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@@ -6,432 +6,427 @@
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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-using Spine;
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-
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-[RequireComponent(typeof(SkeletonRenderer))]
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-public class SkeletonRagdoll2D : MonoBehaviour {
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- private static Transform helper;
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-
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- [Header("Hierarchy")]
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- [SpineBone]
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- public string startingBoneName = "";
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- [SpineBone]
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- public List<string> stopBoneNames = new List<string>();
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-
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- [Header("Parameters")]
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- public bool applyOnStart;
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- [Tooltip("Set RootRigidbody IsKinematic to true when Apply is called.")]
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- public bool pinStartBone;
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- public float gravityScale = 1;
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- [Tooltip("Warning! You will have to re-enable and tune mix values manually if attempting to remove the ragdoll system.")]
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- public bool disableIK = true;
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- [Tooltip("If no BoundingBox Attachment is attached to a bone, this becomes the default Width or Radius of a Bone's ragdoll Rigidbody")]
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- public float thickness = 0.125f;
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- [Tooltip("Default rotational limit value. Min is negative this value, Max is this value.")]
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- public float rotationLimit = 20;
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- public float rootMass = 20;
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- [Tooltip("If your ragdoll seems unstable or uneffected by limits, try lowering this value.")]
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- [Range(0.01f, 1f)]
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- public float massFalloffFactor = 0.4f;
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- [Tooltip("The layer assigned to all of the rigidbody parts.")]
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- public int colliderLayer = 0;
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- [Range(0, 1)]
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- public float mix = 1;
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-
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- public Rigidbody2D RootRigidbody {
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- get {
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- return this.rootRigidbody;
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+using Spine.Unity;
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+
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+namespace Spine.Unity.Modules {
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+ [RequireComponent(typeof(SkeletonRenderer))]
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+ public class SkeletonRagdoll2D : MonoBehaviour {
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+ private static Transform helper;
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+
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+ [Header("Hierarchy")]
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+ [SpineBone]
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+ public string startingBoneName = "";
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+ [SpineBone]
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+ public List<string> stopBoneNames = new List<string>();
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+
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+ [Header("Parameters")]
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+ public bool applyOnStart;
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+ [Tooltip("Set RootRigidbody IsKinematic to true when Apply is called.")]
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+ public bool pinStartBone;
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+ public float gravityScale = 1;
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+ [Tooltip("Warning! You will have to re-enable and tune mix values manually if attempting to remove the ragdoll system.")]
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+ public bool disableIK = true;
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+ [Tooltip("If no BoundingBox Attachment is attached to a bone, this becomes the default Width or Radius of a Bone's ragdoll Rigidbody")]
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+ public float thickness = 0.125f;
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+ [Tooltip("Default rotational limit value. Min is negative this value, Max is this value.")]
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+ public float rotationLimit = 20;
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+ public float rootMass = 20;
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+ [Tooltip("If your ragdoll seems unstable or uneffected by limits, try lowering this value.")]
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+ [Range(0.01f, 1f)]
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+ public float massFalloffFactor = 0.4f;
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+ [Tooltip("The layer assigned to all of the rigidbody parts.")]
