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[c] Ported additive blending, including attachment and draw order timeline fixes. See #1029, #1060

badlogic há 7 anos atrás
pai
commit
c94bec6e4e

+ 7 - 6
spine-c/spine-c/include/spine/Animation.h

@@ -60,10 +60,11 @@ typedef struct spAnimation {
 } spAnimation;
 } spAnimation;
 
 
 typedef enum {
 typedef enum {
-	SP_MIX_POSE_SETUP,
-	SP_MIX_POSE_CURRENT,
-	SP_MIX_POSE_CURRENT_LAYERED
-} spMixPose;
+	SP_MIX_BLEND_SETUP,
+	SP_MIX_BLEND_FIRST,
+	SP_MIX_BLEND_REPLACE,
+	SP_MIX_BLEND_ADD
+} spMixBlend;
 
 
 typedef enum {
 typedef enum {
 	SP_MIX_DIRECTION_IN,
 	SP_MIX_DIRECTION_IN,
@@ -77,7 +78,7 @@ SP_API void spAnimation_dispose (spAnimation* self);
  * @param lastTime The last time the animation was applied.
  * @param lastTime The last time the animation was applied.
  * @param events Any triggered events are added. May be null.*/
  * @param events Any triggered events are added. May be null.*/
 SP_API void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
 SP_API void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
-		spEvent** events, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction);
+		spEvent** events, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
 
 
 #ifdef SPINE_SHORT_NAMES
 #ifdef SPINE_SHORT_NAMES
 typedef spAnimation Animation;
 typedef spAnimation Animation;
@@ -120,7 +121,7 @@ struct spTimeline {
 
 
 SP_API void spTimeline_dispose (spTimeline* self);
 SP_API void spTimeline_dispose (spTimeline* self);
 SP_API void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 SP_API void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-		int* eventsCount, float alpha, spMixPose pose, spMixDirection direction);
+		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
 SP_API int spTimeline_getPropertyId (const spTimeline* self);
 SP_API int spTimeline_getPropertyId (const spTimeline* self);
 
 
 #ifdef SPINE_SHORT_NAMES
 #ifdef SPINE_SHORT_NAMES

+ 2 - 0
spine-c/spine-c/include/spine/AnimationState.h

@@ -63,6 +63,7 @@ struct spTrackEntry {
 	float animationStart, animationEnd, animationLast, nextAnimationLast;
 	float animationStart, animationEnd, animationLast, nextAnimationLast;
 	float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
 	float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
 	float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
 	float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
+	spMixBlend mixBlend;
 	spIntArray* timelineData;
 	spIntArray* timelineData;
 	spTrackEntryArray* timelineDipMix;
 	spTrackEntryArray* timelineDipMix;
 	float* timelinesRotation;
 	float* timelinesRotation;
@@ -81,6 +82,7 @@ struct spTrackEntry {
 		animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
 		animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
 		delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
 		delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
 		alpha(0), mixTime(0), mixDuration(0), interruptAlpha(0), totalAlpha(0),
 		alpha(0), mixTime(0), mixDuration(0), interruptAlpha(0), totalAlpha(0),
+		mixBlend(SP_MIX_BLEND_REPLACE),
 		timelineData(0),
 		timelineData(0),
 		timelineDipMix(0),
 		timelineDipMix(0),
 		timelinesRotation(0),
 		timelinesRotation(0),

+ 2 - 2
spine-c/spine-c/include/spine/extension.h

@@ -287,7 +287,7 @@ void _spVertexAttachment_deinit (spVertexAttachment* self);
 void _spTimeline_init (spTimeline* self, spTimelineType type,
 void _spTimeline_init (spTimeline* self, spTimelineType type,
 	void (*dispose) (spTimeline* self),
 	void (*dispose) (spTimeline* self),
 	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-		int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
+		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
 	int (*getPropertyId) (const spTimeline* self));
 	int (*getPropertyId) (const spTimeline* self));
 void _spTimeline_deinit (spTimeline* self);
 void _spTimeline_deinit (spTimeline* self);
 
 
@@ -300,7 +300,7 @@ void _spTimeline_deinit (spTimeline* self);
 
 
 void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount,
 void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount,
 	void (*dispose) (spTimeline* self),
 	void (*dispose) (spTimeline* self),
-	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
+	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
 	int (*getPropertyId) (const spTimeline* self));
 	int (*getPropertyId) (const spTimeline* self));
 void _spCurveTimeline_deinit (spCurveTimeline* self);
 void _spCurveTimeline_deinit (spCurveTimeline* self);
 int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step);
 int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step);

+ 302 - 163
spine-c/spine-c/src/spine/Animation.c

@@ -51,7 +51,7 @@ void spAnimation_dispose (spAnimation* self) {
 }
 }
 
 
 void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
 void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
-		int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	int i, n = self->timelinesCount;
 	int i, n = self->timelinesCount;
 
 
 	if (loop && self->duration) {
 	if (loop && self->duration) {
@@ -60,21 +60,21 @@ void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float las
 	}
 	}
 
 
 	for (i = 0; i < n; ++i)
 	for (i = 0; i < n; ++i)
-		spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventsCount, alpha, pose, direction);
+		spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventsCount, alpha, blend, direction);
 }
 }
 
 
 /**/
 /**/
 
 
 typedef struct _spTimelineVtable {
 typedef struct _spTimelineVtable {
 	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-			int* eventsCount, float alpha, spMixPose pose, spMixDirection direction);
+			int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction);
 	int (*getPropertyId) (const spTimeline* self);
 	int (*getPropertyId) (const spTimeline* self);
 	void (*dispose) (spTimeline* self);
 	void (*dispose) (spTimeline* self);
 } _spTimelineVtable;
 } _spTimelineVtable;
 
 
 void _spTimeline_init (spTimeline* self, spTimelineType type, /**/
 void _spTimeline_init (spTimeline* self, spTimelineType type, /**/
 					   void (*dispose) (spTimeline* self), /**/
 					   void (*dispose) (spTimeline* self), /**/
-					   void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
+					   void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
 					   int (*getPropertyId) (const spTimeline* self)) {
 					   int (*getPropertyId) (const spTimeline* self)) {
 	CONST_CAST(spTimelineType, self->type) = type;
 	CONST_CAST(spTimelineType, self->type) = type;
 	CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable);
 	CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable);
@@ -92,8 +92,8 @@ void spTimeline_dispose (spTimeline* self) {
 }
 }
 
 
 void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-		int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
-	VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventsCount, alpha, pose, direction);
+		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
+	VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventsCount, alpha, blend, direction);
 }
 }
 
 
 int spTimeline_getPropertyId (const spTimeline* self) {
 int spTimeline_getPropertyId (const spTimeline* self) {
@@ -107,7 +107,7 @@ static const int BEZIER_SIZE = 10 * 2 - 1;
 
 
 void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount, /**/
 void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount, /**/
 		void (*dispose) (spTimeline* self), /**/
 		void (*dispose) (spTimeline* self), /**/
-		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
+		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
 		int (*getPropertyId)(const spTimeline* self)) {
 		int (*getPropertyId)(const spTimeline* self)) {
 	_spTimeline_init(SUPER(self), type, dispose, apply, getPropertyId);
 	_spTimeline_init(SUPER(self), type, dispose, apply, getPropertyId);
 	self->curves = CALLOC(float, (framesCount - 1) * BEZIER_SIZE);
 	self->curves = CALLOC(float, (framesCount - 1) * BEZIER_SIZE);
@@ -225,7 +225,7 @@ void _spBaseTimeline_dispose (spTimeline* timeline) {
 /* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/
 /* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/
 struct spBaseTimeline* _spBaseTimeline_create (int framesCount, spTimelineType type, int frameSize, /**/
 struct spBaseTimeline* _spBaseTimeline_create (int framesCount, spTimelineType type, int frameSize, /**/
 		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 		void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-				int* eventsCount, float alpha, spMixPose pose, spMixDirection direction),
+				int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction),
 		int (*getPropertyId) (const spTimeline* self)) {
 		int (*getPropertyId) (const spTimeline* self)) {
 	struct spBaseTimeline* self = NEW(struct spBaseTimeline);
 	struct spBaseTimeline* self = NEW(struct spBaseTimeline);
 	_spCurveTimeline_init(SUPER(self), type, framesCount, _spBaseTimeline_dispose, apply, getPropertyId);
 	_spCurveTimeline_init(SUPER(self), type, framesCount, _spBaseTimeline_dispose, apply, getPropertyId);
@@ -239,7 +239,7 @@ struct spBaseTimeline* _spBaseTimeline_create (int framesCount, spTimelineType t
 /**/
 /**/
 
