@@ -970,8 +970,7 @@ namespace Spine.Unity {
atlasAsset.RequireTextureLoaded(this.mainTexture, ref loadedTexture, null);
if (loadedTexture)
this.baseTexture = loadedTexture;
- }
- else {
+ } else {
Texture[] textureItems = usedTextures.Items;
for (int i = 0, count = usedTextures.Count; i < count; ++i) {
Texture loadedTexture = null;
@@ -167,7 +167,7 @@ namespace Spine.Unity {
}
public override void LateUpdate () {
- if (updateTiming == UpdateTiming.InLateUpdate && valid && translator != null && translator.Animator != null)
+ if (updateTiming == UpdateTiming.InLateUpdate && valid && translator != null && translator.Animator != null)
UpdateAnimation();
// instantiation can happen from Update() after this component, leading to a missing Update() call.
if (!wasUpdatedAfterInit) Update();
@@ -261,7 +261,7 @@ namespace Spine.Unity {
protected virtual Texture RequestLoadTexture (Material material, int materialIndex, int textureIndex,
- System.Action<Texture> onTextureLoaded) {
+ System.Action<Texture> onTextureLoaded) {
PlaceholderTextureMapping[] placeholderTextures = placeholderMap[materialIndex].textures;
TargetReference targetReference = placeholderTextures[textureIndex].targetTextureReference;