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+ public int colliderLayer = 0;
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+ [Range(0, 1)]
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+ public float mix = 1;
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+
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+ public Rigidbody2D RootRigidbody {
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+ get { return this.rootRigidbody; }
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}
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- }
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-
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- public Vector3 RootOffset {
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- get {
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- return this.rootOffset;
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- }
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- }
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-
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- public Vector3 EstimatedSkeletonPosition {
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- get {
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- return this.rootRigidbody.position - rootOffset;
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- }
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- }
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- public bool IsActive {
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- get {
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- return this.isActive;
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+ public Vector3 RootOffset {
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+ get { return this.rootOffset; }
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}
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- }
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- private Rigidbody2D rootRigidbody;
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- private ISkeletonAnimation skeletonAnim;
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- private Skeleton skeleton;
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- private Dictionary<Bone, Transform> boneTable = new Dictionary<Bone, Transform>();
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- private Bone startingBone;
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- private Transform ragdollRoot;
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- private Vector2 rootOffset;
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- private bool isActive;
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-
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-
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- IEnumerator Start () {
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- skeletonAnim = (ISkeletonAnimation)GetComponent<SkeletonRenderer>();
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- if (helper == null) {
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- helper = (Transform)(new GameObject("Helper")).transform;
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- helper.hideFlags = HideFlags.HideInHierarchy;
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+ public Vector3 EstimatedSkeletonPosition {
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+ get { return this.rootRigidbody.position - rootOffset; }
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}
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- if (applyOnStart) {
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- yield return null;
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- Apply();
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+ public bool IsActive {
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+ get { return this.isActive; }
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}
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- }
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- public Coroutine SmoothMix (float target, float duration) {
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- return StartCoroutine(SmoothMixCoroutine(target, duration));
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- }
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+ private Rigidbody2D rootRigidbody;
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+ private ISkeletonAnimation skeletonAnim;
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+ private Skeleton skeleton;
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+ private Dictionary<Bone, Transform> boneTable = new Dictionary<Bone, Transform>();
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+ private Bone startingBone;
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+ private Transform ragdollRoot;
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+ private Vector2 rootOffset;
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+ private bool isActive;
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+
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+
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+ IEnumerator Start () {
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+ skeletonAnim = (ISkeletonAnimation)GetComponent<SkeletonRenderer>();
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+ if (helper == null) {
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+ helper = (Transform)(new GameObject("Helper")).transform;
