
-	Color get_color();
-	void set_color(Color v);
-
-	Color get_dark_color();
-	void set_dark_color(Color v);
-
-	bool has_dark_color();
-
-	Ref<SpineAttachment> get_attachment();
-	void set_attachment(Ref<SpineAttachment> v);
-
-	int get_attachment_state();
-	void set_attachment_state(int v);
-
-	float get_attachment_time();
-	void set_attachment_time(float v);
-
-	Array get_deform();
-	void set_deform(Array v);
-};
-
-#endif//GODOT_SPINESLOT_H

+ 0 - 114
spine-godot/spine_godot/SpineSlotData.cpp

@@ -1,114 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSlotData.h"
-
-void SpineSlotData::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_index"), &SpineSlotData::get_index);
-	ClassDB::bind_method(D_METHOD("get_slot_name"), &SpineSlotData::get_slot_name);
-	ClassDB::bind_method(D_METHOD("get_bone_data"), &SpineSlotData::get_bone_data);
-	ClassDB::bind_method(D_METHOD("get_color"), &SpineSlotData::get_color);
-	ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlotData::get_dark_color);
-	ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlotData::has_dark_color);
-	ClassDB::bind_method(D_METHOD("set_has_dark_color", "v"), &SpineSlotData::set_has_dark_color);
-	ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineSlotData::get_attachment_name);
-	ClassDB::bind_method(D_METHOD("set_attachment_name", "v"), &SpineSlotData::set_attachment_name);
-	ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpineSlotData::get_blend_mode);
-	ClassDB::bind_method(D_METHOD("set_blend_mode", "v"), &SpineSlotData::set_blend_mode);
-
-	ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSlotData::set_color);
-	ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlotData::set_dark_color);
-
-	BIND_ENUM_CONSTANT(BLENDMODE_NORMAL);
-	BIND_ENUM_CONSTANT(BLENDMODE_ADDITIVE);
-	BIND_ENUM_CONSTANT(BLENDMODE_MULTIPLY);
-	BIND_ENUM_CONSTANT(BLENDMODE_SCREEN);
-}
-
-SpineSlotData::SpineSlotData() : slot_data(NULL) {}
-SpineSlotData::~SpineSlotData() {}
-
-#define S_T(x) (spine::String(x.utf8()))
-int SpineSlotData::get_index() {
-	return slot_data->getIndex();
-}
-
-String SpineSlotData::get_slot_name() {
-	return slot_data->getName().buffer();
-}
-
-Ref<SpineBoneData> SpineSlotData::get_bone_data() {
-	auto &bd = slot_data->getBoneData();
-	Ref<SpineBoneData> gd_bone_data(memnew(SpineBoneData));
-	gd_bone_data->set_spine_object(&bd);
-	return gd_bone_data;
-}
-
-Color SpineSlotData::get_color() {
-	auto &c = slot_data->getColor();
-	return Color(c.r, c.g, c.b, c.a);
-}
-void SpineSlotData::set_color(Color v) {
-	auto &c = slot_data->getColor();
-	c.set(v.r, v.g, v.b, v.a);
-}
-
-Color SpineSlotData::get_dark_color() {
-	auto &c = slot_data->getDarkColor();
-	return Color(c.r, c.g, c.b, c.a);
-}
-void SpineSlotData::set_dark_color(Color v) {
-	auto &c = slot_data->getDarkColor();
-	c.set(v.r, v.g, v.b, v.a);
-}
-
-bool SpineSlotData::has_dark_color() {
-	return slot_data->hasDarkColor();
-}
-void SpineSlotData::set_has_dark_color(bool v) {
-	slot_data->setHasDarkColor(v);
-}
-
-String SpineSlotData::get_attachment_name() {
-	return slot_data->getAttachmentName().buffer();
-}
-void SpineSlotData::set_attachment_name(const String &v) {
-	slot_data->setAttachmentName(S_T(v));
-}
-
-SpineSlotData::BlendMode SpineSlotData::get_blend_mode() {
-	auto bm = (int) slot_data->getBlendMode();
-	return (BlendMode) bm;
-}
-void SpineSlotData::set_blend_mode(BlendMode v) {
-	auto bm = (int) v;
-	slot_data->setBlendMode((spine::BlendMode) bm);
-}
-
-#undef S_T

+ 0 - 88
spine-godot/spine_godot/SpineSlotData.h

@@ -1,88 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESLOTDATA_H
-#define GODOT_SPINESLOTDATA_H
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineBoneData.h"
-
-class SpineSlotData : public Reference {
-	GDCLASS(SpineSlotData, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::SlotData *slot_data;
-
-public:
-	SpineSlotData();
-	~SpineSlotData();
-
-	inline void set_spine_object(spine::SlotData *s) {
-		slot_data = s;
-	}
-	inline spine::SlotData *get_spine_object() {
-		return slot_data;
-	}
-
-	enum BlendMode {
-		BLENDMODE_NORMAL = 0,
-		BLENDMODE_ADDITIVE,
-		BLENDMODE_MULTIPLY,
-		BLENDMODE_SCREEN
-	};
-
-	int get_index();
-
-	String get_slot_name();
-
-	Ref<SpineBoneData> get_bone_data();
-
-	Color get_color();
-	void set_color(Color c);
-
-	Color get_dark_color();
-	void set_dark_color(Color c);
-
-	bool has_dark_color();
-	void set_has_dark_color(bool v);
-
-	String get_attachment_name();
-	void set_attachment_name(const String &v);
-
-	BlendMode get_blend_mode();
-	void set_blend_mode(BlendMode v);
-};
-
-VARIANT_ENUM_CAST(SpineSlotData::BlendMode);
-#endif//GODOT_SPINESLOTDATA_H

