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unknown 6 年之前
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c71736792b
共有 2 個文件被更改,包括 836 次插入836 次删除
  1. 834 834
      spine-cocos2dx/src/spine/SkeletonRenderer.cpp
  2. 2 2
      spine-cocos2dx/src/spine/SkeletonRenderer.h

+ 834 - 834
spine-cocos2dx/src/spine/SkeletonRenderer.cpp

@@ -66,1014 +66,1014 @@ namespace spine {
 #endif
 
 
-SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
-	SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
-	node->autorelease();
-	return node;
-}
+	SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
+		SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
+		node->autorelease();
+		return node;
+	}
 	
-SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
-	SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
-	node->autorelease();
-	return node;
-}
+	SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
+		SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
+		node->autorelease();
+		return node;
+	}
 
-SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
-	SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
-	node->autorelease();
-	return node;
-}
+	SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
+		SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
+		node->autorelease();
+		return node;
+	}
 
-SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
-	SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
-	node->autorelease();
-	return node;
-}
+	SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
+		SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
+		node->autorelease();
+		return node;
+	}
 
-void SkeletonRenderer::initialize () {
-	_clipper = new (__FILE__, __LINE__) SkeletonClipping();
+	void SkeletonRenderer::initialize () {
+		_clipper = new (__FILE__, __LINE__) SkeletonClipping();
 
-	_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
-	setOpacityModifyRGB(true);
+		_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
+		setOpacityModifyRGB(true);
 
-	setupGLProgramState(false);
+		setupGLProgramState(false);
 
-  _skeleton->setToSetupPose();
-  _skeleton->updateWorldTransform();
-}
-	
-void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
-	if (twoColorTintEnabled) {
-		setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
-		return;
+		_skeleton->setToSetupPose();
+		_skeleton->updateWorldTransform();
 	}
 	
-	Texture2D *texture = nullptr;
-	for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
-		Slot* slot = _skeleton->getDrawOrder()[i];
-		Attachment* const attachment = slot->getAttachment();
-		if (!attachment) continue;
-		if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
-			RegionAttachment* regionAttachment = static_cast<RegionAttachment*>(attachment);
-			texture = static_cast<AttachmentVertices*>(regionAttachment->getRendererObject())->_texture;
-		} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
-			MeshAttachment* meshAttachment = static_cast<MeshAttachment*>(attachment);
-			texture = static_cast<AttachmentVertices*>(meshAttachment->getRendererObject())->_texture;
-		}
-		else {
-			continue;
+	void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
+		if (twoColorTintEnabled) {
+			setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
+			return;
 		}
+	
+		Texture2D *texture = nullptr;
+		for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
+			Slot* slot = _skeleton->getDrawOrder()[i];
+			Attachment* const attachment = slot->getAttachment();
+			if (!attachment) continue;
+			if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
+				RegionAttachment* regionAttachment = static_cast<RegionAttachment*>(attachment);
+				texture = static_cast<AttachmentVertices*>(regionAttachment->getRendererObject())->_texture;
+			} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
+				MeshAttachment* meshAttachment = static_cast<MeshAttachment*>(attachment);
+				texture = static_cast<AttachmentVertices*>(meshAttachment->getRendererObject())->_texture;
+			}
+			else {
+				continue;
+			}
 		
-		if (texture != nullptr) {
-			break;
+			if (texture != nullptr) {
+				break;
+			}
 		}
+		setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
 	}
-	setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
-}
 
-void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
-	_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
-	_ownsSkeletonData = ownsSkeletonData;
-}
+	void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
+		_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
+		_ownsSkeletonData = ownsSkeletonData;
+	}
 
-SkeletonRenderer::SkeletonRenderer ()
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-}
+	SkeletonRenderer::SkeletonRenderer ()
+		: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+	}
 	
-SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-	initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
-}
+	SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
+		: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+		initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
+	}
 
-SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-	initWithData(skeletonData, ownsSkeletonData);
-}
+	SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
+		: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+		initWithData(skeletonData, ownsSkeletonData);
+	}
 
-SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-	initWithJsonFile(skeletonDataFile, atlas, scale);
-}
+	SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
+		: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+		initWithJsonFile(skeletonDataFile, atlas, scale);
+	}
 
-SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-	initWithJsonFile(skeletonDataFile, atlasFile, scale);
-}
+	SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
+		: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _timeScale(1), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+		initWithJsonFile(skeletonDataFile, atlasFile, scale);
+	}
 
-SkeletonRenderer::~SkeletonRenderer () {
-	if (_ownsSkeletonData) delete _skeleton->getData();
-	if (_ownsSkeleton) delete _skeleton;
-  if (_ownsAtlas) delete _atlas;
-	delete _attachmentLoader;	
-  delete _clipper;
-}
+	SkeletonRenderer::~SkeletonRenderer () {
+		if (_ownsSkeletonData) delete _skeleton->getData();
+		if (_ownsSkeleton) delete _skeleton;
+		if (_ownsAtlas) delete _atlas;
+		delete _attachmentLoader;	
+		delete _clipper;
+	}
 
-void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
-	_skeleton = skeleton;
-	_ownsSkeleton = ownsSkeleton;
-	_ownsSkeletonData = ownsSkeletonData;
-  _ownsAtlas = ownsAtlas;
-	initialize();
-}
+	void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
+		_skeleton = skeleton;
+		_ownsSkeleton = ownsSkeleton;
+		_ownsSkeletonData = ownsSkeletonData;
+		_ownsAtlas = ownsAtlas;
+		initialize();
+	}
 	
-void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
-	_ownsSkeleton = true;
-	setSkeletonData(skeletonData, ownsSkeletonData);
-	initialize();
-}
+	void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
+		_ownsSkeleton = true;
+		setSkeletonData(skeletonData, ownsSkeletonData);
+		initialize();
+	}
 
-void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
-	_atlas = atlas;
-	_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
+	void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
+		_atlas = atlas;
+		_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
 
-	SkeletonJson json(_attachmentLoader);
-	json.setScale(scale);
-	SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
-	CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
+		SkeletonJson json(_attachmentLoader);
+		json.setScale(scale);
+		SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
+		CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
 
-	_ownsSkeleton = true;
-	setSkeletonData(skeletonData, true);
+		_ownsSkeleton = true;
+		setSkeletonData(skeletonData, true);
 
-	initialize();
-}
+		initialize();
+	}
 
-void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
-	_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
-	CCASSERT(_atlas, "Error reading atlas file.");
+	void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
+		_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
+		CCASSERT(_atlas, "Error reading atlas file.");
 
-	_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
+		_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
 
-  SkeletonJson json(_attachmentLoader);
-  json.setScale(scale);
-  SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
-  CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
+		SkeletonJson json(_attachmentLoader);
+		json.setScale(scale);
+		SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
+		CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
   
-	_ownsSkeleton = true;
-  _ownsAtlas = true;
-	setSkeletonData(skeletonData, true);
+		_ownsSkeleton = true;
+		_ownsAtlas = true;
+		setSkeletonData(skeletonData, true);
 
-	initialize();
-}
+		initialize();
+	}
 	
-void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
-	_atlas = atlas;
-	_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
+	void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
+		_atlas = atlas;
+		_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
 	
-	SkeletonBinary binary(_attachmentLoader);
-	binary.setScale(scale);
-	SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
-	CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
-	_ownsSkeleton = true;
-	setSkeletonData(skeletonData, true);
+		SkeletonBinary binary(_attachmentLoader);
+		binary.setScale(scale);
+		SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
+		CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
+		_ownsSkeleton = true;
+		setSkeletonData(skeletonData, true);
 	
