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@@ -31,7 +31,7 @@
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<html>
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<head>
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<meta charset="UTF-8">
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-<title>spine-js</title>
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+<title>spine-threejs</title>
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<script src="../spine-js/spine.js"></script>
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<script src="../three.min.js"></script>
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@@ -39,42 +39,34 @@
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</head>
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<body>
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-<input type="button" value="Spineboy" onclick="load('spineboy', 0.6)">
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-<input type="button" value="Hero" onclick="load('hero', 1)">
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-<input type="button" value="Goblins" onclick="load('goblins', 1)">
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-<input type="button" value="Gipsy" onclick="load('skeleton', 1)">
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- Click to change the animation or skin.
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-
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-<br>
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<script>
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-
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(function () {
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var loadText = function (url, callback) {
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- var req = new XMLHttpRequest ();
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- req.open ("GET", url, true);
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+ var req = new XMLHttpRequest();
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+ req.open("GET", url, true);
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req.responseType = 'text';
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- req.addEventListener ('error', function (event) {}, false);
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- req.addEventListener ('abort', function (event) {}, false);
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- req.addEventListener ('load', function (event) { callback (req.response); }, false);
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- req.send ();
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+ req.addEventListener('error', function (event) {}, false);
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+ req.addEventListener('abort', function (event) {}, false);
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+ req.addEventListener('load', function (event) { callback(req.response); }, false);
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+ req.send();
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return req;
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};
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var loadImage = function (url, callback) {
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- var image = new Image ();
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- image.addEventListener ('error', function (event) {}, false);
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- image.addEventListener ('abort', function (event) {}, false);
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- image.addEventListener ('load', function (event) { callback (image); }, false);
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+ var image = new Image();
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+ image.addEventListener('error', function (event) {}, false);
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+ image.addEventListener('abort', function (event) {}, false);
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+ image.addEventListener('load', function (event) { callback (image); }, false);
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image.src = url;
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return image;
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};
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- SpineAnimation = function (animation, path, scale) {
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+ SpineAnimation = function (name, path, scale) {
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- THREE.Object3D.call (this);
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+ THREE.Object3D.call(this);
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- this.name = animation;
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+ this.name = name;
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path = path ? (path +
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((path.substr(-1) != '/') ? '/' : '')
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@@ -82,15 +74,15 @@
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var self = this;
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- loadText (path + animation + '.atlas', function (atlasText) {
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+ loadText(path + name + '.atlas', function (atlasText) {
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self.atlas = new spine.Atlas(atlasText, {
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load: function (page, image, atlas) {
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- loadImage (path + image, function (image) {
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+ loadImage(path + image, function (image) {
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// calculate UVs in atlas regions
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page.width = image.width;
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page.height = image.height;
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- atlas.updateUVs (page);
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+ atlas.updateUVs(page);
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// propagate new UVs to attachments, if they were already created
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if (self.skeleton) {
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@@ -101,18 +93,18 @@
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var attachment = attachments[k];
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if (attachment instanceof spine.RegionAttachment) {
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var region = attachment.rendererObject;
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- attachment.setUVs (region.u, region.v, region.u2, region.v2, region.rotate);
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+ attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate);
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}
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}
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}
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}
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// create basic material for the page
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- var texture = new THREE.Texture (image);
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+ var texture = new THREE.Texture(image);
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texture.needsUpdate = true;
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page.rendererObject = [
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- new THREE.MeshBasicMaterial ({
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+ new THREE.MeshBasicMaterial({
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//color: 0xff00, wireframe: true,