+ 0 - 966
spine-godot/spine_godot/SpineSprite.cpp

@@ -1,966 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSprite.h"
-
-#include "SpineEvent.h"
-#include "SpineTrackEntry.h"
-
-void SpineSprite::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_animation_state_data_res", "animation_state_data_res"), &SpineSprite::set_animation_state_data_res);
-	ClassDB::bind_method(D_METHOD("get_animation_state_data_res"), &SpineSprite::get_animation_state_data_res);
-	ClassDB::bind_method(D_METHOD("_on_animation_data_created"), &SpineSprite::_on_animation_data_created);
-	ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSprite::get_skeleton);
-	ClassDB::bind_method(D_METHOD("get_animation_state"), &SpineSprite::get_animation_state);
-	ClassDB::bind_method(D_METHOD("_on_animation_data_changed"), &SpineSprite::_on_animation_data_changed);
-
-	ClassDB::bind_method(D_METHOD("get_current_animations"), &SpineSprite::get_current_animations);
-	ClassDB::bind_method(D_METHOD("set_current_animations", "current_animations"), &SpineSprite::set_current_animations);
-
-	ClassDB::bind_method(D_METHOD("get_select_track_id"), &SpineSprite::get_select_track_id);
-	ClassDB::bind_method(D_METHOD("set_select_track_id", "track_id"), &SpineSprite::set_select_track_id);
-	ClassDB::bind_method(D_METHOD("get_clear_track"), &SpineSprite::get_clear_track);
-	ClassDB::bind_method(D_METHOD("set_clear_track", "v"), &SpineSprite::set_clear_track);
-	ClassDB::bind_method(D_METHOD("get_clear_tracks"), &SpineSprite::get_clear_tracks);
-	ClassDB::bind_method(D_METHOD("set_clear_tracks", "v"), &SpineSprite::set_clear_tracks);
-
-	ClassDB::bind_method(D_METHOD("get_empty_animation_duration"), &SpineSprite::get_empty_animation_duration);
-	ClassDB::bind_method(D_METHOD("set_empty_animation_duration", "track_id"), &SpineSprite::set_empty_animation_duration);
-	ClassDB::bind_method(D_METHOD("get_set_empty_animation"), &SpineSprite::get_set_empty_animation);
-	ClassDB::bind_method(D_METHOD("set_set_empty_animation", "v"), &SpineSprite::set_set_empty_animation);
-	ClassDB::bind_method(D_METHOD("get_set_empty_animations"), &SpineSprite::get_set_empty_animations);
-	ClassDB::bind_method(D_METHOD("set_set_empty_animations", "v"), &SpineSprite::set_set_empty_animations);
-
-	ClassDB::bind_method(D_METHOD("get_bind_slot_nodes"), &SpineSprite::get_bind_slot_nodes);
-	ClassDB::bind_method(D_METHOD("set_bind_slot_nodes", "v"), &SpineSprite::set_bind_slot_nodes);
-	ClassDB::bind_method(D_METHOD("get_overlap"), &SpineSprite::get_overlap);
-	ClassDB::bind_method(D_METHOD("set_overlap", "v"), &SpineSprite::set_overlap);
-
-	ClassDB::bind_method(D_METHOD("bone_get_global_transform", "bone_name"), &SpineSprite::bone_get_global_transform);
-	ClassDB::bind_method(D_METHOD("bone_set_global_transform", "bone_name", "global_transform"), &SpineSprite::bone_set_global_transform);
-
-	ClassDB::bind_method(D_METHOD("set_process_mode", "v"), &SpineSprite::set_process_mode);
-	ClassDB::bind_method(D_METHOD("get_process_mode"), &SpineSprite::get_process_mode);
-
-	ClassDB::bind_method(D_METHOD("manual_update", "delta"), &SpineSprite::_update_all);
-
-	ADD_SIGNAL(MethodInfo("animation_state_ready", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "skeleton", PROPERTY_HINT_TYPE_STRING, "SpineSkeleton")));
-	ADD_SIGNAL(MethodInfo("animation_start", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
-	ADD_SIGNAL(MethodInfo("animation_interrupt", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
-	ADD_SIGNAL(MethodInfo("animation_end", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
-	ADD_SIGNAL(MethodInfo("animation_complete", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
-	ADD_SIGNAL(MethodInfo("animation_dispose", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
-	ADD_SIGNAL(MethodInfo("animation_event", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
-
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_state_data_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAnimationStateDataResource"), "set_animation_state_data_res", "get_animation_state_data_res");
-
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "overlap"), "set_overlap", "get_overlap");
-	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bind_slot_nodes"), "set_bind_slot_nodes", "get_bind_slot_nodes");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_skin_resource", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineCustomSkinResource"), "set_skin", "get_skin");
-
-	ADD_GROUP("animation", "");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Process,Physics,Manually"), "set_process_mode", "get_process_mode");
-
-	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "current_animations"), "set_current_animations", "get_current_animations");
-
-	BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Process);
-	BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Physics);
-	BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Manual);
-}
-
-SpineSprite::SpineSprite() : select_track_id(0), empty_animation_duration(0.2f), skeleton_clipper(NULL),
-							 overlap(false),
-							 process_mode(ProcessMode_Process) {
-	skeleton_clipper = new spine::SkeletonClipping();
-}
-SpineSprite::~SpineSprite() {
-	delete skeleton_clipper;
-}
-
-void SpineSprite::_notification(int p_what) {
-	switch (p_what) {
-		case NOTIFICATION_READY: {
-			set_process_internal(process_mode == ProcessMode_Process);
-			set_physics_process_internal(process_mode == ProcessMode_Physics);
-			remove_redundant_mesh_instances();
-		} break;
-		case NOTIFICATION_INTERNAL_PROCESS: {
-			if (process_mode == ProcessMode_Process)
-				_update_all(get_process_delta_time());
-		} break;
-		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-			if (process_mode == ProcessMode_Physics)
-				_update_all(get_physics_process_delta_time());
-		} break;
-	}
-}
-
-void SpineSprite::_update_all(float delta) {
-	if (!(skeleton.is_valid() && animation_state.is_valid()) || mesh_instances.empty())
-		return;
-
-	animation_state->update(delta);
-	if (!is_visible_in_tree())
-		return;
-
-	animation_state->apply(skeleton);
-
-	skeleton->update_world_transform();
-
-	update_mesh_from_skeleton(skeleton);
-
-	update();
-
-	update_bind_slot_nodes();
-}
-
-void SpineSprite::update_bind_slot_nodes() {
-	if (animation_state.is_valid() && skeleton.is_valid()) {
-		for (size_t i = 0, n = bind_slot_nodes.size(); i < n; ++i) {
-			auto a = bind_slot_nodes[i];
-			if (a.get_type() == Variant::DICTIONARY) {
-				auto d = (Dictionary) a;
-				if (d.has("slot_name") && d.has("node_path")) {
-					NodePath node_path = d["node_path"];
-					Node *node = get_node_or_null(node_path);
-					if (node && node->is_class("Node2D")) {
-						Node2D *node2d = (Node2D *) node;
-
-						String slot_name = d["slot_name"];
-						auto slot = skeleton->find_slot(slot_name);
-						if (slot.is_valid()) {
-							auto bone = slot->get_bone();
-							if (bone.is_valid()) {
-								update_bind_slot_node_transform(bone, node2d);
-								update_bind_slot_node_draw_order(slot_name, node2d);
-							}
-						}
-					}
-				}
-			} else if (a.get_type() == Variant::ARRAY) {
-				auto as = (Array) a;// 0: slot_name, 1: node_path
-				if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
-					NodePath node_path = as[1];
-					Node *node = get_node_or_null(node_path);
-					if (node && node->is_class("Node2D")) {
-						Node2D *node2d = (Node2D *) node;
-
-						String slot_name = as[0];
-						auto slot = skeleton->find_slot(slot_name);
-						if (slot.is_valid()) {
-							auto bone = slot->get_bone();
-							if (bone.is_valid()) {
-								update_bind_slot_node_transform(bone, node2d);
-								update_bind_slot_node_draw_order(slot_name, node2d);
-							}
-						}
-					}
-				}
-			}
-		}
-	}
-}
-void SpineSprite::update_bind_slot_node_transform(Ref<SpineBone> bone, Node2D *node2d) {
-	bone->apply_world_transform_2d(node2d);
-}
-void SpineSprite::update_bind_slot_node_draw_order(const String &slot_name, Node2D *node2d) {
-	auto mesh_ins = find_node(slot_name);
-	if (mesh_ins) {
-		auto pos = mesh_ins->get_index();
-
-		// get child
-		auto node = find_child_node_by_node(node2d);
-		if (node && node->get_index() != pos + 1) {
-			move_child(node, pos + 1);
-		}
-	}
-}
-Node *SpineSprite::find_child_node_by_node(Node *node) {
-	if (node == NULL) return NULL;
-	while (node && node->get_parent() != this) node = node->get_parent();
-	return node;
-}
-
-void SpineSprite::set_animation_state_data_res(const Ref<SpineAnimationStateDataResource> &s) {
-	animation_state_data_res = s;
-
-	// update run time skeleton and meshes
-	_on_animation_data_changed();
-}
-Ref<SpineAnimationStateDataResource> SpineSprite::get_animation_state_data_res() {
-	return animation_state_data_res;
-}
-
-void SpineSprite::_on_animation_data_created() {
-	//	print_line("_on_animation_data_created");
-	skeleton = Ref<SpineSkeleton>(memnew(SpineSkeleton));
-	skeleton->load_skeleton(animation_state_data_res->get_skeleton());
-	skeleton->set_spine_sprite(this);
-	//	print_line("Run time skeleton created.");
-
-	animation_state = Ref<SpineAnimationState>(memnew(SpineAnimationState));
-	animation_state->load_animation_state(animation_state_data_res);
-	animation_state->get_animation_state()->setListener(this);
-	//	print_line("Run time animation state created.");
-
-	// add mesh instances related by current skeleton
-	animation_state->update(0);
-	animation_state->apply(skeleton);
-	skeleton->update_world_transform();
-	gen_mesh_from_skeleton(skeleton);
-
-	if (process_mode == ProcessMode_Process) {
-		_notification(NOTIFICATION_INTERNAL_PROCESS);
-	} else if (process_mode == ProcessMode_Physics) {
-		_notification(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
-	}
-
-	emit_signal("animation_state_ready", animation_state, skeleton);
-}
-void SpineSprite::_on_animation_data_changed() {
-	//	print_line("_on_animation_data_changed");
-	remove_mesh_instances();
-	skeleton.unref();
-	animation_state.unref();
-	if (!animation_state_data_res.is_null()) {
-		if (!animation_state_data_res->is_connected("animation_state_data_created", this, "_on_animation_data_created"))
-			animation_state_data_res->connect("animation_state_data_created", this, "_on_animation_data_created");
-		if (!animation_state_data_res->is_connected("skeleton_data_res_changed", this, "_on_animation_data_changed"))
-			animation_state_data_res->connect("skeleton_data_res_changed", this, "_on_animation_data_changed");
-		if (!animation_state_data_res->is_connected("animation_state_data_changed", this, "_on_animation_data_changed"))
-			animation_state_data_res->connect("animation_state_data_changed", this, "_on_animation_data_changed");
-
-		if (animation_state_data_res->is_animation_state_data_created()) {
-			_on_animation_data_created();
-		}
-	}
-}
-
-Ref<SpineSkeleton> SpineSprite::get_skeleton() {
-	return skeleton;
-}
-Ref<SpineAnimationState> SpineSprite::get_animation_state() {
-	return animation_state;
-}
-
-void SpineSprite::gen_mesh_from_skeleton(Ref<SpineSkeleton> s) {
-	auto sk = s->get_spine_object();
-	for (size_t i = 0, n = sk->getSlots().size(); i < n; ++i) {
-		// creat a mesh instance 2d for every slot
-		auto mesh_ins = memnew(SpineSpriteMeshInstance2D);
-		add_child(mesh_ins);
-		mesh_ins->set_position(Vector2(0, 0));
-		mesh_ins->set_owner(this);
-		mesh_instances.push_back(mesh_ins);
-
-		spine::Slot *slot = sk->getDrawOrder()[i];
-		mesh_ins->set_name(slot->getData().getName().buffer());
-		Ref<SpineSlot> gd_slot(memnew(SpineSlot));
-		gd_slot->set_spine_object(slot);
-		mesh_ins->set_slot(gd_slot);
-
-		// creat a material
-		Ref<CanvasItemMaterial> mat(memnew(CanvasItemMaterial));
-		CanvasItemMaterial::BlendMode blend_mode;
-		switch (slot->getData().getBlendMode()) {
-			case spine::BlendMode_Normal:
-				blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
-				break;
-			case spine::BlendMode_Additive:
-				blend_mode = CanvasItemMaterial::BLEND_MODE_ADD;
-				break;
-			case spine::BlendMode_Multiply:
-				blend_mode = CanvasItemMaterial::BLEND_MODE_MUL;
-				break;
-			case spine::BlendMode_Screen:
-				blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
-				break;
-			default:
-				blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
-		}
-		mat->set_blend_mode(blend_mode);
-		mesh_ins->set_material(mat);
-	}
-}
-
-void SpineSprite::remove_mesh_instances() {
-	for (size_t i = 0; i < mesh_instances.size(); ++i) {
-		remove_child(mesh_instances[i]);
-		memdelete(mesh_instances[i]);
-	}
-	mesh_instances.clear();
-}
-
-void SpineSprite::remove_redundant_mesh_instances() {
-	Vector<Node *> ms;
-	// remove the redundant mesh instances that added by duplicating
-	//	print_line("start clearing");
-	for (size_t i = 0, n = get_child_count(); i < n; ++i) {
-		auto node = get_child(i);
-		//		print_line(String("get a node: ") + node->get_name());
-		if (node && node->is_class("SpineSpriteMeshInstance2D")) {
-			if (mesh_instances.find((SpineSpriteMeshInstance2D *) node) == -1) {
-				//				print_line("marked clear");
-				ms.push_back(node);
-			}
-		}
-	}
-	for (size_t i = 0, n = ms.size(); i < n; ++i) {
-		remove_child(ms[i]);
-		memdelete(ms[i]);
-	}
-	ms.clear();
-	//	print_line("end clearing");
-}
-
-#define TEMP_COPY(t, get_res)                   \
-	do {                                        \
-		auto &temp_uvs = get_res;               \
-		t.setSize(temp_uvs.size(), 0);          \
-		for (size_t j = 0; j < t.size(); ++j) { \
-			t[j] = temp_uvs[j];                 \
-		}                                       \
-	} while (false);
-void SpineSprite::update_mesh_from_skeleton(Ref<SpineSkeleton> s) {
-	static const unsigned short VERTEX_STRIDE = 2;
-	static const unsigned short UV_STRIDE = 2;
-	static unsigned short quad_indices[] = {0, 1, 2, 2, 3, 0};
-
-	auto sk = s->get_spine_object();
-	for (size_t i = 0, n = sk->getSlots().size(); i < n; ++i) {
-		spine::Vector<float> vertices;
-		spine::Vector<float> uvs;
-		spine::Vector<unsigned short> indices;
-
-		spine::Slot *slot = sk->getDrawOrder()[i];
-
-		spine::Attachment *attachment = slot->getAttachment();
-		if (!attachment) {
-			// set invisible to mesh instance
-			mesh_instances[i]->set_visible(false);
-
-			skeleton_clipper->clipEnd(*slot);
-			continue;
-		}
-		mesh_instances[i]->set_visible(true);
-
-		spine::Color skeleton_color = sk->getColor();
-		spine::Color slot_color = slot->getColor();
-		spine::Color tint(skeleton_color.r * slot_color.r, skeleton_color.g * slot_color.g, skeleton_color.b * slot_color.b, skeleton_color.a * slot_color.a);
-
-		Ref<Texture> tex;
-		Ref<Texture> normal_tex;
-		size_t v_num = 0;
-
-		if (attachment->getRTTI().isExactly(spine::RegionAttachment::rtti)) {
-			spine::RegionAttachment *region_attachment = (spine::RegionAttachment *) attachment;
-
-			auto p_spine_renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) region_attachment->getRendererObject())->page->getRendererObject();
-			tex = p_spine_renderer_object->texture;
-			normal_tex = p_spine_renderer_object->normal_map;
-
-			v_num = 4;
-			vertices.setSize(v_num * VERTEX_STRIDE, 0);
-
-			region_attachment->computeWorldVertices(slot->getBone(), vertices, 0);
-
-			TEMP_COPY(uvs, region_attachment->getUVs());
-
-			indices.setSize(sizeof(quad_indices) / sizeof(unsigned short), 0);
-			for (size_t j = 0, qn = indices.size(); j < qn; ++j) {
-				indices[j] = quad_indices[j];
-			}
-
-			auto attachment_color = region_attachment->getColor();
-			tint.r *= attachment_color.r;
-			tint.g *= attachment_color.g;
-			tint.b *= attachment_color.b;
-			tint.a *= attachment_color.a;
-		} else if (attachment->getRTTI().isExactly(spine::MeshAttachment::rtti)) {
-			spine::MeshAttachment *mesh = (spine::MeshAttachment *) attachment;
-
-			auto p_spine_renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
-			tex = p_spine_renderer_object->texture;
-			normal_tex = p_spine_renderer_object->normal_map;
-
-			v_num = mesh->getWorldVerticesLength() / VERTEX_STRIDE;
-			vertices.setSize(mesh->getWorldVerticesLength(), 0);
-
-			mesh->computeWorldVertices(*slot, vertices);
-
-			//			uvs = mesh->getUVs();
-			//			indices = mesh->getTriangles();
-			TEMP_COPY(uvs, mesh->getUVs());
-			TEMP_COPY(indices, mesh->getTriangles());
-
-			auto attachment_color = mesh->getColor();
-			tint.r *= attachment_color.r;
-			tint.g *= attachment_color.g;
-			tint.b *= attachment_color.b;
-			tint.a *= attachment_color.a;
-		} else if (attachment->getRTTI().isExactly(spine::ClippingAttachment::rtti)) {
-			auto clip = (spine::ClippingAttachment *) attachment;
-			skeleton_clipper->clipStart(*slot, clip);
-			continue;
-		} else {
-			skeleton_clipper->clipEnd(*slot);
-			continue;
-		}
-
-		auto mesh_ins = mesh_instances[i];
-		VisualServer::get_singleton()->canvas_item_clear(mesh_ins->get_canvas_item());
-
-		if (skeleton_clipper->isClipping()) {
-			skeleton_clipper->clipTriangles(vertices, indices, uvs, VERTEX_STRIDE);
-
-			if (skeleton_clipper->getClippedTriangles().size() == 0) {
-				skeleton_clipper->clipEnd(*slot);
-				continue;
-			}
-
-			auto &clipped_vertices = skeleton_clipper->getClippedVertices();