-	initialize();
-}
+		initialize();
+	}
 
-void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
-	_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
-	CCASSERT(_atlas, "Error reading atlas file.");
+	void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
+		_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
+		CCASSERT(_atlas, "Error reading atlas file.");
 	
-	_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
+		_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
 	
-	SkeletonBinary binary(_attachmentLoader);
-	binary.setScale(scale);
-	SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
-	CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
-	_ownsSkeleton = true;
-	_ownsAtlas = true;
-	setSkeletonData(skeletonData, true);
+		SkeletonBinary binary(_attachmentLoader);
+		binary.setScale(scale);
+		SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
+		CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
+		_ownsSkeleton = true;
+		_ownsAtlas = true;
+		setSkeletonData(skeletonData, true);
 	
-	initialize();
-}
-
+		initialize();
+	}
 
-void SkeletonRenderer::update (float deltaTime) {
-	Node::update(deltaTime);
-	if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
-}
 
-void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
-	_isAutoCulled = false;
-  // Early exit if the skeleton is invisible
-  if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0){
-		return;
+	void SkeletonRenderer::update (float deltaTime) {
+		Node::update(deltaTime);
+		if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
 	}
 
-  const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
-	if (coordCount == 0)
-	{
-		return;
-	}
-	assert(coordCount % 2 == 0);
-
-	VLA(float, worldCoords, coordCount);
-	transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
-
-	#if CC_USE_CULLING
-	const Camera* camera = Camera::getVisitingCamera();
-	const cocos2d::Rect brect = computeBoundingRect(worldCoords, coordCount / 2);
-	_boundingRect = brect;
-
-	const bool autoCullingEnable = cocos2d::Director::getInstance()->isAutoCullingEnable();
-	if (autoCullingEnable && camera && cullRectangle(transform, brect, *camera))
-	{
-	  VLA_FREE(worldCoords);
-		_isAutoCulled = true;
-	  return;
-	}
-	#endif
+	void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
+		_isAutoCulled = false;
+		// Early exit if the skeleton is invisible
+		if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0){
+			return;
+		}
 
-	const float* worldCoordPtr = worldCoords;
-	SkeletonBatch* batch = SkeletonBatch::getInstance();
-	SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
-	const bool hasSingleTint = (isTwoColorTint() == false);
+		const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
+		if (coordCount == 0)
+		{
+			return;
+		}
+		assert(coordCount % 2 == 0);
 
-	if (_effect) {
-		_effect->begin(*_skeleton);
-	}
+		VLA(float, worldCoords, coordCount);
+		transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
 
-	const Color3B displayedColor = getDisplayedColor();
-	Color nodeColor;
-	nodeColor.r = displayedColor.r / 255.f;
-	nodeColor.g = displayedColor.g / 255.f;
-	nodeColor.b = displayedColor.b / 255.f;
-	nodeColor.a = getDisplayedOpacity() / 255.f;
-	
-	Color color;
-	Color darkColor;
-	const float darkPremultipliedAlpha = _premultipliedAlpha ? 1.f : 0;
-	AttachmentVertices* attachmentVertices = nullptr;
-	TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
-	for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
-		Slot* slot = _skeleton->getDrawOrder()[i];;
-		
-		if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
-			_clipper->clipEnd(*slot);
-			continue;
-		}
+		#if CC_USE_CULLING
+		const Camera* camera = Camera::getVisitingCamera();
+		const cocos2d::Rect brect = computeBoundingRect(worldCoords, coordCount / 2);
+		_boundingRect = brect;
 
-		if (!slot->getAttachment()) {
-			_clipper->clipEnd(*slot);
-			continue;
+		const bool autoCullingEnable = cocos2d::Director::getInstance()->isAutoCullingEnable();
+		if (autoCullingEnable && camera && cullRectangle(transform, brect, *camera))
+		{
+			VLA_FREE(worldCoords);
+			_isAutoCulled = true;
+			return;
 		}
+		#endif
 
-		// Early exit if slot is invisible
-		if (slot->getColor().a == 0) {
-			_clipper->clipEnd(*slot);
-			continue;
+		const float* worldCoordPtr = worldCoords;
+		SkeletonBatch* batch = SkeletonBatch::getInstance();
+		SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
+		const bool hasSingleTint = (isTwoColorTint() == false);
+
+		if (_effect) {
+			_effect->begin(*_skeleton);
 		}
 
-		cocos2d::TrianglesCommand::Triangles triangles;
-		TwoColorTriangles trianglesTwoColor;
+		const Color3B displayedColor = getDisplayedColor();
+		Color nodeColor;
+		nodeColor.r = displayedColor.r / 255.f;
+		nodeColor.g = displayedColor.g / 255.f;
+		nodeColor.b = displayedColor.b / 255.f;
+		nodeColor.a = getDisplayedOpacity() / 255.f;
+	
+		Color color;
+		Color darkColor;
+		const float darkPremultipliedAlpha = _premultipliedAlpha ? 1.f : 0;
+		AttachmentVertices* attachmentVertices = nullptr;
+		TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
+		for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
+			Slot* slot = _skeleton->getDrawOrder()[i];;
 		
-		if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
-			RegionAttachment* attachment = static_cast<RegionAttachment*>(slot->getAttachment());
-			attachmentVertices = static_cast<AttachmentVertices*>(attachment->getRendererObject());
-				
-			// Early exit if attachment is invisible
-			if (attachment->getColor().a == 0) {
+			if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
 				_clipper->clipEnd(*slot);
 				continue;
 			}
 
-			float* dstTriangleVertices = nullptr;
-			int dstStride = 0; // in floats
-			if (hasSingleTint) {
-				triangles.indices = attachmentVertices->_triangles->indices;
-				triangles.indexCount = attachmentVertices->_triangles->indexCount;
-				triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
-				triangles.vertCount = attachmentVertices->_triangles->vertCount;
-				assert(triangles.vertCount == 4);
-				memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
-				dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
-				dstTriangleVertices = reinterpret_cast<float*>(triangles.verts);
-			} else {
-				trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
-				trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
-				trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
-				trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
-				assert(trianglesTwoColor.vertCount == 4);
-				for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
-					trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
-				}
-				dstTriangleVertices = reinterpret_cast<float*>(trianglesTwoColor.verts);
-				dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
+			if (!slot->getAttachment()) {
+				_clipper->clipEnd(*slot);
+				continue;
 			}
-			// Copy world vertices to triangle vertices
-			interleaveCoordinates(dstTriangleVertices, worldCoordPtr, 4, dstStride);
-			worldCoordPtr += 8;
-			
-			color = attachment->getColor();
-		}
-		else if (slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) {
-			MeshAttachment* attachment = (MeshAttachment*)slot->getAttachment();
-			attachmentVertices = (AttachmentVertices*)attachment->getRendererObject();
+
+			// Early exit if slot is invisible
+			if (slot->getColor().a == 0) {
+				_clipper->clipEnd(*slot);
+				continue;
+			}
+
+			cocos2d::TrianglesCommand::Triangles triangles;
+			TwoColorTriangles trianglesTwoColor;
+		
+			if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
+				RegionAttachment* attachment = static_cast<RegionAttachment*>(slot->getAttachment());
+				attachmentVertices = static_cast<AttachmentVertices*>(attachment->getRendererObject());
 				