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map : texture, side : THREE.DoubleSide, transparent : true, alphaTest : 0.5
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})
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@@ -125,9 +117,7 @@
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if (material.meshes) {
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for (var name in material.meshes) {
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var mesh = material.meshes[name];
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- if (mesh.parent) {
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- mesh.parent.remove (mesh);
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- }
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+ if (mesh.parent) mesh.parent.remove(mesh);
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mesh.geometry.dispose();
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}
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}
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@@ -139,15 +129,15 @@
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}
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});
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- loadText (path + animation + '.json', function (skeletonText) {
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- var json = new spine.SkeletonJson (new spine.AtlasAttachmentLoader (self.atlas));
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+ loadText(path + name + '.json', function (skeletonText) {
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+ var json = new spine.SkeletonJson(new spine.AtlasAttachmentLoader(self.atlas));
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json.scale = scale || 1;
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- var skeletonData = json.readSkeletonData (JSON.parse (skeletonText));
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+ var skeletonData = json.readSkeletonData(JSON.parse(skeletonText));
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- self.skeleton = new spine.Skeleton (skeletonData);
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- self.stateData = new spine.AnimationStateData (skeletonData);
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- self.state = new spine.AnimationState (self.stateData);
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+ self.skeleton = new spine.Skeleton(skeletonData);
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+ self.stateData = new spine.AnimationStateData(skeletonData);
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+ self.state = new spine.AnimationState(self.stateData);
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self.dispatchEvent({
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type : SpineAnimation.SKELETON_DATA_LOADED
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@@ -155,18 +145,18 @@
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});
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});
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- var matrix = new THREE.Matrix4 ();
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+ var matrix = new THREE.Matrix4();
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// if given, dt must be in ms
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this.update = function (dt, dz) {
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if (!this.state) return;
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- this.state.update (dt || (1.0 / 60));
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- this.state.apply (this.skeleton);
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- this.skeleton.updateWorldTransform ();
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+ this.state.update(dt || (1.0 / 60));
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+ this.state.apply(this.skeleton);
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+ this.skeleton.updateWorldTransform();
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- this.traverse (function (object) {
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+ this.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.visible = false;
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}
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@@ -180,14 +170,12 @@
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if (!(attachment instanceof spine.RegionAttachment)) continue;
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var materials = attachment.rendererObject.page.rendererObject;
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- if (!materials) {
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- // texture was not loaded yet
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- continue;
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- }
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+ // texture was not loaded yet
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+ if (!materials) continue;
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if (slot.data.additiveBlending && (materials.length == 1)) {
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// create separate material for additive blending
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- materials.push (new THREE.MeshBasicMaterial ({
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+ materials.push(new THREE.MeshBasicMaterial({
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map : materials[0].map,
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side : THREE.DoubleSide,
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transparent : true,
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@@ -209,44 +197,41 @@
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mesh.visible = true;
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} else {
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- geometry = new THREE.PlaneGeometry (
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+ geometry = new THREE.PlaneGeometry(
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attachment.regionOriginalWidth,
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attachment.regionOriginalHeight
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);
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-
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geometry.dynamic = true;
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- mesh = new THREE.Mesh (geometry, material);
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-
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- material.meshes[slot.data.name] = mesh;
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-
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+ mesh = new THREE.Mesh(geometry, material);
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mesh.matrixAutoUpdate = false;
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- this.add (mesh);
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+ material.meshes[slot.data.name] = mesh;
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+ this.add(mesh);
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}
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if (mesh.attachmentTime && (slot.getAttachmentTime () > mesh.attachmentTime)) {
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// do nothing
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} else {
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// update UVs
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- geometry.faceVertexUvs[0][0][0].set (attachment.uvs[6], 1- attachment.uvs[7]);
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- geometry.faceVertexUvs[0][0][1].set (attachment.uvs[4], 1- attachment.uvs[5]);
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- geometry.faceVertexUvs[0][0][2].set (attachment.uvs[0], 1- attachment.uvs[1]);
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- geometry.faceVertexUvs[0][1][0].set (attachment.uvs[4], 1- attachment.uvs[5]);