-			v_num = clipped_vertices.size() / VERTEX_STRIDE;
-			auto &clipped_uvs = skeleton_clipper->getClippedUVs();
-			auto &clipped_indices = skeleton_clipper->getClippedTriangles();
-
-			if (indices.size() > 0) {
-				Vector<Vector2> p_points, p_uvs;
-				Vector<Color> p_colors;
-				Vector<int> p_indices;
-				p_points.resize(v_num);
-				p_uvs.resize(v_num);
-				p_colors.resize(v_num);
-				for (size_t j = 0; j < v_num; j++) {
-					p_points.set(j, Vector2(clipped_vertices[j * VERTEX_STRIDE], -clipped_vertices[j * VERTEX_STRIDE + 1]));
-					p_uvs.set(j, Vector2(clipped_uvs[j * VERTEX_STRIDE], clipped_uvs[j * VERTEX_STRIDE + 1]));
-					p_colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
-				}
-				p_indices.resize(clipped_indices.size());
-				for (size_t j = 0; j < clipped_indices.size(); ++j) {
-					p_indices.set(j, clipped_indices[j]);
-				}
-
-				VisualServer::get_singleton()->canvas_item_add_triangle_array(mesh_ins->get_canvas_item(),
-																			  p_indices,
-																			  p_points,
-																			  p_colors,
-																			  p_uvs,
-																			  Vector<int>(),
-																			  Vector<float>(),
-																			  tex.is_null() ? RID() : tex->get_rid(),
-																			  -1,
-																			  normal_tex.is_null() ? RID() : normal_tex->get_rid());
-			}
-		} else {
-			if (indices.size() > 0) {
-				Vector<Vector2> p_points, p_uvs;
-				Vector<Color> p_colors;
-				Vector<int> p_indices;
-				p_points.resize(v_num);
-				p_uvs.resize(v_num);
-				p_colors.resize(v_num);
-				for (size_t j = 0; j < v_num; j++) {
-					p_points.set(j, Vector2(vertices[j * VERTEX_STRIDE], -vertices[j * VERTEX_STRIDE + 1]));
-					p_uvs.set(j, Vector2(uvs[j * VERTEX_STRIDE], uvs[j * VERTEX_STRIDE + 1]));
-					p_colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
-				}
-				p_indices.resize(indices.size());
-				for (size_t j = 0; j < indices.size(); ++j) {
-					p_indices.set(j, indices[j]);
-				}
-
-				VisualServer::get_singleton()->canvas_item_add_triangle_array(mesh_ins->get_canvas_item(),
-																			  p_indices,
-																			  p_points,
-																			  p_colors,
-																			  p_uvs,
-																			  Vector<int>(),
-																			  Vector<float>(),
-																			  tex.is_null() ? RID() : tex->get_rid(),
-																			  -1,
-																			  normal_tex.is_null() ? RID() : normal_tex->get_rid());
-			}
-		}
-		skeleton_clipper->clipEnd(*slot);
-
-		if (mesh_ins->get_material()->is_class("CanvasItemMaterial")) {
-			Ref<CanvasItemMaterial> mat = mesh_ins->get_material();
-			CanvasItemMaterial::BlendMode blend_mode;
-			switch (slot->getData().getBlendMode()) {
-				case spine::BlendMode_Normal:
-					blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
-					break;
-				case spine::BlendMode_Additive:
-					blend_mode = CanvasItemMaterial::BLEND_MODE_ADD;
-					break;
-				case spine::BlendMode_Multiply:
-					blend_mode = CanvasItemMaterial::BLEND_MODE_MUL;
-					break;
-				case spine::BlendMode_Screen:
-					blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
-					break;
-				default:
-					blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
-			}
-			mat->set_blend_mode(blend_mode);
-		}
-	}
-	skeleton_clipper->clipEnd();
-}
-
-void SpineSprite::callback(spine::AnimationState *state, spine::EventType type, spine::TrackEntry *entry, spine::Event *event) {
-	Ref<SpineTrackEntry> gd_entry(NULL);
-	Ref<SpineEvent> gd_event(NULL);
-
-	if (entry) {
-		gd_entry = Ref<SpineTrackEntry>(memnew(SpineTrackEntry));
-		gd_entry->set_spine_object(entry);
-	}
-	if (event) {
-		gd_event = Ref<SpineEvent>(memnew(SpineEvent));
-		gd_event->set_spine_object(event);
-	}
-
-	switch (type) {
-		case spine::EventType_Start: {
-			emit_signal("animation_start", animation_state, gd_entry, gd_event);
-		} break;
-		case spine::EventType_Interrupt: {
-			emit_signal("animation_interrupt", animation_state, gd_entry, gd_event);
-		} break;
-		case spine::EventType_End: {
-			emit_signal("animation_end", animation_state, gd_entry, gd_event);
-		} break;
-		case spine::EventType_Complete: {
-			emit_signal("animation_complete", animation_state, gd_entry, gd_event);
-		} break;
-		case spine::EventType_Dispose: {
-			emit_signal("animation_dispose", animation_state, gd_entry, gd_event);
-		} break;
-		case spine::EventType_Event: {
-			emit_signal("animation_event", animation_state, gd_entry, gd_event);
-		} break;
-	}
-}
-
-// External feature functions
-Array SpineSprite::get_current_animations() {
-	return current_animations.duplicate(true);
-}
-void SpineSprite::set_current_animations(Array as) {
-	current_animations = as.duplicate(true);
-
-	// validate it then play the animations
-	_validate_and_play_current_animations();
-}
-
-int SpineSprite::get_select_track_id() {
-	return select_track_id;
-}
-void SpineSprite::set_select_track_id(int v) {
-	select_track_id = v;
-
-	if (select_track_id < 0) select_track_id = 0;
-}
-
-bool SpineSprite::get_clear_track() {
-	return false;
-}
-void SpineSprite::set_clear_track(bool v) {
-	if (v && animation_state.is_valid() && skeleton.is_valid())
-		animation_state->clear_track(select_track_id);
-}
-
-bool SpineSprite::get_clear_tracks() {
-	return false;
-}
-void SpineSprite::set_clear_tracks(bool v) {
-	if (v && animation_state.is_valid() && skeleton.is_valid())
-		animation_state->clear_tracks();
-}
-
-float SpineSprite::get_empty_animation_duration() {
-	return empty_animation_duration;
-}
-void SpineSprite::set_empty_animation_duration(float v) {
-	empty_animation_duration = v;
-}
-
-bool SpineSprite::get_set_empty_animation() {
-	return false;
-}
-void SpineSprite::set_set_empty_animation(bool v) {
-	if (v && animation_state.is_valid() && skeleton.is_valid())
-		animation_state->set_empty_animation(select_track_id, empty_animation_duration);
-}
-
-bool SpineSprite::get_set_empty_animations() {
-	return false;
-}
-void SpineSprite::set_set_empty_animations(bool v) {
-	if (v && animation_state.is_valid() && skeleton.is_valid())
-		animation_state->set_empty_animations(empty_animation_duration);
-}
-
-Array SpineSprite::get_bind_slot_nodes() {
-	return bind_slot_nodes;
-}
-
-void SpineSprite::set_bind_slot_nodes(Array v) {
-	bind_slot_nodes = v;
-}
-
-bool SpineSprite::get_overlap() {
-	return overlap;
-}
-
-void SpineSprite::set_overlap(bool v) {
-	overlap = v;
-}
-
-void SpineSprite::bind_slot_with_node_2d(const String &slot_name, Node2D *n) {
-	auto node_path = n->get_path_to(this);
-
-	// check if has the same binding
-	for (size_t i = 0, size = bind_slot_nodes.size(); i < size; ++i) {
-		auto a = bind_slot_nodes[i];
-		if (a.get_type() == Variant::DICTIONARY) {
-			auto d = (Dictionary) a;
-			if (d.has("slot_name") && d.has("node_path")) {
-				if (slot_name == d["slot_name"] && node_path == d["node_path"]) {
-					return;
-				}
-			}
-		} else if (a.get_type() == Variant::ARRAY) {
-			auto as = (Array) a;
-			if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
-				if (slot_name == as[0] && node_path == as[1]) {
-					return;
-				}
-			}
-		}
-	}
-
-	Array bound;
-	bound.resize(2);
-	bound[0] = slot_name;
-	bound[1] = node_path;
-
-	bind_slot_nodes.append(bound);
-}
-void SpineSprite::unbind_slot_with_node_2d(const String &slot_name, Node2D *n) {
-	auto node_path = n->get_path_to(this);
-
-	for (size_t i = 0, size = bind_slot_nodes.size(); i < size; ++i) {
-		auto a = bind_slot_nodes[i];
-		if (a.get_type() == Variant::DICTIONARY) {
-			auto d = (Dictionary) a;
-			if (d.has("slot_name") && d.has("node_path")) {
-				if (slot_name == d["slot_name"] && node_path == d["node_path"]) {
-					bind_slot_nodes.remove(i);
-					return;
-				}
-			}
-		} else if (a.get_type() == Variant::ARRAY) {
-			auto as = (Array) a;
-			if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
-				if (slot_name == as[0] && node_path == as[1]) {
-					bind_slot_nodes.remove(i);
-					return;
-				}
-			}
-		}
-	}
-}
-
-Transform2D SpineSprite::bone_get_global_transform(const String &bone_name) {
-	if (!animation_state.is_valid() && !skeleton.is_valid()) {
-		return get_global_transform();
-	}
-	auto bone = skeleton->find_bone(bone_name);
-	if (!bone.is_valid()) {
-		print_error(vformat("Bone: '%s' not found.", bone_name));
-		return get_global_transform();
-	}
-	return bone->get_godot_global_transform();
-}
-
-void SpineSprite::bone_set_global_transform(const String &bone_name, Transform2D transform) {
-	if (!animation_state.is_valid() && !skeleton.is_valid()) {
-		return;
-	}
-	auto bone = skeleton->find_bone(bone_name);
-	if (!bone.is_valid()) {
-		return;
-	}
-	bone->set_godot_global_transform(transform);
-}
-
-SpineSprite::ProcessMode SpineSprite::get_process_mode() {
-	return process_mode;
-}
-
-void SpineSprite::set_process_mode(SpineSprite::ProcessMode v) {
-	process_mode = v;
-	set_process_internal(process_mode == ProcessMode_Process);
-	set_physics_process_internal(process_mode == ProcessMode_Physics);
-}
-
-void SpineSprite::_get_property_list(List<PropertyInfo> *p_list) const {
-	p_list->push_back(PropertyInfo(Variant::NIL, "Current Animation Editor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_CATEGORY));
-	p_list->push_back(PropertyInfo(Variant::BOOL, "setup_pose_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-	p_list->push_back(PropertyInfo(Variant::BOOL, "clear_tracks_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-	p_list->push_back(PropertyInfo(Variant::BOOL, "set_empty_animations_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-	p_list->push_back(PropertyInfo(Variant::REAL, "empty_animation_duration"));
-	p_list->push_back(PropertyInfo(Variant::INT, "track_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-
-	for (size_t i = 0; i < current_animations.size(); ++i) {
-		String prefix = vformat("ca/%d/", (unsigned int) i);
-		p_list->push_back(PropertyInfo(Variant::NIL, vformat("ID %d", (unsigned int) i), PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_GROUP));
-		p_list->push_back(PropertyInfo(Variant::INT, vformat("%strack_id", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-
-		Vector<String> anim_list;
-		if (skeleton.is_valid() && skeleton->get_data().is_valid()) {
-			skeleton->get_data()->get_animation_names(anim_list);
-		}
-		if (anim_list.empty()) anim_list.push_back("No Animation");
-		p_list->push_back(PropertyInfo(Variant::STRING, vformat("%sanimation", prefix), PROPERTY_HINT_ENUM, String(",").join(anim_list), PROPERTY_USAGE_EDITOR));
-
-		p_list->push_back(PropertyInfo(Variant::REAL, vformat("%sdelay", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-
-		p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sloop", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-
-		p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sempty", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-		p_list->push_back(PropertyInfo(Variant::REAL, vformat("%sempty_animation_duration", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-
-		p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sclear", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
-	}
-}
-
-bool SpineSprite::_get(const StringName &p_property, Variant &r_value) const {
-	if (p_property == "setup_pose_trigger" || p_property == "clear_tracks_trigger" || p_property == "set_empty_animations_trigger") {
-		r_value = false;
-		return true;
-	}
-	if (p_property == "empty_animation_duration") {
-		r_value = empty_animation_duration;
-		return true;
-	}
-	if (p_property == "track_count") {
-		r_value = get_current_animation_count();
-		return true;
-	}
-	String p = p_property;
-	if (p.size() > 2 && p[0] == 'c' && p[1] == 'a' && p[2] == '/') {
-		Vector<String> sp = p.split("/");
-		if (sp.size() > 2) {
-			int64_t id = sp[1].to_int64();
-			if (id >= 0 && id < current_animations.size()) {
-				auto &key = sp[2];
-				if (current_animations[id].get_type() == Variant::DICTIONARY) {
-					Dictionary dic = current_animations.get(id);
-					if (dic.has(key)) {
-						r_value = dic[key];
-					} else {
-						if (key == "track_id") r_value = 0;
-						else if (key == "animation")
-							r_value = "";
-						else if (key == "loop")
-							r_value = true;
-						else if (key == "empty")
-							r_value = false;
-						else if (key == "empty_animation_duration")
-							r_value = 0.3;
-						else if (key == "clear")
-							r_value = false;
-						else if (key == "delay")
-							r_value = 0;
-						else
-							return false;
-					}
-					return true;
-				}
-			}
-		}
-	}
-	return false;
-}
-
-bool SpineSprite::_set(const StringName &p_property, const Variant &p_value) {
-	if (p_property == "setup_pose_trigger") {
-		if (p_value) {
-			if (skeleton.is_valid()) {
-				skeleton->set_bones_to_setup_pose();
-				skeleton->set_slots_to_setup_pose();
-			}
-		}
-		return true;
-	}
-	if (p_property == "clear_tracks_trigger") {
-		if (p_value) {
-			if (animation_state.is_valid() && skeleton.is_valid()) {
-				animation_state->clear_tracks();
-			}
-		}
-		return true;
-	}
-	if (p_property == "set_empty_animations_trigger") {
-		if (p_value) {
-			if (animation_state.is_valid() && skeleton.is_valid()) {
-				animation_state->set_empty_animations(empty_animation_duration);
-			}
-		}
-		return true;
-	}
-	if (p_property == "empty_animation_duration") {
-		empty_animation_duration = p_value;
-		return true;
-	}
-	if (p_property == "track_count") {
-		set_current_animation_count(p_value);
-		return true;
-	}
-	String p = p_property;
-	if (p.size() > 2 && p[0] == 'c' && p[1] == 'a' && p[2] == '/') {
-		Vector<String> sp = p.split("/");
-		if (sp.size() > 2) {
-			int64_t id = sp[1].to_int64();
-			if (id >= 0 && id < current_animations.size()) {
-				auto &key = sp[2];
-				if (current_animations[id].get_type() != Variant::DICTIONARY) {
-					current_animations.set(id, Dictionary());
-				}
-
-				Dictionary dic = current_animations.get(id);
-				dic[key] = p_value;
-
-				_validate_and_play_current_animations();
-				return true;
-			}
-		}
-	}
-	return false;
-}
-
-int64_t SpineSprite::get_current_animation_count() const {
-	return current_animations.size();
-}
-
-void SpineSprite::set_current_animation_count(int64_t v) {
-	if (v < 0) v = 0;
-	while (current_animations.size() < v) {
-		Dictionary d;
-		d["track_id"] = current_animations.size();
-		d["animation"] = "";
-		d["delay"] = 0;
-		d["loop"] = true;
-		d["empty"] = false;
-		d["empty_animation_duration"] = 0.3;
-		d["clear"] = false;
-		current_animations.push_back(d);
-	}
-	while (current_animations.size() > v) {
-		if (animation_state.is_valid() && skeleton.is_valid()) {
-			if (current_animations.back().get_type() == Variant::DICTIONARY) {
-				Dictionary back = current_animations.back();
-				if (back.has("track_id")) {
-					int64_t track_id = back["track_id"];
-					int track_cnt = 0;
-					for (size_t i = 0; i < current_animations.size(); ++i) {
-						if (current_animations[i].get_type() == Variant::DICTIONARY) {
-							Dictionary d = current_animations[i];
-							if (d.has("track_id") && track_id == (int64_t) d["track_id"]) {
-								track_cnt += 1;
-							}
-						}
-					}
-					if (track_cnt == 0)
-						animation_state->clear_track(track_id);
-				}
-			}
-		}
-		current_animations.pop_back();
-	}
-	property_list_changed_notify();
-}
-
-void SpineSprite::_validate_and_play_current_animations() {
-	if (animation_state.is_valid() && skeleton.is_valid()) {
-		int64_t track_cnt = 0;
-		HashMap<int64_t, bool> has_track;
-		for (size_t i = 0; i < current_animations.size(); ++i) {
-			auto a = current_animations[i];
-			if (a.get_type() == Variant::DICTIONARY) {
-				Dictionary d = a;
-
-				int64_t track_id = 0;
-				String animation = "";
-				float delay = 0;
-				bool loop = true;
-				bool empty = false;
-				float empty_animation_duration = 0.3;
-				bool clear = false;
-
-				if (d.has("track_id")) track_id = d["track_id"];
-				if (d.has("animation")) animation = d["animation"];
-				if (d.has("delay")) delay = d["delay"];
-				if (d.has("loop")) loop = d["loop"];
-				if (d.has("empty")) empty = d["empty"];
-				if (d.has("empty_animation_duration")) empty_animation_duration = d["empty_animation_duration"];
-				if (d.has("clear")) clear = d["clear"];
-
-				if (track_id < 0) {
-					print_line(vformat("track_id at 'ID %d'  can not be less than 0!", (unsigned int) i));
-					continue;
-				}
-
-				track_cnt += 1;
-
-
-				if (empty) {
-					if (has_track.has(track_id))
-						animation_state->add_empty_animation(track_id, empty_animation_duration, delay);
-					else
-						animation_state->set_empty_animation(track_id, empty_animation_duration);
-					has_track[track_id] = true;
-				} else if (clear) {
-					animation_state->clear_track(track_id);
-				} else if (skeleton->get_data()->find_animation(animation).is_valid()) {
-					if (has_track.has(track_id))
-						animation_state->add_animation(animation, delay, loop, track_id);
-					else
-						animation_state->set_animation(animation, loop, track_id);
-					has_track[track_id] = true;
-				}
-			}
-		}
-
-		if (track_cnt == 0) animation_state->clear_tracks();
-	}
-}