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+ helper.hideFlags = HideFlags.HideInHierarchy;
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+ }
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- IEnumerator SmoothMixCoroutine (float target, float duration) {
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- float startTime = Time.time;
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- float startMix = mix;
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- while (mix > 0) {
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- mix = Mathf.SmoothStep(startMix, target, (Time.time - startTime) / duration);
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- yield return null;
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+ if (applyOnStart) {
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+ yield return null;
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+ Apply();
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+ }
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}
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- }
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- public void SetSkeletonPosition (Vector3 worldPosition) {
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- if (!isActive) {
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- Debug.LogWarning("Can't call SetSkeletonPosition while Ragdoll is not active!");
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- return;
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+ public Coroutine SmoothMix (float target, float duration) {
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+ return StartCoroutine(SmoothMixCoroutine(target, duration));
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}
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- Vector3 offset = worldPosition - transform.position;
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- transform.position = worldPosition;
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- foreach (Transform t in boneTable.Values) {
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- t.position -= offset;
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+ IEnumerator SmoothMixCoroutine (float target, float duration) {
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+ float startTime = Time.time;
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+ float startMix = mix;
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+ while (mix > 0) {
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+ mix = Mathf.SmoothStep(startMix, target, (Time.time - startTime) / duration);
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+ yield return null;
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+ }
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}
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- UpdateWorld(null);
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- skeleton.UpdateWorldTransform();
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- }
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+ public void SetSkeletonPosition (Vector3 worldPosition) {
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+ if (!isActive) {
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+ Debug.LogWarning("Can't call SetSkeletonPosition while Ragdoll is not active!");
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+ return;
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+ }
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- public Rigidbody2D[] GetRigidbodyArray () {
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- if (!isActive)
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- return new Rigidbody2D[0];
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+ Vector3 offset = worldPosition - transform.position;
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+ transform.position = worldPosition;
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+ foreach (Transform t in boneTable.Values) {
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+ t.position -= offset;
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+ }
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- Rigidbody2D[] arr = new Rigidbody2D[boneTable.Count];
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- int i = 0;
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- foreach (Transform t in boneTable.Values) {
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- arr[i] = t.GetComponent<Rigidbody2D>();
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- i++;
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+ UpdateWorld(null);
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+ skeleton.UpdateWorldTransform();
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}
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- return arr;
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- }
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+ public Rigidbody2D[] GetRigidbodyArray () {
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+ if (!isActive)
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+ return new Rigidbody2D[0];
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- public Rigidbody2D GetRigidbody (string boneName) {
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- var bone = skeleton.FindBone(boneName);
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- if (bone == null)
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- return null;
