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@@ -56,841 +56,870 @@ using std::min;
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using std::max;
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namespace spine {
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-
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-void SkeletonRenderer::destroyScratchBuffers() {
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- if (worldVertices) {
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- delete[] worldVertices;
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- worldVertices = nullptr;
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- worldVerticesLength = 0;
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+
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+ void SkeletonRenderer::destroyScratchBuffers() {
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+ if (worldVertices) {
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+ delete[] worldVertices;
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+ worldVertices = nullptr;
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+ worldVerticesLength = 0;
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+ }
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}
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-}
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-
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-SkeletonRenderer* SkeletonRenderer::createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
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- SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
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- node->autorelease();
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- return node;
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-}
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-SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
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- SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
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- node->autorelease();
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- return node;
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-}
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-
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-SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
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- SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
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- node->autorelease();
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- return node;
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-}
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-
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-SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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- SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
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- node->autorelease();
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- return node;
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-}
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-
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-void SkeletonRenderer::initialize () {
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- if (!worldVertices) {
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- worldVertices = new float[INITIAL_WORLD_VERTICES_LENGTH];
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- worldVerticesLength = INITIAL_WORLD_VERTICES_LENGTH;
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+ SkeletonRenderer* SkeletonRenderer::createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
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+ SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
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+ node->autorelease();
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+ return node;
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}
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- _clipper = spSkeletonClipping_create();
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-
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- _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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- setOpacityModifyRGB(true);
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-
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- setupGLProgramState(false);
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+ SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
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+ SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
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+ node->autorelease();
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+ return node;
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+ }
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- spSkeleton_setToSetupPose(_skeleton);
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- spSkeleton_updateWorldTransform(_skeleton);
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-}
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+ SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
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+ SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
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+ node->autorelease();
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+ return node;
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+ }
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-void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
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- if (twoColorTintEnabled) {
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- setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
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- return;
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+ SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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+ SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
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+ node->autorelease();
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+ return node;
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}
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- Texture2D *texture = nullptr;
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- for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
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- spSlot* slot = _skeleton->drawOrder[i];
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- if (!slot->attachment) continue;
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- switch (slot->attachment->type) {
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- case SP_ATTACHMENT_REGION: {
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- spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
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- texture = static_cast<AttachmentVertices*>(attachment->rendererObject)->_texture;
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- break;
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+ void SkeletonRenderer::initialize () {
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+ if (!worldVertices) {
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+ worldVertices = new float[INITIAL_WORLD_VERTICES_LENGTH];
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+ worldVerticesLength = INITIAL_WORLD_VERTICES_LENGTH;
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+ }
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+
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+ _clipper = spSkeletonClipping_create();
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+
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+ _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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+ setOpacityModifyRGB(true);
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+
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+ setupGLProgramState(false);
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+
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+ spSkeleton_setToSetupPose(_skeleton);
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+ spSkeleton_updateWorldTransform(_skeleton);
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+ }
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+
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+ void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
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+ if (twoColorTintEnabled) {
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+ setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
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+ return;
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+ }
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+
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+ Texture2D *texture = nullptr;
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+ for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
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+ spSlot* slot = _skeleton->drawOrder[i];
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+ if (!slot->attachment) continue;
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+ switch (slot->attachment->type) {
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+ case SP_ATTACHMENT_REGION: {
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+ spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
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+ texture = static_cast<AttachmentVertices*>(attachment->rendererObject)->_texture;
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+ break;
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+ }
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+ case SP_ATTACHMENT_MESH: {