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- geometry.faceVertexUvs[0][1][1].set (attachment.uvs[2], 1- attachment.uvs[3]);
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- geometry.faceVertexUvs[0][1][2].set (attachment.uvs[0], 1- attachment.uvs[1]);
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+ geometry.faceVertexUvs[0][0][0].set(attachment.uvs[6], 1- attachment.uvs[7]);
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+ geometry.faceVertexUvs[0][0][1].set(attachment.uvs[4], 1- attachment.uvs[5]);
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+ geometry.faceVertexUvs[0][0][2].set(attachment.uvs[0], 1- attachment.uvs[1]);
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+ geometry.faceVertexUvs[0][1][0].set(attachment.uvs[4], 1- attachment.uvs[5]);
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+ geometry.faceVertexUvs[0][1][1].set(attachment.uvs[2], 1- attachment.uvs[3]);
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+ geometry.faceVertexUvs[0][1][2].set(attachment.uvs[0], 1- attachment.uvs[1]);
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geometry.uvsNeedUpdate = true;
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- geometry.vertices[1].set (attachment.offset[0], attachment.offset[1], 0);
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- geometry.vertices[3].set (attachment.offset[2], attachment.offset[3], 0);
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- geometry.vertices[2].set (attachment.offset[4], attachment.offset[5], 0);
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- geometry.vertices[0].set (attachment.offset[6], attachment.offset[7], 0);
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+ geometry.vertices[1].set(attachment.offset[0], attachment.offset[1], 0);
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+ geometry.vertices[3].set(attachment.offset[2], attachment.offset[3], 0);
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+ geometry.vertices[2].set(attachment.offset[4], attachment.offset[5], 0);
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+ geometry.vertices[0].set(attachment.offset[6], attachment.offset[7], 0);
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geometry.verticesNeedUpdate = true;
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- mesh.attachmentTime = slot.getAttachmentTime ();
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+ mesh.attachmentTime = slot.getAttachmentTime();
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}
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- matrix.makeTranslation (
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+ matrix.makeTranslation(
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this.skeleton.x + slot.bone.worldX,
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this.skeleton.y + slot.bone.worldY,
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(dz || 0.1) * Z++
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@@ -255,7 +240,7 @@
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matrix.elements[0] = slot.bone.m00; matrix.elements[4] = slot.bone.m01;
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matrix.elements[1] = slot.bone.m10; matrix.elements[5] = slot.bone.m11;
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- mesh.matrix.copy (matrix);
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+ mesh.matrix.copy(matrix);
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/* TODO slot.r,g,b,a ?? turbulenz example code:
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batch.add(
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@@ -279,135 +264,126 @@
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SpineAnimation.SKELETON_DATA_LOADED = 'skeletonDataLoaded';
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- SpineAnimation.prototype = Object.create (THREE.Object3D.prototype);
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+ SpineAnimation.prototype = Object.create(THREE.Object3D.prototype);
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SpineAnimation.prototype.dispose = function () {
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- if (this.parent) this.parent.remove (this); this.atlas.dispose ();
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+ if (this.parent) this.parent.remove(this); this.atlas.dispose();
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};
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}) ();
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+var scene, camera, renderer;
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+var geometry, material, mesh;
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+var anim;
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+function load (name, scale) {
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+ if (anim) anim.dispose();
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+ anim = new SpineAnimation(name, 'data/', scale);
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+ anim.addEventListener(SpineAnimation.SKELETON_DATA_LOADED, function () {
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+ var canvas = renderer.domElement;
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+ switch (anim.name) {
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+ case 'spineboy':
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+ anim.stateData.setMixByName('walk', 'jump', 0.2);
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+ anim.stateData.setMixByName('run', 'jump', 0.2);
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+ anim.stateData.setMixByName('jump', 'run', 0.2);
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+ anim.state.setAnimationByName(0, 'walk', true);
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+ canvas.onmousedown = function () {
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+ anim.state.setAnimationByName(0, 'jump', false);
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+ anim.state.addAnimationByName(0, 'run', true, 0);
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+ }
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+ break;
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+ case 'hero':
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+ anim.stateData.defaultMix = 0.2;
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+ anim.stateData.setMixByName('Walk', 'Attack', 0);
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+ anim.stateData.setMixByName('Attack', 'Run', 0);
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+ anim.stateData.setMixByName('Run', 'Attack', 0);
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+ anim.state.setAnimationByName(0, 'Idle', true);
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+ canvas.onmousedown = function () {
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+ var name = anim.state.getCurrent(0).animation.name;
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+ if (name == 'Idle')
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+ anim.state.setAnimationByName(0, 'Crouch', true);
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+ else if (name == 'Crouch')
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+ anim.state.setAnimationByName(0, 'Walk', true);
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+ else {
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+ anim.state.setAnimationByName(0, 'Attack', false);
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+ anim.state.addAnimationByName(0, 'Run', true, 0);
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+ }
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+ }
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+ break;
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+ case 'goblins':
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+ anim.skeleton.setSkinByName('goblingirl'); // TODO - spine.Skeleton.prototype.setSkin doesn't work?
