@@ -163,6 +163,7 @@ namespace Spine.Unity {
if (followBoneRotation) {
Vector3 worldRotation = skeletonTransform.rotation.eulerAngles;
+ if (followLocalScale && bone.scaleX < 0) boneWorldRotation += 180f;
#if UNITY_5_6_OR_NEWER
thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + boneWorldRotation));
#else