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+ spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
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+ texture = static_cast<AttachmentVertices*>(attachment->rendererObject)->_texture;
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+ break;
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+ }
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+ default:
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+ continue;
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}
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- case SP_ATTACHMENT_MESH: {
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- spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
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- texture = static_cast<AttachmentVertices*>(attachment->rendererObject)->_texture;
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+
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+ if (texture != nullptr) {
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break;
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}
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- default:
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- continue;
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- }
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-
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- if (texture != nullptr) {
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- break;
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}
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+ setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
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}
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- setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
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-}
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-
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-void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) {
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- _skeleton = spSkeleton_create(skeletonData);
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- _ownsSkeletonData = ownsSkeletonData;
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-}
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-
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-SkeletonRenderer::SkeletonRenderer ()
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+
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+ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) {
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+ _skeleton = spSkeleton_create(skeletonData);
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+ _ownsSkeletonData = ownsSkeletonData;
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+ }
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+
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+ SkeletonRenderer::SkeletonRenderer ()
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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-}
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+ }
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-SkeletonRenderer::SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData)
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+ SkeletonRenderer::SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData)
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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- initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData);
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-}
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-
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-SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
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+ initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData);
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+ }
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+
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+ SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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- initWithData(skeletonData, ownsSkeletonData);
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-}
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-
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-SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
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+ initWithData(skeletonData, ownsSkeletonData);
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+ }
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+
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+ SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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- initWithJsonFile(skeletonDataFile, atlas, scale);
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-}
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-
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-SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
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+ initWithJsonFile(skeletonDataFile, atlas, scale);
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+ }
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+
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+ SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
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: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
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- initWithJsonFile(skeletonDataFile, atlasFile, scale);
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-}
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-
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-SkeletonRenderer::~SkeletonRenderer () {
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- if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
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- if (_ownsSkeleton) spSkeleton_dispose(_skeleton);
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- if (_atlas) spAtlas_dispose(_atlas);
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- if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
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- spSkeletonClipping_dispose(_clipper);
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-}
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-
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-void SkeletonRenderer::initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
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- _skeleton = skeleton;
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- _ownsSkeleton = ownsSkeleton;
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- _ownsSkeletonData = ownsSkeletonData;
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+ initWithJsonFile(skeletonDataFile, atlasFile, scale);
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+ }
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- initialize();
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-}
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+ SkeletonRenderer::~SkeletonRenderer () {
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+ if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
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+ if (_ownsSkeleton) spSkeleton_dispose(_skeleton);
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+ if (_atlas) spAtlas_dispose(_atlas);
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+ if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
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+ spSkeletonClipping_dispose(_clipper);
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+ }
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-void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
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- _ownsSkeleton = true;
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- setSkeletonData(skeletonData, ownsSkeletonData);
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- initialize();
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-}
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-
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-void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
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- _atlas = atlas;
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- _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
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-
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- spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
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- json->scale = scale;
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- spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
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- CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
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- spSkeletonJson_dispose(json);
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-
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- _ownsSkeleton = true;
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- setSkeletonData(skeletonData, true);
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-
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- initialize();
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-}
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-
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-void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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- _atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
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- CCASSERT(_atlas, "Error reading atlas file.");
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-
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- _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
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-
