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@@ -153,6 +153,15 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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float GetAnimationDuration(FString AnimationName);
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float GetAnimationDuration(FString AnimationName);
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+ UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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+ void PhysicsTranslate(float x, float y);
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+
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+ UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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+ void PhysicsRotate(float x, float y, float degrees);
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+
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+ UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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+ void ResetPhysicsConstraints();
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+
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UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
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UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
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FSpineWidgetBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
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FSpineWidgetBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
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