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+ anim.skeleton.setSlotsToSetupPose();
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+ anim.state.setAnimationByName(0, 'walk', true);
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+ canvas.onmousedown = function () {
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+ anim.skeleton.setSkinByName(anim.skeleton.skin.name == 'goblin' ? 'goblingirl' : 'goblin');
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+ anim.skeleton.setSlotsToSetupPose();
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+ }
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+ break;
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+ case 'skeleton':
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+ anim.state.setAnimationByName(0, 'walk test', true);
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+ canvas.onmousedown = function () {
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+ var name = anim.state.getCurrent(0).animation.name;
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+ if (name == 'walk test')
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+ anim.state.setAnimationByName(0, 'idle test', true);
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+ else
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+ anim.state.setAnimationByName(0, 'walk test', true);
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+ }
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+ break;
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+ }
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+ //anim.skeleton.y = -200;
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+ });
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- var scene, camera, renderer;
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- var geometry, material, mesh;
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-
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- var test;
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-
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- function load(animation, scale) {
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- if (test) {
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- test.dispose ();
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- }
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-
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- test = new SpineAnimation (animation, 'data/', scale);
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-
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- test.addEventListener( SpineAnimation.SKELETON_DATA_LOADED, function () {
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- var canvas = renderer.domElement;
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-
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- switch (test.name) {
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- case 'spineboy':
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- test.stateData.setMixByName('walk', 'jump', 0.2);
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- test.stateData.setMixByName('run', 'jump', 0.2);
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- test.stateData.setMixByName('jump', 'run', 0.2);
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- test.state.setAnimationByName(0, 'walk', true);
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- canvas.onmousedown = function () {
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- test.state.setAnimationByName(0, 'jump', false);
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- test.state.addAnimationByName(0, 'run', true, 0);
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- }
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- break;
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- case 'hero':
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- test.stateData.defaultMix = 0.2;
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- test.stateData.setMixByName('Walk', 'Attack', 0);
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- test.stateData.setMixByName('Attack', 'Run', 0);
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- test.stateData.setMixByName('Run', 'Attack', 0);
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- test.state.setAnimationByName(0, 'Idle', true);
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- canvas.onmousedown = function () {
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- var name = test.state.getCurrent(0).animation.name;
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- if (name == 'Idle') {
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- test.state.setAnimationByName(0, 'Crouch', true);