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- spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
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- json->scale = scale;
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- spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
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- CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
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- spSkeletonJson_dispose(json);
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-
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- _ownsSkeleton = true;
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- setSkeletonData(skeletonData, true);
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-
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- initialize();
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-}
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-
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-void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
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- _atlas = atlas;
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- _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
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-
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- spSkeletonBinary* binary = spSkeletonBinary_createWithLoader(_attachmentLoader);
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- binary->scale = scale;
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- spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
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- CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
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- spSkeletonBinary_dispose(binary);
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- _ownsSkeleton = true;
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- setSkeletonData(skeletonData, true);
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-
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- initialize();
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-}
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-
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-void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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- _atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
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- CCASSERT(_atlas, "Error reading atlas file.");
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-
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- _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
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-
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- spSkeletonBinary* binary = spSkeletonBinary_createWithLoader(_attachmentLoader);
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- binary->scale = scale;
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- spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
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- CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
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- spSkeletonBinary_dispose(binary);
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- _ownsSkeleton = true;
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- setSkeletonData(skeletonData, true);
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-
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- initialize();
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-}
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-
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-
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-void SkeletonRenderer::update (float deltaTime) {
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- Node::update(deltaTime);
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- if (_ownsSkeleton) spSkeleton_update(_skeleton, deltaTime * _timeScale);
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-}
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-
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-void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
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- SkeletonBatch* batch = SkeletonBatch::getInstance();
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- SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
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- bool isTwoColorTint = this->isTwoColorTint();
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+ void SkeletonRenderer::initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
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+ _skeleton = skeleton;
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+ _ownsSkeleton = ownsSkeleton;
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+ _ownsSkeletonData = ownsSkeletonData;
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+
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+ initialize();
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+ }
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- if (_effect) _effect->begin(_effect, _skeleton);
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-
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- Color4F nodeColor;
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- nodeColor.r = getDisplayedColor().r / (float)255;
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- nodeColor.g = getDisplayedColor().g / (float)255;
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- nodeColor.b = getDisplayedColor().b / (float)255;
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- nodeColor.a = getDisplayedOpacity() / (float)255;
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-
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- Color4F color;
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- Color4F darkColor;
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- float darkPremultipliedAlpha = _premultipliedAlpha ? 255 : 0;
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- AttachmentVertices* attachmentVertices = nullptr;
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- TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
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- bool inRange = _startSlotIndex != -1 || _endSlotIndex != -1 ? false : true;
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- for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
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- spSlot* slot = _skeleton->drawOrder[i];
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+ void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
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+ _ownsSkeleton = true;
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+ setSkeletonData(skeletonData, ownsSkeletonData);
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+ initialize();
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+ }
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+
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+ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
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+ _atlas = atlas;
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+ _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
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- if (_startSlotIndex >= 0 && _startSlotIndex == slot->data->index) {
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- inRange = true;
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- }
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+ spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
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+ json->scale = scale;
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+ spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
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+ CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
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+ spSkeletonJson_dispose(json);
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- if (!inRange) {
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- spSkeletonClipping_clipEnd(_clipper, slot);
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- continue;
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- }
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+ _ownsSkeleton = true;
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+ setSkeletonData(skeletonData, true);
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- if (_endSlotIndex >= 0 && _endSlotIndex == slot->data->index) {
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- inRange = false;
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- }
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+ initialize();
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+ }
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+
|
|
|
+ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
|
|
|
+ _atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
|
|
|
+ CCASSERT(_atlas, "Error reading atlas file.");
|
|
|
|
|
|
- if (!slot->attachment) {
|
|
|
- spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
- continue;
|
|
|
+ _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
|
|
|
+
|
|
|
+ spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
|
|
|
+ json->scale = scale;
|
|
|
+ spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
|
|
|
+ CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
|
|
|
+ spSkeletonJson_dispose(json);
|
|
|
+
|
|
|
+ _ownsSkeleton = true;
|
|
|
+ setSkeletonData(skeletonData, true);
|
|
|
+
|
|
|
+ initialize();
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
|
|
|
+ _atlas = atlas;
|
|
|
+ _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
|
|
|
+
|
|
|
+ spSkeletonBinary* binary = spSkeletonBinary_createWithLoader(_attachmentLoader);
|
|
|
+ binary->scale = scale;
|
|
|
+ spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
|
|
|
+ CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