 
 void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-		int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	spBone *bone;
 	spBone *bone;
 	int frame;
 	int frame;
 	float prevRotation, frameTime, percent, r;
 	float prevRotation, frameTime, percent, r;
@@ -248,26 +248,33 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
 
 
 	bone = skeleton->bones[self->boneIndex];
 	bone = skeleton->bones[self->boneIndex];
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				bone->rotation = bone->data->rotation;
 				bone->rotation = bone->data->rotation;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				r = bone->data->rotation - bone->rotation;
 				r = bone->data->rotation - bone->rotation;
 				r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
 				r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
 				bone->rotation += r * alpha;
 				bone->rotation += r * alpha;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
 
 
 	if (time >= self->frames[self->framesCount - ROTATE_ENTRIES]) { /* Time is after last frame. */
 	if (time >= self->frames[self->framesCount - ROTATE_ENTRIES]) { /* Time is after last frame. */
-		if (pose == SP_MIX_POSE_SETUP)
-			bone->rotation = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] * alpha;
-		else {
-			r = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] - bone->rotation;
-			r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; /* Wrap within -180 and 180. */
-			bone->rotation += r * alpha;
+		r = self->frames[self->framesCount + ROTATE_PREV_ROTATION];
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
+				bone->rotation = bone->data->rotation + r * alpha;
+				break;
+			case SP_MIX_BLEND_FIRST:
+			case SP_MIX_BLEND_REPLACE:
+				r += bone->data->rotation - bone->rotation;
+				r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; /* Wrap within -180 and 180. */
+			case SP_MIX_BLEND_ADD:
+				bone->rotation += r * alpha;
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -279,15 +286,16 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
 	percent = spCurveTimeline_getCurvePercent(SUPER(self), (frame >> 1) - 1, 1 - (time - frameTime) / (self->frames[frame + ROTATE_PREV_TIME] - frameTime));
 	percent = spCurveTimeline_getCurvePercent(SUPER(self), (frame >> 1) - 1, 1 - (time - frameTime) / (self->frames[frame + ROTATE_PREV_TIME] - frameTime));
 
 
 	r = self->frames[frame + ROTATE_ROTATION] - prevRotation;
 	r = self->frames[frame + ROTATE_ROTATION] - prevRotation;
-	r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
-	r = prevRotation + r * percent;
-	if (pose == SP_MIX_POSE_SETUP) {
-		r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
-		bone->rotation = bone->data->rotation + r * alpha;
-	} else {
-		r = bone->data->rotation + r - bone->rotation;
-		r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
-		bone->rotation += r * alpha;
+	r = prevRotation + (r - (16384 - (int)(16384.499999999996 - r / 360)) * 360) * percent;
+	switch (blend) {
+		case SP_MIX_BLEND_SETUP:
+			bone->rotation = bone->data->rotation + (r - (16384 - (int)(16384.499999999996 - r / 360)) * 360) * alpha;
+			break;
+		case SP_MIX_BLEND_FIRST:
+		case SP_MIX_BLEND_REPLACE:
+			r += bone->data->rotation - bone->rotation;
+		case SP_MIX_BLEND_ADD:
+			bone->rotation += (r - (16384 - (int)(16384.499999999996 - r / 360)) * 360) * alpha;
 	}
 	}
 
 
 	UNUSED(lastTime);
 	UNUSED(lastTime);
@@ -315,7 +323,7 @@ static const int TRANSLATE_PREV_TIME = -3, TRANSLATE_PREV_X = -2, TRANSLATE_PREV
 static const int TRANSLATE_X = 1, TRANSLATE_Y = 2;
 static const int TRANSLATE_X = 1, TRANSLATE_Y = 2;
 
 
 void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
 void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
-		spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	spBone *bone;
 	spBone *bone;
 	int frame;
 	int frame;
 	float frameTime, percent;
 	float frameTime, percent;
@@ -327,15 +335,17 @@ void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
 
 
 	bone = skeleton->bones[self->boneIndex];
 	bone = skeleton->bones[self->boneIndex];
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				bone->x = bone->data->x;
 				bone->x = bone->data->x;
 				bone->y = bone->data->y;
 				bone->y = bone->data->y;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				bone->x += (bone->data->x - bone->x) * alpha;
 				bone->x += (bone->data->x - bone->x) * alpha;
 				bone->y += (bone->data->y - bone->y) * alpha;
 				bone->y += (bone->data->y - bone->y) * alpha;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -357,12 +367,19 @@ void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
 		x += (frames[frame + TRANSLATE_X] - x) * percent;
 		x += (frames[frame + TRANSLATE_X] - x) * percent;
 		y += (frames[frame + TRANSLATE_Y] - y) * percent;
 		y += (frames[frame + TRANSLATE_Y] - y) * percent;
 	}
 	}
-	if (pose == SP_MIX_POSE_SETUP) {
-		bone->x = bone->data->x + x * alpha;
-		bone->y = bone->data->y + y * alpha;
-	} else {
-		bone->x += (bone->data->x + x - bone->x) * alpha;
-		bone->y += (bone->data->y + y - bone->y) * alpha;
+	switch (blend) {
+		case SP_MIX_BLEND_SETUP:
+			bone->x = bone->data->x + x * alpha;
+			bone->y = bone->data->y + y * alpha;
+			break;
+		case SP_MIX_BLEND_FIRST:
+		case SP_MIX_BLEND_REPLACE:
+			bone->x += (bone->data->x + x - bone->x) * alpha;
+			bone->y += (bone->data->y + y - bone->y) * alpha;
+			break;
+		case SP_MIX_BLEND_ADD:
+			bone->x += x * alpha;
+			bone->y += y * alpha;
 	}
 	}
 
 
 	UNUSED(lastTime);
 	UNUSED(lastTime);
@@ -388,7 +405,7 @@ void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, fl
 /**/
 /**/
 
 
 void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-		int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	spBone *bone;
 	spBone *bone;
 	int frame;
 	int frame;
 	float frameTime, percent, x, y;
 	float frameTime, percent, x, y;
@@ -399,15 +416,17 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
 