-			float* dstTriangleVertices = nullptr;
-			int dstStride = 0; // in floats
-			int dstVertexCount = 0;
-			if (hasSingleTint) {
-				triangles.indices = attachmentVertices->_triangles->indices;
-				triangles.indexCount = attachmentVertices->_triangles->indexCount;
-				triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
-				triangles.vertCount = attachmentVertices->_triangles->vertCount;
-				memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
-				dstTriangleVertices = (float*)triangles.verts;
-				dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
-				dstVertexCount = triangles.vertCount;
-			} else {
-				trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
-				trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
-				trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
-				trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
-				for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
-					trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
+				// Early exit if attachment is invisible
+				if (attachment->getColor().a == 0) {
+					_clipper->clipEnd(*slot);
+					continue;
 				}
-				dstTriangleVertices = (float*)trianglesTwoColor.verts;
-				dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
-				dstVertexCount = trianglesTwoColor.vertCount;
+
+				float* dstTriangleVertices = nullptr;
+				int dstStride = 0; // in floats
+				if (hasSingleTint) {
+					triangles.indices = attachmentVertices->_triangles->indices;
+					triangles.indexCount = attachmentVertices->_triangles->indexCount;
+					triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
+					triangles.vertCount = attachmentVertices->_triangles->vertCount;
+					assert(triangles.vertCount == 4);
+					memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
+					dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
+					dstTriangleVertices = reinterpret_cast<float*>(triangles.verts);
+				} else {
+					trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
+					trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
+					trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
+					trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
+					assert(trianglesTwoColor.vertCount == 4);
+					for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
+						trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
+					}
+					dstTriangleVertices = reinterpret_cast<float*>(trianglesTwoColor.verts);
+					dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
+				}
+				// Copy world vertices to triangle vertices
+				interleaveCoordinates(dstTriangleVertices, worldCoordPtr, 4, dstStride);
+				worldCoordPtr += 8;
+			
+				color = attachment->getColor();
 			}
+			else if (slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) {
+				MeshAttachment* attachment = (MeshAttachment*)slot->getAttachment();
+				attachmentVertices = (AttachmentVertices*)attachment->getRendererObject();
 				
-			// Copy world vertices to triangle vertices
-			//assert(dstVertexCount * 2 == attachment->super.worldVerticesLength);
-			interleaveCoordinates(dstTriangleVertices, worldCoordPtr, dstVertexCount, dstStride);
-			worldCoordPtr += dstVertexCount * 2;
+				float* dstTriangleVertices = nullptr;
+				int dstStride = 0; // in floats
+				int dstVertexCount = 0;
+				if (hasSingleTint) {
+					triangles.indices = attachmentVertices->_triangles->indices;
+					triangles.indexCount = attachmentVertices->_triangles->indexCount;
+					triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
+					triangles.vertCount = attachmentVertices->_triangles->vertCount;
+					memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
+					dstTriangleVertices = (float*)triangles.verts;
+					dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
+					dstVertexCount = triangles.vertCount;
+				} else {
+					trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
+					trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
+					trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
+					trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
+					for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
+						trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
+					}
+					dstTriangleVertices = (float*)trianglesTwoColor.verts;
+					dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
+					dstVertexCount = trianglesTwoColor.vertCount;
+				}
+				
+				// Copy world vertices to triangle vertices
+				//assert(dstVertexCount * 2 == attachment->super.worldVerticesLength);
+				interleaveCoordinates(dstTriangleVertices, worldCoordPtr, dstVertexCount, dstStride);
+				worldCoordPtr += dstVertexCount * 2;
 		
-			color = attachment->getColor();
-		}
-		else if (slot->getAttachment()->getRTTI().isExactly(ClippingAttachment::rtti)) {
-			ClippingAttachment* clip = (ClippingAttachment*)slot->getAttachment();
-			_clipper->clipStart(*slot, clip);
-			continue;
-		} else {
-			_clipper->clipEnd(*slot);
-			continue;
-		}
+				color = attachment->getColor();
+			}
+			else if (slot->getAttachment()->getRTTI().isExactly(ClippingAttachment::rtti)) {
+				ClippingAttachment* clip = (ClippingAttachment*)slot->getAttachment();
+				_clipper->clipStart(*slot, clip);
+				continue;
+			} else {
+				_clipper->clipEnd(*slot);
+				continue;
+			}
 		
-		if (slot->hasDarkColor()) {
-			darkColor = slot->getDarkColor();
-		} else {
-			darkColor.r = 0;
-			darkColor.g = 0;
-			darkColor.b = 0;
-		}
-		darkColor.a = darkPremultipliedAlpha;
+			if (slot->hasDarkColor()) {
+				darkColor = slot->getDarkColor();
+			} else {
+				darkColor.r = 0;
+				darkColor.g = 0;
+				darkColor.b = 0;
+			}
+			darkColor.a = darkPremultipliedAlpha;
 		
-		color.a *= nodeColor.a * _skeleton->getColor().a * slot->getColor().a;
-		// skip rendering if the color of this attachment is 0
-		if (color.a == 0){
-		_clipper->clipEnd(*slot);
-			continue;
-		}
-		color.r *= nodeColor.r * _skeleton->getColor().r * slot->getColor().r;
-		color.g *= nodeColor.g * _skeleton->getColor().g * slot->getColor().g;
-		color.b *= nodeColor.b * _skeleton->getColor().b * slot->getColor().b;
-		if (_premultipliedAlpha)
-		{
-			color.r *= color.a;
-			color.g *= color.a;
-			color.b *= color.a;
-		}
+			color.a *= nodeColor.a * _skeleton->getColor().a * slot->getColor().a;
+			// skip rendering if the color of this attachment is 0
+			if (color.a == 0){
+			_clipper->clipEnd(*slot);
+				continue;
+			}
+			color.r *= nodeColor.r * _skeleton->getColor().r * slot->getColor().r;
+			color.g *= nodeColor.g * _skeleton->getColor().g * slot->getColor().g;
+			color.b *= nodeColor.b * _skeleton->getColor().b * slot->getColor().b;
+			if (_premultipliedAlpha)
+			{
+				color.r *= color.a;
+				color.g *= color.a;
+				color.b *= color.a;
+			}
 		
-		const cocos2d::Color4B color4B = ColorToColor4B(color);
-		const cocos2d::Color4B darkColor4B = ColorToColor4B(darkColor);
-		const BlendFunc blendFunc = makeBlendFunc(slot->getData().getBlendMode(), _premultipliedAlpha);
-
-		if (hasSingleTint) {
-			if (_clipper->isClipping()) {
-				_clipper->clipTriangles((float*)&triangles.verts[0].vertices, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, sizeof(cocos2d::V3F_C4B_T2F) / 4);
-				batch->deallocateVertices(triangles.vertCount);
+			const cocos2d::Color4B color4B = ColorToColor4B(color);
+			const cocos2d::Color4B darkColor4B = ColorToColor4B(darkColor);
+			const BlendFunc blendFunc = makeBlendFunc(slot->getData().getBlendMode(), _premultipliedAlpha);
+
+			if (hasSingleTint) {
+				if (_clipper->isClipping()) {
+					_clipper->clipTriangles((float*)&triangles.verts[0].vertices, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, sizeof(cocos2d::V3F_C4B_T2F) / 4);
+					batch->deallocateVertices(triangles.vertCount);
 				
-				if (_clipper->getClippedTriangles().size() == 0){
-					_clipper->clipEnd(*slot);
-					continue;
-				}
+					if (_clipper->getClippedTriangles().size() == 0){
+						_clipper->clipEnd(*slot);
+						continue;
+					}
 				
-				triangles.vertCount = _clipper->getClippedVertices().size() / 2;
-				triangles.verts = batch->allocateVertices(triangles.vertCount);
-				triangles.indexCount = _clipper->getClippedTriangles().size();
-				triangles.indices =
-				batch->allocateIndices(triangles.indexCount);
-				memcpy(triangles.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
+					triangles.vertCount = _clipper->getClippedVertices().size() / 2;
+					triangles.verts = batch->allocateVertices(triangles.vertCount);
+					triangles.indexCount = _clipper->getClippedTriangles().size();
+					triangles.indices =
+					batch->allocateIndices(triangles.indexCount);
+					memcpy(triangles.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
 				