|
|
|
+ spSkeletonBinary_dispose(binary);
|
|
|
+ _ownsSkeleton = true;
|
|
|
+ setSkeletonData(skeletonData, true);
|
|
|
+
|
|
|
+ initialize();
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
|
|
|
+ _atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
|
|
|
+ CCASSERT(_atlas, "Error reading atlas file.");
|
|
|
+
|
|
|
+ _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
|
|
|
+
|
|
|
+ spSkeletonBinary* binary = spSkeletonBinary_createWithLoader(_attachmentLoader);
|
|
|
+ binary->scale = scale;
|
|
|
+ spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
|
|
|
+ CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
|
|
|
+ spSkeletonBinary_dispose(binary);
|
|
|
+ _ownsSkeleton = true;
|
|
|
+ setSkeletonData(skeletonData, true);
|
|
|
+
|
|
|
+ initialize();
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ void SkeletonRenderer::update (float deltaTime) {
|
|
|
+ Node::update(deltaTime);
|
|
|
+ if (_ownsSkeleton) spSkeleton_update(_skeleton, deltaTime * _timeScale);
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
|
|
|
+ SkeletonBatch* batch = SkeletonBatch::getInstance();
|
|
|
+ SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
|
|
|
+ bool isTwoColorTint = this->isTwoColorTint();
|
|
|
+
|
|
|
+ // Early exit if the skeleton is invisible
|
|
|
+ if (getDisplayedOpacity() == 0 || _skeleton->color.a == 0){
|
|
|
+ return;
|
|
|
}
|
|
|
|
|
|
- cocos2d::TrianglesCommand::Triangles triangles;
|
|
|
- TwoColorTriangles trianglesTwoColor;
|
|
|
+ if (_effect) _effect->begin(_effect, _skeleton);
|
|
|
|
|
|
- switch (slot->attachment->type) {
|
|
|
- case SP_ATTACHMENT_REGION: {
|
|
|
- spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
- attachmentVertices = getAttachmentVertices(attachment);
|
|
|
+ Color4F nodeColor;
|
|
|
+ nodeColor.r = getDisplayedColor().r / (float)255;
|
|
|
+ nodeColor.g = getDisplayedColor().g / (float)255;
|
|
|
+ nodeColor.b = getDisplayedColor().b / (float)255;
|
|
|
+ nodeColor.a = getDisplayedOpacity() / (float)255;
|
|
|
+
|
|
|
+ Color4F color;
|
|
|
+ Color4F darkColor;
|
|
|
+ AttachmentVertices* attachmentVertices = nullptr;
|
|
|
+ TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
|
|
|
+ bool inRange = _startSlotIndex != -1 || _endSlotIndex != -1 ? false : true;
|
|
|
+ for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
|
|
|
+ spSlot* slot = _skeleton->drawOrder[i];
|
|
|
|
|
|
- if (!isTwoColorTint) {
|
|
|
- triangles.indices = attachmentVertices->_triangles->indices;
|
|
|
- triangles.indexCount = attachmentVertices->_triangles->indexCount;
|
|
|
- triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
|
- triangles.vertCount = attachmentVertices->_triangles->vertCount;
|
|
|
- memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
|
|
|
- spRegionAttachment_computeWorldVertices(attachment, slot->bone, (float*)triangles.verts, 0, 6);
|
|
|
- } else {
|
|
|
- trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
|
|
|
- trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
|
|
|
- trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
|
- trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
|
|
|
- for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
|
|
|
- trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
|
|
|
- }
|
|
|
- spRegionAttachment_computeWorldVertices(attachment, slot->bone, (float*)trianglesTwoColor.verts, 0, 7);
|
|
|
+ if (_startSlotIndex >= 0 && _startSlotIndex == slot->data->index) {
|
|
|
+ inRange = true;
|
|
|
}
|
|
|
|
|
|
- color.r = attachment->color.r;
|
|
|
- color.g = attachment->color.g;
|
|
|
- color.b = attachment->color.b;
|
|
|
- color.a = attachment->color.a;
|
|
|
+ if (!inRange) {
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
|
|
|
- break;
|
|
|
- }
|
|
|
- case SP_ATTACHMENT_MESH: {
|
|
|
- spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
|
|
|
- attachmentVertices = getAttachmentVertices(attachment);
|
|
|
+ if (_endSlotIndex >= 0 && _endSlotIndex == slot->data->index) {
|
|
|
+ inRange = false;
|
|
|
+ }
|
|
|
|
|
|
- if (!isTwoColorTint) {
|
|
|
- triangles.indices = attachmentVertices->_triangles->indices;
|
|
|
- triangles.indexCount = attachmentVertices->_triangles->indexCount;
|
|
|
- triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
|
- triangles.vertCount = attachmentVertices->_triangles->vertCount;
|
|
|
- memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
|
|
|
- int vertexSizeInFloats = sizeof(cocos2d::V3F_C4B_T2F) / sizeof(float);
|
|
|
- spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, (float*)triangles.verts, 0, vertexSizeInFloats);
|
|
|
- } else {
|
|
|
- trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
|
|
|
- trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
|
|
|
- trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
|
- trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
|
|
|
- for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
|
|
|
- trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
|
|
|
- }
|
|
|
- int vertexSizeInFloats = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
|
|
|
- spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, (float*)trianglesTwoColor.verts, 0, vertexSizeInFloats);
|
|
|
+ if (!slot->attachment) {
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
}
|
|
|
|
|
|
- color.r = attachment->color.r;
|
|
|
- color.g = attachment->color.g;
|
|
|
- color.b = attachment->color.b;
|
|
|
- color.a = attachment->color.a;
|
|
|
+ // Early exit if slot is invisible
|
|
|
+ if (slot->color.a == 0) {
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
|
|
|
- break;
|
|
|
- }
|
|
|
- case SP_ATTACHMENT_CLIPPING: {
|
|
|
- spClippingAttachment* clip = (spClippingAttachment*)slot->attachment;
|
|
|
- spSkeletonClipping_clipStart(_clipper, slot, clip);
|
|
|
- continue;
|
|
|
- }
|
|
|
- default:
|
|
|
- spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- if (slot->darkColor) {
|
|
|
- darkColor.r = slot->darkColor->r * 255;
|
|
|
- darkColor.g = slot->darkColor->g * 255;
|
|
|
- darkColor.b = slot->darkColor->b * 255;
|
|
|
- } else {
|
|
|
- darkColor.r = 0;
|
|
|
- darkColor.g = 0;
|
|
|
- darkColor.b = 0;
|
|
|
- }
|
|
|
- darkColor.a = darkPremultipliedAlpha;
|
|
|
-
|
|
|
- color.a *= nodeColor.a * _skeleton->color.a * slot->color.a * 255;
|
|
|
- // skip rendering if the color of this attachment is 0
|
|
|
- if (color.a == 0){
|
|
|
- spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
- continue;
|
|
|
- }
|
|
|
- float multiplier = _premultipliedAlpha ? color.a : 255;
|
|
|
- color.r *= nodeColor.r * _skeleton->color.r * slot->color.r * multiplier;
|
|
|
- color.g *= nodeColor.g * _skeleton->color.g * slot->color.g * multiplier;
|
|
|
- color.b *= nodeColor.b * _skeleton->color.b * slot->color.b * multiplier;
|
|
|
-
|
|
|
- BlendFunc blendFunc;
|
|
|
- switch (slot->data->blendMode) {
|
|
|
- case SP_BLEND_MODE_ADDITIVE:
|
|
|
- blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
|
|
- blendFunc.dst = GL_ONE;
|
|
|
- break;
|
|
|
- case SP_BLEND_MODE_MULTIPLY:
|
|
|
- blendFunc.src = GL_DST_COLOR;
|
|
|
- blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
- break;
|
|
|
- case SP_BLEND_MODE_SCREEN:
|
|
|
- blendFunc.src = GL_ONE;
|
|
|
- blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
|
|
|
- break;
|
|
|
- default:
|
|
|
- blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
|
|
- blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
- }
|
|
|
-
|
|
|
- if (!isTwoColorTint) {
|
|
|
- if (spSkeletonClipping_isClipping(_clipper)) {
|
|
|
- spSkeletonClipping_clipTriangles(_clipper, (float*)&triangles.verts[0].vertices, triangles.vertCount * sizeof(cocos2d::V3F_C4B_T2F) / 4, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, 6);
|
|
|
- batch->deallocateVertices(triangles.vertCount);
|
|
|
-
|
|
|
- if (_clipper->clippedTriangles->size == 0){
|
|
|
- spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- triangles.vertCount = _clipper->clippedVertices->size >> 1;
|
|
|
- triangles.verts = batch->allocateVertices(triangles.vertCount);
|
|
|
- triangles.indexCount = _clipper->clippedTriangles->size;
|
|
|
- triangles.indices = batch->allocateIndices(triangles.indexCount);
|
|
|
- memcpy(triangles.indices, _clipper->clippedTriangles->items, sizeof(unsigned short) * _clipper->clippedTriangles->size);
|
|
|
-
|
|
|
- cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
|
|
|
-
|
|
|
- float* verts = _clipper->clippedVertices->items;
|
|
|
- float* uvs = _clipper->clippedUVs->items;
|
|
|
- if (_effect) {
|
|
|
- spColor light;
|
|
|
- spColor dark;
|
|
|
- light.r = color.r / 255.0f;
|
|
|
- light.g = color.g / 255.0f;
|
|
|
- light.b = color.b / 255.0f;
|
|
|
- light.a = color.a / 255.0f;
|
|
|
- dark.r = dark.g = dark.b = dark.a = 0;
|
|
|
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2) {
|
|
|
- V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
- spColor lightCopy = light;
|
|
|
- spColor darkCopy = dark;
|
|
|
- vertex->vertices.x = verts[vv];
|
|
|
- vertex->vertices.y = verts[vv + 1];
|
|
|
- vertex->texCoords.u = uvs[vv];
|
|
|
- vertex->texCoords.v = uvs[vv + 1];
|
|
|
- _effect->transform(_effect, &vertex->vertices.x, &vertex->vertices.y, &vertex->texCoords.u, &vertex->texCoords.v, &lightCopy, &darkCopy);
|
|
|
- vertex->colors.r = (GLubyte)(lightCopy.r * 255);
|
|
|
- vertex->colors.g = (GLubyte)(lightCopy.g * 255);
|
|
|
- vertex->colors.b = (GLubyte)(lightCopy.b * 255);
|
|
|
- vertex->colors.a = (GLubyte)(lightCopy.a * 255);
|
|
|
+ cocos2d::TrianglesCommand::Triangles triangles;
|
|
|
+ TwoColorTriangles trianglesTwoColor;
|
|
|
+
|
|
|
+ switch (slot->attachment->type) {
|
|
|
+ case SP_ATTACHMENT_REGION: {
|
|
|
+ spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
+ attachmentVertices = getAttachmentVertices(attachment);
|
|
|
+
|
|
|
+ // Early exit if attachment is invisible
|
|
|
+ if (attachment->color.a == 0) {
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
}
|
|
|
- } else {
|
|
|
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2) {
|
|
|
- V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
- vertex->vertices.x = verts[vv];
|
|
|