 
 	bone = skeleton->bones[self->boneIndex];
 	bone = skeleton->bones[self->boneIndex];
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				bone->scaleX = bone->data->scaleX;
 				bone->scaleX = bone->data->scaleX;
 				bone->scaleY = bone->data->scaleY;
 				bone->scaleY = bone->data->scaleY;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				bone->scaleX += (bone->data->scaleX - bone->scaleX) * alpha;
 				bone->scaleX += (bone->data->scaleX - bone->scaleX) * alpha;
 				bone->scaleY += (bone->data->scaleY - bone->scaleY) * alpha;
 				bone->scaleY += (bone->data->scaleY - bone->scaleY) * alpha;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -430,27 +449,56 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
 		y = (y + (frames[frame + TRANSLATE_Y] - y) * percent) * bone->data->scaleY;
 		y = (y + (frames[frame + TRANSLATE_Y] - y) * percent) * bone->data->scaleY;
 	}
 	}
 	if (alpha == 1) {
 	if (alpha == 1) {
-		bone->scaleX = x;
-		bone->scaleY = y;
-	} else {
-		float bx, by;
-		if (pose == SP_MIX_POSE_SETUP) {
-			bx = bone->data->scaleX;
-			by = bone->data->scaleY;
+		if (blend == SP_MIX_BLEND_ADD) {
+			bone->scaleX += x - bone->data->scaleX;
+			bone->scaleY += y - bone->data->scaleY;
 		} else {
 		} else {
-			bx = bone->scaleX;
-			by = bone->scaleY;
+			bone->scaleX = x;
+			bone->scaleY = y;
 		}
 		}
-		/* Mixing out uses sign of setup or current pose, else use sign of key. */
+	} else {
+		float bx, by;
 		if (direction == SP_MIX_DIRECTION_OUT) {
 		if (direction == SP_MIX_DIRECTION_OUT) {
-			x = ABS(x) * SIGNUM(bx);
-			y = ABS(y) * SIGNUM(by);
+			switch (blend) {
+				case SP_MIX_BLEND_SETUP:
+					bx = bone->data->scaleX;
+					by = bone->data->scaleY;
+					bone->scaleX = bx + (ABS(x) * SIGNUM(bx) - bx) * alpha;
+					bone->scaleY = by + (ABS(y) * SIGNUM(by) - by) * alpha;
+					break;
+				case SP_MIX_BLEND_FIRST:
+				case SP_MIX_BLEND_REPLACE:
+					bx = bone->scaleX;
+					by = bone->scaleY;
+					bone->scaleX = bx + (ABS(x) * SIGNUM(bx) - bx) * alpha;
+					bone->scaleY = by + (ABS(y) * SIGNUM(by) - by) * alpha;
+					break;
+				case SP_MIX_BLEND_ADD:
+					bx = bone->scaleX;
+					by = bone->scaleY;
+					bone->scaleX = bx + (ABS(x) * SIGNUM(bx) - bone->data->scaleX) * alpha;
+					bone->scaleY = by + (ABS(y) * SIGNUM(by) - bone->data->scaleY) * alpha;
+			}
 		} else {
 		} else {
-			bx = ABS(bx) * SIGNUM(x);
-			by = ABS(by) * SIGNUM(y);
+			switch (blend) {
+				case SP_MIX_BLEND_SETUP:
+					bx = ABS(bone->data->scaleX) * SIGNUM(x);
+					by = ABS(bone->data->scaleY) * SIGNUM(y);
+					bone->scaleX = bx + (x - bx) * alpha;
+					bone->scaleY = by + (y - by) * alpha;
+					break;
+				case SP_MIX_BLEND_FIRST:
+				case SP_MIX_BLEND_REPLACE:
+					bone->scaleX += (x - bone->scaleX * SIGNUM(x)) * alpha;
+					bone->scaleY += (y - bone->scaleY * SIGNUM(y)) * alpha;
+					break;
+				case SP_MIX_BLEND_ADD:
+					bx = SIGNUM(x);
+					by = SIGNUM(y);
+					bone->scaleX = ABS(bone->scaleX) * bx + (x - ABS(bone->data->scaleX) * bx) * alpha;
+					bone->scaleY = ABS(bone->scaleY) * by + (y - ABS(bone->data->scaleY) * by) * alpha;
+			}
 		}
 		}
-		bone->scaleX = bx + (x - bx) * alpha;
-		bone->scaleY = by + (y - by) * alpha;
 	}
 	}
 
 
 	UNUSED(lastTime);
 	UNUSED(lastTime);
@@ -473,7 +521,7 @@ void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time
 /**/
 /**/
 
 
 void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-							 int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+							 int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	spBone *bone;
 	spBone *bone;
 	int frame;
 	int frame;
 	float frameTime, percent, x, y;
 	float frameTime, percent, x, y;
@@ -486,15 +534,17 @@ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
 	frames = self->frames;
 	frames = self->frames;
 	framesCount = self->framesCount;
 	framesCount = self->framesCount;
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				bone->shearX = bone->data->shearX;
 				bone->shearX = bone->data->shearX;
 				bone->shearY = bone->data->shearY;
 				bone->shearY = bone->data->shearY;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				bone->shearX += (bone->data->shearX - bone->shearX) * alpha;
 				bone->shearX += (bone->data->shearX - bone->shearX) * alpha;
 				bone->shearY += (bone->data->shearY - bone->shearY) * alpha;
 				bone->shearY += (bone->data->shearY - bone->shearY) * alpha;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -514,12 +564,19 @@ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
 		x = x + (frames[frame + TRANSLATE_X] - x) * percent;
 		x = x + (frames[frame + TRANSLATE_X] - x) * percent;
 		y = y + (frames[frame + TRANSLATE_Y] - y) * percent;
 		y = y + (frames[frame + TRANSLATE_Y] - y) * percent;
 	}
 	}
-	if (pose == SP_MIX_POSE_SETUP) {
-		bone->shearX = bone->data->shearX + x * alpha;
-		bone->shearY = bone->data->shearY + y * alpha;
-	} else {
-		bone->shearX += (bone->data->shearX + x - bone->shearX) * alpha;
-		bone->shearY += (bone->data->shearY + y - bone->shearY) * alpha;
+	switch (blend) {
+		case SP_MIX_BLEND_SETUP:
+			bone->shearX = bone->data->shearX + x * alpha;
+			bone->shearY = bone->data->shearY + y * alpha;
+			break;
+		case SP_MIX_BLEND_FIRST:
+		case SP_MIX_BLEND_REPLACE:
+			bone->shearX += (bone->data->shearX + x - bone->shearX) * alpha;
+			bone->shearY += (bone->data->shearY + y - bone->shearY) * alpha;
+			break;
+		case SP_MIX_BLEND_ADD:
+			bone->shearX += x * alpha;
+			bone->shearY += y * alpha;
 	}
 	}
 
 
 	UNUSED(lastTime);
 	UNUSED(lastTime);
@@ -545,7 +602,7 @@ static const int COLOR_PREV_TIME = -5, COLOR_PREV_R = -4, COLOR_PREV_G = -3, COL
 static const int COLOR_R = 1, COLOR_G = 2, COLOR_B = 3, COLOR_A = 4;
 static const int COLOR_R = 1, COLOR_G = 2, COLOR_B = 3, COLOR_A = 4;
 
 
 void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-		int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	spSlot *slot;
 	spSlot *slot;
 	int frame;
 	int frame;
 	float percent, frameTime;
 	float percent, frameTime;
@@ -556,16 +613,18 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
 	slot = skeleton->slots[self->slotIndex];
 	slot = skeleton->slots[self->slotIndex];
 
 
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				spColor_setFromColor(&slot->color, &slot->data->color);
 				spColor_setFromColor(&slot->color, &slot->data->color);
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				color = &slot->color;
 				color = &slot->color;
 				setup = &slot->data->color;
 				setup = &slot->data->color;
 				spColor_addFloats(color, (setup->r - color->r) * alpha, (setup->g - color->g) * alpha, (setup->b - color->b) * alpha,
 				spColor_addFloats(color, (setup->r - color->r) * alpha, (setup->g - color->g) * alpha, (setup->b - color->b) * alpha,
 						  (setup->a - color->a) * alpha);
 						  (setup->a - color->a) * alpha);
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -597,7 +656,7 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
 	if (alpha == 1) {
 	if (alpha == 1) {
 		spColor_setFromFloats(&slot->color, r, g, b, a);
 		spColor_setFromFloats(&slot->color, r, g, b, a);
 	} else {
 	} else {
-		if (pose == SP_MIX_POSE_SETUP) {
+		if (blend == SP_MIX_BLEND_SETUP) {
 			spColor_setFromColor(&slot->color, &slot->data->color);
 			spColor_setFromColor(&slot->color, &slot->data->color);
 		}
 		}
 		spColor_addFloats(&slot->color, (r - slot->color.r) * alpha, (g - slot->color.g) * alpha, (b - slot->color.b) * alpha, (a - slot->color.a) * alpha);
 		spColor_addFloats(&slot->color, (r - slot->color.r) * alpha, (g - slot->color.g) * alpha, (b - slot->color.b) * alpha, (a - slot->color.a) * alpha);
@@ -632,7 +691,7 @@ static const int TWOCOLOR_PREV_R2 = -3, TWOCOLOR_PREV_G2 = -2, TWOCOLOR_PREV_B2
 static const int TWOCOLOR_R = 1, TWOCOLOR_G = 2, TWOCOLOR_B = 3, TWOCOLOR_A = 4, TWOCOLOR_R2 = 5, TWOCOLOR_G2 = 6, TWOCOLOR_B2 = 7;
 static const int TWOCOLOR_R = 1, TWOCOLOR_G = 2, TWOCOLOR_B = 3, TWOCOLOR_A = 4, TWOCOLOR_R2 = 5, TWOCOLOR_G2 = 6, TWOCOLOR_B2 = 7;
 
 
 void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-							 int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+							 int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	spSlot *slot;
 	spSlot *slot;
 	int frame;
 	int frame;
 	float percent, frameTime;
 	float percent, frameTime;
@@ -645,12 +704,12 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
 	slot = skeleton->slots[self->slotIndex];
 	slot = skeleton->slots[self->slotIndex];
 
