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void Atlas::load(const char *begin, int length, const char *dir, bool createTexture) {
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void Atlas::load(const char *begin, int length, const char *dir, bool createTexture) {
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static const char *formatNames[] = {"", "Alpha", "Intensity", "LuminanceAlpha", "RGB565", "RGBA4444", "RGB888", "RGBA8888"};
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static const char *formatNames[] = {"", "Alpha", "Intensity", "LuminanceAlpha", "RGB565", "RGBA4444", "RGB888", "RGBA8888"};
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static const char *textureFilterNames[] = {"", "Nearest", "Linear", "MipMap", "MipMapNearestNearest", "MipMapLinearNearest",
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static const char *textureFilterNames[] = {"", "Nearest", "Linear", "MipMap", "MipMapNearestNearest", "MipMapLinearNearest",
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