- vertex->vertices.y = verts[vv + 1];
|
|
|
- vertex->texCoords.u = uvs[vv];
|
|
|
- vertex->texCoords.v = uvs[vv + 1];
|
|
|
- vertex->colors.r = (GLubyte)color.r;
|
|
|
- vertex->colors.g = (GLubyte)color.g;
|
|
|
- vertex->colors.b = (GLubyte)color.b;
|
|
|
- vertex->colors.a = (GLubyte)color.a;
|
|
|
+
|
|
|
+ if (!isTwoColorTint) {
|
|
|
+ triangles.indices = attachmentVertices->_triangles->indices;
|
|
|
+ triangles.indexCount = attachmentVertices->_triangles->indexCount;
|
|
|
+ triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
|
+ triangles.vertCount = attachmentVertices->_triangles->vertCount;
|
|
|
+ memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
|
|
|
+ spRegionAttachment_computeWorldVertices(attachment, slot->bone, (float*)triangles.verts, 0, 6);
|
|
|
+ } else {
|
|
|
+ trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
|
|
|
+ trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
|
|
|
+ trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
|
+ trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
|
|
|
+ for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
|
|
|
+ trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
|
|
|
+ }
|
|
|
+ spRegionAttachment_computeWorldVertices(attachment, slot->bone, (float*)trianglesTwoColor.verts, 0, 7);
|
|
|
}
|
|
|
+
|
|
|
+ color.r = attachment->color.r;
|
|
|
+ color.g = attachment->color.g;
|
|
|
+ color.b = attachment->color.b;
|
|
|
+ color.a = attachment->color.a;
|
|
|
+
|
|
|
+ break;
|
|
|
}
|
|
|
- } else {
|
|
|
- cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
|
|
|
-
|
|
|
- if (_effect) {
|
|
|
- spColor light;
|
|
|
- spColor dark;
|
|
|
- light.r = color.r / 255.0f;
|
|
|
- light.g = color.g / 255.0f;
|
|
|
- light.b = color.b / 255.0f;
|
|
|
- light.a = color.a / 255.0f;
|
|
|
- dark.r = dark.g = dark.b = dark.a = 0;
|
|
|
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
|
- V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
- spColor lightCopy = light;
|
|
|
- spColor darkCopy = dark;
|
|
|
- _effect->transform(_effect, &vertex->vertices.x, &vertex->vertices.y, &vertex->texCoords.u, &vertex->texCoords.v, &lightCopy, &darkCopy);
|
|
|
- vertex->colors.r = (GLubyte)(lightCopy.r * 255);
|
|
|
- vertex->colors.g = (GLubyte)(lightCopy.g * 255);
|
|
|
- vertex->colors.b = (GLubyte)(lightCopy.b * 255);
|
|
|
- vertex->colors.a = (GLubyte)(lightCopy.a * 255);
|
|
|
+ case SP_ATTACHMENT_MESH: {
|
|
|
+ spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
|
|
|
+ attachmentVertices = getAttachmentVertices(attachment);
|
|
|
+
|
|
|
+ // Early exit if attachment is invisible
|
|
|
+ if (attachment->color.a == 0) {
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
}
|
|
|
- } else {
|
|
|
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
|
- V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
- vertex->colors.r = (GLubyte)color.r;
|
|
|
- vertex->colors.g = (GLubyte)color.g;
|
|
|
- vertex->colors.b = (GLubyte)color.b;
|
|
|
- vertex->colors.a = (GLubyte)color.a;
|
|
|
+
|
|
|
+ if (!isTwoColorTint) {
|
|
|
+ triangles.indices = attachmentVertices->_triangles->indices;
|
|
|
+ triangles.indexCount = attachmentVertices->_triangles->indexCount;
|
|
|
+ triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
|
+ triangles.vertCount = attachmentVertices->_triangles->vertCount;
|
|
|
+ memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
|
|
|
+ int vertexSizeInFloats = sizeof(cocos2d::V3F_C4B_T2F) / sizeof(float);
|
|
|
+ spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, (float*)triangles.verts, 0, vertexSizeInFloats);
|
|
|
+ } else {
|
|
|
+ trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
|
|
|
+ trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
|
|
|
+ trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
|
|
+ trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
|
|
|
+ for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
|
|
|
+ trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
|
|
|
+ }
|
|
|
+ int vertexSizeInFloats = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
|
|
|
+ spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, (float*)trianglesTwoColor.verts, 0, vertexSizeInFloats);
|
|
|
}
|
|
|
+
|
|
|
+ color.r = attachment->color.r;
|
|
|
+ color.g = attachment->color.g;
|
|
|
+ color.b = attachment->color.b;
|
|
|
+ color.a = attachment->color.a;
|
|
|
+
|
|
|
+ break;
|
|
|
}
|
|
|
- }
|
|
|
- } else {
|
|
|
- if (spSkeletonClipping_isClipping(_clipper)) {
|
|
|
- spSkeletonClipping_clipTriangles(_clipper, (float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.vertCount * sizeof(V3F_C4B_C4B_T2F) / 4, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, 7);
|
|
|
- twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
|
|
|
-
|
|
|
- if (_clipper->clippedTriangles->size == 0){
|
|
|
- spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ case SP_ATTACHMENT_CLIPPING: {
|
|
|
+ spClippingAttachment* clip = (spClippingAttachment*)slot->attachment;
|
|
|
+ spSkeletonClipping_clipStart(_clipper, slot, clip);
|
|
|
continue;
|
|
|
}
|
|
|
-
|
|
|
- trianglesTwoColor.vertCount = _clipper->clippedVertices->size >> 1;
|
|
|
- trianglesTwoColor.verts = twoColorBatch->allocateVertices(trianglesTwoColor.vertCount);
|
|
|
- trianglesTwoColor.indexCount = _clipper->clippedTriangles->size;
|
|
|
- trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
|
|
|
- memcpy(trianglesTwoColor.indices, _clipper->clippedTriangles->items, sizeof(unsigned short) * _clipper->clippedTriangles->size);
|
|
|
-
|
|
|
- TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
|
|
-
|
|
|
- float* verts = _clipper->clippedVertices->items;
|
|
|
- float* uvs = _clipper->clippedUVs->items;
|
|
|
-
|
|
|
- if (_effect) {
|
|
|
- spColor light;
|
|
|
- spColor dark;
|
|
|
- light.r = color.r / 255.0f;
|
|
|
- light.g = color.g / 255.0f;
|
|
|
- light.b = color.b / 255.0f;
|
|
|
- light.a = color.a / 255.0f;
|
|
|
- dark.r = darkColor.r / 255.0f;
|
|
|
- dark.g = darkColor.g / 255.0f;
|
|
|
- dark.b = darkColor.b / 255.0f;
|
|
|
- dark.a = darkColor.a / 255.0f;
|
|
|
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2) {
|
|
|
- V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
- spColor lightCopy = light;
|
|
|
- spColor darkCopy = dark;
|
|
|
- vertex->position.x = verts[vv];
|
|
|
- vertex->position.y = verts[vv + 1];
|
|
|
- vertex->texCoords.u = uvs[vv];
|
|
|
- vertex->texCoords.v = uvs[vv + 1];
|
|
|
- _effect->transform(_effect, &vertex->position.x, &vertex->position.y, &vertex->texCoords.u, &vertex->texCoords.v, &lightCopy, &darkCopy);
|
|
|
- vertex->color.r = (GLubyte)(lightCopy.r * 255);
|
|
|
- vertex->color.g = (GLubyte)(lightCopy.g * 255);
|
|
|
- vertex->color.b = (GLubyte)(lightCopy.b * 255);
|
|
|
- vertex->color.a = (GLubyte)(lightCopy.a * 255);
|
|
|
- vertex->color2.r = (GLubyte)(darkCopy.r * 255);
|
|
|
- vertex->color2.g = (GLubyte)(darkCopy.g * 255);
|
|
|
- vertex->color2.b = (GLubyte)(darkCopy.b * 255);
|
|
|
- vertex->color2.a = (GLubyte)darkColor.a;
|
|
|
+ default:
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ float alpha = nodeColor.a * _skeleton->color.a * slot->color.a * color.a * 255;
|
|
|
+ // skip rendering if the color of this attachment is 0
|
|
|
+ if (alpha == 0){
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ float multiplier = _premultipliedAlpha ? alpha : 255;
|
|
|
+
|
|
|
+ float red = nodeColor.r * _skeleton->color.r * slot->color.r * multiplier;
|
|
|
+ float green = nodeColor.g * _skeleton->color.g * slot->color.g * multiplier;
|
|
|
+ float blue = nodeColor.b * _skeleton->color.b * slot->color.b * multiplier;
|
|
|
+
|
|
|
+ color.r = red * color.r;
|
|
|
+ color.g = green * color.g;
|
|
|
+ color.b = blue * color.b;
|
|
|
+ color.a = alpha;
|
|
|
+
|
|
|
+ if (slot->darkColor) {
|
|
|
+ darkColor.r = red * slot->darkColor->r;
|
|
|
+ darkColor.g = green * slot->darkColor->g;
|
|
|
+ darkColor.b = blue * slot->darkColor->b;
|
|
|
+ } else {
|
|
|
+ darkColor.r = 0;
|
|
|
+ darkColor.g = 0;
|
|
|
+ darkColor.b = 0;
|
|
|
+ }
|
|
|
+ darkColor.a = _premultipliedAlpha ? 255 : 0;
|
|
|
+
|
|
|
+ BlendFunc blendFunc;
|
|
|
+ switch (slot->data->blendMode) {
|
|
|
+ case SP_BLEND_MODE_ADDITIVE:
|
|
|
+ blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
|
|
+ blendFunc.dst = GL_ONE;
|
|
|
+ break;
|
|
|
+ case SP_BLEND_MODE_MULTIPLY:
|
|
|
+ blendFunc.src = GL_DST_COLOR;
|
|
|
+ blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
+ break;
|
|
|
+ case SP_BLEND_MODE_SCREEN:
|
|
|
+ blendFunc.src = GL_ONE;
|
|
|
+ blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
|
|
+ blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!isTwoColorTint) {
|
|
|
+ if (spSkeletonClipping_isClipping(_clipper)) {
|
|
|
+ spSkeletonClipping_clipTriangles(_clipper, (float*)&triangles.verts[0].vertices, triangles.vertCount * sizeof(cocos2d::V3F_C4B_T2F) / 4, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, 6);
|
|
|
+ batch->deallocateVertices(triangles.vertCount);
|
|
|
+
|
|
|
+ if (_clipper->clippedTriangles->size == 0){
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ triangles.vertCount = _clipper->clippedVertices->size >> 1;
|
|
|
+ triangles.verts = batch->allocateVertices(triangles.vertCount);
|
|
|
+ triangles.indexCount = _clipper->clippedTriangles->size;
|
|
|
+ triangles.indices = batch->allocateIndices(triangles.indexCount);
|
|
|
+ memcpy(triangles.indices, _clipper->clippedTriangles->items, sizeof(unsigned short) * _clipper->clippedTriangles->size);
|
|
|
+
|
|
|
+ cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
|
|
|
+
|
|
|
+ float* verts = _clipper->clippedVertices->items;
|
|
|
+ float* uvs = _clipper->clippedUVs->items;
|
|
|
+ if (_effect) {
|
|
|
+ spColor light;
|
|
|
+ spColor dark;
|
|
|
+ light.r = color.r / 255.0f;
|
|
|
+ light.g = color.g / 255.0f;
|
|
|
+ light.b = color.b / 255.0f;
|
|
|
+ light.a = color.a / 255.0f;
|
|
|
+ dark.r = dark.g = dark.b = dark.a = 0;
|
|
|
+ for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2) {
|
|
|
+ V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
+ spColor lightCopy = light;
|
|
|
+ spColor darkCopy = dark;
|
|
|