 
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				spColor_setFromColor(&slot->color, &slot->data->color);
 				spColor_setFromColor(&slot->color, &slot->data->color);
 				spColor_setFromColor(slot->darkColor, slot->data->darkColor);
 				spColor_setFromColor(slot->darkColor, slot->data->darkColor);
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				light = &slot->color;
 				light = &slot->color;
 				dark = slot->darkColor;
 				dark = slot->darkColor;
 				setupLight = &slot->data->color;
 				setupLight = &slot->data->color;
@@ -658,7 +717,9 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
 				spColor_addFloats(light, (setupLight->r - light->r) * alpha, (setupLight->g - light->g) * alpha, (setupLight->b - light->b) * alpha,
 				spColor_addFloats(light, (setupLight->r - light->r) * alpha, (setupLight->g - light->g) * alpha, (setupLight->b - light->b) * alpha,
 						  (setupLight->a - light->a) * alpha);
 						  (setupLight->a - light->a) * alpha);
 				spColor_addFloats(dark, (setupDark->r - dark->r) * alpha, (setupDark->g - dark->g) * alpha, (setupDark->b - dark->b) * alpha, 0);
 				spColor_addFloats(dark, (setupDark->r - dark->r) * alpha, (setupDark->g - dark->g) * alpha, (setupDark->b - dark->b) * alpha, 0);
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+					; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -702,7 +763,7 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
 	} else {
 	} else {
 		light = &slot->color;
 		light = &slot->color;
 		dark = slot->darkColor;
 		dark = slot->darkColor;
-		if (pose == SP_MIX_POSE_SETUP) {
+		if (blend == SP_MIX_BLEND_SETUP) {
 			spColor_setFromColor(light, &slot->data->color);
 			spColor_setFromColor(light, &slot->data->color);
 			spColor_setFromColor(dark, slot->data->darkColor);
 			spColor_setFromColor(dark, slot->data->darkColor);
 		}
 		}
@@ -738,20 +799,20 @@ void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, floa
 /**/
 /**/
 
 
 void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
 void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
-		spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	const char* attachmentName;
 	const char* attachmentName;
 	spAttachmentTimeline* self = (spAttachmentTimeline*)timeline;
 	spAttachmentTimeline* self = (spAttachmentTimeline*)timeline;
 	int frameIndex;
 	int frameIndex;
 	spSlot* slot = skeleton->slots[self->slotIndex];
 	spSlot* slot = skeleton->slots[self->slotIndex];
 
 
-	if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
+	if (direction == SP_MIX_DIRECTION_OUT && blend == SP_MIX_BLEND_SETUP) {
 		const char* attachmentName = slot->data->attachmentName;
 		const char* attachmentName = slot->data->attachmentName;
         spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
         spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
 		return;
 		return;
 	}
 	}
 
 
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		if (pose == SP_MIX_POSE_SETUP) {
+		if (blend == SP_MIX_BLEND_SETUP || blend == SP_MIX_BLEND_FIRST) {
 			attachmentName = slot->data->attachmentName;
 			attachmentName = slot->data->attachmentName;
 			spSlot_setAttachment(skeleton->slots[self->slotIndex],
 			spSlot_setAttachment(skeleton->slots[self->slotIndex],
 								 attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
 								 attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
@@ -815,7 +876,7 @@ void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex,
 /**/
 /**/
 
 
 void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-							  int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+							  int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	int frame, i, vertexCount;
 	int frame, i, vertexCount;
 	float percent, frameTime;
 	float percent, frameTime;
 	const float* prevVertices;
 	const float* prevVertices;
@@ -851,18 +912,18 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
 			slot->attachmentVerticesCapacity = vertexCount;
 			slot->attachmentVerticesCapacity = vertexCount;
 		}
 		}
 	}
 	}
-	if (slot->attachmentVerticesCount == 0) alpha = 1;
+	if (slot->attachmentVerticesCount == 0) blend = SP_MIX_BLEND_SETUP;
 
 
 	frameVertices = self->frameVertices;
 	frameVertices = self->frameVertices;
 	vertices = slot->attachmentVertices;
 	vertices = slot->attachmentVertices;
 
 
 	if (time < frames[0]) { /* Time is before first frame. */
 	if (time < frames[0]) { /* Time is before first frame. */
 		spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
 		spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				slot->attachmentVerticesCount = 0;
 				slot->attachmentVerticesCount = 0;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				if (alpha == 1) {
 				if (alpha == 1) {
 					slot->attachmentVerticesCount = 0;
 					slot->attachmentVerticesCount = 0;
 					return;
 					return;
@@ -879,7 +940,9 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
 						vertices[i] *= alpha;
 						vertices[i] *= alpha;
 					}
 					}
 				}
 				}
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -888,26 +951,59 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
 	if (time >= frames[framesCount - 1]) { /* Time is after last frame. */
 	if (time >= frames[framesCount - 1]) { /* Time is after last frame. */
 		const float* lastVertices = self->frameVertices[framesCount - 1];
 		const float* lastVertices = self->frameVertices[framesCount - 1];
 		if (alpha == 1) {
 		if (alpha == 1) {
-			/* Vertex positions or deform offsets, no alpha. */
-			memcpy(vertices, lastVertices, vertexCount * sizeof(float));
-		} else if (pose == SP_MIX_POSE_SETUP) {
-			spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
-			if (!vertexAttachment->bones) {
-				/* Unweighted vertex positions, with alpha. */
-				float* setupVertices = vertexAttachment->vertices;
-				for (i = 0; i < vertexCount; i++) {
-					float setup = setupVertices[i];
-					vertices[i] = setup + (lastVertices[i] - setup) * alpha;
+			if (blend == SP_MIX_BLEND_ADD) {
+				spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
+				if (!vertexAttachment->bones) {
+					/* Unweighted vertex positions, with alpha. */
+					float* setupVertices = vertexAttachment->vertices;
+					for (i = 0; i < vertexCount; i++) {
+						vertices[i] += lastVertices[i] - setupVertices[i];
+					}
+				} else {
+					/* Weighted deform offsets, with alpha. */
+					for (i = 0; i < vertexCount; i++)
+						vertices[i] += lastVertices[i];
 				}
 				}
 			} else {
 			} else {
-				/* Weighted deform offsets, with alpha. */
-				for (i = 0; i < vertexCount; i++)
-					vertices[i] = lastVertices[i] * alpha;
+				/* Vertex positions or deform offsets, no alpha. */
+				memcpy(vertices, lastVertices, vertexCount * sizeof(float));
 			}
 			}
 		} else {
 		} else {
-			/* Vertex positions or deform offsets, with alpha. */
-			for (i = 0; i < vertexCount; i++)
-				vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
+			spVertexAttachment* vertexAttachment;
+			switch (blend) {
+				case SP_MIX_BLEND_SETUP:
+					vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
+					if (!vertexAttachment->bones) {
+						/* Unweighted vertex positions, with alpha. */
+						float* setupVertices = vertexAttachment->vertices;
+						for (i = 0; i < vertexCount; i++) {
+							float setup = setupVertices[i];
+							vertices[i] = setup + (lastVertices[i] - setup) * alpha;
+						}
+					} else {
+						/* Weighted deform offsets, with alpha. */
+						for (i = 0; i < vertexCount; i++)
+							vertices[i] = lastVertices[i] * alpha;
+					}
+					break;
+				case SP_MIX_BLEND_FIRST:
+				case SP_MIX_BLEND_REPLACE:
+					/* Vertex positions or deform offsets, with alpha. */
+					for (i = 0; i < vertexCount; i++)
+						vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
+				case SP_MIX_BLEND_ADD:
+					vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
+					if (!vertexAttachment->bones) {
+						/* Unweighted vertex positions, with alpha. */
+						float* setupVertices = vertexAttachment->vertices;
+						for (i = 0; i < vertexCount; i++) {
+							vertices[i] += (lastVertices[i] - setupVertices[i]) * alpha;
+						}
+					} else {
+						for (i = 0; i < vertexCount; i++)
+							vertices[i] += lastVertices[i] * alpha;
+					}
+			}
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -920,32 +1016,65 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
 	percent = spCurveTimeline_getCurvePercent(SUPER(self), frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
 	percent = spCurveTimeline_getCurvePercent(SUPER(self), frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
 