-				cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
+					cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
 				
-				const float* verts = _clipper->getClippedVertices().buffer();
-				const float* uvs = _clipper->getClippedUVs().buffer();
-				if (_effect) {
-					V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-					Color darkTmp;
-					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
-						Color lightCopy = color;
-						vertex->vertices.x = verts[vv];
-						vertex->vertices.y = verts[vv + 1];
-						vertex->texCoords.u = uvs[vv];
-						vertex->texCoords.v = uvs[vv + 1];
-						_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
-						vertex->colors = ColorToColor4B(lightCopy);
+					const float* verts = _clipper->getClippedVertices().buffer();
+					const float* uvs = _clipper->getClippedUVs().buffer();
+					if (_effect) {
+						V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+						Color darkTmp;
+						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
+							Color lightCopy = color;
+							vertex->vertices.x = verts[vv];
+							vertex->vertices.y = verts[vv + 1];
+							vertex->texCoords.u = uvs[vv];
+							vertex->texCoords.v = uvs[vv + 1];
+							_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
+							vertex->colors = ColorToColor4B(lightCopy);
+						}
+					} else {
+						V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
+							vertex->vertices.x = verts[vv];
+							vertex->vertices.y = verts[vv + 1];
+							vertex->texCoords.u = uvs[vv];
+							vertex->texCoords.v = uvs[vv + 1];
+							vertex->colors = color4B;
+						}
 					}
 				} else {
-					V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
-						vertex->vertices.x = verts[vv];
-						vertex->vertices.y = verts[vv + 1];
-						vertex->texCoords.u = uvs[vv];
-						vertex->texCoords.v = uvs[vv + 1];
-						vertex->colors = color4B;
-					}
-				}
-			} else {
-				// Not clipping
+					// Not clipping
 				
-				cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
+					cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
 				
-				if (_effect) {
-					V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-					Color darkTmp;
-					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
-						Color lightCopy = color;
-						_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
-						vertex->colors = ColorToColor4B(lightCopy);
-					}
-				} else {
-					V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
-						vertex->colors = color4B;
+					if (_effect) {
+						V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+						Color darkTmp;
+						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
+							Color lightCopy = color;
+							_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
+							vertex->colors = ColorToColor4B(lightCopy);
+						}
+					} else {
+						V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
+							vertex->colors = color4B;
+						}
 					}
 				}
-			}
-		} else {
-			// Two tints
+			} else {
+				// Two tints
 			
-			if (_clipper->isClipping()) {
-				_clipper->clipTriangles((float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, sizeof(V3F_C4B_C4B_T2F) / 4);
-				twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
+				if (_clipper->isClipping()) {
+					_clipper->clipTriangles((float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, sizeof(V3F_C4B_C4B_T2F) / 4);
+					twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
 				
-				if (_clipper->getClippedTriangles().size() == 0){
-					_clipper->clipEnd(*slot);
-					continue;
-				}
+					if (_clipper->getClippedTriangles().size() == 0){
+						_clipper->clipEnd(*slot);
+						continue;
+					}
 				
-				trianglesTwoColor.vertCount = _clipper->getClippedVertices().size() / 2;
-				trianglesTwoColor.verts = twoColorBatch->allocateVertices(trianglesTwoColor.vertCount);
-				trianglesTwoColor.indexCount = _clipper->getClippedTriangles().size();
-				trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
-				memcpy(trianglesTwoColor.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
+					trianglesTwoColor.vertCount = _clipper->getClippedVertices().size() / 2;
+					trianglesTwoColor.verts = twoColorBatch->allocateVertices(trianglesTwoColor.vertCount);
+					trianglesTwoColor.indexCount = _clipper->getClippedTriangles().size();
+					trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
+					memcpy(trianglesTwoColor.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
 				
-				TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
+					TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
 				
-				const float* verts = _clipper->getClippedVertices().buffer();
-				const float* uvs = _clipper->getClippedUVs().buffer();
+					const float* verts = _clipper->getClippedVertices().buffer();
+					const float* uvs = _clipper->getClippedUVs().buffer();
 				
-				if (_effect) {
-					V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
-						Color lightCopy = color;
-						Color darkCopy = darkColor;
-						vertex->position.x = verts[vv];
-						vertex->position.y = verts[vv + 1];
-						vertex->texCoords.u = uvs[vv];
-						vertex->texCoords.v = uvs[vv + 1];
-						_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
-						vertex->color = ColorToColor4B(lightCopy);
-						vertex->color2 = ColorToColor4B(darkCopy);
+					if (_effect) {
+						V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
+							Color lightCopy = color;
+							Color darkCopy = darkColor;
+							vertex->position.x = verts[vv];
+							vertex->position.y = verts[vv + 1];
+							vertex->texCoords.u = uvs[vv];
+							vertex->texCoords.v = uvs[vv + 1];
+							_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
+							vertex->color = ColorToColor4B(lightCopy);
+							vertex->color2 = ColorToColor4B(darkCopy);
+						}
+					} else {
+						V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
+							vertex->position.x = verts[vv];
+							vertex->position.y = verts[vv + 1];
+							vertex->texCoords.u = uvs[vv];
+							vertex->texCoords.v = uvs[vv + 1];
+							vertex->color = color4B;
+							vertex->color2 = darkColor4B;
+						}
 					}
 				} else {
-					V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
-						vertex->position.x = verts[vv];
-						vertex->position.y = verts[vv + 1];
-						vertex->texCoords.u = uvs[vv];
-						vertex->texCoords.v = uvs[vv + 1];
-						vertex->color = color4B;
-						vertex->color2 = darkColor4B;
-					}
-				}
-			} else {
-				TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
+					TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
 				
-				if (_effect) {
-					V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
-						Color lightCopy = color;
-						Color darkCopy = darkColor;
-						_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
-						vertex->color = ColorToColor4B(lightCopy);
-						vertex->color2 = ColorToColor4B(darkCopy);
-					}
-				} else {
-					V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
-						vertex->color = color4B;
-						vertex->color2 = darkColor4B;
+					if (_effect) {
+						V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
+							Color lightCopy = color;
+							Color darkCopy = darkColor;
+							_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
+							vertex->color = ColorToColor4B(lightCopy);
+							vertex->color2 = ColorToColor4B(darkCopy);
+						}
+					} else {
+						V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
+							vertex->color = color4B;
+							vertex->color2 = darkColor4B;
+						}
 					}
 				}
 			}
+		_clipper->clipEnd(*slot);
 		}
-	_clipper->clipEnd(*slot);
-	}
-	_clipper->clipEnd();
+		_clipper->clipEnd();
 	
-	if (lastTwoColorTrianglesCommand) {
-		Node* parent = this->getParent();
+		if (lastTwoColorTrianglesCommand) {
+			Node* parent = this->getParent();
 		
