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@@ -489,7 +489,7 @@ namespace Spine {
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public void PhysicsRotate (float x, float y, float degrees) {
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PhysicsConstraint[] physicsConstraints = this.physicsConstraints.Items;
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for (int i = 0, n = this.physicsConstraints.Count; i < n; i++)
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- physicsConstraints[i].Rotate(r, y, degrees);
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+ physicsConstraints[i].Rotate(x, y, degrees);
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}
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/// <summary>Increments the skeleton's <see cref="time"/>.</summary>
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