+ 0 - 154
spine-godot/spine_godot/SpineSprite.h

@@ -1,154 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESPRITE_H
-#define GODOT_SPINESPRITE_H
-
-#include <scene/resources/texture.h>
-#include <scene/2d/collision_polygon_2d.h>
-
-#include "SpineAnimationState.h"
-#include "SpineAnimationStateDataResource.h"
-#include "SpineSkeleton.h"
-#include "SpineSpriteMeshInstance2D.h"
-
-class SpineSprite : public Node2D, public spine::AnimationStateListenerObject {
-	GDCLASS(SpineSprite, Node2D);
-
-protected:
-	static void _bind_methods();
-
-	void _notification(int p_what);
-
-	void _get_property_list(List<PropertyInfo> *p_list) const;
-	bool _get(const StringName &p_property, Variant &r_value) const;
-	bool _set(const StringName &p_property, const Variant &p_value);
-
-	void _validate_and_play_current_animations();
-
-public:
-	enum ProcessMode {
-		ProcessMode_Process,
-		ProcessMode_Physics,
-		ProcessMode_Manual
-	};
-
-private:
-	Ref<SpineAnimationStateDataResource> animation_state_data_res;
-
-	Ref<SpineSkeleton> skeleton;
-	Ref<SpineAnimationState> animation_state;
-
-	Vector<SpineSpriteMeshInstance2D *> mesh_instances;
-
-	Array current_animations;
-	int select_track_id;
-	float empty_animation_duration;
-
-	Array bind_slot_nodes;
-	bool overlap;
-
-	ProcessMode process_mode;
-
-	spine::SkeletonClipping *skeleton_clipper;
-
-public:
-	SpineSprite();
-	~SpineSprite();
-
-	void set_animation_state_data_res(const Ref<SpineAnimationStateDataResource> &a);
-	Ref<SpineAnimationStateDataResource> get_animation_state_data_res();
-
-	Ref<SpineSkeleton> get_skeleton();
-	Ref<SpineAnimationState> get_animation_state();
-
-	void gen_mesh_from_skeleton(Ref<SpineSkeleton> s);
-	void remove_mesh_instances();
-	void remove_redundant_mesh_instances();
-
-	void update_mesh_from_skeleton(Ref<SpineSkeleton> s);
-
-	void update_bind_slot_nodes();
-	void update_bind_slot_node_transform(Ref<SpineBone> bone, Node2D *node2d);
-	void update_bind_slot_node_draw_order(const String &slot_name, Node2D *node2d);
-	Node *find_child_node_by_node(Node *node);
-
-	virtual void callback(spine::AnimationState *state, spine::EventType type, spine::TrackEntry *entry, spine::Event *event);
-
-	void _on_animation_data_created();
-	void _on_animation_data_changed();
-
-	void _update_all(float delta);
-
-	// External feature functions
-	Array get_current_animations();
-	void set_current_animations(Array as);
-
-	int get_select_track_id();
-	void set_select_track_id(int v);
-
-	bool get_clear_track();
-	void set_clear_track(bool v);
-
-	bool get_clear_tracks();
-	void set_clear_tracks(bool v);
-
-	float get_empty_animation_duration();
-	void set_empty_animation_duration(float v);
-
-	bool get_set_empty_animation();
-	void set_set_empty_animation(bool v);
-
-	bool get_set_empty_animations();
-	void set_set_empty_animations(bool v);
-
-	Array get_bind_slot_nodes();
-	void set_bind_slot_nodes(Array v);
-
-	void bind_slot_with_node_2d(const String &slot_name, Node2D *n);
-	void unbind_slot_with_node_2d(const String &slot_name, Node2D *n);
-
-	// bone manipulations
-	Transform2D bone_get_global_transform(const String &bone_name);
-	void bone_set_global_transform(const String &bone_name, Transform2D transform);
-
-	//allow z-manipulation
-	bool get_overlap();
-	void set_overlap(bool v);
-
-	// current animation count
-	int64_t get_current_animation_count() const;
-	void set_current_animation_count(int64_t v);
-
-	ProcessMode get_process_mode();
-	void set_process_mode(ProcessMode v);
-};
-
-VARIANT_ENUM_CAST(SpineSprite::ProcessMode);
-#endif//GODOT_SPINESPRITE_H

