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@@ -189,6 +189,7 @@ namespace Spine.Unity {
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this.skeleton = new Skeleton(skeletonData);
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this.spineMeshGenerator = new Spine.Unity.MeshGeneration.ArraysSimpleMeshGenerator(); // You can switch this out with any other implementer of Spine.Unity.MeshGeneration.ISimpleMeshGenerator
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+ this.spineMeshGenerator.PremultiplyVertexColors = true;
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// Set the initial Skin and Animation
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if (!string.IsNullOrEmpty(initialSkinName))
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