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@@ -49,8 +49,8 @@ namespace Spine.Unity {
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public SkeletonDataAsset skeletonDataAsset;
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public SkeletonDataAsset SkeletonDataAsset { get { return skeletonDataAsset; } }
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- [SpineSkin(dataField:"skeletonDataAsset")]
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- public string initialSkinName = "default";
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+ [SpineSkin(dataField:"skeletonDataAsset", defaultAsEmptyString:true)]
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+ public string initialSkinName;
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public bool initialFlipX, initialFlipY;
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[SpineAnimation(dataField:"skeletonDataAsset")]
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@@ -111,7 +111,7 @@ namespace Spine.Unity {
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protected override void Reset () {
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base.Reset();
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- if (material == null || material.shader != Shader.Find("Spine/SkeletonGraphic (Premultiply Alpha)"))
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+ if (material == null || material.shader != Shader.Find("Spine/SkeletonGraphic"))
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Debug.LogWarning("SkeletonGraphic works best with the SkeletonGraphic material.");
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}
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#endif
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