 
 	if (alpha == 1) {
 	if (alpha == 1) {
-		/* Vertex positions or deform offsets, no alpha. */
-		for (i = 0; i < vertexCount; i++) {
-			float prev = prevVertices[i];
-			vertices[i] = prev + (nextVertices[i] - prev) * percent;
-		}
-	} else if (pose == SP_MIX_POSE_SETUP) {
-		spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
-		if (!vertexAttachment->bones) {
-			/* Unweighted vertex positions, with alpha. */
-			float* setupVertices = vertexAttachment->vertices;
-			for (i = 0; i < vertexCount; i++) {
-				float prev = prevVertices[i], setup = setupVertices[i];
-				vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
+		if (blend == SP_MIX_BLEND_ADD) {
+			spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
+			if (!vertexAttachment->bones) {
+				float* setupVertices = vertexAttachment->vertices;
+				for (i = 0; i < vertexCount; i++) {
+					float prev = prevVertices[i];
+					vertices[i] += prev + (nextVertices[i] - prev) * percent - setupVertices[i];
+				}
+			} else {
+				for (i = 0; i < vertexCount; i++) {
+					float prev = prevVertices[i];
+					vertices[i] += prev + (nextVertices[i] - prev) * percent;
+				}
 			}
 			}
 		} else {
 		} else {
-			/* Weighted deform offsets, with alpha. */
 			for (i = 0; i < vertexCount; i++) {
 			for (i = 0; i < vertexCount; i++) {
 				float prev = prevVertices[i];
 				float prev = prevVertices[i];
-				vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
+				vertices[i] = prev + (nextVertices[i] - prev) * percent;
 			}
 			}
 		}
 		}
 	} else {
 	} else {
-		/* Vertex positions or deform offsets, with alpha. */
-		for (i = 0; i < vertexCount; i++) {
-			float prev = prevVertices[i];
-			vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
+		spVertexAttachment* vertexAttachment;
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
+				vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
+				if (!vertexAttachment->bones) {
+					float *setupVertices = vertexAttachment->vertices;
+					for (i = 0; i < vertexCount; i++) {
+						float prev = prevVertices[i], setup = setupVertices[i];
+						vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
+					}
+				} else {
+					for (i = 0; i < vertexCount; i++) {
+						float prev = prevVertices[i];
+						vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
+					}
+				}
+				break;
+			case SP_MIX_BLEND_FIRST:
+			case SP_MIX_BLEND_REPLACE:
+				for (i = 0; i < vertexCount; i++) {
+					float prev = prevVertices[i];
+					vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
+				}
+				break;
+			case SP_MIX_BLEND_ADD:
+				vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
+				if (!vertexAttachment->bones) {
+					float *setupVertices = vertexAttachment->vertices;
+					for (i = 0; i < vertexCount; i++) {
+						float prev = prevVertices[i];
+						vertices[i] += (prev + (nextVertices[i] - prev) * percent - setupVertices[i]) * alpha;
+					}
+				} else {
+					for (i = 0; i < vertexCount; i++) {
+						float prev = prevVertices[i];
+						vertices[i] += (prev + (nextVertices[i] - prev) * percent) * alpha;
+					}
+				}
 		}
 		}
 	}
 	}
 
 
@@ -998,13 +1127,13 @@ void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float ti
 
 
 /** Fires events for frames > lastTime and <= time. */
 /** Fires events for frames > lastTime and <= time. */
 void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
 void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
-		int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	spEventTimeline* self = (spEventTimeline*)timeline;
 	spEventTimeline* self = (spEventTimeline*)timeline;
 	int frame;
 	int frame;
 	if (!firedEvents) return;
 	if (!firedEvents) return;
 
 
 	if (lastTime > time) { /* Fire events after last time for looped animations. */
 	if (lastTime > time) { /* Fire events after last time for looped animations. */
-		_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, pose, direction);
+		_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, blend, direction);
 		lastTime = -1;
 		lastTime = -1;
 	} else if (lastTime >= self->frames[self->framesCount - 1]) /* Last time is after last frame. */
 	} else if (lastTime >= self->frames[self->framesCount - 1]) /* Last time is after last frame. */
 	return;
 	return;
@@ -1065,19 +1194,19 @@ void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* e
 /**/
 /**/
 
 
 void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
 void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
-		spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	int i;
 	int i;
 	int frame;
 	int frame;
 	const int* drawOrderToSetupIndex;
 	const int* drawOrderToSetupIndex;
 	spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
 	spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
 
 
-	if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
+	if (direction == SP_MIX_DIRECTION_OUT && blend == SP_MIX_BLEND_SETUP) {
 		memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
 		memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
 		return;
 		return;
 	}
 	}
 
 
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		if (pose == SP_MIX_POSE_SETUP) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
+		if (blend == SP_MIX_BLEND_SETUP || blend == SP_MIX_BLEND_FIRST) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
 		return;
 		return;
 	}
 	}
 
 
@@ -1147,7 +1276,7 @@ static const int IKCONSTRAINT_PREV_TIME = -3, IKCONSTRAINT_PREV_MIX = -2, IKCONS
 static const int IKCONSTRAINT_MIX = 1, IKCONSTRAINT_BEND_DIRECTION = 2;
 static const int IKCONSTRAINT_MIX = 1, IKCONSTRAINT_BEND_DIRECTION = 2;
 
 
 void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
 void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
-		spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	int frame;
 	int frame;
 	float frameTime, percent, mix;
 	float frameTime, percent, mix;
 	float *frames;
 	float *frames;
@@ -1158,15 +1287,17 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
 	constraint = skeleton->ikConstraints[self->ikConstraintIndex];
 	constraint = skeleton->ikConstraints[self->ikConstraintIndex];
 
 
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				constraint->mix = constraint->data->mix;
 				constraint->mix = constraint->data->mix;
 				constraint->bendDirection = constraint->data->bendDirection;
 				constraint->bendDirection = constraint->data->bendDirection;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				constraint->mix += (constraint->data->mix - constraint->mix) * alpha;
 				constraint->mix += (constraint->data->mix - constraint->mix) * alpha;
 				constraint->bendDirection = constraint->data->bendDirection;
 				constraint->bendDirection = constraint->data->bendDirection;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -1174,7 +1305,7 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
 	frames = self->frames;
 	frames = self->frames;
 	framesCount = self->framesCount;
 	framesCount = self->framesCount;
 	if (time >= frames[framesCount - IKCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
 	if (time >= frames[framesCount - IKCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
-		if (pose == SP_MIX_POSE_SETUP) {
+		if (blend == SP_MIX_BLEND_SETUP) {
 			constraint->mix = constraint->data->mix + (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->data->mix) * alpha;
 			constraint->mix = constraint->data->mix + (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->data->mix) * alpha;
 			constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection
 			constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection
 												 : (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
 												 : (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
@@ -1191,7 +1322,7 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
 	frameTime = self->frames[frame];
 	frameTime = self->frames[frame];
 	percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / IKCONSTRAINT_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + IKCONSTRAINT_PREV_TIME] - frameTime));
 	percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / IKCONSTRAINT_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + IKCONSTRAINT_PREV_TIME] - frameTime));
 