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+ Rigidbody2D[] arr = new Rigidbody2D[boneTable.Count];
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+ int i = 0;
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+ foreach (Transform t in boneTable.Values) {
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+ arr[i] = t.GetComponent<Rigidbody2D>();
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+ i++;
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+ }
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- if (boneTable.ContainsKey(bone))
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- return boneTable[bone].GetComponent<Rigidbody2D>();
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+ return arr;
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+ }
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- return null;
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- }
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+ public Rigidbody2D GetRigidbody (string boneName) {
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+ var bone = skeleton.FindBone(boneName);
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+ if (bone == null)
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+ return null;
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- public void Remove () {
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- isActive = false;
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- foreach (var t in boneTable.Values) {
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- Destroy(t.gameObject);
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+ if (boneTable.ContainsKey(bone))
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+ return boneTable[bone].GetComponent<Rigidbody2D>();
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+
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+ return null;
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}
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- Destroy(ragdollRoot.gameObject);
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- boneTable.Clear();
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- skeletonAnim.UpdateWorld -= UpdateWorld;
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- }
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+ public void Remove () {
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+ isActive = false;
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+ foreach (var t in boneTable.Values) {
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+ Destroy(t.gameObject);
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+ }
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+ Destroy(ragdollRoot.gameObject);
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- public void Apply () {
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- isActive = true;
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- skeleton = skeletonAnim.Skeleton;
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- mix = 1;
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+ boneTable.Clear();
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+ skeletonAnim.UpdateWorld -= UpdateWorld;
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+ }
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- var ragdollRootBone = skeleton.FindBone(startingBoneName);
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- startingBone = ragdollRootBone;
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- RecursivelyCreateBoneProxies(ragdollRootBone);
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+ public void Apply () {
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+ isActive = true;
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+ skeleton = skeletonAnim.Skeleton;
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+ mix = 1;
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- rootRigidbody = boneTable[ragdollRootBone].GetComponent<Rigidbody2D>();
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- rootRigidbody.isKinematic = pinStartBone;
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- rootRigidbody.mass = rootMass;
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+ var ragdollRootBone = skeleton.FindBone(startingBoneName);
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+ startingBone = ragdollRootBone;
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+ RecursivelyCreateBoneProxies(ragdollRootBone);
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- List<Collider2D> boneColliders = new List<Collider2D>();
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+ rootRigidbody = boneTable[ragdollRootBone].GetComponent<Rigidbody2D>();
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+ rootRigidbody.isKinematic = pinStartBone;
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+ rootRigidbody.mass = rootMass;
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- foreach (var pair in boneTable) {
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- var b = pair.Key;
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- var t = pair.Value;
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- Bone parentBone = null;
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- Transform parentTransform = transform;
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+ List<Collider2D> boneColliders = new List<Collider2D>();
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- boneColliders.Add(t.GetComponent<Collider2D>());
