@@ -128,7 +128,7 @@
void main(void) {
#include <logdepthbuf_fragment>
- gl_FragColor = vec4(1, 0, 1, 1); // texture2D(map, vUv)*vColor;
+ gl_FragColor = texture2D(map, vUv)*vColor;
#ifdef USE_SPINE_ALPHATEST
if (gl_FragColor.a < alphaTest) discard;
#endif