-		// We need to decide if we can postpone flushing the current
-		// batch. We can postpone if the next sibling node is a
-		// two color tinted skeleton with the same global-z.
-		// The parent->getChildrenCount() > 100 check is a hack
-		// as checking for a sibling is an O(n) operation, and if
-		// all children of this nodes parent are skeletons, we
-		// are in O(n2) territory.
-		if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
-			lastTwoColorTrianglesCommand->setForceFlush(true);
-		} else {
-			const cocos2d::Vector<Node*>& children = parent->getChildren();
-			Node* sibling = nullptr;
-			for (ssize_t i = 0; i < children.size(); i++) {
-				if (children.at(i) == this) {
-					if (i < children.size() - 1) {
-						sibling = children.at(i+1);
-						break;
-					}
-				}
-			}
-			if (!sibling) {
+			// We need to decide if we can postpone flushing the current
+			// batch. We can postpone if the next sibling node is a
+			// two color tinted skeleton with the same global-z.
+			// The parent->getChildrenCount() > 100 check is a hack
+			// as checking for a sibling is an O(n) operation, and if
+			// all children of this nodes parent are skeletons, we
+			// are in O(n2) territory.
+			if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
 				lastTwoColorTrianglesCommand->setForceFlush(true);
 			} else {
-				SkeletonRenderer* siblingSkeleton = dynamic_cast<SkeletonRenderer*>(sibling);
-				if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
-					!siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
-					!siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
-					(siblingSkeleton->getGlobalZOrder() != this->getGlobalZOrder())) { // flush if next sibling is two color tinted but z-order differs
+				const cocos2d::Vector<Node*>& children = parent->getChildren();
+				Node* sibling = nullptr;
+				for (ssize_t i = 0; i < children.size(); i++) {
+					if (children.at(i) == this) {
+						if (i < children.size() - 1) {
+							sibling = children.at(i+1);
+							break;
+						}
+					}
+				}
+				if (!sibling) {
 					lastTwoColorTrianglesCommand->setForceFlush(true);
+				} else {
+					SkeletonRenderer* siblingSkeleton = dynamic_cast<SkeletonRenderer*>(sibling);
+					if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
+						!siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
+						!siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
+						(siblingSkeleton->getGlobalZOrder() != this->getGlobalZOrder())) { // flush if next sibling is two color tinted but z-order differs
+						lastTwoColorTrianglesCommand->setForceFlush(true);
+					}
 				}
 			}
 		}
-	}
 	
-	if (_effect) _effect->end();
+		if (_effect) _effect->end();
 
-	if (_debugBoundingRect || _debugSlots || _debugBones || _debugMeshes) {
-		drawDebug(renderer, transform, transformFlags);
-	}
+		if (_debugBoundingRect || _debugSlots || _debugBones || _debugMeshes) {
+			drawDebug(renderer, transform, transformFlags);
+		}
 
-	VLA_FREE(worldCoords);
-}
+		VLA_FREE(worldCoords);
+	}
 
 
-bool SkeletonRenderer::isAutoCulled () const {
-	return _isAutoCulled;
-}
+	bool SkeletonRenderer::isAutoCulled () const {
+		return _isAutoCulled;
+	}
 
-void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
+	void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
 
- #if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
-	Director* director = Director::getInstance();
-	director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
-	director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
-#endif
+	 #if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
+		Director* director = Director::getInstance();
+		director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
+		director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
+	#endif
 
-	DrawNode* drawNode = DrawNode::create();
+		DrawNode* drawNode = DrawNode::create();
 	
-	// Draw bounding rectangle
-	if (_debugBoundingRect) {
-		glLineWidth(2);
-		const cocos2d::Rect brect = getBoundingBox();
-		const Vec2 points[4] =
-		{
-			brect.origin,
-			{ brect.origin.x + brect.size.width, brect.origin.y },
-			{ brect.origin.x + brect.size.width, brect.origin.y + brect.size.height },
-			{ brect.origin.x, brect.origin.y + brect.size.height }
-		};
-		drawNode->drawPoly(points, 4, true, Color4F::GREEN);
-	}
-
-	if (_debugSlots) {
-		// Slots.
-		// DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
-		glLineWidth(1);
-		V3F_C4B_T2F_Quad quad;
-		for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
-			Slot* slot = _skeleton->getDrawOrder()[i];
-			if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
-				continue;
-			}
-			if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
-				continue;
-			}
-			RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
-			float worldVertices[8];
-			attachment->computeWorldVertices(slot->getBone(), worldVertices, 0, 2);
+		// Draw bounding rectangle
+		if (_debugBoundingRect) {
+			glLineWidth(2);
+			const cocos2d::Rect brect = getBoundingBox();
 			const Vec2 points[4] =
 			{
-				{ worldVertices[0], worldVertices[1] },
-				{ worldVertices[2], worldVertices[3] },
-				{ worldVertices[4], worldVertices[5] },
-				{ worldVertices[6], worldVertices[7] }
+				brect.origin,
+				{ brect.origin.x + brect.size.width, brect.origin.y },
+				{ brect.origin.x + brect.size.width, brect.origin.y + brect.size.height },
+				{ brect.origin.x, brect.origin.y + brect.size.height }
 			};
-			drawNode->drawPoly(points, 4, true, Color4F::BLUE);
+			drawNode->drawPoly(points, 4, true, Color4F::GREEN);
 		}
-	}
-	
-	if (_debugBones) {
-		// Bone lengths.
-		glLineWidth(2);
-		for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
-			Bone *bone = _skeleton->getBones()[i];
-			float x = bone->getData().getLength() * bone->getA() + bone->getWorldX();
-			float y = bone->getData().getLength() * bone->getC() + bone->getWorldY();
-			drawNode->drawLine(Vec2(bone->getWorldX(), bone->getWorldY()), Vec2(x, y), Color4F::RED);
+
+		if (_debugSlots) {
+			// Slots.
+			// DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
+			glLineWidth(1);
+			V3F_C4B_T2F_Quad quad;
+			for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
+				Slot* slot = _skeleton->getDrawOrder()[i];
+				if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
+					continue;
+				}
+				if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
+					continue;
+				}
+				RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
+				float worldVertices[8];
+				attachment->computeWorldVertices(slot->getBone(), worldVertices, 0, 2);
+				const Vec2 points[4] =
+				{
+					{ worldVertices[0], worldVertices[1] },
+					{ worldVertices[2], worldVertices[3] },
+					{ worldVertices[4], worldVertices[5] },
+					{ worldVertices[6], worldVertices[7] }
+				};
+				drawNode->drawPoly(points, 4, true, Color4F::BLUE);
+			}
 		}
-		// Bone origins.
-		auto color = Color4F::BLUE; // Root bone is blue.
-		for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
-			Bone *bone = _skeleton->getBones()[i];
-			drawNode->drawPoint(Vec2(bone->getWorldX(), bone->getWorldY()), 4, color);
-			if (i == 0) color = Color4F::GREEN;
+	
+		if (_debugBones) {
+			// Bone lengths.
+			glLineWidth(2);
+			for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
+				Bone *bone = _skeleton->getBones()[i];
+				float x = bone->getData().getLength() * bone->getA() + bone->getWorldX();
+				float y = bone->getData().getLength() * bone->getC() + bone->getWorldY();
+				drawNode->drawLine(Vec2(bone->getWorldX(), bone->getWorldY()), Vec2(x, y), Color4F::RED);
+			}
+			// Bone origins.
+			auto color = Color4F::BLUE; // Root bone is blue.
+			for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
+				Bone *bone = _skeleton->getBones()[i];
+				drawNode->drawPoint(Vec2(bone->getWorldX(), bone->getWorldY()), 4, color);
+				if (i == 0) color = Color4F::GREEN;
+			}
 		}
-	}
 	
