|
@@ -229,8 +229,8 @@ namespace Spine.Unity.Editor {
|
|
|
|
|
|
void CreateAnimationReferenceAssets () {
|
|
void CreateAnimationReferenceAssets () {
|
|
const string AssetFolderName = "ReferenceAssets";
|
|
const string AssetFolderName = "ReferenceAssets";
|
|
- string parentFolder = AssetDatabase.GetAssetPath(targetSkeletonDataAsset);
|
|
|
|
- string dataPath = System.IO.Path.GetDirectoryName(parentFolder) + "/" + AssetFolderName;
|
|
|
|
|
|
+ string parentFolder = System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(targetSkeletonDataAsset));
|
|
|
|
+ string dataPath = parentFolder + "/" + AssetFolderName;
|
|
if (!AssetDatabase.IsValidFolder(dataPath)) {
|
|
if (!AssetDatabase.IsValidFolder(dataPath)) {
|
|
AssetDatabase.CreateFolder(parentFolder, AssetFolderName);
|
|
AssetDatabase.CreateFolder(parentFolder, AssetFolderName);
|
|
}
|
|
}
|