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+ foreach (var pair in boneTable) {
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+ var b = pair.Key;
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+ var t = pair.Value;
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+ Bone parentBone = null;
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+ Transform parentTransform = transform;
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- if (b != startingBone) {
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- parentBone = b.Parent;
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- parentTransform = boneTable[parentBone];
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- } else {
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- ragdollRoot = new GameObject("RagdollRoot").transform;
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- ragdollRoot.parent = transform;
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+ boneColliders.Add(t.GetComponent<Collider2D>());
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- if (b == skeleton.RootBone) {
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- ragdollRoot.localPosition = new Vector3(b.WorldX, b.WorldY, 0);
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- ragdollRoot.localRotation = Quaternion.Euler(0, 0, GetCompensatedRotationIK(b));
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- parentTransform = ragdollRoot;
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+ if (b != startingBone) {
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+ parentBone = b.Parent;
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+ parentTransform = boneTable[parentBone];
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} else {
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- ragdollRoot.localPosition = new Vector3(b.Parent.WorldX, b.Parent.WorldY, 0);
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- ragdollRoot.localRotation = Quaternion.Euler(0, 0, GetCompensatedRotationIK(b.Parent));
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- parentTransform = ragdollRoot;
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+ ragdollRoot = new GameObject("RagdollRoot").transform;
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+ ragdollRoot.parent = transform;
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+
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+ if (b == skeleton.RootBone) {
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+ ragdollRoot.localPosition = new Vector3(b.WorldX, b.WorldY, 0);
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+ ragdollRoot.localRotation = Quaternion.Euler(0, 0, GetCompensatedRotationIK(b));
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+ parentTransform = ragdollRoot;
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+ } else {
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+ ragdollRoot.localPosition = new Vector3(b.Parent.WorldX, b.Parent.WorldY, 0);
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+ ragdollRoot.localRotation = Quaternion.Euler(0, 0, GetCompensatedRotationIK(b.Parent));
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+ parentTransform = ragdollRoot;
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+ }
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+
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+ rootOffset = t.position - transform.position;
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}
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- rootOffset = t.position - transform.position;
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+ var rbParent = parentTransform.GetComponent<Rigidbody2D>();
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+
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+ if (rbParent != null) {
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+ var joint = t.gameObject.AddComponent<HingeJoint2D>();
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+ joint.connectedBody = rbParent;
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+ Vector3 localPos = parentTransform.InverseTransformPoint(t.position);
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+ localPos.x *= 1;
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+ joint.connectedAnchor = localPos;
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+ joint.GetComponent<Rigidbody2D>().mass = joint.connectedBody.mass * massFalloffFactor;
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+ JointAngleLimits2D limits = new JointAngleLimits2D();
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+ limits.min = -rotationLimit;
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+ limits.max = rotationLimit;
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+ joint.limits = limits;
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+ joint.useLimits = true;
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+ }
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}
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- var rbParent = parentTransform.GetComponent<Rigidbody2D>();
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-
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- if (rbParent != null) {
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- var joint = t.gameObject.AddComponent<HingeJoint2D>();
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- joint.connectedBody = rbParent;