+ vertex->vertices.x = verts[vv];
|
|
|
+ vertex->vertices.y = verts[vv + 1];
|
|
|
+ vertex->texCoords.u = uvs[vv];
|
|
|
+ vertex->texCoords.v = uvs[vv + 1];
|
|
|
+ _effect->transform(_effect, &vertex->vertices.x, &vertex->vertices.y, &vertex->texCoords.u, &vertex->texCoords.v, &lightCopy, &darkCopy);
|
|
|
+ vertex->colors.r = (GLubyte)(lightCopy.r * 255);
|
|
|
+ vertex->colors.g = (GLubyte)(lightCopy.g * 255);
|
|
|
+ vertex->colors.b = (GLubyte)(lightCopy.b * 255);
|
|
|
+ vertex->colors.a = (GLubyte)(lightCopy.a * 255);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2) {
|
|
|
+ V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
+ vertex->vertices.x = verts[vv];
|
|
|
+ vertex->vertices.y = verts[vv + 1];
|
|
|
+ vertex->texCoords.u = uvs[vv];
|
|
|
+ vertex->texCoords.v = uvs[vv + 1];
|
|
|
+ vertex->colors.r = (GLubyte)color.r;
|
|
|
+ vertex->colors.g = (GLubyte)color.g;
|
|
|
+ vertex->colors.b = (GLubyte)color.b;
|
|
|
+ vertex->colors.a = (GLubyte)color.a;
|
|
|
+ }
|
|
|
}
|
|
|
} else {
|
|
|
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2) {
|
|
|
- V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
- vertex->position.x = verts[vv];
|
|
|
- vertex->position.y = verts[vv + 1];
|
|
|
- vertex->texCoords.u = uvs[vv];
|
|
|
- vertex->texCoords.v = uvs[vv + 1];
|
|
|
- vertex->color.r = (GLubyte)color.r;
|
|
|
- vertex->color.g = (GLubyte)color.g;
|
|
|
- vertex->color.b = (GLubyte)color.b;
|
|
|
- vertex->color.a = (GLubyte)color.a;
|
|
|
- vertex->color2.r = (GLubyte)darkColor.r;
|
|
|
- vertex->color2.g = (GLubyte)darkColor.g;
|
|
|
- vertex->color2.b = (GLubyte)darkColor.b;
|
|
|
- vertex->color2.a = (GLubyte)darkColor.a;
|
|
|
+ cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
|
|
|
+
|
|
|
+ if (_effect) {
|
|
|
+ spColor light;
|
|
|
+ spColor dark;
|
|
|
+ light.r = color.r / 255.0f;
|
|
|
+ light.g = color.g / 255.0f;
|
|
|
+ light.b = color.b / 255.0f;
|
|
|
+ light.a = color.a / 255.0f;
|
|
|
+ dark.r = dark.g = dark.b = dark.a = 0;
|
|
|
+ for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
|
+ V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
+ spColor lightCopy = light;
|
|
|
+ spColor darkCopy = dark;
|
|
|
+ _effect->transform(_effect, &vertex->vertices.x, &vertex->vertices.y, &vertex->texCoords.u, &vertex->texCoords.v, &lightCopy, &darkCopy);
|
|
|
+ vertex->colors.r = (GLubyte)(lightCopy.r * 255);
|
|
|
+ vertex->colors.g = (GLubyte)(lightCopy.g * 255);
|
|
|
+ vertex->colors.b = (GLubyte)(lightCopy.b * 255);
|
|
|
+ vertex->colors.a = (GLubyte)(lightCopy.a * 255);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
|
+ V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
+ vertex->colors.r = (GLubyte)color.r;
|
|
|
+ vertex->colors.g = (GLubyte)color.g;
|
|
|
+ vertex->colors.b = (GLubyte)color.b;
|
|
|
+ vertex->colors.a = (GLubyte)color.a;
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
} else {
|
|
|
- TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
|
|
-
|
|
|
- if (_effect) {
|
|
|
- spColor light;
|
|
|
- spColor dark;
|
|
|
- light.r = color.r / 255.0f;
|
|
|
- light.g = color.g / 255.0f;
|
|
|
- light.b = color.b / 255.0f;
|
|
|
- light.a = color.a / 255.0f;
|
|
|
- dark.r = darkColor.r / 255.0f;
|
|
|
- dark.g = darkColor.g / 255.0f;
|
|
|
- dark.b = darkColor.b / 255.0f;
|
|
|
- dark.a = darkColor.a / 255.0f;
|
|
|
+ if (spSkeletonClipping_isClipping(_clipper)) {
|
|
|
+ spSkeletonClipping_clipTriangles(_clipper, (float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.vertCount * sizeof(V3F_C4B_C4B_T2F) / 4, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, 7);
|
|
|
+ twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
|
|
|
|
|
|
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
|
- V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
- spColor lightCopy = light;
|
|
|
- spColor darkCopy = dark;
|
|
|
- _effect->transform(_effect, &vertex->position.x, &vertex->position.y, &vertex->texCoords.u, &vertex->texCoords.v, &lightCopy, &darkCopy);
|
|
|
- vertex->color.r = (GLubyte)(lightCopy.r * 255);
|
|
|
- vertex->color.g = (GLubyte)(lightCopy.g * 255);
|
|
|
- vertex->color.b = (GLubyte)(lightCopy.b * 255);
|
|
|
- vertex->color.a = (GLubyte)(lightCopy.a * 255);
|
|
|
- vertex->color2.r = (GLubyte)(darkCopy.r * 255);
|
|
|
- vertex->color2.g = (GLubyte)(darkCopy.g * 255);
|
|
|
- vertex->color2.b = (GLubyte)(darkCopy.b * 255);
|
|
|
- vertex->color2.a = (GLubyte)darkColor.a;
|
|
|
+ if (_clipper->clippedTriangles->size == 0){
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ trianglesTwoColor.vertCount = _clipper->clippedVertices->size >> 1;
|
|
|
+ trianglesTwoColor.verts = twoColorBatch->allocateVertices(trianglesTwoColor.vertCount);
|
|
|
+ trianglesTwoColor.indexCount = _clipper->clippedTriangles->size;
|
|
|
+ trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
|
|
|
+ memcpy(trianglesTwoColor.indices, _clipper->clippedTriangles->items, sizeof(unsigned short) * _clipper->clippedTriangles->size);
|
|
|
+
|
|
|
+ TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
|
|
+
|
|
|
+ float* verts = _clipper->clippedVertices->items;
|
|
|
+ float* uvs = _clipper->clippedUVs->items;
|
|
|
+
|
|
|
+ if (_effect) {
|
|
|
+ spColor light;
|
|
|
+ spColor dark;
|
|
|
+ light.r = color.r / 255.0f;
|
|
|
+ light.g = color.g / 255.0f;
|
|
|
+ light.b = color.b / 255.0f;
|
|
|
+ light.a = color.a / 255.0f;
|
|
|
+ dark.r = darkColor.r / 255.0f;
|
|
|
+ dark.g = darkColor.g / 255.0f;
|
|
|
+ dark.b = darkColor.b / 255.0f;
|
|
|
+ // dark.a = darkColor.a / 255.0f;
|
|
|
+ for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2) {
|
|
|
+ V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
+ spColor lightCopy = light;
|
|
|
+ spColor darkCopy = dark;
|
|
|
+ vertex->position.x = verts[vv];
|
|
|
+ vertex->position.y = verts[vv + 1];
|
|
|
+ vertex->texCoords.u = uvs[vv];
|
|
|
+ vertex->texCoords.v = uvs[vv + 1];
|
|
|
+ _effect->transform(_effect, &vertex->position.x, &vertex->position.y, &vertex->texCoords.u, &vertex->texCoords.v, &lightCopy, &darkCopy);
|
|
|
+ vertex->color.r = (GLubyte)(lightCopy.r * 255);
|
|
|
+ vertex->color.g = (GLubyte)(lightCopy.g * 255);
|
|
|
+ vertex->color.b = (GLubyte)(lightCopy.b * 255);
|
|
|
+ vertex->color.a = (GLubyte)(lightCopy.a * 255);
|
|
|
+ vertex->color2.r = (GLubyte)(darkCopy.r * 255);
|
|
|
+ vertex->color2.g = (GLubyte)(darkCopy.g * 255);
|
|
|
+ vertex->color2.b = (GLubyte)(darkCopy.b * 255);
|
|
|
+ vertex->color2.a = (GLubyte)darkColor.a;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2) {
|
|
|
+ V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
+ vertex->position.x = verts[vv];
|
|
|
+ vertex->position.y = verts[vv + 1];
|
|
|
+ vertex->texCoords.u = uvs[vv];
|
|
|
+ vertex->texCoords.v = uvs[vv + 1];
|
|
|
+ vertex->color.r = (GLubyte)color.r;
|
|
|
+ vertex->color.g = (GLubyte)color.g;
|
|
|
+ vertex->color.b = (GLubyte)color.b;
|
|
|
+ vertex->color.a = (GLubyte)color.a;
|
|
|
+ vertex->color2.r = (GLubyte)darkColor.r;
|
|
|
+ vertex->color2.g = (GLubyte)darkColor.g;
|
|
|
+ vertex->color2.b = (GLubyte)darkColor.b;
|
|
|
+ vertex->color2.a = (GLubyte)darkColor.a;
|
|
|
+ }
|
|
|
}
|
|
|
} else {
|
|
|
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
|
- V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
- vertex->color.r = (GLubyte)color.r;
|
|
|
- vertex->color.g = (GLubyte)color.g;
|
|
|
- vertex->color.b = (GLubyte)color.b;
|
|
|
- vertex->color.a = (GLubyte)color.a;
|
|
|
- vertex->color2.r = (GLubyte)darkColor.r;
|
|
|
- vertex->color2.g = (GLubyte)darkColor.g;
|
|
|
- vertex->color2.b = (GLubyte)darkColor.b;
|
|
|
- vertex->color2.a = (GLubyte)darkColor.a;
|
|
|
+ TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
|
|
|
+
|
|
|
+ if (_effect) {
|
|
|
+ spColor light;
|
|
|
+ spColor dark;
|
|
|
+ light.r = color.r / 255.0f;
|
|
|
+ light.g = color.g / 255.0f;
|
|
|
+ light.b = color.b / 255.0f;
|
|
|
+ light.a = color.a / 255.0f;
|
|
|
+ dark.r = darkColor.r / 255.0f;
|
|
|
+ dark.g = darkColor.g / 255.0f;
|
|
|
+ dark.b = darkColor.b / 255.0f;
|
|
|
+ dark.a = darkColor.a / 255.0f;
|
|
|
+
|
|
|
+ for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
|
+ V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
+ spColor lightCopy = light;
|
|
|
+ spColor darkCopy = dark;
|
|
|
+ _effect->transform(_effect, &vertex->position.x, &vertex->position.y, &vertex->texCoords.u, &vertex->texCoords.v, &lightCopy, &darkCopy);
|
|
|
+ vertex->color.r = (GLubyte)(lightCopy.r * 255);
|
|
|
+ vertex->color.g = (GLubyte)(lightCopy.g * 255);
|
|
|
+ vertex->color.b = (GLubyte)(lightCopy.b * 255);
|
|
|
+ vertex->color.a = (GLubyte)(lightCopy.a * 255);
|
|
|
+ vertex->color2.r = (GLubyte)(darkCopy.r * 255);
|
|
|
+ vertex->color2.g = (GLubyte)(darkCopy.g * 255);
|
|
|
+ vertex->color2.b = (GLubyte)(darkCopy.b * 255);
|
|
|
+ // vertex->color2.a = (GLubyte)darkColor.a;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v) {
|
|
|
+ V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts + v;
|
|
|
+ vertex->color.r = (GLubyte)color.r;
|
|
|
+ vertex->color.g = (GLubyte)color.g;
|
|
|
+ vertex->color.b = (GLubyte)color.b;
|
|
|
+ vertex->color.a = (GLubyte)color.a;
|
|
|
+ vertex->color2.r = (GLubyte)darkColor.r;
|
|
|
+ vertex->color2.g = (GLubyte)darkColor.g;
|
|
|
+ vertex->color2.b = (GLubyte)darkColor.b;
|
|
|
+ vertex->color2.a = (GLubyte)darkColor.a;
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
+ spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
}
|
|
|
- spSkeletonClipping_clipEnd(_clipper, slot);
|
|
|
- }
|
|
|
- spSkeletonClipping_clipEnd2(_clipper);
|
|
|
-
|
|
|
- if (lastTwoColorTrianglesCommand) {
|
|
|
- Node* parent = this->getParent();
|
|
|
+ spSkeletonClipping_clipEnd2(_clipper);
|
|
|
|
|
|
- // We need to decide if we can postpone flushing the current
|
|
|
- // batch. We can postpone if the next sibling node is a
|
|
|
- // two color tinted skeleton with the same global-z.
|
|
|
- // The parent->getChildrenCount() > 100 check is a hack
|
|
|
- // as checking for a sibling is an O(n) operation, and if
|
|
|
- // all children of this nodes parent are skeletons, we
|
|
|
- // are in O(n2) territory.
