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[unity] Fix new folders AnimationReferenceAsset.

pharan 7 年之前
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c4c9743d8d
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs

+ 2 - 2
spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs

@@ -229,8 +229,8 @@ namespace Spine.Unity.Editor {
 
 
 		void CreateAnimationReferenceAssets () {
 		void CreateAnimationReferenceAssets () {
 			const string AssetFolderName = "ReferenceAssets";
 			const string AssetFolderName = "ReferenceAssets";
-			string parentFolder = AssetDatabase.GetAssetPath(targetSkeletonDataAsset);
-			string dataPath = System.IO.Path.GetDirectoryName(parentFolder) + "/" + AssetFolderName;
+			string parentFolder = System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(targetSkeletonDataAsset));
+			string dataPath = parentFolder + "/" + AssetFolderName;
 			if (!AssetDatabase.IsValidFolder(dataPath)) {
 			if (!AssetDatabase.IsValidFolder(dataPath)) {
 				AssetDatabase.CreateFolder(parentFolder, AssetFolderName);
 				AssetDatabase.CreateFolder(parentFolder, AssetFolderName);
 			}
 			}