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- Vector3 localPos = parentTransform.InverseTransformPoint(t.position);
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- localPos.x *= 1;
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- joint.connectedAnchor = localPos;
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- joint.GetComponent<Rigidbody2D>().mass = joint.connectedBody.mass * massFalloffFactor;
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- JointAngleLimits2D limits = new JointAngleLimits2D();
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- limits.min = -rotationLimit;
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- limits.max = rotationLimit;
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- joint.limits = limits;
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- joint.useLimits = true;
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+ for (int x = 0; x < boneColliders.Count; x++) {
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+ for (int y = 0; y < boneColliders.Count; y++) {
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+ if (x == y) continue;
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+ Physics2D.IgnoreCollision(boneColliders[x], boneColliders[y]);
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+ }
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}
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- }
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- for (int x = 0; x < boneColliders.Count; x++) {
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- for (int y = 0; y < boneColliders.Count; y++) {
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- if (x == y) continue;
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- Physics2D.IgnoreCollision(boneColliders[x], boneColliders[y]);
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- }
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- }
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-
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- var utilityBones = GetComponentsInChildren<SkeletonUtilityBone>();
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- if (utilityBones.Length > 0) {
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- List<string> destroyedUtilityBoneNames = new List<string>();
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- foreach (var ub in utilityBones) {
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- if (ub.mode == SkeletonUtilityBone.Mode.Override) {
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- destroyedUtilityBoneNames.Add(ub.gameObject.name);
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- Destroy(ub.gameObject);
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+ var utilityBones = GetComponentsInChildren<SkeletonUtilityBone>();
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+ if (utilityBones.Length > 0) {
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+ List<string> destroyedUtilityBoneNames = new List<string>();
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+ foreach (var ub in utilityBones) {
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+ if (ub.mode == SkeletonUtilityBone.Mode.Override) {
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+ destroyedUtilityBoneNames.Add(ub.gameObject.name);
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+ Destroy(ub.gameObject);
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+ }
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}
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- }
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- if (destroyedUtilityBoneNames.Count > 0) {
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- string msg = "Destroyed Utility Bones: ";
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- for (int i = 0; i < destroyedUtilityBoneNames.Count; i++) {
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- msg += destroyedUtilityBoneNames[i];
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- if (i != destroyedUtilityBoneNames.Count - 1) {
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- msg += ",";
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+ if (destroyedUtilityBoneNames.Count > 0) {
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+ string msg = "Destroyed Utility Bones: ";
|
|
|
+ for (int i = 0; i < destroyedUtilityBoneNames.Count; i++) {
|
|
|
+ msg += destroyedUtilityBoneNames[i];
|
|
|
+ if (i != destroyedUtilityBoneNames.Count - 1) {
|
|
|
+ msg += ",";
|
|
|
+ }
|
|
|
}
|
|
|
+ Debug.LogWarning(msg);
|
|
|
}
|
|
|
- Debug.LogWarning(msg);
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- if (disableIK) {
|
|
|
- foreach (IkConstraint ik in skeleton.IkConstraints) {
|
|
|
- ik.Mix = 0;
|
|
|
+ if (disableIK) {
|
|
|
+ foreach (IkConstraint ik in skeleton.IkConstraints) {
|
|
|
+ ik.Mix = 0;
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- skeletonAnim.UpdateWorld += UpdateWorld;
|
|
|
- }
|
|
|
+ skeletonAnim.UpdateWorld += UpdateWorld;
|
|
|
+ }
|
|
|
|
|
|
- void RecursivelyCreateBoneProxies (Bone b) {
|
|
|
- if (stopBoneNames.Contains(b.Data.Name))
|
|
|
- return;
|
|
|
+ void RecursivelyCreateBoneProxies (Bone b) {
|
|
|
+ if (stopBoneNames.Contains(b.Data.Name))
|
|
|
+ return;
|
|
|
|
|
|
- GameObject go = new GameObject(b.Data.Name);
|
|
|
- go.layer = colliderLayer;
|
|
|
- Transform t = go.transform;
|
|
|
- boneTable.Add(b, t);
|
|
|
+ GameObject go = new GameObject(b.Data.Name);
|
|
|
+ go.layer = colliderLayer;
|
|
|