-	if (_debugMeshes) {
-		// Meshes.
-		glLineWidth(1);
-		for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
-			Slot* slot = _skeleton->getDrawOrder()[i];
-			if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) continue;
-			MeshAttachment* const mesh = static_cast<MeshAttachment*>(slot->getAttachment());
-			VLA(float, worldCoord, mesh->getWorldVerticesLength());
-			mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), worldCoord, 0, 2);
-			for (size_t t = 0; t < mesh->getTriangles().size(); t += 3) {
-				// Fetch triangle indices
-				const int idx0 = mesh->getTriangles()[t + 0];
-				const int idx1 = mesh->getTriangles()[t + 1];
-				const int idx2 = mesh->getTriangles()[t + 2];
-				const Vec2 v[3] =
-				{
-					worldCoord + (idx0 * 2),
-					worldCoord + (idx1 * 2),
-					worldCoord + (idx2 * 2)
-				};
-				drawNode->drawPoly(v, 3, true, Color4F::YELLOW);
+		if (_debugMeshes) {
+			// Meshes.
+			glLineWidth(1);
+			for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
+				Slot* slot = _skeleton->getDrawOrder()[i];
+				if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) continue;
+				MeshAttachment* const mesh = static_cast<MeshAttachment*>(slot->getAttachment());
+				VLA(float, worldCoord, mesh->getWorldVerticesLength());
+				mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), worldCoord, 0, 2);
+				for (size_t t = 0; t < mesh->getTriangles().size(); t += 3) {
+					// Fetch triangle indices
+					const int idx0 = mesh->getTriangles()[t + 0];
+					const int idx1 = mesh->getTriangles()[t + 1];
+					const int idx2 = mesh->getTriangles()[t + 2];
+					const Vec2 v[3] =
+					{
+						worldCoord + (idx0 * 2),
+						worldCoord + (idx1 * 2),
+						worldCoord + (idx2 * 2)
+					};
+					drawNode->drawPoly(v, 3, true, Color4F::YELLOW);
+				}
+				VLA_FREE(worldCoord);
 			}
-			VLA_FREE(worldCoord);
 		}
-	}
 	
-	drawNode->draw(renderer, transform, transformFlags);
-#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
-	director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
-#endif
-}
+		drawNode->draw(renderer, transform, transformFlags);
+	#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
+		director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
+	#endif
+	}
 
-cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
-	return _boundingRect;
-}
+	cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
+		return _boundingRect;
+	}
 
-// --- Convenience methods for Skeleton_* functions.
+	// --- Convenience methods for Skeleton_* functions.
 
-void SkeletonRenderer::updateWorldTransform() {
-	_skeleton->updateWorldTransform();
-}
+	void SkeletonRenderer::updateWorldTransform() {
+		_skeleton->updateWorldTransform();
+	}
 
-void SkeletonRenderer::setToSetupPose () {
-	_skeleton->setToSetupPose();
-}
-void SkeletonRenderer::setBonesToSetupPose () {
-	_skeleton->setBonesToSetupPose();
-}
-void SkeletonRenderer::setSlotsToSetupPose () {
-	_skeleton->setSlotsToSetupPose();
-}
+	void SkeletonRenderer::setToSetupPose () {
+		_skeleton->setToSetupPose();
+	}
+	void SkeletonRenderer::setBonesToSetupPose () {
+		_skeleton->setBonesToSetupPose();
+	}
+	void SkeletonRenderer::setSlotsToSetupPose () {
+		_skeleton->setSlotsToSetupPose();
+	}
 
-Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
-	return _skeleton->findBone(boneName.c_str());
-}
+	Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
+		return _skeleton->findBone(boneName.c_str());
+	}
 
-Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
-	return _skeleton->findSlot( slotName.c_str());
-}
+	Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
+		return _skeleton->findSlot( slotName.c_str());
+	}
 
-void SkeletonRenderer::setSkin (const std::string& skinName) {
-	_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
-}
-void SkeletonRenderer::setSkin (const char* skinName) {
-	_skeleton->setSkin(skinName);
-}
+	void SkeletonRenderer::setSkin (const std::string& skinName) {
+		_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
+	}
+	void SkeletonRenderer::setSkin (const char* skinName) {
+		_skeleton->setSkin(skinName);
+	}
 
-Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
-	return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
-}
-bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
-	return _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
-}
-bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
-	return _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
-}
+	Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
+		return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
+	}
+	bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
+		return _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
+	}
+	bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
+		return _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
+	}
 	
-void SkeletonRenderer::setTwoColorTint(bool enabled) {
-	setupGLProgramState(enabled);
-}
+	void SkeletonRenderer::setTwoColorTint(bool enabled) {
+		setupGLProgramState(enabled);
+	}
 
-bool SkeletonRenderer::isTwoColorTint() {
-	return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
-}
+	bool SkeletonRenderer::isTwoColorTint() {
+		return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
+	}
 	
-void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
-	this->_effect = effect;
-}
+	void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
+		this->_effect = effect;
+	}
 	
-void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
-	_startSlotIndex = startSlotIndex == -1 ? 0 : startSlotIndex;
-	_endSlotIndex = endSlotIndex == -1 ? std::numeric_limits<int>::max() : endSlotIndex;
-}
+	void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
+		_startSlotIndex = startSlotIndex == -1 ? 0 : startSlotIndex;
+		_endSlotIndex = endSlotIndex == -1 ? std::numeric_limits<int>::max() : endSlotIndex;
+	}
 
-Skeleton* SkeletonRenderer::getSkeleton () const {
-	return _skeleton;
-}
+	Skeleton* SkeletonRenderer::getSkeleton () const {
+		return _skeleton;
+	}
 
-void SkeletonRenderer::setTimeScale (float scale) {
-	_timeScale = scale;
-}
-float SkeletonRenderer::getTimeScale () const {
-	return _timeScale;
-}
+	void SkeletonRenderer::setTimeScale (float scale) {
+		_timeScale = scale;
+	}
+	float SkeletonRenderer::getTimeScale () const {
+		return _timeScale;
+	}
 
-void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
-	_debugSlots = enabled;
-}
-bool SkeletonRenderer::getDebugSlotsEnabled () const {
-	return _debugSlots;
-}
+	void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
+		_debugSlots = enabled;
+	}
+	bool SkeletonRenderer::getDebugSlotsEnabled () const {
+		return _debugSlots;
+	}
 
-void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
-	_debugBones = enabled;
-}
-bool SkeletonRenderer::getDebugBonesEnabled () const {
-	return _debugBones;
-}
+	void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
+		_debugBones = enabled;
+	}
+	bool SkeletonRenderer::getDebugBonesEnabled () const {
+		return _debugBones;
+	}
 	
-void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
-	_debugMeshes = enabled;
-}
-bool SkeletonRenderer::getDebugMeshesEnabled () const {
-	return _debugMeshes;
-}
-
-void SkeletonRenderer::setDebugBoundingRectEnabled(bool enabled) {
-	_debugBoundingRect = enabled;
-}
-
-bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
-	return _debugBoundingRect;
-}
+	void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
+		_debugMeshes = enabled;
+	}
+	bool SkeletonRenderer::getDebugMeshesEnabled () const {
+		return _debugMeshes;
+	}
 
-void SkeletonRenderer::onEnter () {
-#if CC_ENABLE_SCRIPT_BINDING
-	if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
-#endif
-	Node::onEnter();
-	scheduleUpdate();
-}
+	void SkeletonRenderer::setDebugBoundingRectEnabled(bool enabled) {
+		_debugBoundingRect = enabled;
+	}
 
-void SkeletonRenderer::onExit () {
-#if CC_ENABLE_SCRIPT_BINDING
-	if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
-#endif
-	Node::onExit();
-	unscheduleUpdate();
-}
+	bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
+		return _debugBoundingRect;
+	}
 
-// --- CCBlendProtocol
+	void SkeletonRenderer::onEnter () {
+	#if CC_ENABLE_SCRIPT_BINDING
+		if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
+	#endif
+		Node::onEnter();
+		scheduleUpdate();
+	}
 
-const BlendFunc& SkeletonRenderer::getBlendFunc () const {
-	return _blendFunc;
-}
+	void SkeletonRenderer::onExit () {
+	#if CC_ENABLE_SCRIPT_BINDING
+		if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
+	#endif
+		Node::onExit();
+		unscheduleUpdate();
+	}
 