+ 0 - 351
spine-godot/spine_godot/SpineSpriteAnimateDialog.cpp

@@ -1,351 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSpriteAnimateDialog.h"
-
-#ifdef TOOLS_ENABLED
-
-#include "SpineSprite.h"
-
-void SpineSpriteAnimateDialog::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("_on_animate_button_pressed"), &SpineSpriteAnimateDialog::_on_animate_button_pressed);
-	ClassDB::bind_method(D_METHOD("_on_scene_tree_selected"), &SpineSpriteAnimateDialog::_on_scene_tree_selected);
-	ClassDB::bind_method(D_METHOD("_on_scene_tree_hide"), &SpineSpriteAnimateDialog::_on_scene_tree_hide);
-	ClassDB::bind_method(D_METHOD("_on_animate_dialog_action"), &SpineSpriteAnimateDialog::_on_animate_dialog_action);
-}
-
-SpineSpriteAnimateDialog::SpineSpriteAnimateDialog() {
-	animate_dialog = memnew(ConfirmationDialog);
-	add_child(animate_dialog);
-	animate_dialog->get_ok()->set_text("Generate");
-	animate_dialog_override_button = animate_dialog->add_button("Override", false, "override");
-	animate_dialog_override_button->set_visible(false);
-	animate_dialog->set_title("Animations Generator");
-	animate_dialog->set_resizable(true);
-	animate_dialog->set_custom_minimum_size(Vector2(550, 400));
-	animate_dialog->set_hide_on_ok(false);
-	animate_dialog->connect("custom_action", this, "_on_animate_dialog_action");
-	Vector<Variant> al;
-	al.push_back("confirmed");
-	animate_dialog->connect("confirmed", this, "_on_animate_dialog_action", al);
-
-	auto vb = memnew(VBoxContainer);
-	animate_dialog->add_child(vb);
-
-	auto scroll = memnew(ScrollContainer);
-	scroll->set_h_size_flags(SIZE_EXPAND_FILL);
-	scroll->set_v_size_flags(SIZE_EXPAND_FILL);
-	//    vb->add_margin_child("Animations", scroll);
-	vb->add_child(scroll);
-
-	animate_dialog_tree = memnew(Tree);
-	animate_dialog_tree->set_h_size_flags(SIZE_EXPAND_FILL);
-	animate_dialog_tree->set_v_size_flags(SIZE_EXPAND_FILL);
-	scroll->add_child(animate_dialog_tree);
-
-	animate_dialog_tree->set_columns(3);
-	animate_dialog_tree->set_column_titles_visible(true);
-	animate_dialog_tree->set_hide_folding(true);
-	animate_dialog_tree->set_hide_root(true);
-
-	animate_dialog_tree->set_column_title(0, TTR("Animation"));
-	animate_dialog_tree->set_column_title(1, TTR("Loop"));
-	animate_dialog_tree->set_column_title(2, TTR("Track ID"));
-
-	animate_dialog_tree->create_item();
-	add_row("test1");
-	add_row("test12");
-	add_row("test13");
-
-	auto l = memnew(Label);
-	l->set_text("W.I.P");
-	vb->add_child(l);
-
-	scene_tree_dialog = memnew(SceneTreeDialog);
-	scene_tree_dialog->set_title("Choose a AnimationPlayer to override, or choose none to create a new one.");
-	Vector<StringName> valid_types;
-	valid_types.push_back("AnimationPlayer");
-	scene_tree_dialog->get_scene_tree()->set_valid_types(valid_types);
-	scene_tree_dialog->get_scene_tree()->set_show_enabled_subscene(true);
-	scene_tree_dialog->get_ok()->hide();
-	add_child(scene_tree_dialog);
-	scene_tree_dialog->connect("selected", this, "_on_scene_tree_selected");
-	scene_tree_dialog->connect("popup_hide", this, "_on_scene_tree_hide");
-
-	error_dialog = memnew(AcceptDialog);
-	add_child(error_dialog);
-}
-
-SpineSpriteAnimateDialog::~SpineSpriteAnimateDialog() {
-}
-
-void SpineSpriteAnimateDialog::set_animate_button(ToolButton *b) {
-	animate_button = b;
-	animate_button->connect("pressed", this, "_on_animate_button_pressed");
-}
-
-void SpineSpriteAnimateDialog::add_row(const String &animation, bool loop, int64_t track_id) {
-	auto item = animate_dialog_tree->create_item();
-	item->set_text(0, animation);
-
-	item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
-	item->set_checked(1, loop);
-	item->set_editable(1, true);
-
-	item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
-	item->set_range(2, track_id);
-	item->set_editable(2, true);
-}
-
-void SpineSpriteAnimateDialog::clear_tree() {
-	animate_dialog_tree->clear();
-	animate_dialog_tree->create_item();
-}
-
-void SpineSpriteAnimateDialog::error(const String &text, const String &title) {
-	error_dialog->set_text(text);
-	error_dialog->set_title(title);
-	error_dialog->popup_centered();
-}
-
-#define ERROR_MSG(x) \
-	do {             \
-		error(x);    \
-		err = true;  \
-		return;      \
-	} while (false)
-void SpineSpriteAnimateDialog::load_data_from_sprite(SpineSprite *sprite, bool &err) {
-	if (sprite == nullptr) {
-		ERROR_MSG("The sprite is null.");
-	}
-	if (!sprite->get_animation_state().is_valid() || !sprite->get_skeleton().is_valid()) {
-		ERROR_MSG("The sprite is not loaded.");
-	}
-	clear_tree();
-
-	Vector<String> animations;
-	sprite->get_skeleton()->get_data()->get_animation_names(animations);
-
-	for (size_t i = 0; i < animations.size(); ++i) {
-		add_row(animations[i]);
-	}
-
-	err = false;
-}
-
-#define MIN_TRACK_LENGTH 0.15
-
-void SpineSpriteAnimateDialog::gen_new_animation_player(SpineSprite *sprite, bool &err) {
-	if (sprite == nullptr) {
-		ERROR_MSG("The sprite player is null.");
-	}
-	if (!sprite->get_animation_state().is_valid() || !sprite->get_skeleton().is_valid()) {
-		ERROR_MSG("The sprite is not loaded.");
-	}
-	auto p = sprite->get_parent();
-	if (p == nullptr) {
-		p = sprite;
-	}
-
-	auto anim_player = memnew(AnimationPlayer);
-	anim_player->set_name("AnimationPlayer");
-	p->add_child(anim_player);
-	anim_player->set_owner(sprite->get_owner());
-	anim_player->set_root(anim_player->get_path_to(p));
-
-	gen_animations(sprite, anim_player, get_data_from_tree(), MIN_TRACK_LENGTH, err);
-}
-
-Dictionary SpineSpriteAnimateDialog::get_data_from_tree() {
-	Dictionary res;
-	if (animate_dialog_tree->get_root() == nullptr) return res;
-
-	auto item = animate_dialog_tree->get_root()->get_children();
-	while (item) {
-		Dictionary row;
-		row["loop"] = item->is_checked(1);
-		row["track_id"] = item->get_range(2);
-
-		res[item->get_text(0)] = row;
-		item = item->get_next();
-	}
-	return res;
-}
-
-void SpineSpriteAnimateDialog::gen_animations(SpineSprite *sprite, AnimationPlayer *anim_player, const Dictionary &config, float min_duration, bool &err) {
-	if (sprite == nullptr || anim_player == nullptr) {
-		ERROR_MSG("The sprite or animation player is null.");
-	}
-	if (!sprite->get_animation_state().is_valid() || !sprite->get_skeleton().is_valid()) {
-		ERROR_MSG("The sprite is not loaded.");
-	}
-	if (anim_player->get_node_or_null(anim_player->get_root()) == nullptr) {
-		ERROR_MSG("The root node of animation player is null.");
-	}
-
-	auto path_to_sprite = anim_player->get_node(anim_player->get_root())->get_path_to(sprite);
-
-	Array animations = sprite->get_skeleton()->get_data()->get_animations();
-	for (size_t i = 0; i < animations.size(); ++i) {
-		auto spine_anim = (Ref<SpineAnimation>) animations[i];
-
-		Dictionary ca;
-		if (config.has(spine_anim->get_anim_name())) {
-			ca = config[spine_anim->get_anim_name()];
-		}
-
-		if (!ca.has("loop")) ca["loop"] = true;
-		if (!ca.has("track_id")) ca["track_id"] = 0;
-
-		Array key_frame_value;
-		key_frame_value.push_back(gen_current_animation_data(spine_anim->get_anim_name(), ca["track_id"], ca["loop"], false, false, 0.3, 0));
-
-		auto anim = Ref<Animation>(memnew(Animation));
-		auto track_index = anim->add_track(Animation::TYPE_VALUE);
-		anim->set_length(min_duration > spine_anim->get_duration() ? min_duration : spine_anim->get_duration());
-		anim->track_set_path(track_index, NodePath(vformat("%s:current_animations", path_to_sprite)));
-		anim->track_insert_key(track_index, 0.0, key_frame_value);
-		anim->value_track_set_update_mode(track_index, Animation::UPDATE_DISCRETE);
-
-		if (anim_player->has_animation(spine_anim->get_anim_name()))
-			anim_player->remove_animation(spine_anim->get_anim_name());
-		anim_player->add_animation(spine_anim->get_anim_name(), anim);
-	}
-
-	err = false;
-}
-
-Dictionary SpineSpriteAnimateDialog::gen_current_animation_data(const String &animation, int64_t track_id, bool loop, bool clear, bool empty, bool empty_duration, float delay) {
-	Dictionary res;
-	res["animation"] = animation;
-	res["track_id"] = track_id;
-	res["loop"] = loop;
-	res["clear"] = clear;
-	res["empty"] = empty;
-	res["empty_animation_duration"] = empty_duration;
-	res["delay"] = delay;
-	return res;
-}
-
-
-void SpineSpriteAnimateDialog::load_data_from_anim_player(AnimationPlayer *anim_player, bool &err) {
-	if (anim_player == nullptr) {
-		ERROR_MSG("The animation player is null.");
-	}
-	auto root = anim_player->get_node_or_null(anim_player->get_root());
-	if (root == nullptr) return;
-
-	auto sprite = get_node_or_null(spine_sprite_path);
-	if (sprite == nullptr) return;
-
-	auto item = animate_dialog_tree->get_root()->get_children();
-	while (item) {
-		String animation = item->get_text(0);
-
-		auto anim = anim_player->get_animation(animation);
-		if (anim.is_valid() && anim->get_track_count() > 0) {
-			if (anim->track_get_type(0) == Animation::TYPE_VALUE) {
-				auto track_path = anim->track_get_path(0);
-				if (root->get_node_or_null(track_path) == sprite) {
-					if (anim->track_get_key_count(0) > 0) {
-						Array key_frame_value = anim->track_get_key_value(0, 0);
-						if (!key_frame_value.empty()) {
-							Dictionary _ca = key_frame_value.front();
-							if (_ca.has("loop")) item->set_checked(1, _ca["loop"]);
-							if (_ca.has("track_id")) item->set_range(2, _ca["track_id"]);
-						}
-					}
-				}
-			}
-		}
-
-		item = item->get_next();
-	}
-
-	err = false;
-}
-
-//----- Signals -----
-void SpineSpriteAnimateDialog::_on_scene_tree_selected(NodePath path) {
-	//    print_line(vformat("anime: %s", path));
-	auto node = get_node_or_null(path);
-	if (node == nullptr) {
-		error("The node you chose is null.");
-		return;
-	}
-	if (!node->is_class("AnimationPlayer")) {
-		error("The node you chose is not AnimationPlayer.");
-		return;
-	}
-	anim_player_path = path;
-}
-
-void SpineSpriteAnimateDialog::_on_animate_button_pressed() {
-	anim_player_path = String("");
-	auto node = (Node *) the_plugin->get_editor_interface()->get_selection()->get_selected_nodes().back();
-	spine_sprite_path = node->get_path();
-
-	//    print_line(vformat("sp: %s", spine_sprite_path));
-
-	animate_dialog_override_button->set_visible(false);
-	scene_tree_dialog->popup_centered_ratio();
-}
-
-void SpineSpriteAnimateDialog::_on_scene_tree_hide() {
-	animate_dialog->popup_centered();
-
-	bool err = false;
-	load_data_from_sprite((SpineSprite *) get_node_or_null(spine_sprite_path), err);
-
-	if (err) animate_dialog->hide();
-
-	err = false;
-	auto node = get_node_or_null(anim_player_path);
-	if (node != nullptr) {
-		load_data_from_anim_player((AnimationPlayer *) node, err);
-		animate_dialog_override_button->set_visible(!err);
-	} else {
-		animate_dialog_override_button->set_visible(false);
-	}
-}
-
-void SpineSpriteAnimateDialog::_on_animate_dialog_action(const String &act) {
-	bool err = false;
-	if (act == "confirmed") {
-		gen_new_animation_player((SpineSprite *) get_node_or_null(spine_sprite_path), err);
-	} else if (act == "override") {
-		gen_animations((SpineSprite *) get_node_or_null(spine_sprite_path), (AnimationPlayer *) get_node_or_null(anim_player_path), get_data_from_tree(), MIN_TRACK_LENGTH, err);
-	}
-	if (!err) {
-		animate_dialog->hide();
-	}
-}
-
-
-#endif

