|
@@ -128,10 +128,10 @@ namespace Spine.Unity.Editor {
|
|
Mesh mesh = meshFilter.sharedMesh;
|
|
Mesh mesh = meshFilter.sharedMesh;
|
|
if (mesh == null) continue;
|
|
if (mesh == null) continue;
|
|
|
|
|
|
- string meshName = string.Format("Skeleton Prefab Mesh \"{0}\"", renderer.name);
|
|
|
|
|
|
+ string meshName = string.Format("Skeleton Prefab Mesh [{0}]", renderer.name);
|
|
if (nameUsageCount.ContainsKey(meshName)) {
|
|
if (nameUsageCount.ContainsKey(meshName)) {
|
|
nameUsageCount[meshName]++;
|
|
nameUsageCount[meshName]++;
|
|
- meshName = string.Format("Skeleton Prefab Mesh \"{0} ({1})\"", renderer.name, nameUsageCount[meshName]);
|
|
|
|
|
|
+ meshName = string.Format("Skeleton Prefab Mesh [{0} ({1})]", renderer.name, nameUsageCount[meshName]);
|
|
} else {
|
|
} else {
|
|
nameUsageCount.Add(meshName, 0);
|
|
nameUsageCount.Add(meshName, 0);
|
|
}
|
|
}
|