+ Transform t = go.transform;
|
|
|
+ boneTable.Add(b, t);
|
|
|
|
|
|
- t.parent = transform;
|
|
|
+ t.parent = transform;
|
|
|
|
|
|
- t.localPosition = new Vector3(b.WorldX, b.WorldY, 0);
|
|
|
- //TODO: deal with WorldFlipY
|
|
|
- // MITCH
|
|
|
- // t.localRotation = Quaternion.Euler(0, 0, b.WorldFlipX ? -b.WorldRotation : b.WorldRotation);
|
|
|
- t.localRotation = Quaternion.Euler(0, 0, b.WorldRotationX);
|
|
|
- t.localScale = new Vector3(b.WorldScaleX, b.WorldScaleY, 0);
|
|
|
+ t.localPosition = new Vector3(b.WorldX, b.WorldY, 0);
|
|
|
+ //TODO: deal with WorldFlipY
|
|
|
+ // MITCH
|
|
|
+ // t.localRotation = Quaternion.Euler(0, 0, b.WorldFlipX ? -b.WorldRotation : b.WorldRotation);
|
|
|
+ t.localRotation = Quaternion.Euler(0, 0, b.WorldRotationX);
|
|
|
+ t.localScale = new Vector3(b.WorldScaleX, b.WorldScaleY, 0);
|
|
|
|
|
|
- float length = b.Data.Length;
|
|
|
+ float length = b.Data.Length;
|
|
|
|
|
|
- //TODO proper ragdoll branching
|
|
|
- var colliders = AttachBoundingBoxRagdollColliders(b);
|
|
|
+ //TODO proper ragdoll branching
|
|
|
+ var colliders = AttachBoundingBoxRagdollColliders(b);
|
|
|
|
|
|
- if (length == 0) {
|
|
|
- //physics
|
|
|
- if (colliders.Count == 0) {
|
|
|
- var circle = go.AddComponent<CircleCollider2D>();
|
|
|
- circle.radius = thickness / 2f;
|
|
|
- }
|
|
|
- } else {
|
|
|
- //physics
|
|
|
- if (colliders.Count == 0) {
|
|
|
- var box = go.AddComponent<BoxCollider2D>();
|
|
|
- box.size = new Vector2(length, thickness);
|
|
|
-#if UNITY_5
|
|
|
- // MITCH
|
|
|
- // box.offset = new Vector2((b.WorldFlipX ? -length : length) / 2, 0);
|
|
|
- box.offset = new Vector2(length / 2, 0);
|
|
|
-#else
|
|
|
- //box.center = new Vector2((b.WorldFlipX ? -length : length) / 2, 0);
|
|
|
- box.center = new Vector2(length/2, 0);
|
|
|
-#endif
|
|
|
+ if (length == 0) {
|
|
|
+ //physics
|
|
|
+ if (colliders.Count == 0) {
|
|
|
+ var circle = go.AddComponent<CircleCollider2D>();
|
|
|
+ circle.radius = thickness / 2f;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ //physics
|
|
|
+ if (colliders.Count == 0) {
|
|
|
+ var box = go.AddComponent<BoxCollider2D>();
|
|
|
+ box.size = new Vector2(length, thickness);
|
|
|
+ #if UNITY_5
|
|
|
+ // MITCH
|
|
|
+ // box.offset = new Vector2((b.WorldFlipX ? -length : length) / 2, 0);
|
|
|
+ box.offset = new Vector2(length / 2, 0);
|
|
|
+ #else
|
|
|
+ //box.center = new Vector2((b.WorldFlipX ? -length : length) / 2, 0);
|
|
|
+ box.center = new Vector2(length/2, 0);
|
|
|
+ #endif
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- var rb = go.AddComponent<Rigidbody2D>();
|
|
|
- rb.gravityScale = gravityScale;
|
|
|
+ var rb = go.AddComponent<Rigidbody2D>();
|
|
|
+ rb.gravityScale = gravityScale;
|
|
|
|
|
|
- foreach (Bone child in b.Children) {
|
|
|
- RecursivelyCreateBoneProxies(child);
|
|
|
+ foreach (Bone child in b.Children) {
|
|
|
+ RecursivelyCreateBoneProxies(child);
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- List<Collider2D> AttachBoundingBoxRagdollColliders (Bone b) {
|
|
|
- List<Collider2D> colliders = new List<Collider2D>();
|
|
|
- Transform t = boneTable[b];
|
|
|
- GameObject go = t.gameObject;
|
|
|
- var skin = skeleton.Skin;
|
|
|
- if (skin == null)
|
|
|
- skin = skeleton.Data.DefaultSkin;
|
|
|
-
|
|
|
- // MITCH
|
|
|
- // bool flipX = b.WorldFlipX;
|
|
|
- // bool flipY = b.WorldFlipY;
|
|
|
- bool flipX = false;
|
|
|
- bool flipY = false;
|
|
|
-
|
|
|
- List<Attachment> attachments = new List<Attachment>();
|
|
|
- foreach (Slot s in skeleton.Slots) {
|
|
|
- if (s.Bone == b) {
|
|
|
- skin.FindAttachmentsForSlot(skeleton.Slots.IndexOf(s), attachments);
|
|
|
- foreach (var a in attachments) {
|
|
|
- if (a is BoundingBoxAttachment) {
|
|
|
- if (!a.Name.ToLower().Contains("ragdoll"))
|
|
|
- continue;
|
|
|
-
|
|
|
- var collider = SkeletonUtility.AddBoundingBoxAsComponent((BoundingBoxAttachment)a, go, false);
|
|
|
-
|
|
|
- if (flipX || flipY) {
|
|
|
- Vector2[] points = collider.points;
|
|
|
-
|
|
|
- for (int i = 0; i < points.Length; i++) {
|
|
|
- if (flipX)
|
|
|
- points[i].x *= -1;
|
|
|
-
|
|
|
- if (flipY)
|
|
|
- points[i].y *= -1;
|
|
|
+ List<Collider2D> AttachBoundingBoxRagdollColliders (Bone b) {
|
|
|
+ List<Collider2D> colliders = new List<Collider2D>();
|
|
|
+ Transform t = boneTable[b];
|
|
|
+ GameObject go = t.gameObject;
|
|
|
+ var skin = skeleton.Skin;
|
|
|
+ if (skin == null)
|
|
|
+ skin = skeleton.Data.DefaultSkin;
|
|
|
+
|
|
|
+ // MITCH
|
|
|
+ // bool flipX = b.WorldFlipX;
|
|
|
+ // bool flipY = b.WorldFlipY;
|
|
|
+ bool flipX = false;
|
|
|
+ bool flipY = false;
|
|
|
+
|
|
|
+ List<Attachment> attachments = new List<Attachment>();
|
|
|
+ foreach (Slot s in skeleton.Slots) {
|
|
|
+ if (s.Bone == b) {
|
|
|
+ skin.FindAttachmentsForSlot(skeleton.Slots.IndexOf(s), attachments);
|
|
|
+ foreach (var a in attachments) {
|
|
|
+ if (a is BoundingBoxAttachment) {
|
|
|
+ if (!a.Name.ToLower().Contains("ragdoll"))
|
|
|
+ continue;
|
|
|
+
|
|
|
+ var collider = SkeletonUtility.AddBoundingBoxAsComponent((BoundingBoxAttachment)a, go, false);
|
|
|
+
|
|
|
+ if (flipX || flipY) {
|
|
|
+ Vector2[] points = collider.points;
|
|
|
+
|
|
|
+ for (int i = 0; i < points.Length; i++) {
|
|
|
+ if (flipX)
|
|
|
+ points[i].x *= -1;
|
|
|
+
|
|
|
+ if (flipY)
|
|
|
+ points[i].y *= -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ collider.points = points;
|
|
|
}
|
|
|
|
|
|
- collider.points = points;
|
|
|
+ colliders.Add(collider);
|
|
|
}
|
|
|
-
|
|
|
