@@ -198,10 +198,10 @@ float SkeletonBounds::getHeight() {
}
void SkeletonBounds::aabbCompute() {
- float minX = FLT_MIN;
- float minY = FLT_MIN;
- float maxX = FLT_MAX;
- float maxY = FLT_MAX;
+ float minX = FLT_MAX;
+ float minY = FLT_MAX;
+ float maxX = FLT_MIN;
+ float maxY = FLT_MIN;
for (size_t i = 0, n = _polygons.size(); i < n; ++i) {
spine::Polygon *polygon = _polygons[i];