 
-	if (pose == SP_MIX_POSE_SETUP) {
+	if (blend == SP_MIX_BLEND_SETUP) {
 		constraint->mix = constraint->data->mix + (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->data->mix) * alpha;
 		constraint->mix = constraint->data->mix + (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->data->mix) * alpha;
 		constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
 		constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
 	} else {
 	} else {
@@ -1231,7 +1362,7 @@ static const int TRANSFORMCONSTRAINT_SCALE = 3;
 static const int TRANSFORMCONSTRAINT_SHEAR = 4;
 static const int TRANSFORMCONSTRAINT_SHEAR = 4;
 
 
 void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
 void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
-									spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+									spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	int frame;
 	int frame;
 	float frameTime, percent, rotate, translate, scale, shear;
 	float frameTime, percent, rotate, translate, scale, shear;
 	spTransformConstraint* constraint;
 	spTransformConstraint* constraint;
@@ -1242,19 +1373,21 @@ void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleto
 	constraint = skeleton->transformConstraints[self->transformConstraintIndex];
 	constraint = skeleton->transformConstraints[self->transformConstraintIndex];
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
 		spTransformConstraintData* data = constraint->data;
 		spTransformConstraintData* data = constraint->data;
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				constraint->rotateMix = data->rotateMix;
 				constraint->rotateMix = data->rotateMix;
 				constraint->translateMix = data->translateMix;
 				constraint->translateMix = data->translateMix;
 				constraint->scaleMix = data->scaleMix;
 				constraint->scaleMix = data->scaleMix;
 				constraint->shearMix = data->shearMix;
 				constraint->shearMix = data->shearMix;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				constraint->rotateMix += (data->rotateMix - constraint->rotateMix) * alpha;
 				constraint->rotateMix += (data->rotateMix - constraint->rotateMix) * alpha;
 				constraint->translateMix += (data->translateMix - constraint->translateMix) * alpha;
 				constraint->translateMix += (data->translateMix - constraint->translateMix) * alpha;
 				constraint->scaleMix += (data->scaleMix - constraint->scaleMix) * alpha;
 				constraint->scaleMix += (data->scaleMix - constraint->scaleMix) * alpha;
 				constraint->shearMix += (data->shearMix - constraint->shearMix) * alpha;
 				constraint->shearMix += (data->shearMix - constraint->shearMix) * alpha;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 		return;
 		return;
@@ -1284,7 +1417,7 @@ void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleto
 		scale += (frames[frame + TRANSFORMCONSTRAINT_SCALE] - scale) * percent;
 		scale += (frames[frame + TRANSFORMCONSTRAINT_SCALE] - scale) * percent;
 		shear += (frames[frame + TRANSFORMCONSTRAINT_SHEAR] - shear) * percent;
 		shear += (frames[frame + TRANSFORMCONSTRAINT_SHEAR] - shear) * percent;
 	}
 	}
-	if (pose == SP_MIX_POSE_SETUP) {
+	if (blend == SP_MIX_BLEND_SETUP) {
 		spTransformConstraintData* data = constraint->data;
 		spTransformConstraintData* data = constraint->data;
 		constraint->rotateMix = data->rotateMix + (rotate - data->rotateMix) * alpha;
 		constraint->rotateMix = data->rotateMix + (rotate - data->rotateMix) * alpha;
 		constraint->translateMix = data->translateMix + (translate - data->translateMix) * alpha;
 		constraint->translateMix = data->translateMix + (translate - data->translateMix) * alpha;
@@ -1326,7 +1459,7 @@ static const int PATHCONSTRAINTPOSITION_PREV_VALUE = -1;
 static const int PATHCONSTRAINTPOSITION_VALUE = 1;
 static const int PATHCONSTRAINTPOSITION_VALUE = 1;
 
 
 void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
 void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
-		spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	int frame;
 	int frame;
 	float frameTime, percent, position;
 	float frameTime, percent, position;
 	spPathConstraint* constraint;
 	spPathConstraint* constraint;
@@ -1336,13 +1469,15 @@ void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkele
 
 
 	constraint = skeleton->pathConstraints[self->pathConstraintIndex];
 	constraint = skeleton->pathConstraints[self->pathConstraintIndex];
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				constraint->position = constraint->data->position;
 				constraint->position = constraint->data->position;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				constraint->position += (constraint->data->position - constraint->position) * alpha;
 				constraint->position += (constraint->data->position - constraint->position) * alpha;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -1361,7 +1496,7 @@ void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkele
 
 
 		position += (frames[frame + PATHCONSTRAINTPOSITION_VALUE] - position) * percent;
 		position += (frames[frame + PATHCONSTRAINTPOSITION_VALUE] - position) * percent;
 	}
 	}
-	if (pose == SP_MIX_POSE_SETUP)
+	if (blend == SP_MIX_BLEND_SETUP)
 		constraint->position = constraint->data->position + (position - constraint->data->position) * alpha;
 		constraint->position = constraint->data->position + (position - constraint->data->position) * alpha;
 	else
 	else
 		constraint->position += (position - constraint->position) * alpha;
 		constraint->position += (position - constraint->position) * alpha;
@@ -1391,7 +1526,7 @@ static const int PATHCONSTRAINTSPACING_PREV_VALUE = -1;
 static const int PATHCONSTRAINTSPACING_VALUE = 1;
 static const int PATHCONSTRAINTSPACING_VALUE = 1;
 
 
 void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
 void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
-		spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+		spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	int frame;
 	int frame;
 	float frameTime, percent, spacing;
 	float frameTime, percent, spacing;
 	spPathConstraint* constraint;
 	spPathConstraint* constraint;
@@ -1401,13 +1536,15 @@ void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkelet
 
 
 	constraint = skeleton->pathConstraints[self->pathConstraintIndex];
 	constraint = skeleton->pathConstraints[self->pathConstraintIndex];
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				constraint->spacing = constraint->data->spacing;
 				constraint->spacing = constraint->data->spacing;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				constraint->spacing += (constraint->data->spacing - constraint->spacing) * alpha;
 				constraint->spacing += (constraint->data->spacing - constraint->spacing) * alpha;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -1427,7 +1564,7 @@ void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkelet
 		spacing += (frames[frame + PATHCONSTRAINTSPACING_VALUE] - spacing) * percent;
 		spacing += (frames[frame + PATHCONSTRAINTSPACING_VALUE] - spacing) * percent;
 	}
 	}
 
 
-	if (pose == SP_MIX_POSE_SETUP)
+	if (blend == SP_MIX_BLEND_SETUP)
 		constraint->spacing = constraint->data->spacing + (spacing - constraint->data->spacing) * alpha;
 		constraint->spacing = constraint->data->spacing + (spacing - constraint->data->spacing) * alpha;
 	else
 	else
 		constraint->spacing += (spacing - constraint->spacing) * alpha;
 		constraint->spacing += (spacing - constraint->spacing) * alpha;
@@ -1460,7 +1597,7 @@ static const int PATHCONSTRAINTMIX_ROTATE = 1;
 static const int PATHCONSTRAINTMIX_TRANSLATE = 2;
 static const int PATHCONSTRAINTMIX_TRANSLATE = 2;
 
 
 void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
 void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
-											spEvent** firedEvents, int* eventsCount, float alpha, spMixPose pose, spMixDirection direction) {
+											spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
 	int frame;
 	int frame;
 	float frameTime, percent, rotate, translate;
 	float frameTime, percent, rotate, translate;
 	spPathConstraint* constraint;
 	spPathConstraint* constraint;
@@ -1470,15 +1607,17 @@ void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton*
 
 
 	constraint = skeleton->pathConstraints[self->pathConstraintIndex];
 	constraint = skeleton->pathConstraints[self->pathConstraintIndex];
 	if (time < self->frames[0]) {
 	if (time < self->frames[0]) {
-		switch (pose) {
-			case SP_MIX_POSE_SETUP:
+		switch (blend) {
+			case SP_MIX_BLEND_SETUP:
 				constraint->rotateMix = constraint->data->rotateMix;
 				constraint->rotateMix = constraint->data->rotateMix;
 				constraint->translateMix = constraint->data->translateMix;
 				constraint->translateMix = constraint->data->translateMix;
 				return;
 				return;
-			case SP_MIX_POSE_CURRENT:
+			case SP_MIX_BLEND_FIRST:
 				constraint->rotateMix += (constraint->data->rotateMix - constraint->rotateMix) * alpha;
 				constraint->rotateMix += (constraint->data->rotateMix - constraint->rotateMix) * alpha;
 				constraint->translateMix += (constraint->data->translateMix - constraint->translateMix) * alpha;
 				constraint->translateMix += (constraint->data->translateMix - constraint->translateMix) * alpha;
-			case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
+			case SP_MIX_BLEND_REPLACE:
+			case SP_MIX_BLEND_ADD:
+				; /* to appease compiler */
 		}
 		}
 		return;
 		return;
 	}
 	}
@@ -1501,7 +1640,7 @@ void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton*
 		translate += (frames[frame + PATHCONSTRAINTMIX_TRANSLATE] - translate) * percent;
 		translate += (frames[frame + PATHCONSTRAINTMIX_TRANSLATE] - translate) * percent;
 	}
 	}
 