+ 0 - 87
spine-godot/spine_godot/SpineSpriteAnimateDialog.h

@@ -1,87 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESPRITEANIMATEDIALOG_H
-#define GODOT_SPINESPRITEANIMATEDIALOG_H
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
-
-class SpineSprite;
-
-class SpineSpriteAnimateDialog : public Control {
-	GDCLASS(SpineSpriteAnimateDialog, Control);
-
-protected:
-	static void _bind_methods();
-
-	AcceptDialog *error_dialog;
-
-	ToolButton *animate_button;
-	EditorPlugin *the_plugin;
-
-	ConfirmationDialog *animate_dialog;
-	Button *animate_dialog_override_button;
-	Tree *animate_dialog_tree;
-	SceneTreeDialog *scene_tree_dialog;
-
-	NodePath spine_sprite_path;
-	NodePath anim_player_path;
-
-	void add_row(const String &animation, bool loop = true, int64_t track_id = 0);
-	void clear_tree();
-
-	void error(const String &text, const String &title = "Error");
-
-	void load_data_from_sprite(SpineSprite *sprite, bool &err);
-	void load_data_from_anim_player(AnimationPlayer *anim_player, bool &err);
-
-	Dictionary get_data_from_tree();
-
-	void gen_new_animation_player(SpineSprite *sprite, bool &err);
-	void gen_animations(SpineSprite *sprite, AnimationPlayer *anim_player, const Dictionary &config, float min_duration, bool &err);
-	Dictionary gen_current_animation_data(const String &animation, int64_t track_id, bool loop, bool clear, bool empty, bool empty_duration, float delay);
-
-public:
-	SpineSpriteAnimateDialog();
-	~SpineSpriteAnimateDialog();
-
-	void set_animate_button(ToolButton *b);
-	inline ToolButton *get_animate_button() { return animate_button; }
-
-	inline void set_plugin(EditorPlugin *p) { the_plugin = p; }
-
-	void _on_animate_button_pressed();
-	void _on_scene_tree_selected(NodePath path);
-	void _on_scene_tree_hide();
-	void _on_animate_dialog_action(const String &act);
-};
-#endif
-
-#endif//GODOT_SPINESPRITEANIMATEDIALOG_H

+ 0 - 48
spine-godot/spine_godot/SpineSpriteMeshInstance2D.cpp

@@ -1,48 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineSpriteMeshInstance2D.h"
-
-#include "SpineBone.h"
-
-void SpineSpriteMeshInstance2D::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_slot"), &SpineSpriteMeshInstance2D::get_slot);
-	ClassDB::bind_method(D_METHOD("apply_transform_2d", "node2d"), &SpineSpriteMeshInstance2D::apply_transform_2d);
-}
-
-SpineSpriteMeshInstance2D::SpineSpriteMeshInstance2D() {}
-SpineSpriteMeshInstance2D::~SpineSpriteMeshInstance2D() {}
-
-Ref<SpineSlot> SpineSpriteMeshInstance2D::get_slot() {
-	return slot;
-}
-
-void SpineSpriteMeshInstance2D::apply_transform_2d(Variant o) {
-	slot->get_bone()->apply_world_transform_2d(o);
-}

+ 0 - 57
spine-godot/spine_godot/SpineSpriteMeshInstance2D.h

@@ -1,57 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINESPRITEMESHINSTANCE2D_H
-#define GODOT_SPINESPRITEMESHINSTANCE2D_H
-
-#include <scene/2d/mesh_instance_2d.h>
-
-#include "SpineSlot.h"
-
-class SpineSpriteMeshInstance2D : public MeshInstance2D {
-	GDCLASS(SpineSpriteMeshInstance2D, MeshInstance2D);
-
-protected:
-	static void _bind_methods();
-
-	Ref<SpineSlot> slot;
-
-public:
-	SpineSpriteMeshInstance2D();
-	~SpineSpriteMeshInstance2D();
-
-	inline void set_slot(Ref<SpineSlot> s) {
-		slot = s;
-	}
-	Ref<SpineSlot> get_slot();
-
-	void apply_transform_2d(Variant o);
-};
-
-#endif//GODOT_SPINESPRITEMESHINSTANCE2D_H

+ 0 - 99
spine-godot/spine_godot/SpineTimeline.cpp

@@ -1,99 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineTimeline.h"
-
-#include "SpineSkeleton.h"
-#include "SpineEvent.h"
-
-// enable more than 5 arguments of a method bind function
-#include "core/method_bind_ext.gen.inc"
-
-void SpineTimeline::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("apply", "skeleton", "lastTime", "time", "pEvents", "alpha", "blend", "direction"), &SpineTimeline::apply);
-	ClassDB::bind_method(D_METHOD("get_frame_entries"), &SpineTimeline::get_frame_entries);
-	ClassDB::bind_method(D_METHOD("get_frame_count"), &SpineTimeline::get_frame_count);
-	ClassDB::bind_method(D_METHOD("get_frames"), &SpineTimeline::get_frames);
-	ClassDB::bind_method(D_METHOD("get_duration"), &SpineTimeline::get_duration);
-	ClassDB::bind_method(D_METHOD("getPropertyIds"), &SpineTimeline::getPropertyIds);
-}
-
-
-SpineTimeline::SpineTimeline() : timeline(nullptr) {
-}
-
-SpineTimeline::~SpineTimeline() {
-}
-
-void SpineTimeline::apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, Array pEvents, float alpha,
-						  SpineConstant::MixBlend blend, SpineConstant::MixDirection direction) {
-	spine::Vector<spine::Event *> events;
-	events.setSize(pEvents.size(), nullptr);
-	for (size_t i = 0; i < events.size(); ++i) {
-		events[i] = ((Ref<SpineEvent>) pEvents[i])->get_spine_object();
-	}
-
-	timeline->apply(*(skeleton->get_spine_object()), lastTime, time, &events, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction);
-}
-
-int64_t SpineTimeline::get_frame_entries() {
-	return timeline->getFrameEntries();
-}
-
-int64_t SpineTimeline::get_frame_count() {
-	return timeline->getFrameCount();
-}
-
-Array SpineTimeline::get_frames() {
-	auto &frames = timeline->getFrames();
-	Array res;
-	res.resize(frames.size());
-
-	for (size_t i = 0; i < res.size(); ++i) {
-		res[i] = frames[i];
-	}
-
-	return res;
-}
-
-float SpineTimeline::get_duration() {
-	return timeline->getDuration();
-}
-
-Array SpineTimeline::getPropertyIds() {
-	auto &ids = timeline->getPropertyIds();
-	Array res;
-	res.resize(ids.size());
-
-	for (size_t i = 0; i < res.size(); ++i) {
-		res[i] = (int64_t) ids[i];
-	}
-
-	return res;
-}

+ 0 - 75
spine-godot/spine_godot/SpineTimeline.h

@@ -1,75 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINETIMELINE_H
-#define GODOT_SPINETIMELINE_H
-
-#include "core/variant_parser.h"
-
-#include "spine/Timeline.h"
-
-#include "SpineConstant.h"
-
-class SpineSkeleton;
-class SpineEvent;
-
-class SpineTimeline : public Reference {
-	GDCLASS(SpineTimeline, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::Timeline *timeline;
-
-public:
-	SpineTimeline();
-	~SpineTimeline();
-
-	inline void set_spine_object(spine::Timeline *v) { timeline = v; }
-	inline spine::Timeline *get_spine_object() { return timeline; }
-
-	// Vector<Event *>
-	void apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, Array pEvents, float alpha, SpineConstant::MixBlend blend, SpineConstant::MixDirection direction);
-
-	int64_t get_frame_entries();
-
-	int64_t get_frame_count();
-
-	// Vector<float>
-	Array get_frames();
-
-	float get_duration();
-
-	// Vector <PropertyId>
-	Array getPropertyIds();
-};
-
-
-#endif//GODOT_SPINETIMELINE_H