|
|
|
- if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
|
|
|
- lastTwoColorTrianglesCommand->setForceFlush(true);
|
|
|
- } else {
|
|
|
- Vector<Node*>& children = parent->getChildren();
|
|
|
- Node* sibling = nullptr;
|
|
|
- for (ssize_t i = 0; i < children.size(); i++) {
|
|
|
- if (children.at(i) == this) {
|
|
|
- if (i < children.size() - 1) {
|
|
|
- sibling = children.at(i+1);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if (!sibling) {
|
|
|
+ if (lastTwoColorTrianglesCommand) {
|
|
|
+ Node* parent = this->getParent();
|
|
|
+
|
|
|
+ // We need to decide if we can postpone flushing the current
|
|
|
+ // batch. We can postpone if the next sibling node is a
|
|
|
+ // two color tinted skeleton with the same global-z.
|
|
|
+ // The parent->getChildrenCount() > 100 check is a hack
|
|
|
+ // as checking for a sibling is an O(n) operation, and if
|
|
|
+ // all children of this nodes parent are skeletons, we
|
|
|
+ // are in O(n2) territory.
|
|
|
+ if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
|
|
|
lastTwoColorTrianglesCommand->setForceFlush(true);
|
|
|
} else {
|
|
|
- SkeletonRenderer* siblingSkeleton = dynamic_cast<SkeletonRenderer*>(sibling);
|
|
|
- if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
|
|
|
- !siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
|
|
|
- !siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
|
|
|
- (siblingSkeleton->getGlobalZOrder() != this->getGlobalZOrder())) { // flush if next sibling is two color tinted but z-order differs
|
|
|
+ Vector<Node*>& children = parent->getChildren();
|
|
|
+ Node* sibling = nullptr;
|
|
|
+ for (ssize_t i = 0; i < children.size(); i++) {
|
|
|
+ if (children.at(i) == this) {
|
|
|
+ if (i < children.size() - 1) {
|
|
|
+ sibling = children.at(i+1);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (!sibling) {
|
|
|
lastTwoColorTrianglesCommand->setForceFlush(true);
|
|
|
+ } else {
|
|
|
+ SkeletonRenderer* siblingSkeleton = dynamic_cast<SkeletonRenderer*>(sibling);
|
|
|
+ if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
|
|
|
+ !siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
|
|
|
+ !siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
|
|
|
+ (siblingSkeleton->getGlobalZOrder() != this->getGlobalZOrder())) { // flush if next sibling is two color tinted but z-order differs
|
|
|
+ lastTwoColorTrianglesCommand->setForceFlush(true);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ if (_effect) _effect->end(_effect);
|
|
|
+
|
|
|
+ if (_debugSlots || _debugBones || _debugMeshes) {
|
|
|
+ drawDebug(renderer, transform, transformFlags);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- if (_effect) _effect->end(_effect);
|
|
|
-
|
|
|
- if (_debugSlots || _debugBones || _debugMeshes) {
|
|
|
- drawDebug(renderer, transform, transformFlags);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
|
|
|
-
|
|
|
- Director* director = Director::getInstance();
|
|
|
- director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
- director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
|
|
|
-
|
|
|
- DrawNode* drawNode = DrawNode::create();
|
|
|
-
|
|
|
- if (_debugSlots) {
|
|
|
- // Slots.
|
|
|
- // DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
|
|
|
- glLineWidth(1);
|
|
|
- Vec2 points[4];
|
|
|
- V3F_C4B_T2F_Quad quad;
|
|
|
- for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
|
|
|
- spSlot* slot = _skeleton->drawOrder[i];
|
|
|
- if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
|
|
|
- spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
- spRegionAttachment_computeWorldVertices(attachment, slot->bone, worldVertices, 0, 2);
|
|
|
- points[0] = Vec2(worldVertices[0], worldVertices[1]);
|
|
|
- points[1] = Vec2(worldVertices[2], worldVertices[3]);
|
|
|
- points[2] = Vec2(worldVertices[4], worldVertices[5]);
|
|
|
- points[3] = Vec2(worldVertices[6], worldVertices[7]);
|
|
|
- drawNode->drawPoly(points, 4, true, Color4F::BLUE);
|
|
|
- }
|
|
|
- }
|
|
|
- if (_debugBones) {
|
|
|
- // Bone lengths.
|
|
|
- glLineWidth(2);
|
|
|
- for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
|
|
|
- spBone *bone = _skeleton->bones[i];
|
|
|
- float x = bone->data->length * bone->a + bone->worldX;
|
|
|
- float y = bone->data->length * bone->c + bone->worldY;
|
|
|
- drawNode->drawLine(Vec2(bone->worldX, bone->worldY), Vec2(x, y), Color4F::RED);
|
|
|
- }
|
|
|
- // Bone origins.
|
|
|
- auto color = Color4F::BLUE; // Root bone is blue.
|
|
|
- for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
|
|
|
- spBone *bone = _skeleton->bones[i];
|
|
|
- drawNode->drawPoint(Vec2(bone->worldX, bone->worldY), 4, color);
|
|
|
- if (i == 0) color = Color4F::GREEN;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (_debugMeshes) {
|
|
|
- // Meshes.
|
|
|
- glLineWidth(1);
|
|
|
- for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
|
|
|
- spSlot* slot = _skeleton->drawOrder[i];
|
|
|
- if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_MESH) continue;
|
|
|
- spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
|
|
|
- ensureWorldVerticesCapacity(attachment->super.worldVerticesLength);
|
|
|
- spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, worldVertices, 0, 2);
|
|
|
- for (int ii = 0; ii < attachment->trianglesCount;) {
|
|
|
- Vec2 v1(worldVertices + (attachment->triangles[ii++] * 2));
|
|
|
- Vec2 v2(worldVertices + (attachment->triangles[ii++] * 2));
|
|
|
- Vec2 v3(worldVertices + (attachment->triangles[ii++] * 2));
|
|
|
- drawNode->drawLine(v1, v2, Color4F::YELLOW);
|
|
|
- drawNode->drawLine(v2, v3, Color4F::YELLOW);
|
|
|
- drawNode->drawLine(v3, v1, Color4F::YELLOW);
|
|
|
+ void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
|
|
|
+
|
|
|
+ Director* director = Director::getInstance();
|
|
|
+ director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
+ director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
|
|
|
+
|
|
|
+ DrawNode* drawNode = DrawNode::create();
|
|
|
+
|
|
|
+ if (_debugSlots) {
|
|
|
+ // Slots.
|
|
|
+ // DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
|
|
|
+ glLineWidth(1);
|
|
|
+ Vec2 points[4];
|
|
|
+ V3F_C4B_T2F_Quad quad;
|
|
|
+ for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
|
|
|
+ spSlot* slot = _skeleton->drawOrder[i];
|
|
|
+ if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
|
|
|
+ spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
+ spRegionAttachment_computeWorldVertices(attachment, slot->bone, worldVertices, 0, 2);
|
|
|
+ points[0] = Vec2(worldVertices[0], worldVertices[1]);
|
|
|
+ points[1] = Vec2(worldVertices[2], worldVertices[3]);
|
|
|
+ points[2] = Vec2(worldVertices[4], worldVertices[5]);
|
|
|
+ points[3] = Vec2(worldVertices[6], worldVertices[7]);
|
|
|
+ drawNode->drawPoly(points, 4, true, Color4F::BLUE);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (_debugBones) {
|
|
|
+ // Bone lengths.
|
|
|
+ glLineWidth(2);
|
|
|
+ for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
|
|
|
+ spBone *bone = _skeleton->bones[i];
|
|
|
+ float x = bone->data->length * bone->a + bone->worldX;
|
|
|
+ float y = bone->data->length * bone->c + bone->worldY;
|
|
|
+ drawNode->drawLine(Vec2(bone->worldX, bone->worldY), Vec2(x, y), Color4F::RED);
|
|
|
+ }
|
|
|
+ // Bone origins.