-void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
-	_blendFunc = blendFunc;
-}
+	// --- CCBlendProtocol
 
-void SkeletonRenderer::setOpacityModifyRGB (bool value) {
-	_premultipliedAlpha = value;
-}
+	const BlendFunc& SkeletonRenderer::getBlendFunc () const {
+		return _blendFunc;
+	}
 
-bool SkeletonRenderer::isOpacityModifyRGB () const {
-	return _premultipliedAlpha;
-}
+	void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
+		_blendFunc = blendFunc;
+	}
 
-namespace {
-	cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount)
-	{
-		assert(coords);
-		assert(vertexCount > 0);
-
-		const float* v = coords;
-		float minX = v[0];
-		float minY = v[1];
-		float maxX = minX;
-		float maxY = minY;
-		for (int i = 1; i < vertexCount; ++i)
-		{
-			v += 2;
-			float x = v[0];
-			float y = v[1];
-			minX = std::min(minX, x);
-			minY = std::min(minY, y);
-			maxX = std::max(maxX, x);
-			maxY = std::max(maxY, y);
-		}
-		return { minX, minY, maxX - minX, maxY - minY };
+	void SkeletonRenderer::setOpacityModifyRGB (bool value) {
+		_premultipliedAlpha = value;
 	}
 
-	bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex)
-	{
-		const int index = slot.getData().getIndex();
-		return startSlotIndex > index || endSlotIndex < index;
+	bool SkeletonRenderer::isOpacityModifyRGB () const {
+		return _premultipliedAlpha;
 	}
 
-	int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex)
-	{
-		int coordCount = 0;
-		for (size_t i = 0; i < skeleton.getSlots().size(); ++i)
+	namespace {
+		cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount)
 		{
-			Slot& slot = *skeleton.getSlots()[i];
-			Attachment* const attachment = slot.getAttachment();
-			if (!attachment)
+			assert(coords);
+			assert(vertexCount > 0);
+
+			const float* v = coords;
+			float minX = v[0];
+			float minY = v[1];
+			float maxX = minX;
+			float maxY = minY;
+			for (int i = 1; i < vertexCount; ++i)
 			{
-				continue;
-			}
-			if (slotIsOutRange(slot, startSlotIndex, endSlotIndex))
-			{
-				continue;
-			}
-				// Early exit if slot is invisible
-			if (slot.getColor().a == 0) {
-				continue;
-			}
-			if (attachment->getRTTI().isExactly(RegionAttachment::rtti))
-			{
-				coordCount += 8;
-			}
-			else if (attachment->getRTTI().isExactly(MeshAttachment::rtti))
-			{
-				MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
-				coordCount += mesh->getWorldVerticesLength();
+				v += 2;
+				float x = v[0];
+				float y = v[1];
+				minX = std::min(minX, x);
+				minY = std::min(minY, y);
+				maxX = std::max(maxX, x);
+				maxY = std::max(maxY, y);
 			}
+			return { minX, minY, maxX - minX, maxY - minY };
 		}
-		return coordCount;
-	}
 
+		bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex)
+		{
+			const int index = slot.getData().getIndex();
+			return startSlotIndex > index || endSlotIndex < index;
+		}
 
-	void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex)
-	{
-		float* dstPtr = dstCoord;
-#ifndef NDEBUG
-		float* const dstEnd = dstCoord + coordCount;
-#endif
-		for (size_t i = 0; i < skeleton.getSlots().size(); ++i)
+		int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex)
 		{
-			/*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
-			Attachment* const attachment = slot.getAttachment();
-			if (!attachment)
+			int coordCount = 0;
+			for (size_t i = 0; i < skeleton.getSlots().size(); ++i)
 			{
-				continue;
+				Slot& slot = *skeleton.getSlots()[i];
+				Attachment* const attachment = slot.getAttachment();
+				if (!attachment)
+				{
+					continue;
+				}
+				if (slotIsOutRange(slot, startSlotIndex, endSlotIndex))
+				{
+					continue;
+				}
+					// Early exit if slot is invisible
+				if (slot.getColor().a == 0) {
+					continue;
+				}
+				if (attachment->getRTTI().isExactly(RegionAttachment::rtti))
+				{
+					coordCount += 8;
+				}
+				else if (attachment->getRTTI().isExactly(MeshAttachment::rtti))
+				{
+					MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
+					coordCount += mesh->getWorldVerticesLength();
+				}
 			}
-			if (slotIsOutRange(slot, startSlotIndex, endSlotIndex))
+			return coordCount;
+		}
+
+
+		void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex)
+		{
+			float* dstPtr = dstCoord;
+	#ifndef NDEBUG
+			float* const dstEnd = dstCoord + coordCount;
+	#endif
+			for (size_t i = 0; i < skeleton.getSlots().size(); ++i)
 			{
-				continue;
-			}
-	  	if (slot.getColor().a == 0) {
-				continue;
+				/*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
+				Attachment* const attachment = slot.getAttachment();
+				if (!attachment)
+				{
+					continue;
+				}
+				if (slotIsOutRange(slot, startSlotIndex, endSlotIndex))
+				{
+					continue;
+				}
+	  		if (slot.getColor().a == 0) {
+					continue;
+				}
+				if (attachment->getRTTI().isExactly(RegionAttachment::rtti))
+				{
+					RegionAttachment* const regionAttachment = static_cast<RegionAttachment*>(attachment);
+					assert(dstPtr + 8 <= dstEnd);
+					regionAttachment->computeWorldVertices(slot.getBone(), dstPtr, 0, 2);
+					dstPtr += 8;
+				}
+				else if (attachment->getRTTI().isExactly(MeshAttachment::rtti))
+				{
+					MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
+					assert(dstPtr + mesh->getWorldVerticesLength() <= dstEnd);
+					mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), dstPtr, 0, 2);
+					dstPtr += mesh->getWorldVerticesLength();
+				}
 			}
-			if (attachment->getRTTI().isExactly(RegionAttachment::rtti))
+			assert(dstPtr == dstEnd);
+		}
+
+		void interleaveCoordinates(float* dst, const float* src, int count, int dstStride)
+		{
+			if (dstStride == 2)
 			{
-				RegionAttachment* const regionAttachment = static_cast<RegionAttachment*>(attachment);
-				assert(dstPtr + 8 <= dstEnd);
-				regionAttachment->computeWorldVertices(slot.getBone(), dstPtr, 0, 2);
-				dstPtr += 8;
+				memcpy(dst, src, sizeof(float) * count * 2);
 			}
-			else if (attachment->getRTTI().isExactly(MeshAttachment::rtti))
+			else
 			{
-				MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
-				assert(dstPtr + mesh->getWorldVerticesLength() <= dstEnd);
-				mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), dstPtr, 0, 2);
-				dstPtr += mesh->getWorldVerticesLength();
+				for (int i = 0; i < count; ++i)
+				{
+					dst[0] = src[0];
+					dst[1] = src[1];
+					dst += dstStride;
+					src += 2;
+				}
 			}
+
 		}
-		assert(dstPtr == dstEnd);
-	}
 