+ 0 - 265
spine-godot/spine_godot/SpineTrackEntry.cpp

@@ -1,265 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineTrackEntry.h"
-
-void SpineTrackEntry::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_track_index"), &SpineTrackEntry::get_track_index);
-
-	ClassDB::bind_method(D_METHOD("get_animation"), &SpineTrackEntry::get_animation);
-
-	ClassDB::bind_method(D_METHOD("get_loop"), &SpineTrackEntry::get_loop);
-	ClassDB::bind_method(D_METHOD("set_loop", "v"), &SpineTrackEntry::set_loop);
-
-	ClassDB::bind_method(D_METHOD("get_hold_previous"), &SpineTrackEntry::get_hold_previous);
-	ClassDB::bind_method(D_METHOD("set_hold_previous", "v"), &SpineTrackEntry::set_hold_previous);
-
-	ClassDB::bind_method(D_METHOD("get_reverse"), &SpineTrackEntry::get_reverse);
-	ClassDB::bind_method(D_METHOD("set_reverse", "v"), &SpineTrackEntry::set_reverse);
-
-	ClassDB::bind_method(D_METHOD("get_delay"), &SpineTrackEntry::get_delay);
-	ClassDB::bind_method(D_METHOD("set_delay", "v"), &SpineTrackEntry::set_delay);
-
-	ClassDB::bind_method(D_METHOD("get_track_time"), &SpineTrackEntry::get_track_time);
-	ClassDB::bind_method(D_METHOD("set_track_time", "v"), &SpineTrackEntry::set_track_time);
-
-	ClassDB::bind_method(D_METHOD("get_track_end"), &SpineTrackEntry::get_track_end);
-	ClassDB::bind_method(D_METHOD("set_track_end", "v"), &SpineTrackEntry::set_track_end);
-
-	ClassDB::bind_method(D_METHOD("get_animation_start"), &SpineTrackEntry::get_animation_start);
-	ClassDB::bind_method(D_METHOD("set_animation_start", "v"), &SpineTrackEntry::set_animation_start);
-
-	ClassDB::bind_method(D_METHOD("get_animation_last"), &SpineTrackEntry::get_animation_last);
-	ClassDB::bind_method(D_METHOD("set_animation_last", "v"), &SpineTrackEntry::set_animation_last);
-
-	ClassDB::bind_method(D_METHOD("get_animation_time"), &SpineTrackEntry::get_animation_time);
-
-	ClassDB::bind_method(D_METHOD("get_time_scale"), &SpineTrackEntry::get_time_scale);
-	ClassDB::bind_method(D_METHOD("set_time_scale", "v"), &SpineTrackEntry::set_time_scale);
-
-	ClassDB::bind_method(D_METHOD("get_alpha"), &SpineTrackEntry::get_alpha);
-	ClassDB::bind_method(D_METHOD("set_alpha", "v"), &SpineTrackEntry::set_alpha);
-
-	ClassDB::bind_method(D_METHOD("get_event_threshold"), &SpineTrackEntry::get_event_threshold);
-	ClassDB::bind_method(D_METHOD("set_event_threshold", "v"), &SpineTrackEntry::set_event_threshold);
-
-	ClassDB::bind_method(D_METHOD("get_attachment_threshold"), &SpineTrackEntry::get_attachment_threshold);
-	ClassDB::bind_method(D_METHOD("set_attachment_threshold", "v"), &SpineTrackEntry::set_attachment_threshold);
-
-	ClassDB::bind_method(D_METHOD("get_draw_order_threshold"), &SpineTrackEntry::get_draw_order_threshold);
-	ClassDB::bind_method(D_METHOD("set_draw_order_threshold", "v"), &SpineTrackEntry::set_draw_order_threshold);
-
-	ClassDB::bind_method(D_METHOD("get_next"), &SpineTrackEntry::get_next);
-
-	ClassDB::bind_method(D_METHOD("is_complete"), &SpineTrackEntry::is_complete);
-
-	ClassDB::bind_method(D_METHOD("get_mix_time"), &SpineTrackEntry::get_mix_time);
-	ClassDB::bind_method(D_METHOD("set_mix_time", "v"), &SpineTrackEntry::set_mix_time);
-
-	ClassDB::bind_method(D_METHOD("get_mix_duration"), &SpineTrackEntry::get_mix_duration);
-	ClassDB::bind_method(D_METHOD("set_mix_duration", "v"), &SpineTrackEntry::set_mix_duration);
-
-	ClassDB::bind_method(D_METHOD("get_mix_blend"), &SpineTrackEntry::get_mix_blend);
-	ClassDB::bind_method(D_METHOD("set_mix_blend", "v"), &SpineTrackEntry::set_mix_blend);
-
-	ClassDB::bind_method(D_METHOD("get_mixing_from"), &SpineTrackEntry::get_mixing_from);
-	ClassDB::bind_method(D_METHOD("get_mixing_to"), &SpineTrackEntry::get_mixing_to);
-
-	ClassDB::bind_method(D_METHOD("reset_rotation_directions"), &SpineTrackEntry::reset_rotation_directions);
-
-	BIND_ENUM_CONSTANT(MIXBLEND_SETUP);
-	BIND_ENUM_CONSTANT(MIXBLEND_FIRST);
-	BIND_ENUM_CONSTANT(MIXBLEND_REPLACE);
-	BIND_ENUM_CONSTANT(MIXBLEND_ADD);
-}
-
-SpineTrackEntry::SpineTrackEntry() : track_entry(NULL) {}
-SpineTrackEntry::~SpineTrackEntry() {}
-
-int SpineTrackEntry::get_track_index() {
-	return track_entry->getTrackIndex();
-}
-
-Ref<SpineAnimation> SpineTrackEntry::get_animation() {
-	Ref<SpineAnimation> gd_anim(memnew(SpineAnimation));
-	auto anim = track_entry->getAnimation();
-	if (anim == NULL) return NULL;
-	gd_anim->set_spine_object(anim);
-	return gd_anim;
-}
-
-bool SpineTrackEntry::get_loop() {
-	return track_entry->getLoop();
-}
-void SpineTrackEntry::set_loop(bool v) {
-	track_entry->setLoop(v);
-}
-
-bool SpineTrackEntry::get_hold_previous() {
-	return track_entry->getHoldPrevious();
-}
-void SpineTrackEntry::set_hold_previous(bool v) {
-	track_entry->setHoldPrevious(v);
-}
-
-float SpineTrackEntry::get_delay() {
-	return track_entry->getDelay();
-}
-void SpineTrackEntry::set_delay(float v) {
-	track_entry->setDelay(v);
-}
-
-float SpineTrackEntry::get_track_time() {
-	return track_entry->getTrackTime();
-}
-void SpineTrackEntry::set_track_time(float v) {
-	track_entry->setTrackTime(v);
-}
-
-float SpineTrackEntry::get_track_end() {
-	return track_entry->getTrackEnd();
-}
-void SpineTrackEntry::set_track_end(float v) {
-	track_entry->setTrackEnd(v);
-}
-
-float SpineTrackEntry::get_animation_start() {
-	return track_entry->getAnimationStart();
-}
-void SpineTrackEntry::set_animation_start(float v) {
-	track_entry->setAnimationStart(v);
-}
-
-float SpineTrackEntry::get_animation_last() {
-	return track_entry->getAnimationLast();
-}
-void SpineTrackEntry::set_animation_last(float v) {
-	track_entry->setAnimationLast(v);
-}
-
-float SpineTrackEntry::get_animation_time() {
-	return track_entry->getAnimationTime();
-}
-
-float SpineTrackEntry::get_time_scale() {
-	return track_entry->getTimeScale();
-}
-void SpineTrackEntry::set_time_scale(float v) {
-	track_entry->setTimeScale(v);
-}
-
-float SpineTrackEntry::get_alpha() {
-	return track_entry->getAlpha();
-}
-void SpineTrackEntry::set_alpha(float v) {
-	track_entry->setAlpha(v);
-}
-
-float SpineTrackEntry::get_event_threshold() {
-	return track_entry->getEventThreshold();
-}
-void SpineTrackEntry::set_event_threshold(float v) {
-	track_entry->setEventThreshold(v);
-}
-
-float SpineTrackEntry::get_attachment_threshold() {
-	return track_entry->getAttachmentThreshold();
-}
-void SpineTrackEntry::set_attachment_threshold(float v) {
-	track_entry->setAttachmentThreshold(v);
-}
-
-float SpineTrackEntry::get_draw_order_threshold() {
-	return track_entry->getDrawOrderThreshold();
-}
-void SpineTrackEntry::set_draw_order_threshold(float v) {
-	track_entry->setDrawOrderThreshold(v);
-}
-
-Ref<SpineTrackEntry> SpineTrackEntry::get_next() {
-	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
-	auto entry = track_entry->getNext();
-	if (entry == NULL) return NULL;
-	gd_entry->set_spine_object(entry);
-	return gd_entry;
-}
-
-bool SpineTrackEntry::is_complete() {
-	return track_entry->isComplete();
-}
-
-float SpineTrackEntry::get_mix_time() {
-	return track_entry->getMixTime();
-}
-void SpineTrackEntry::set_mix_time(float v) {
-	track_entry->setMixTime(v);
-}
-
-float SpineTrackEntry::get_mix_duration() {
-	return track_entry->getMixDuration();
-}
-void SpineTrackEntry::set_mix_duration(float v) {
-	track_entry->setMixDuration(v);
-}
-
-SpineTrackEntry::MixBlend SpineTrackEntry::get_mix_blend() {
-	int mb = track_entry->getMixBlend();
-	return (MixBlend) mb;
-}
-void SpineTrackEntry::set_mix_blend(SpineTrackEntry::MixBlend v) {
-	int mb = (int) v;
-	track_entry->setMixBlend((spine::MixBlend) mb);
-}
-
-Ref<SpineTrackEntry> SpineTrackEntry::get_mixing_from() {
-	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
-	auto entry = track_entry->getMixingFrom();
-	if (entry == NULL) return NULL;
-	gd_entry->set_spine_object(entry);
-	return gd_entry;
-}
-Ref<SpineTrackEntry> SpineTrackEntry::get_mixing_to() {
-	Ref<SpineTrackEntry> gd_entry(memnew(SpineTrackEntry));
-	auto entry = track_entry->getMixingTo();
-	if (entry == NULL) return NULL;
-	gd_entry->set_spine_object(entry);
-	return gd_entry;
-}
-
-void SpineTrackEntry::reset_rotation_directions() {
-	track_entry->resetRotationDirections();
-}
-
-bool SpineTrackEntry::get_reverse() {
-	return track_entry->getReverse();
-}
-
-void SpineTrackEntry::set_reverse(bool v) {
-	track_entry->setReverse(v);
-}

+ 0 - 131
spine-godot/spine_godot/SpineTrackEntry.h

@@ -1,131 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINETRACKENTRY_H
-#define GODOT_SPINETRACKENTRY_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineAnimation.h"
-
-class SpineTrackEntry : public Reference {
-	GDCLASS(SpineTrackEntry, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::TrackEntry *track_entry;
-
-public:
-	SpineTrackEntry();
-	~SpineTrackEntry();
-
-	inline void set_spine_object(spine::TrackEntry *t) {
-		track_entry = t;
-	}
-	inline spine::TrackEntry *get_spine_object() {
-		return track_entry;
-	}
-
-	enum MixBlend {
-		MIXBLEND_SETUP = 0,
-		MIXBLEND_FIRST,
-		MIXBLEND_REPLACE,
-		MIXBLEND_ADD
-	};
-
-	int get_track_index();
-
-	Ref<SpineAnimation> get_animation();
-
-	bool get_loop();
-	void set_loop(bool v);
-
-	bool get_hold_previous();
-	void set_hold_previous(bool v);
-
-	bool get_reverse();
-	void set_reverse(bool v);
-
-	float get_delay();
-	void set_delay(float v);
-
-	float get_track_time();
-	void set_track_time(float v);
-
-	float get_track_end();
-	void set_track_end(float v);
-
-	float get_animation_start();
-	void set_animation_start(float v);
-
-	float get_animation_last();
-	void set_animation_last(float v);
-
-	float get_animation_time();
-
-	float get_time_scale();
-	void set_time_scale(float v);
-
-	float get_alpha();
-	void set_alpha(float v);
-
-	float get_event_threshold();
-	void set_event_threshold(float v);
-
-	float get_attachment_threshold();
-	void set_attachment_threshold(float v);
-
-	float get_draw_order_threshold();
-	void set_draw_order_threshold(float v);
-
-	Ref<SpineTrackEntry> get_next();
-
-	bool is_complete();
-
-	float get_mix_time();
-	void set_mix_time(float v);
-
-	float get_mix_duration();
-	void set_mix_duration(float v);
-
-	MixBlend get_mix_blend();
-	void set_mix_blend(MixBlend v);
-
-	Ref<SpineTrackEntry> get_mixing_from();
-	Ref<SpineTrackEntry> get_mixing_to();
-
-	void reset_rotation_directions();
-};
-
-VARIANT_ENUM_CAST(SpineTrackEntry::MixBlend);
-#endif//GODOT_SPINETRACKENTRY_H

+ 0 - 148
spine-godot/spine_godot/SpineTransformConstraint.cpp

@@ -1,148 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineTransformConstraint.h"
-
-void SpineTransformConstraint::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("update"), &SpineTransformConstraint::update);
-	ClassDB::bind_method(D_METHOD("get_data"), &SpineTransformConstraint::get_data);
-	ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraint::get_bones);
-	ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraint::get_target);
-	ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineTransformConstraint::set_target);
-	ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraint::get_mix_rotate);
-	ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpineTransformConstraint::set_mix_rotate);
-	ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraint::get_mix_x);
-	ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpineTransformConstraint::set_mix_x);
-	ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraint::get_mix_y);
-	ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpineTransformConstraint::set_mix_y);
-	ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraint::get_mix_scale_x);
-	ClassDB::bind_method(D_METHOD("set_mix_scale_x", "v"), &SpineTransformConstraint::set_mix_scale_x);
-	ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraint::get_mix_scale_y);
-	ClassDB::bind_method(D_METHOD("set_mix_scale_y", "v"), &SpineTransformConstraint::set_mix_scale_y);
-	ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraint::get_mix_shear_y);
-	ClassDB::bind_method(D_METHOD("set_mix_shear_y", "v"), &SpineTransformConstraint::set_mix_shear_y);
-	ClassDB::bind_method(D_METHOD("is_active"), &SpineTransformConstraint::is_active);
-	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineTransformConstraint::set_active);
-}
-
-SpineTransformConstraint::SpineTransformConstraint() : transform_constraint(NULL) {}
-SpineTransformConstraint::~SpineTransformConstraint() {}
-
-void SpineTransformConstraint::update() {
-	transform_constraint->update();
-}
-
-int SpineTransformConstraint::get_order() {
-	return transform_constraint->getOrder();
-}
-
-Ref<SpineTransformConstraintData> SpineTransformConstraint::get_data() {
-	auto &d = transform_constraint->getData();
-	Ref<SpineTransformConstraintData> gd_d(memnew(SpineTransformConstraintData));
-	gd_d->set_spine_object(&d);
-	return gd_d;
-}
-
-Array SpineTransformConstraint::get_bones() {
-	auto &bs = transform_constraint->getBones();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		auto b = bs[i];
-		if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
-		Ref<SpineBone> gd_b(memnew(SpineBone));
-		gd_b->set_spine_object(b);
-		gd_bs[i] = gd_b;
-	}
-	return gd_bs;
-}
-
-Ref<SpineBone> SpineTransformConstraint::get_target() {
-	auto b = transform_constraint->getTarget();
-	if (b == NULL) return NULL;
-	Ref<SpineBone> gd_b(memnew(SpineBone));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-void SpineTransformConstraint::set_target(Ref<SpineBone> v) {
-	if (v.is_valid()) {
-		transform_constraint->setTarget(v->get_spine_object());
-	} else {
-		transform_constraint->setTarget(NULL);
-	}
-}
-
-float SpineTransformConstraint::get_mix_rotate() {
-	return transform_constraint->getMixRotate();
-}
-void SpineTransformConstraint::set_mix_rotate(float v) {
-	transform_constraint->setMixRotate(v);
-}
-
-float SpineTransformConstraint::get_mix_x() {
-	return transform_constraint->getMixX();
-}
-void SpineTransformConstraint::set_mix_x(float v) {
-	transform_constraint->setMixX(v);
-}
-
-float SpineTransformConstraint::get_mix_y() {
-	return transform_constraint->getMixY();
-}
-void SpineTransformConstraint::set_mix_y(float v) {
-	transform_constraint->setMixY(v);
-}
-
-float SpineTransformConstraint::get_mix_scale_x() {
-	return transform_constraint->getMixScaleX();
-}
-void SpineTransformConstraint::set_mix_scale_x(float v) {
-	transform_constraint->setMixScaleX(v);
-}
-
-float SpineTransformConstraint::get_mix_scale_y() {
-	return transform_constraint->getMixScaleY();
-}
-void SpineTransformConstraint::set_mix_scale_y(float v) {
-	transform_constraint->setMixScaleY(v);
-}
-
-float SpineTransformConstraint::get_mix_shear_y() {
-	return transform_constraint->getMixShearY();
-}
-void SpineTransformConstraint::set_mix_shear_y(float v) {
-	transform_constraint->setMixShearY(v);
-}
-
-bool SpineTransformConstraint::is_active() {
-	return transform_constraint->isActive();
-}
-void SpineTransformConstraint::set_active(bool v) {
-	transform_constraint->setActive(v);
-}