 
-	if (pose == SP_MIX_POSE_SETUP) {
+	if (blend == SP_MIX_BLEND_SETUP) {
 		constraint->rotateMix = constraint->data->rotateMix + (rotate - constraint->data->rotateMix) * alpha;
 		constraint->rotateMix = constraint->data->rotateMix + (rotate - constraint->data->rotateMix) * alpha;
 		constraint->translateMix = constraint->data->translateMix + (translate - constraint->data->translateMix) * alpha;
 		constraint->translateMix = constraint->data->translateMix + (translate - constraint->data->translateMix) * alpha;
 	} else {
 	} else {

+ 66 - 56
spine-c/spine-c/src/spine/AnimationState.c

@@ -50,8 +50,8 @@ void spAnimationState_disposeStatics () {
 void _spAnimationState_disposeTrackEntry (spTrackEntry* entry);
 void _spAnimationState_disposeTrackEntry (spTrackEntry* entry);
 void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry);
 void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry);
 int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta);
 int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta);
-float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton, spMixPose currentPose);
-void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixPose pose, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
+float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton, spMixBlend currentBlend);
+void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixBlend blend, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
 void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
 void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
 void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt);
 void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt);
 spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index);
 spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index);
@@ -354,8 +354,8 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
 	float* timelinesRotation;
 	float* timelinesRotation;
 	spTimeline* timeline;
 	spTimeline* timeline;
 	int applied = 0;
 	int applied = 0;
-	spMixPose currentPose;
-	spMixPose pose;
+	spMixBlend blend;
+	spMixBlend timelineBlend;
 
 
 	if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
 	if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
 
 
@@ -364,12 +364,12 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
 		current = self->tracks[i];
 		current = self->tracks[i];
 		if (!current || current->delay > 0) continue;
 		if (!current || current->delay > 0) continue;
 		applied = -1;
 		applied = -1;
-		currentPose = i == 0 ? SP_MIX_POSE_CURRENT : SP_MIX_POSE_CURRENT_LAYERED;
+		blend = i == 0 ? SP_MIX_BLEND_FIRST : current->mixBlend;
 
 
 		/* Apply mixing from entries first. */
 		/* Apply mixing from entries first. */
 		mix = current->alpha;
 		mix = current->alpha;
 		if (current->mixingFrom)
 		if (current->mixingFrom)
-            mix *= _spAnimationState_applyMixingFrom(self, current, skeleton, currentPose);
+            mix *= _spAnimationState_applyMixingFrom(self, current, skeleton, blend);
         else if (current->trackTime >= current->trackEnd && current->next == 0)
         else if (current->trackTime >= current->trackEnd && current->next == 0)
             mix = 0;
             mix = 0;
 
 
@@ -377,9 +377,9 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
 		animationLast = current->animationLast; animationTime = spTrackEntry_getAnimationTime(current);
 		animationLast = current->animationLast; animationTime = spTrackEntry_getAnimationTime(current);
 		timelineCount = current->animation->timelinesCount;
 		timelineCount = current->animation->timelinesCount;
 		timelines = current->animation->timelines;
 		timelines = current->animation->timelines;
-		if (mix == 1) {
+		if (mix == 1 || blend == SP_MIX_BLEND_ADD) {
 			for (ii = 0; ii < timelineCount; ii++)
 			for (ii = 0; ii < timelineCount; ii++)
-				spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, 1, SP_MIX_POSE_SETUP, SP_MIX_DIRECTION_IN);
+				spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, blend, SP_MIX_DIRECTION_IN);
 		} else {
 		} else {
 			spIntArray* timelineData = current->timelineData;
 			spIntArray* timelineData = current->timelineData;
 
 
@@ -389,11 +389,11 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
 
 
 			for (ii = 0; ii < timelineCount; ii++) {
 			for (ii = 0; ii < timelineCount; ii++) {
 				timeline = timelines[ii];
 				timeline = timelines[ii];
-				pose = timelineData->items[ii] >= FIRST ? SP_MIX_POSE_SETUP : currentPose;
+				timelineBlend = timelineData->items[ii] == SUBSEQUENT ? blend : SP_MIX_BLEND_SETUP;
 				if (timeline->type == SP_TIMELINE_ROTATE)
 				if (timeline->type == SP_TIMELINE_ROTATE)
-					_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, pose, timelinesRotation, ii << 1, firstFrame);
+					_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
 				else
 				else
-					spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, pose, SP_MIX_DIRECTION_IN);
+					spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, timelineBlend, SP_MIX_DIRECTION_IN);
 			}
 			}
 		}
 		}
 		_spAnimationState_queueEvents(self, current, animationTime);
 		_spAnimationState_queueEvents(self, current, animationTime);
@@ -406,7 +406,7 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
 	return applied;
 	return applied;
 }
 }
 
 
-float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton, spMixPose currentPose) {
+float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton, spMixBlend blend) {
 	_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
 	_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
 	float mix;
 	float mix;
 	spEvent** events;
 	spEvent** events;
@@ -418,24 +418,25 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
 	spTimeline** timelines;
 	spTimeline** timelines;
 	spIntArray* timelineData;
 	spIntArray* timelineData;
 	spTrackEntryArray* timelineDipMix;
 	spTrackEntryArray* timelineDipMix;
+	spMixBlend timelineBlend;
 	float alphaDip;
 	float alphaDip;
 	float alphaMix;
 	float alphaMix;
 	float alpha;
 	float alpha;
 	int /*boolean*/ firstFrame;
 	int /*boolean*/ firstFrame;
 	float* timelinesRotation;
 	float* timelinesRotation;
-	spMixPose pose;
 	int i;
 	int i;
 	spTrackEntry* dipMix;
 	spTrackEntry* dipMix;
 
 
 	spTrackEntry* from = to->mixingFrom;
 	spTrackEntry* from = to->mixingFrom;
-	if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, currentPose);
+	if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, blend);
 
 
 	if (to->mixDuration == 0) { /* Single frame mix to undo mixingFrom changes. */
 	if (to->mixDuration == 0) { /* Single frame mix to undo mixingFrom changes. */
 		mix = 1;
 		mix = 1;
-		currentPose = SP_MIX_POSE_SETUP;
+		if (blend == SP_MIX_BLEND_FIRST) blend = SP_MIX_BLEND_SETUP;
 	} else {
 	} else {
 		mix = to->mixTime / to->mixDuration;
 		mix = to->mixTime / to->mixDuration;
 		if (mix > 1) mix = 1;
 		if (mix > 1) mix = 1;
+		if (blend != SP_MIX_BLEND_FIRST) blend = from->mixBlend;
 	}
 	}
 