-	void interleaveCoordinates(float* dst, const float* src, int count, int dstStride)
-	{
-		if (dstStride == 2)
+		BlendFunc makeBlendFunc(int blendMode, bool premultipliedAlpha)
 		{
-			memcpy(dst, src, sizeof(float) * count * 2);
+			BlendFunc blendFunc;
+			switch (blendMode) {
+			case BlendMode_Additive:
+				blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+				blendFunc.dst = GL_ONE;
+				break;
+			case BlendMode_Multiply:
+				blendFunc.src = GL_DST_COLOR;
+				blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
+				break;
+			case BlendMode_Screen:
+				blendFunc.src = GL_ONE;
+				blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
+				break;
+			default:
+				blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+				blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
+				break;
+			}
+			return blendFunc;
 		}
-		else
+
+
+		bool cullRectangle(const Mat4& transform, const cocos2d::Rect& rect, const Camera& camera)
 		{
-			for (int i = 0; i < count; ++i)
+			// Compute rectangle center and half extents in local space
+			// TODO: Pass the bounding rectangle with this representation directly
+			const float halfRectWidth = rect.size.width * 0.5f;
+			const float halfRectHeight = rect.size.height * 0.5f;
+			const float l_cx = rect.origin.x + halfRectWidth;
+			const float l_cy = rect.origin.y + halfRectHeight;
+
+			// Transform rectangle center to world space
+			const float w_cx = (l_cx * transform.m[0] + l_cy * transform.m[4]) + transform.m[12];
+			const float w_cy = (l_cx * transform.m[1] + l_cy * transform.m[5]) + transform.m[13];
+
+			// Compute rectangle half extents in world space
+			const float w_ex = std::abs(halfRectWidth * transform.m[0]) + std::abs(halfRectHeight * transform.m[4]);
+			const float w_ey = std::abs(halfRectWidth * transform.m[1]) + std::abs(halfRectHeight * transform.m[5]);
+
+			// Transform rectangle to clip space
+			const Mat4& viewMatrix = camera.getViewMatrix();
+			const Mat4& projectionMatrix = camera.getProjectionMatrix();
+			const float c_cx = (w_cx + viewMatrix.m[12]) * projectionMatrix.m[0];
+			const float c_cy = (w_cy + viewMatrix.m[13]) * projectionMatrix.m[5];
+			const float c_ex = w_ex * projectionMatrix.m[0];
+			const float c_ey = w_ey * projectionMatrix.m[5];
+			// The rectangle has z == 0 in world space
+			// cw = projectionMatrix[11] * vz = -vz = wz -viewMatrix.m[14] = -viewMatrix.m[14]
+			const float c_w = -viewMatrix.m[14]; // w in clip space
+
+			// For each edge, test the rectangle corner closest to it
+			// If its distance to the edge is negative, the whole rectangle is outside the screen
+			// Note: the test is conservative and can return false positives in some cases
+			// The test is done in clip space [-1, +1]
+			// e.g. left culling <==> (c_cx + c_ex) / cw < -1 <==> (c_cx + c_ex) < -cw
+
+			// Left
+			if (c_cx + c_ex < -c_w)
 			{
-				dst[0] = src[0];
-				dst[1] = src[1];
-				dst += dstStride;
-				src += 2;
+				return true;
 			}
-		}
-
-	}
 
-	BlendFunc makeBlendFunc(int blendMode, bool premultipliedAlpha)
-	{
-		BlendFunc blendFunc;
-		switch (blendMode) {
-		case BlendMode_Additive:
-			blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
-			blendFunc.dst = GL_ONE;
-			break;
-		case BlendMode_Multiply:
-			blendFunc.src = GL_DST_COLOR;
-			blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
-			break;
-		case BlendMode_Screen:
-			blendFunc.src = GL_ONE;
-			blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
-			break;
-		default:
-			blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
-			blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
-			break;
-		}
-		return blendFunc;
-	}
+			// Right
+			if (c_cx - c_ex > c_w)
+			{
+				return true;
+			}
 
+			// Bottom
+			if (c_cy + c_ey < -c_w)
+			{
+				return true;
+			}
 
-	bool cullRectangle(const Mat4& transform, const cocos2d::Rect& rect, const Camera& camera)
-	{
-		// Compute rectangle center and half extents in local space
-		// TODO: Pass the bounding rectangle with this representation directly
-		const float halfRectWidth = rect.size.width * 0.5f;
-		const float halfRectHeight = rect.size.height * 0.5f;
-		const float l_cx = rect.origin.x + halfRectWidth;
-		const float l_cy = rect.origin.y + halfRectHeight;
-
-		// Transform rectangle center to world space
-		const float w_cx = (l_cx * transform.m[0] + l_cy * transform.m[4]) + transform.m[12];
-		const float w_cy = (l_cx * transform.m[1] + l_cy * transform.m[5]) + transform.m[13];
-
-		// Compute rectangle half extents in world space
-		const float w_ex = std::abs(halfRectWidth * transform.m[0]) + std::abs(halfRectHeight * transform.m[4]);
-		const float w_ey = std::abs(halfRectWidth * transform.m[1]) + std::abs(halfRectHeight * transform.m[5]);
-
-		// Transform rectangle to clip space
-		const Mat4& viewMatrix = camera.getViewMatrix();
-		const Mat4& projectionMatrix = camera.getProjectionMatrix();
-		const float c_cx = (w_cx + viewMatrix.m[12]) * projectionMatrix.m[0];
-		const float c_cy = (w_cy + viewMatrix.m[13]) * projectionMatrix.m[5];
-		const float c_ex = w_ex * projectionMatrix.m[0];
-		const float c_ey = w_ey * projectionMatrix.m[5];
-		// The rectangle has z == 0 in world space
-		// cw = projectionMatrix[11] * vz = -vz = wz -viewMatrix.m[14] = -viewMatrix.m[14]
-		const float c_w = -viewMatrix.m[14]; // w in clip space
-
-		// For each edge, test the rectangle corner closest to it
-		// If its distance to the edge is negative, the whole rectangle is outside the screen
-		// Note: the test is conservative and can return false positives in some cases
-		// The test is done in clip space [-1, +1]
-		// e.g. left culling <==> (c_cx + c_ex) / cw < -1 <==> (c_cx + c_ex) < -cw
-
-		// Left
-		if (c_cx + c_ex < -c_w)
-		{
-			return true;
-		}
+			// Top
+			if (c_cy - c_ey > c_w)
+			{
+				return true;
+			}
 
-		// Right
-		if (c_cx - c_ex > c_w)
-		{
-			return true;
+			return false;
 		}
 
-		// Bottom
-		if (c_cy + c_ey < -c_w)
-		{
-			return true;
-		}
 
-		// Top
-		if (c_cy - c_ey > c_w)
+		Color4B ColorToColor4B(const Color& color)
 		{
-			return true;
+			return { (GLubyte)(color.r * 255.f), (GLubyte)(color.g * 255.f), (GLubyte)(color.b * 255.f), (GLubyte)(color.a * 255.f) };
 		}
-
-		return false;
 	}
 
-
-	Color4B ColorToColor4B(const Color& color)
-	{
-		return { (GLubyte)(color.r * 255.f), (GLubyte)(color.g * 255.f), (GLubyte)(color.b * 255.f), (GLubyte)(color.a * 255.f) };
-	}
-}
-
 }

+ 2 - 2
spine-cocos2dx/src/spine/SkeletonRenderer.h

@@ -84,7 +84,7 @@ namespace spine {
 		Slot* findSlot (const std::string& slotName) const;
 	
 		/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
-		 * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
+		 * attached if the corresponding attachment from the old skin was attached.
 		 * @param skin May be empty string ("") for no skin.*/
 		void setSkin (const std::string& skinName);
 		/** @param skin May be 0 for no skin.*/
@@ -109,7 +109,7 @@ namespace spine {
 		/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
 		void setSlotsRange(int startSlotIndex, int endSlotIndex);
 
-			// --- BlendProtocol
+		// --- BlendProtocol
 		void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
 		const cocos2d::BlendFunc& getBlendFunc () const override;
 		void setOpacityModifyRGB (bool value) override;