+ 0 - 93
spine-godot/spine_godot/SpineTransformConstraint.h

@@ -1,93 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINETRANSFORMCONSTRAINT_H
-#define GODOT_SPINETRANSFORMCONSTRAINT_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineTransformConstraintData.h"
-#include "SpineBone.h"
-
-class SpineTransformConstraint : public Reference {
-	GDCLASS(SpineTransformConstraint, Reference);
-
-protected:
-	static void _bind_methods();
-
-private:
-	spine::TransformConstraint *transform_constraint;
-
-public:
-	SpineTransformConstraint();
-	~SpineTransformConstraint();
-
-	inline void set_spine_object(spine::TransformConstraint *tc) {
-		transform_constraint = tc;
-	}
-	inline spine::TransformConstraint *get_spine_object() {
-		return transform_constraint;
-	}
-
-	void update();
-
-	int get_order();
-
-	Ref<SpineTransformConstraintData> get_data();
-
-	Array get_bones();
-
-	Ref<SpineBone> get_target();
-	void set_target(Ref<SpineBone> v);
-
-	float get_mix_rotate();
-	void set_mix_rotate(float v);
-
-	float get_mix_x();
-	void set_mix_x(float v);
-
-	float get_mix_y();
-	void set_mix_y(float v);
-
-	float get_mix_scale_x();
-	void set_mix_scale_x(float v);
-
-	float get_mix_scale_y();
-	void set_mix_scale_y(float v);
-
-	float get_mix_shear_y();
-	void set_mix_shear_y(float v);
-
-	bool is_active();
-	void set_active(bool v);
-};
-
-#endif//GODOT_SPINETRANSFORMCONSTRAINT_H

+ 0 - 118
spine-godot/spine_godot/SpineTransformConstraintData.cpp

@@ -1,118 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SpineTransformConstraintData.h"
-
-void SpineTransformConstraintData::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineTransformConstraintData::get_bones);
-	ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraintData::get_target);
-	ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraintData::get_mix_rotate);
-	ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraintData::get_mix_x);
-	ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraintData::get_mix_y);
-	ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraintData::get_mix_scale_x);
-	ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraintData::get_mix_scale_y);
-	ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraintData::get_mix_shear_y);
-	ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpineTransformConstraintData::get_offset_rotation);
-	ClassDB::bind_method(D_METHOD("get_offset_x"), &SpineTransformConstraintData::get_offset_x);
-	ClassDB::bind_method(D_METHOD("get_offset_y"), &SpineTransformConstraintData::get_offset_y);
-	ClassDB::bind_method(D_METHOD("get_offset_scale_x"), &SpineTransformConstraintData::get_offset_scale_x);
-	ClassDB::bind_method(D_METHOD("get_offset_scale_y"), &SpineTransformConstraintData::get_offset_scale_y);
-	ClassDB::bind_method(D_METHOD("get_offset_shear_y"), &SpineTransformConstraintData::get_offset_shear_y);
-	ClassDB::bind_method(D_METHOD("is_relative"), &SpineTransformConstraintData::is_relative);
-	ClassDB::bind_method(D_METHOD("is_local"), &SpineTransformConstraintData::is_local);
-}
-
-SpineTransformConstraintData::SpineTransformConstraintData() {}
-SpineTransformConstraintData::~SpineTransformConstraintData() {}
-
-Array SpineTransformConstraintData::get_bones() {
-	auto bs = get_spine_data()->getBones();
-	Array gd_bs;
-	gd_bs.resize(bs.size());
-	for (size_t i = 0; i < bs.size(); ++i) {
-		if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
-		else {
-			Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
-			gd_b->set_spine_object(bs[i]);
-			gd_bs[i] = gd_b;
-		}
-	}
-	return gd_bs;
-}
-Ref<SpineBoneData> SpineTransformConstraintData::get_target() {
-	auto b = get_spine_data()->getTarget();
-	if (b == NULL) return NULL;
-	Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
-	gd_b->set_spine_object(b);
-	return gd_b;
-}
-float SpineTransformConstraintData::get_mix_rotate() {
-	return get_spine_data()->getMixRotate();
-}
-float SpineTransformConstraintData::get_mix_x() {
-	return get_spine_data()->getMixX();
-}
-float SpineTransformConstraintData::get_mix_y() {
-	return get_spine_data()->getMixY();
-}
-float SpineTransformConstraintData::get_mix_scale_x() {
-	return get_spine_data()->getMixScaleX();
-}
-float SpineTransformConstraintData::get_mix_scale_y() {
-	return get_spine_data()->getMixScaleY();
-}
-float SpineTransformConstraintData::get_mix_shear_y() {
-	return get_spine_data()->getMixShearY();
-}
-
-float SpineTransformConstraintData::get_offset_rotation() {
-	return get_spine_data()->getOffsetRotation();
-}
-float SpineTransformConstraintData::get_offset_x() {
-	return get_spine_data()->getOffsetX();
-}
-float SpineTransformConstraintData::get_offset_y() {
-	return get_spine_data()->getOffsetY();
-}
-float SpineTransformConstraintData::get_offset_scale_x() {
-	return get_spine_data()->getOffsetScaleX();
-}
-float SpineTransformConstraintData::get_offset_scale_y() {
-	return get_spine_data()->getOffsetScaleY();
-}
-float SpineTransformConstraintData::get_offset_shear_y() {
-	return get_spine_data()->getOffsetShearY();
-}
-
-bool SpineTransformConstraintData::is_relative() {
-	return get_spine_data()->isRelative();
-}
-bool SpineTransformConstraintData::is_local() {
-	return get_spine_data()->isLocal();
-}

+ 0 - 74
spine-godot/spine_godot/SpineTransformConstraintData.h

@@ -1,74 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#ifndef GODOT_SPINETRANSFORMCONSTRAINTDATA_H
-#define GODOT_SPINETRANSFORMCONSTRAINTDATA_H
-
-#include "core/variant_parser.h"
-
-#include <spine/spine.h>
-
-#include "SpineConstraintData.h"
-#include "SpineBoneData.h"
-
-class SpineTransformConstraintData : public SpineConstraintData {
-	GDCLASS(SpineTransformConstraintData, SpineConstraintData);
-
-protected:
-	static void _bind_methods();
-
-public:
-	SpineTransformConstraintData();
-	~SpineTransformConstraintData();
-
-	virtual inline spine::TransformConstraintData *get_spine_data() {
-		return (spine::TransformConstraintData *) SpineConstraintData::get_spine_object();
-	}
-
-	Array get_bones();
-	Ref<SpineBoneData> get_target();
-	float get_mix_rotate();
-	float get_mix_x();
-	float get_mix_y();
-	float get_mix_scale_x();
-	float get_mix_scale_y();
-	float get_mix_shear_y();
-
-	float get_offset_rotation();
-	float get_offset_x();
-	float get_offset_y();
-	float get_offset_scale_x();
-	float get_offset_scale_y();
-	float get_offset_shear_y();
-
-	bool is_relative();
-	bool is_local();
-};
-
-#endif//GODOT_SPINETRANSFORMCONSTRAINTDATA_H

+ 0 - 5
spine-godot/spine_godot/config.py

@@ -1,5 +0,0 @@
-def can_build(env, platform):
-    return True
-
-def configure(env):
-    pass

+ 0 - 144
spine-godot/spine_godot/register_types.cpp

@@ -1,144 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "register_types.h"
-
-#include "core/class_db.h"
-
-#include "SpineAtlasResource.h"
-#include "SpineSkeletonDataResource.h"
-#include "ResourceFormatLoaderSpineSkeletonJsonData.h"
-#include "ResourceFormatSaverSpineSkeletonJsonData.h"
-#include "SpineSprite.h"
-#include "SpineAnimationStateDataResource.h"
-#include "SpineSkeleton.h"
-#include "SpineAnimationState.h"
-#include "SpineEventData.h"
-#include "SpineEvent.h"
-#include "SpineTrackEntry.h"
-#include "SpineBoneData.h"
-#include "SpineSlotData.h"
-#include "SpineAttachment.h"
-#include "SpineSkinAttachmentMapEntries.h"
-#include "SpineConstraintData.h"
-#include "SpineSkin.h"
-#include "SpineIkConstraintData.h"
-#include "SpineTransformConstraintData.h"
-#include "SpinePathConstraintData.h"
-#include "SpineSpriteMeshInstance2D.h"
-#include "SpineTimeline.h"
-#include "SpineConstant.h"
-#include "SpineCollisionShapeProxy.h"
-#include "SpineSpriteAnimateDialog.h"
-
-
-static Ref<SpineAtlasResourceFormatLoader> atlas_loader;
-static Ref<SpineAtlasResourceFormatSaver> atlas_saver;
-static Ref<ResourceFormatLoaderSpineSkeletonJsonData> json_skeleton_loader;
-static Ref<ResourceFormatSaverSpineSkeletonJsonData> json_skeleton_saver;
-
-// editor plugin
-#ifdef TOOLS_ENABLED
-#include "editor/editor_export.h"
-#include "editor/editor_node.h"
-
-#include "SpineRuntimeEditorPlugin.h"
-
-static void editor_init_callback() {
-	EditorNode::get_singleton()->add_editor_plugin(memnew(SpineRuntimeEditorPlugin(EditorNode::get_singleton())));
-}
-
-
-#endif
-
-void register_spine_godot_types() {
-#ifdef TOOLS_ENABLED
-	ClassDB::register_class<SpineSpriteAnimateDialog>();
-
-	EditorNode::add_init_callback(editor_init_callback);
-
-#endif
-
-	ClassDB::register_class<SpineAtlasResource>();
-	ClassDB::register_class<SpineSprite>();
-	ClassDB::register_class<SpineSkeletonDataResource>();
-	ClassDB::register_class<SpineAnimationStateDataResource>();
-	ClassDB::register_class<SpineSkeletonJsonDataResource>();
-	ClassDB::register_class<SpineSkeleton>();
-	ClassDB::register_class<SpineAnimationState>();
-	ClassDB::register_class<SpineAnimation>();
-	ClassDB::register_class<SpineEventData>();
-	ClassDB::register_class<SpineTrackEntry>();
-	ClassDB::register_class<SpineEvent>();
-	ClassDB::register_class<SpineBoneData>();
-	ClassDB::register_class<SpineSlotData>();
-	ClassDB::register_class<SpineAttachment>();
-	ClassDB::register_class<SpineSkinAttachmentMapEntry>();
-	ClassDB::register_class<SpineSkinAttachmentMapEntries>();
-	ClassDB::register_class<SpineConstraintData>();
-	ClassDB::register_class<SpineSkin>();
-	ClassDB::register_class<SpineIkConstraintData>();
-	ClassDB::register_class<SpineTransformConstraintData>();
-	ClassDB::register_class<SpinePathConstraintData>();
-	ClassDB::register_class<SpineBone>();
-	ClassDB::register_class<SpineSlot>();
-	ClassDB::register_class<SpineIkConstraint>();
-	ClassDB::register_class<SpinePathConstraint>();
-	ClassDB::register_class<SpineTransformConstraint>();
-	ClassDB::register_class<SpineSpriteMeshInstance2D>();
-	ClassDB::register_class<SpineTimeline>();
-	ClassDB::register_class<SpineConstant>();
-	ClassDB::register_class<SpineCollisionShapeProxy>();
-
-	atlas_loader.instance();
-	ResourceLoader::add_resource_format_loader(atlas_loader);
-
-	atlas_saver.instance();
-	ResourceSaver::add_resource_format_saver(atlas_saver);
-
-	json_skeleton_loader.instance();
-	ResourceLoader::add_resource_format_loader(json_skeleton_loader);
-
-	json_skeleton_saver.instance();
-	ResourceSaver::add_resource_format_saver(json_skeleton_saver);
-}
-
-void unregister_spine_godot_types() {
-	ResourceLoader::remove_resource_format_loader(atlas_loader);
-	atlas_loader.unref();
-
-	ResourceSaver::remove_resource_format_saver(atlas_saver);
-	atlas_saver.unref();
-
-	ResourceLoader::remove_resource_format_loader(json_skeleton_loader);
-	json_skeleton_loader.unref();
-
-	ResourceSaver::remove_resource_format_saver(json_skeleton_saver);
-	json_skeleton_saver.unref();
-}

+ 0 - 31
spine-godot/spine_godot/register_types.h

@@ -1,31 +0,0 @@
-/******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-void register_spine_godot_types();
-void unregister_spine_godot_types();