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@@ -1,4 +1,4 @@
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-/******************************************************************************
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+/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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@@ -64,8 +64,9 @@ namespace Spine {
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while (vertexCount > 3) {
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// Find ear tip.
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int previous = vertexCount - 1, i = 0, next = 1;
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+
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+ // outer:
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while (true) {
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- outer:
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if (!isConcave[i]) {
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int p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
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float p1x = vertices[p1], p1y = vertices[p1 + 1];
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@@ -77,7 +78,7 @@ namespace Spine {
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float vx = vertices[v], vy = vertices[v + 1];
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if (PositiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
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if (PositiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
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- if (PositiveArea(p2x, p2y, p3x, p3y, vx, vy)) goto outer;
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+ if (PositiveArea(p2x, p2y, p3x, p3y, vx, vy)) goto outer; // break outer;
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}
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}
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}
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@@ -96,6 +97,7 @@ namespace Spine {
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i = next;
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next = (next + 1) % vertexCount;
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}
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+ outer:
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// Cut ear tip.
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triangles.Add(indices[(vertexCount + i - 1) % vertexCount]);
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