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@@ -156,8 +156,8 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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/**
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* appendedToBody is assegned in the connectedCallback.
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- * When true, the overlay will have the size of the element container in contrast to the default behaviour where the
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- * overlay has always the size of the screen.
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+ * When false, the overlay will have the size of the element container in contrast to the default behaviour where the
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+ * overlay has always the size of the viewport.
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* This is necessary when the overlay is inserted into a container that scroll in a different way with respect to the page.
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* Otherwise the following problems might occur:
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* 1) For containers appendedToBody, the widget will be slightly slower to scroll than the html behind. The effect is more evident for lower refresh rate display.
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@@ -223,7 +223,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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}
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connectedCallback (): void {
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- this.appendedToBody = this.parentElement !== document.body;
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+ this.appendedToBody = this.parentElement === document.body;
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let overlayId = this.getAttribute('overlay-id');
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if (!overlayId) {
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@@ -270,7 +270,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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// we cannot use window.resize event since it does not fire when body resizes, but not the window
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// Alternatively, we can store the body size, check the current body size in the loop (like the translateCanvas), and
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// if they differs call the resizeCallback. I already tested it, and it works. ResizeObserver should be more efficient.
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- if (this.appendedToBody) {
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+ if (!this.appendedToBody) {
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// if the element is appendedToBody, the user does not disable translate tweak, and the parent did not have already a transform, add the tweak
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if (this.hasCssTweakOff()) {
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this.hasParentTransform = false;
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@@ -474,7 +474,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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let ref: DOMRect;
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let offsetLeftForOevrlay = 0;
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let offsetTopForOverlay = 0;
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- if (this.appendedToBody) {
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+ if (!this.appendedToBody) {
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ref = this.parentElement!.getBoundingClientRect();
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const computedStyle = getComputedStyle(this.parentElement!);
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offsetLeftForOevrlay = ref.left + parseFloat(computedStyle.borderLeftWidth);
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@@ -492,7 +492,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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divBounds.x = divBounds.left + this.overflowLeftSize;
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divBounds.y = divBounds.top + this.overflowTopSize;
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- if (this.appendedToBody) {
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+ if (!this.appendedToBody) {
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divBounds.x -= offsetLeftForOevrlay;
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divBounds.y -= offsetTopForOverlay;
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}
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@@ -662,7 +662,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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let x = this.tempFollowBoneVector.x - this.overflowLeftSize;
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let y = this.tempFollowBoneVector.y - this.overflowTopSize;
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- if (!this.appendedToBody) {
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+ if (this.appendedToBody) {
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x += window.scrollX;
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y += window.scrollY;
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}
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@@ -718,7 +718,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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this.pointerCanvasX = input.x - window.scrollX;
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this.pointerCanvasY = input.y - window.scrollY;
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- if (this.appendedToBody) {
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+ if (!this.appendedToBody) {
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const ref = this.parentElement!.getBoundingClientRect();
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this.pointerCanvasX -= ref.left;
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this.pointerCanvasY -= ref.top;
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@@ -857,7 +857,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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// this.div!.style.width = 0 + "px";
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// this.div!.style.height = 0 + "px";
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this.div!.style.display = "none";
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- if (!this.appendedToBody) {
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+ if (this.appendedToBody) {
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const { width, height } = this.getPageSize();
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this.div!.style.width = width + "px";
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this.div!.style.height = height + "px";
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@@ -903,7 +903,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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// determine the target viewport width and height.
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// The target width/height won't change if the viewport shrink to avoid useless re render (especially re render bursts on mobile)
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private getViewportSize (): { width: number, height: number } {
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- if (this.appendedToBody) {
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+ if (!this.appendedToBody) {
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return {
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width: this.parentElement!.clientWidth,
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height: this.parentElement!.clientHeight,
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@@ -969,7 +969,7 @@ export class SpineWebComponentOverlay extends HTMLElement implements OverlayAttr
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let scrollPositionX = -this.overflowLeftSize;
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let scrollPositionY = -this.overflowTopSize;
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- if (!this.appendedToBody) {
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+ if (this.appendedToBody) {
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scrollPositionX += window.scrollX;
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scrollPositionY += window.scrollY;
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} else {
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