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@@ -97,7 +97,7 @@ spine.Bone.prototype = {
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this.worldFlipX = parent.worldFlipX != this.flipX;
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this.worldFlipY = parent.worldFlipY != this.flipY;
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} else {
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- var skeletonFlipX = skeleton.flipX, skeletonFlipY = skeleton.flipY;
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+ var skeletonFlipX = this.skeleton.flipX, skeletonFlipY = this.skeleton.flipY;
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this.worldX = skeletonFlipX ? -this.x : this.x;
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this.worldY = skeletonFlipY != spine.Bone.yDown ? -this.y : this.y;
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this.worldScaleX = this.scaleX;
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@@ -135,7 +135,7 @@ spine.Bone.prototype = {
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this.flipX = data.flipX;
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this.flipY = data.flipY;
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},
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- worldToLocal: function (world) void {
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+ worldToLocal: function (world) {
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var dx = world[0] - this.worldX, dy = world[1] - this.worldY;
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var m00 = this.m00, m10 = this.m10, m01 = this.m01, m11 = this.m11;
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if (this.worldFlipX != (this.worldFlipY != spine.Bone.yDown)) {
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@@ -271,7 +271,7 @@ spine.binarySearch = function (values, target, step) {
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spine.binarySearch1 = function (values, target) {
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var low = 0;
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var high = values.length - 2;
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- if (high == 0) return step;
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+ if (high == 0) return 1;
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var current = high >>> 1;
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while (true) {
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if (values[current + 1] <= target)
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@@ -290,7 +290,7 @@ spine.linearSearch = function (values, target, step) {
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spine.Curves = function (frameCount) {
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this.curves = []; // type, x, y, ...
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- this.curves.length = (frameCount - 1) * 19/*BEZIER_SIZE*/;
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+ //this.curves.length = (frameCount - 1) * 19/*BEZIER_SIZE*/;
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};
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spine.Curves.prototype = {
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setLinear: function (frameIndex) {
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@@ -303,7 +303,7 @@ spine.Curves.prototype = {
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* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
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* the difference between the keyframe's values. */
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setCurve: function (frameIndex, cx1, cy1, cx2, cy2) {
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- var subdiv1 = 1f / 10/*BEZIER_SEGMENTS*/, subdiv2 = subdiv1 * subdiv1, subdiv3 = subdiv2 * subdiv1;
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+ var subdiv1 = 1 / 10/*BEZIER_SEGMENTS*/, subdiv2 = subdiv1 * subdiv1, subdiv3 = subdiv2 * subdiv1;
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var pre1 = 3 * subdiv1, pre2 = 3 * subdiv2, pre4 = 6 * subdiv2, pre5 = 6 * subdiv3;
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var tmp1x = -cx1 * 2 + cx2, tmp1y = -cy1 * 2 + cy2, tmp2x = (cx1 - cx2) * 3 + 1, tmp2y = (cy1 - cy2) * 3 + 1;
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var dfx = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv3, dfy = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv3;
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@@ -313,7 +313,7 @@ spine.Curves.prototype = {
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var i = frameIndex * 19/*BEZIER_SIZE*/;
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var curves = this.curves;
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curves[i++] = 2/*BEZIER*/;
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-
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+
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var x = dfx, y = dfy;
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for (var n = i + 19/*BEZIER_SIZE*/ - 1; i < n; i += 2) {
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curves[i] = x;
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@@ -329,13 +329,13 @@ spine.Curves.prototype = {
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getCurvePercent: function (frameIndex, percent) {
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percent = percent < 0 ? 0 : (percent > 1 ? 1 : percent);
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var curves = this.curves;
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- var i = frameIndex * 10/*BEZIER_SIZE*/;
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+ var i = frameIndex * 19/*BEZIER_SIZE*/;
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var type = curves[i];
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if (type == 0/*LINEAR*/) return percent;
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if (type == 1/*STEPPED*/) return 0;
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i++;
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var x = 0;
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- for (var start = i, n = i + 10/*BEZIER_SIZE*/ - 1; i < n; i += 2) {
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+ for (var start = i, n = i + 19/*BEZIER_SIZE*/ - 1; i < n; i += 2) {
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x = curves[i];
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if (x >= percent) {
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var prevX, prevY;
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@@ -956,7 +956,7 @@ spine.Skeleton.prototype = {
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var bone = bones[i];
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var current = bone;
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do {
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- for (var ii = 0, nn = bones.length; ii < nn; ii++) {
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+ for (var ii = 0, nn = ikConstraints.length; ii < nn; ii++) {
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var ikConstraint = ikConstraints[ii];
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var parent = ikConstraint.bones[0];
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var child= ikConstraint.bones[ikConstraint.bones.length - 1];
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@@ -1630,24 +1630,26 @@ spine.SkeletonJson.prototype = {
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// IK constraints.
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var ik = root["ik"];
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- for (var i = 0, n = ik.length; i < n; i++) {
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- var ikMap = ik[i];
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- var ikConstraintData = new spine.IkConstraintData(ikMap["name"]);
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-
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- var bones = ikMap["bones"];
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- for (var ii = 0, nn = bones.length; ii < nn; ii++) {
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- var bone = skeletonData.findBone(bones[ii]);
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- if (!bone) throw "IK bone not found: " + bones[ii];
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- ikConstraintData.bones.push(bone);
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- }
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+ if (ik) {
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+ for (var i = 0, n = ik.length; i < n; i++) {
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+ var ikMap = ik[i];
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+ var ikConstraintData = new spine.IkConstraintData(ikMap["name"]);
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- ikConstraintData.target = skeletonData.findBone(ikMap["target"]);
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- if (!ikConstraintData.target) throw "Target bone not found: " + ikMap["target"];
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+ var bones = ikMap["bones"];
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+ for (var ii = 0, nn = bones.length; ii < nn; ii++) {
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+ var bone = skeletonData.findBone(bones[ii]);
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+ if (!bone) throw "IK bone not found: " + bones[ii];
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+ ikConstraintData.bones.push(bone);
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+ }
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- ikConstraintData.bendDirection = (!ikMap.hasOwnProperty("bendPositive") || ikMap["bendPositive"]) ? 1 : -1;
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- ikConstraintData.mix = ikMap.hasOwnProperty("mix") ? ikMap["mix"] : 1;
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+ ikConstraintData.target = skeletonData.findBone(ikMap["target"]);
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+ if (!ikConstraintData.target) throw "Target bone not found: " + ikMap["target"];
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- skeletonData.ikConstraints.push(ikConstraintData);
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+ ikConstraintData.bendDirection = (!ikMap.hasOwnProperty("bendPositive") || ikMap["bendPositive"]) ? 1 : -1;
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+ ikConstraintData.mix = ikMap.hasOwnProperty("mix") ? ikMap["mix"] : 1;
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+
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+ skeletonData.ikConstraints.push(ikConstraintData);
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+ }
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}
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// Slots.
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@@ -2059,8 +2061,9 @@ spine.SkeletonJson.prototype = {
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},
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readCurve: function (timeline, frameIndex, valueMap) {
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var curve = valueMap["curve"];
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- if (!curve) return;
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- if (curve == "stepped")
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+ if (!curve)
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+ timeline.curves.setLinear(frameIndex);
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+ else if (curve == "stepped")
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timeline.curves.setStepped(frameIndex);
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else if (curve instanceof Array)
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timeline.curves.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
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