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- } else if (name == 'Crouch') {
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- test.state.setAnimationByName(0, 'Walk', true);
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- } else {
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- test.state.setAnimationByName(0, 'Attack', false);
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- test.state.addAnimationByName(0, 'Run', true, 0);
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- }
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- }
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- break;
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- case 'goblins':
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- test.skeleton.setSkinByName('goblingirl'); // TODO find why spine.Skeleton.prototype.setSkin does not work
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- test.skeleton.setSlotsToSetupPose();
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- test.state.setAnimationByName(0, 'walk', true);
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- canvas.onmousedown = function () {
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- test.skeleton.setSkinByName(test.skeleton.skin.name == 'goblin' ? 'goblingirl' : 'goblin');
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- test.skeleton.setSlotsToSetupPose();
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- }
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- break;
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- case 'skeleton':
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- test.state.setAnimationByName(0, 'walk test', true);
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- canvas.onmousedown = function () {
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- var name = test.state.getCurrent(0).animation.name;
|
|
|
- if (name == 'walk test') {
|
|
|
- test.state.setAnimationByName(0, 'idle test', true);
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|
- } else {
|
|
|
- test.state.setAnimationByName(0, 'walk test', true);
|
|
|
- }
|
|
|
- }
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|
|
- break;
|
|
|
- }
|
|
|
- //test.skeleton.y = -200;
|
|
|
- });
|
|
|
-
|
|
|
- mesh.add( test );
|
|
|
- }
|
|
|
-
|
|
|
- init();
|
|
|
- animate();
|
|
|
-
|
|
|
- function init() {
|
|
|
- spine.Bone.yDown = false;
|
|
|
-
|
|
|
- scene = new THREE.Scene();
|
|
|
-
|
|
|
- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
|
|
|
- camera.position.z = 400;
|
|
|
-
|
|
|
- geometry = new THREE.BoxGeometry( 200, 200, 200 );
|
|
|
- material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
|
|
|
-
|
|
|
- mesh = new THREE.Mesh( geometry, material );
|
|
|
- scene.add( mesh );
|
|
|
+ mesh.add(anim);
|
|
|
+}
|
|
|
|
|
|
- load( 'spineboy', 0.4 );
|
|
|
+function init() {
|
|
|
+ scene = new THREE.Scene();
|
|
|
|
|
|
- renderer = new THREE.WebGLRenderer();
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 3000);
|
|
|
+ camera.position.z = 400;
|
|
|
|
|
|
- document.body.appendChild( renderer.domElement );
|
|
|
+ geometry = new THREE.BoxGeometry(200, 200, 200);
|
|
|
+ material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
|
|
|
|
|
|
- }
|
|
|
+ mesh = new THREE.Mesh(geometry, material);
|
|
|
+ scene.add(mesh);
|
|
|
|
|
|
- function animate() {
|
|
|
+ load('spineboy', 0.4);
|
|
|
|
|
|
- requestAnimationFrame( animate );
|
|
|
+ renderer = new THREE.WebGLRenderer();
|
|
|
+ renderer.setSize(window.innerWidth, window.innerHeight);
|
|
|
|
|
|
- var t = Date.now ();
|
|
|
- var a = Math.sin (t * 6e-4);
|
|
|
- var b = Math.cos (t * 3e-4);
|
|
|
+ document.body.appendChild(renderer.domElement);
|
|
|
+}
|
|
|
|
|
|
- mesh.rotation.x = a * Math.PI * 0.2;
|
|
|
- mesh.rotation.y = b * Math.PI * 0.4;
|
|
|
+function animate() {
|
|
|
+ requestAnimationFrame(animate);
|
|
|
|
|
|
+ var t = Date.now();
|
|
|
+ var a = Math.sin(t * 6e-4);
|
|
|
+ var b = Math.cos(t * 3e-4);
|
|
|
|
|
|
- test.update();
|
|
|
+ mesh.rotation.x = a * Math.PI * 0.2;
|
|
|
+ mesh.rotation.y = b * Math.PI * 0.4;
|
|
|
|
|
|
- renderer.render( scene, camera );
|
|
|
+ anim.update();
|
|
|
|
|
|
- }
|
|
|
+ renderer.render(scene, camera);
|
|
|
+}
|
|
|
|
|
|
+init();
|
|
|
+animate();
|
|
|
</script>
|
|
|
|
|
|
+<br>
|
|
|
+<input type="button" value="Spineboy" onclick="load('spineboy', 0.6)">
|
|
|
+<input type="button" value="Hero" onclick="load('hero', 1)">
|
|
|
+<input type="button" value="Goblins" onclick="load('goblins', 1)">
|
|
|
+<input type="button" value="Gypsy" onclick="load('gypsy', 1)">
|
|
|
+ Click to change the animation or skin.
|
|
|
+
|
|
|
</body>
|
|
|
</html>
|