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@@ -167,7 +167,7 @@ namespace Spine.Unity {
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}
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public override void LateUpdate () {
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- if (updateTiming == UpdateTiming.InLateUpdate && valid)
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+ if (updateTiming == UpdateTiming.InLateUpdate && valid && translator != null && translator.Animator != null)
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UpdateAnimation();
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// instantiation can happen from Update() after this component, leading to a missing Update() call.
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if (!wasUpdatedAfterInit) Update();
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