 
 	events = mix < from->eventThreshold ? internal->events : 0;
 	events = mix < from->eventThreshold ? internal->events : 0;
@@ -445,44 +446,52 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
 	animationTime = spTrackEntry_getAnimationTime(from);
 	animationTime = spTrackEntry_getAnimationTime(from);
 	timelineCount = from->animation->timelinesCount;
 	timelineCount = from->animation->timelinesCount;
 	timelines = from->animation->timelines;
 	timelines = from->animation->timelines;
-	timelineData = from->timelineData;
-	timelineDipMix = from->timelineDipMix;
-
-	firstFrame = from->timelinesRotationCount == 0;
-	if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
-	timelinesRotation = from->timelinesRotation;
-
 	alphaDip = from->alpha * to->interruptAlpha; alphaMix = alphaDip * (1 - mix);
 	alphaDip = from->alpha * to->interruptAlpha; alphaMix = alphaDip * (1 - mix);
-	from->totalAlpha = 0;
-	for (i = 0; i < timelineCount; i++) {
-		spTimeline* timeline = timelines[i];
-		switch (timelineData->items[i]) {
-			case SUBSEQUENT:
-				if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue;
-				if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
-				pose = currentPose;
-				alpha = alphaMix;
-				break;
-			case FIRST:
-				pose = SP_MIX_POSE_SETUP;
-				alpha = alphaMix;
-				break;
-			case DIP:
-				pose = SP_MIX_POSE_SETUP;
-				alpha = alphaDip;
-				break;
-			default:
-				pose = SP_MIX_POSE_SETUP;
-				alpha = alphaDip;
-				dipMix = timelineDipMix->items[i];
-				alpha *= MAX(0, 1 - dipMix->mixTime / dipMix->mixDuration);
-				break;
+	if (blend == SP_MIX_BLEND_ADD) {
+		for (i = 0; i < timelineCount; i++) {
+			spTimeline *timeline = timelines[i];
+			spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alphaMix, blend, SP_MIX_DIRECTION_OUT);
 		}
 		}
-		from->totalAlpha += alpha;
-		if (timeline->type == SP_TIMELINE_ROTATE)
-			_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i << 1, firstFrame);
-		else {
-			spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alpha, pose, SP_MIX_DIRECTION_OUT);
+	} else {
+		timelineData = from->timelineData;
+		timelineDipMix = from->timelineDipMix;
+
+		firstFrame = from->timelinesRotationCount == 0;
+		if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
+		timelinesRotation = from->timelinesRotation;
+
+		from->totalAlpha = 0;
+		for (i = 0; i < timelineCount; i++) {
+			spTimeline *timeline = timelines[i];
+			switch (timelineData->items[i]) {
+				case SUBSEQUENT:
+					if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue;
+					if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
+					timelineBlend = blend;
+					alpha = alphaMix;
+					break;
+				case FIRST:
+					timelineBlend = SP_MIX_BLEND_SETUP;
+					alpha = alphaMix;
+					break;
+				case DIP:
+					timelineBlend = SP_MIX_BLEND_SETUP;
+					alpha = alphaDip;
+					break;
+				default:
+					timelineBlend = SP_MIX_BLEND_SETUP;
+					dipMix = timelineDipMix->items[i];
+					alpha = alphaDip * MAX(0, 1 - dipMix->mixTime / dipMix->mixDuration);
+					break;
+			}
+			from->totalAlpha += alpha;
+			if (timeline->type == SP_TIMELINE_ROTATE)
+				_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, timelineBlend,
+													  timelinesRotation, i << 1, firstFrame);
+			else {
+				spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount,
+								 alpha, timelineBlend, SP_MIX_DIRECTION_OUT);
+			}
 		}
 		}
 	}
 	}
 
 
@@ -495,7 +504,7 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
 	return mix;
 	return mix;
 }
 }
 
 
-void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixPose pose, float* timelinesRotation, int i, int /*boolean*/ firstFrame) {
+void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixBlend blend, float* timelinesRotation, int i, int /*boolean*/ firstFrame) {
 	spRotateTimeline *rotateTimeline;
 	spRotateTimeline *rotateTimeline;
 	float *frames;
 	float *frames;
 	spBone* bone;
 	spBone* bone;
@@ -510,7 +519,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
 	if (firstFrame) timelinesRotation[i] = 0;
 	if (firstFrame) timelinesRotation[i] = 0;
 
 
 	if (alpha == 1) {
 	if (alpha == 1) {
-		spTimeline_apply(timeline, skeleton, 0, time, 0, 0, 1, pose, SP_MIX_DIRECTION_IN);
+		spTimeline_apply(timeline, skeleton, 0, time, 0, 0, 1, blend, SP_MIX_DIRECTION_IN);
 		return;
 		return;
 	}
 	}
 
 
@@ -518,7 +527,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
 	frames = rotateTimeline->frames;
 	frames = rotateTimeline->frames;
 	bone = skeleton->bones[rotateTimeline->boneIndex];
 	bone = skeleton->bones[rotateTimeline->boneIndex];
 	if (time < frames[0]) {
 	if (time < frames[0]) {
-		if (pose == SP_MIX_POSE_SETUP) {
+		if (blend == SP_MIX_BLEND_SETUP) {
 			bone->rotation = bone->data->rotation;
 			bone->rotation = bone->data->rotation;
 		}
 		}
 		return; /* Time is before first frame. */
 		return; /* Time is before first frame. */
@@ -541,7 +550,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
 	}
 	}
 
 
 	/* Mix between rotations using the direction of the shortest route on the first frame while detecting crosses. */
 	/* Mix between rotations using the direction of the shortest route on the first frame while detecting crosses. */
-	r1 = pose == SP_MIX_POSE_SETUP ? bone->data->rotation : bone->rotation;
+	r1 = blend == SP_MIX_BLEND_SETUP ? bone->data->rotation : bone->rotation;
 	diff = r2 - r1;
 	diff = r2 - r1;
 	if (diff == 0) {
 	if (diff == 0) {
 		total = timelinesRotation[i];
 		total = timelinesRotation[i];
@@ -803,6 +812,7 @@ spTrackEntry* _spAnimationState_trackEntry (spAnimationState* self, int trackInd
 	entry->interruptAlpha = 1;
 	entry->interruptAlpha = 1;
 	entry->mixTime = 0;
 	entry->mixTime = 0;
 	entry->mixDuration = !last ? 0 : spAnimationStateData_getMix(self->data, last->animation, animation);
 	entry->mixDuration = !last ? 0 : spAnimationStateData_getMix(self->data, last->animation, animation);
+	entry->mixBlend = SP_MIX_BLEND_REPLACE;
 
 
 	entry->timelineData = spIntArray_create(16);
 	entry->timelineData = spIntArray_create(16);
 	entry->timelineDipMix = spTrackEntryArray_create(16);
 	entry->timelineDipMix = spTrackEntryArray_create(16);
@@ -833,7 +843,7 @@ void _spAnimationState_animationsChanged (spAnimationState* self) {
 
 
 	for (;i < n; i++) {
 	for (;i < n; i++) {
 		entry = self->tracks[i];
 		entry = self->tracks[i];
-		if (entry != 0) _spTrackEntry_setTimelineData(entry, 0, mixingTo, self);
+		if (entry != 0 && entry->mixBlend != SP_MIX_BLEND_ADD) _spTrackEntry_setTimelineData(entry, 0, mixingTo, self);
 	}
 	}
 }
 }
 
 

+ 2 - 2
spine-ts/core/src/Animation.ts

@@ -619,7 +619,7 @@ module spine {
 					slot.color.setFromColor(slot.data.color);
 					slot.color.setFromColor(slot.data.color);
 					slot.darkColor.setFromColor(slot.data.darkColor);
 					slot.darkColor.setFromColor(slot.data.darkColor);
 					return;
 					return;
-				case MixBlend.setup:
+				case MixBlend.first:
 					let light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
 					let light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
 					light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha,
 					light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha,
 						(setupLight.a - light.a) * alpha);
 						(setupLight.a - light.a) * alpha);
@@ -1146,7 +1146,7 @@ module spine {
 					constraint.scaleMix = data.scaleMix;
 					constraint.scaleMix = data.scaleMix;
 					constraint.shearMix = data.shearMix;
 					constraint.shearMix = data.shearMix;
 					return;
 					return;
-				case MixBlend.setup:
+				case MixBlend.first:
 					constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
 					constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
 					constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
 					constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
 					constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
 					constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;