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[unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes
#2738
.
Harald Csaszar
7 달 전
부모
d054440f7f
커밋
c5cbadc4fd
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicAdditive-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicAdditive-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicAdditive-CanvasGroup.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicAdditive-CanvasGroup.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicDefault-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicDefault-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicDefault-CanvasGroup.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicDefault-CanvasGroup.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicDefaultGrayscale-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicDefaultGrayscale-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicDefaultGrayscale-CanvasGroup.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicDefaultGrayscale-CanvasGroup.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicDefaultOutline-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicDefaultOutline-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicDefaultOutline-CanvasGroup.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicDefaultOutline-CanvasGroup.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicFill-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicFill-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicFill-CanvasGroup.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicFill-CanvasGroup.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicScreen-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicScreen-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicTintBlack-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicTintBlack-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicTintBlackMultiply-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicTintBlackMultiply-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicTintBlackMultiply-CanvasGroup.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicTintBlackMultiply-CanvasGroup.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicTintBlackOutline-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicTintBlackOutline-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicTintBlackOutline-CanvasGroup.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicTintBlackOutline-CanvasGroup.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicTintBlackScreen-CanvasGroup.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicTintBlackScreen-CanvasGroup.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/CanvasGroup/SkeletonGraphicTintBlackScreen-CanvasGroup.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/CanvasGroup/SkeletonGraphicTintBlackScreen-CanvasGroup.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicAdditive.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicAdditive.mat
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicAdditive.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicAdditive.mat.meta
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spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefault.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicDefault.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefault.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicDefault.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefaultGrayscale.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicDefaultGrayscale.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefaultGrayscale.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicDefaultGrayscale.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefaultOutline.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicDefaultOutline.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicDefaultOutline.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicDefaultOutline.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicFill.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicFill.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicFill.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicFill.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicMultiply.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicMultiply.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicMultiply.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicMultiply.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicScreen.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicScreen.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicScreen.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicScreen.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlack.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlack.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlack.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlack.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackAdditive.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlackAdditive.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackAdditive.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlackAdditive.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackMultiply.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlackMultiply.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackMultiply.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlackMultiply.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackOutline.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlackOutline.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackOutline.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlackOutline.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackScreen.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlackScreen.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-PMATexture/SkeletonGraphicTintBlackScreen.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-PMATexture/SkeletonGraphicTintBlackScreen.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicAdditive-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicAdditive-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicAdditive-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicAdditive-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicDefault-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicDefault-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicDefault-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicDefault-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicDefaultGrayscale-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicDefaultGrayscale-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicDefaultGrayscale-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicDefaultGrayscale-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicDefaultOutline-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicDefaultOutline-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicDefaultOutline-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicDefaultOutline-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicFill-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicFill-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicFill-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicFill-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicMultiply-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicMultiply-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicMultiply-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicMultiply-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicScreen-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicScreen-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicScreen-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicScreen-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlack-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlack-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlack-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlack-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlackAdditive-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlackAdditive-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlackAdditive-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlackAdditive-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlackMultiply-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlackMultiply-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlackMultiply-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlackMultiply-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlackOutline-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlackOutline-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlackOutline-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlackOutline-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlackScreen-CanvasGroupStraight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlackScreen-CanvasGroupStraight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/CanvasGroup/SkeletonGraphicTintBlackScreen-CanvasGroupStraight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/CanvasGroup/SkeletonGraphicTintBlackScreen-CanvasGroupStraight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicAdditive-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicAdditive-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicAdditive-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicAdditive-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefault-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicDefault-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefault-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicDefault-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefaultGrayscale-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicDefaultGrayscale-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefaultGrayscale-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicDefaultGrayscale-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefaultOutline-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicDefaultOutline-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicDefaultOutline-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicDefaultOutline-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicFill-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicFill-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicFill-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicFill-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicMultiply-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicMultiply-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicMultiply-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicMultiply-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicScreen-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicScreen-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicScreen-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicScreen-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlack-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlack-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlack-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlack-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackAdditive-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlackAdditive-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackAdditive-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlackAdditive-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackMultiply-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlackMultiply-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackMultiply-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlackMultiply-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackOutline-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlackOutline-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackOutline-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlackOutline-Straight.mat.meta
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackScreen-Straight.mat → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlackScreen-Straight.mat
파일 보기
+ 0
- 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphic-StaightAlphaTexture/SkeletonGraphicTintBlackScreen-Straight.mat.meta → spine-unity/Assets/Spine/Runtime/spine-unity/Materials/UI-StraightAlphaTex/SkeletonGraphicTintBlackScreen-Straight.mat.meta
파일 보기