- colliders.Add(collider);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- return colliders;
|
|
|
- }
|
|
|
+ return colliders;
|
|
|
+ }
|
|
|
|
|
|
- void UpdateWorld (ISkeletonAnimation skeletonRenderer) {
|
|
|
- foreach (var pair in boneTable) {
|
|
|
- var b = pair.Key;
|
|
|
- var t = pair.Value;
|
|
|
- //bool flip = false;
|
|
|
- bool flipX = false; //TODO: deal with negative scale instead of Flip Key
|
|
|
- bool flipY = false; //TODO: deal with negative scale instead of Flip Key
|
|
|
- Bone parentBone = null;
|
|
|
- Transform parentTransform = transform;
|
|
|
-
|
|
|
- if (b != startingBone) {
|
|
|
- parentBone = b.Parent;
|
|
|
- parentTransform = boneTable[parentBone];
|
|
|
- // MITCH
|
|
|
- // flipX = parentBone.WorldFlipX;
|
|
|
- // flipY = parentBone.WorldFlipY;
|
|
|
+ void UpdateWorld (ISkeletonAnimation skeletonRenderer) {
|
|
|
+ foreach (var pair in boneTable) {
|
|
|
+ var b = pair.Key;
|
|
|
+ var t = pair.Value;
|
|
|
+ //bool flip = false;
|
|
|
+ bool flipX = false; //TODO: deal with negative scale instead of Flip Key
|
|
|
+ bool flipY = false; //TODO: deal with negative scale instead of Flip Key
|
|
|
+ Bone parentBone = null;
|
|
|
+ Transform parentTransform = transform;
|
|
|
+
|
|
|
+ if (b != startingBone) {
|
|
|
+ parentBone = b.Parent;
|
|
|
+ parentTransform = boneTable[parentBone];
|
|
|
+ // MITCH
|
|
|
+ // flipX = parentBone.WorldFlipX;
|
|
|
+ // flipY = parentBone.WorldFlipY;
|
|
|
|
|
|
- } else {
|
|
|
- parentBone = b.Parent;
|
|
|
- parentTransform = ragdollRoot;
|
|
|
- if (b.Parent != null) {
|
|
|
- // MITCH
|
|
|
- // flipX = b.worldFlipX;
|
|
|
- // flipY = b.WorldFlipY;
|
|
|
} else {
|
|
|
- flipX = b.Skeleton.FlipX;
|
|
|
- flipY = b.Skeleton.FlipY;
|
|
|
+ parentBone = b.Parent;
|
|
|
+ parentTransform = ragdollRoot;
|
|
|
+ if (b.Parent != null) {
|
|
|
+ // MITCH
|
|
|
+ // flipX = b.worldFlipX;
|
|
|
+ // flipY = b.WorldFlipY;
|
|
|
+ } else {
|
|
|
+ flipX = b.Skeleton.FlipX;
|
|
|
+ flipY = b.Skeleton.FlipY;
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
-
|
|
|
- //flip = flipX ^ flipY;
|
|
|
|
|
|
- helper.position = parentTransform.position;
|
|
|
- helper.rotation = parentTransform.rotation;
|
|
|
- helper.localScale = new Vector3(flipX ? -parentTransform.localScale.x : parentTransform.localScale.x, flipY ? -parentTransform.localScale.y : parentTransform.localScale.y, 1);
|
|
|
+ //flip = flipX ^ flipY;
|
|
|
|
|
|
+ helper.position = parentTransform.position;
|
|
|
+ helper.rotation = parentTransform.rotation;
|
|
|
+ helper.localScale = new Vector3(flipX ? -parentTransform.localScale.x : parentTransform.localScale.x, flipY ? -parentTransform.localScale.y : parentTransform.localScale.y, 1);
|
|
|
|
|
|
- Vector3 pos = t.position;
|
|
|
- pos = helper.InverseTransformPoint(pos);
|
|
|
- b.X = Mathf.Lerp(b.X, pos.x, mix);
|
|
|
- b.Y = Mathf.Lerp(b.Y, pos.y, mix);
|
|
|
|
|
|
- Vector3 right = helper.InverseTransformDirection(t.right);
|
|
|
+ Vector3 pos = t.position;
|
|
|
+ pos = helper.InverseTransformPoint(pos);
|
|
|
+ b.X = Mathf.Lerp(b.X, pos.x, mix);
|
|
|
+ b.Y = Mathf.Lerp(b.Y, pos.y, mix);
|
|
|
|
|
|
- float a = Mathf.Atan2(right.y, right.x) * Mathf.Rad2Deg;
|
|
|
+ Vector3 right = helper.InverseTransformDirection(t.right);
|
|
|
|
|
|
- // MITCH
|
|
|
- //if (b.WorldFlipX ^ b.WorldFlipY) {
|
|
|
- // a *= -1;
|
|
|
- //}
|
|
|
+ float a = Mathf.Atan2(right.y, right.x) * Mathf.Rad2Deg;
|
|
|
|
|
|
- if (parentBone != null) {
|
|
|
- // MITCH
|
|
|
- //if ((b.WorldFlipX ^ b.WorldFlipY) != flip) {
|
|
|
- // a -= GetCompensatedRotationIK(parentBone) * 2;
|
|
|
+ // MITCH
|
|
|
+ //if (b.WorldFlipX ^ b.WorldFlipY) {
|
|
|
+ // a *= -1;
|
|
|
//}
|
|
|
- }
|
|
|
|
|
|
- b.Rotation = Mathf.Lerp(b.Rotation, a, mix);
|
|
|
- // MITCH
|
|
|
- // b.RotationIK = Mathf.Lerp(b.rotationIK, a, mix);
|
|
|
- }
|
|
|
- }
|
|
|
+ if (parentBone != null) {
|
|
|
+ // MITCH
|
|
|
+ //if ((b.WorldFlipX ^ b.WorldFlipY) != flip) {
|
|
|
+ // a -= GetCompensatedRotationIK(parentBone) * 2;
|
|
|
+ //}
|
|
|
+ }
|
|
|
|
|
|
- float GetCompensatedRotationIK (Bone b) {
|
|
|
- Bone parent = b.Parent;
|
|
|
- // MITCH
|
|
|
- float a = b.AppliedRotation;
|
|
|
- while (parent != null) {
|
|
|
- a += parent.AppliedRotation;
|
|
|
- parent = parent.parent;
|
|
|
+ b.Rotation = Mathf.Lerp(b.Rotation, a, mix);
|
|
|
+ // MITCH
|
|
|
+ // b.RotationIK = Mathf.Lerp(b.rotationIK, a, mix);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- return a;
|
|
|
- }
|
|
|
+ float GetCompensatedRotationIK (Bone b) {
|
|
|
+ Bone parent = b.Parent;
|
|
|
+ // MITCH
|
|
|
+ float a = b.AppliedRotation;
|
|
|
+ while (parent != null) {
|
|
|
+ a += parent.AppliedRotation;
|
|
|
+ parent = parent.parent;
|
|
|
+ }
|
|
|
|
|
|
- void OnDrawGizmosSelected () {
|
|
|
- if (isActive) {
|
|
|
- Gizmos.DrawWireSphere(transform.position, thickness * 1.2f);
|
|
|
- Vector3 newTransformPos = rootRigidbody.position - rootOffset;
|
|
|
- Gizmos.DrawLine(transform.position, newTransformPos);
|
|
|
- Gizmos.DrawWireSphere(newTransformPos, thickness * 1.2f);
|
|
|
+ return a;
|
|
|
}
|
|
|
+
|
|
|
+ void OnDrawGizmosSelected () {
|
|
|
+ if (isActive) {
|
|
|
+ Gizmos.DrawWireSphere(transform.position, thickness * 1.2f);
|
|
|
+ Vector3 newTransformPos = rootRigidbody.position - rootOffset;
|
|
|
+ Gizmos.DrawLine(transform.position, newTransformPos);
|
|
|
+ Gizmos.DrawWireSphere(newTransformPos, thickness * 1.2f);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
}
|
|
|
|
|
|
}
|