|
|
|
+ auto color = Color4F::BLUE; // Root bone is blue.
|
|
|
+ for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
|
|
|
+ spBone *bone = _skeleton->bones[i];
|
|
|
+ drawNode->drawPoint(Vec2(bone->worldX, bone->worldY), 4, color);
|
|
|
+ if (i == 0) color = Color4F::GREEN;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ if (_debugMeshes) {
|
|
|
+ // Meshes.
|
|
|
+ glLineWidth(1);
|
|
|
+ for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
|
|
|
+ spSlot* slot = _skeleton->drawOrder[i];
|
|
|
+ if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_MESH) continue;
|
|
|
+ spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
|
|
|
+ ensureWorldVerticesCapacity(attachment->super.worldVerticesLength);
|
|
|
+ spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, worldVertices, 0, 2);
|
|
|
+ for (int ii = 0; ii < attachment->trianglesCount;) {
|
|
|
+ Vec2 v1(worldVertices + (attachment->triangles[ii++] * 2));
|
|
|
+ Vec2 v2(worldVertices + (attachment->triangles[ii++] * 2));
|
|
|
+ Vec2 v3(worldVertices + (attachment->triangles[ii++] * 2));
|
|
|
+ drawNode->drawLine(v1, v2, Color4F::YELLOW);
|
|
|
+ drawNode->drawLine(v2, v3, Color4F::YELLOW);
|
|
|
+ drawNode->drawLine(v3, v1, Color4F::YELLOW);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ drawNode->draw(renderer, transform, transformFlags);
|
|
|
+ director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
}
|
|
|
-
|
|
|
- drawNode->draw(renderer, transform, transformFlags);
|
|
|
- director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
-}
|
|
|
-
|
|
|
-AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spRegionAttachment* attachment) const {
|
|
|
- return (AttachmentVertices*)attachment->rendererObject;
|
|
|
-}
|
|
|
-
|
|
|
-AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spMeshAttachment* attachment) const {
|
|
|
- return (AttachmentVertices*)attachment->rendererObject;
|
|
|
-}
|
|
|
-
|
|
|
-Rect SkeletonRenderer::getBoundingBox () const {
|
|
|
- float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX;
|
|
|
- float scaleX = getScaleX(), scaleY = getScaleY();
|
|
|
- for (int i = 0; i < _skeleton->slotsCount; ++i) {
|
|
|
- spSlot* slot = _skeleton->slots[i];
|
|
|
- if (!slot->attachment) continue;
|
|
|
- int verticesCount;
|
|
|
- if (slot->attachment->type == SP_ATTACHMENT_REGION) {
|
|
|
- spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
- spRegionAttachment_computeWorldVertices(attachment, slot->bone, worldVertices, 0, 2);
|
|
|
- verticesCount = 8;
|
|
|
- } else if (slot->attachment->type == SP_ATTACHMENT_MESH) {
|
|
|
- spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
|
|
|
- ensureWorldVerticesCapacity(mesh->super.worldVerticesLength);
|
|
|
- spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, worldVertices, 0, 2);
|
|
|
- verticesCount = mesh->super.worldVerticesLength;
|
|
|
- } else
|
|
|
- continue;
|
|
|
- for (int ii = 0; ii < verticesCount; ii += 2) {
|
|
|
- float x = worldVertices[ii] * scaleX, y = worldVertices[ii + 1] * scaleY;
|
|
|
- minX = min(minX, x);
|
|
|
- minY = min(minY, y);
|
|
|
- maxX = max(maxX, x);
|
|
|
- maxY = max(maxY, y);
|
|
|
+
|
|
|
+ AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spRegionAttachment* attachment) const {
|
|
|
+ return (AttachmentVertices*)attachment->rendererObject;
|
|
|
+ }
|
|
|
+
|
|
|
+ AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spMeshAttachment* attachment) const {
|
|
|
+ return (AttachmentVertices*)attachment->rendererObject;
|
|
|
+ }
|
|
|
+
|
|
|
+ Rect SkeletonRenderer::getBoundingBox () const {
|
|
|
+ float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX;
|
|
|
+ float scaleX = getScaleX(), scaleY = getScaleY();
|
|
|
+ for (int i = 0; i < _skeleton->slotsCount; ++i) {
|
|
|
+ spSlot* slot = _skeleton->slots[i];
|
|
|
+ if (!slot->attachment) continue;
|
|
|
+ int verticesCount;
|
|
|
+ if (slot->attachment->type == SP_ATTACHMENT_REGION) {
|
|
|
+ spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
|
|
|
+ spRegionAttachment_computeWorldVertices(attachment, slot->bone, worldVertices, 0, 2);
|
|
|
+ verticesCount = 8;
|
|
|
+ } else if (slot->attachment->type == SP_ATTACHMENT_MESH) {
|
|
|
+ spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
|
|
|
+ ensureWorldVerticesCapacity(mesh->super.worldVerticesLength);
|
|
|
+ spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, worldVertices, 0, 2);
|
|
|
+ verticesCount = mesh->super.worldVerticesLength;
|
|
|
+ } else
|
|
|
+ continue;
|
|
|
+ for (int ii = 0; ii < verticesCount; ii += 2) {
|
|
|
+ float x = worldVertices[ii] * scaleX, y = worldVertices[ii + 1] * scaleY;
|
|
|
+ minX = min(minX, x);
|
|
|
+ minY = min(minY, y);
|
|
|
+ maxX = max(maxX, x);
|
|
|
+ maxY = max(maxY, y);
|
|
|
+ }
|
|
|
}
|
|
|
+ Vec2 position = getPosition();
|
|
|
+ if (minX == FLT_MAX) minX = minY = maxX = maxY = 0;
|
|
|
+ return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
|
|
|
}
|
|
|
- Vec2 position = getPosition();
|
|
|
- if (minX == FLT_MAX) minX = minY = maxX = maxY = 0;
|
|
|
- return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
|
|
|
-}
|
|
|
-
|
|
|
-// --- Convenience methods for Skeleton_* functions.
|
|
|
-
|
|
|
-void SkeletonRenderer::updateWorldTransform () {
|
|
|
- spSkeleton_updateWorldTransform(_skeleton);
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::setToSetupPose () {
|
|
|
- spSkeleton_setToSetupPose(_skeleton);
|
|
|
-}
|
|
|
-void SkeletonRenderer::setBonesToSetupPose () {
|
|
|
- spSkeleton_setBonesToSetupPose(_skeleton);
|
|
|
-}
|
|
|
-void SkeletonRenderer::setSlotsToSetupPose () {
|
|
|
- spSkeleton_setSlotsToSetupPose(_skeleton);
|
|
|
-}
|
|
|
-
|
|
|
-spBone* SkeletonRenderer::findBone (const std::string& boneName) const {
|
|
|
- return spSkeleton_findBone(_skeleton, boneName.c_str());
|
|
|
-}
|
|
|
-
|
|
|
-spSlot* SkeletonRenderer::findSlot (const std::string& slotName) const {
|
|
|
- return spSkeleton_findSlot(_skeleton, slotName.c_str());
|
|
|
-}
|
|
|
-
|
|
|
-bool SkeletonRenderer::setSkin (const std::string& skinName) {
|
|
|
- return spSkeleton_setSkinByName(_skeleton, skinName.empty() ? 0 : skinName.c_str()) ? true : false;
|
|
|
-}
|
|
|
-bool SkeletonRenderer::setSkin (const char* skinName) {
|
|
|
- return spSkeleton_setSkinByName(_skeleton, skinName) ? true : false;
|
|
|
-}
|
|
|
-
|
|
|
-spAttachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
|
|
|
- return spSkeleton_getAttachmentForSlotName(_skeleton, slotName.c_str(), attachmentName.c_str());
|
|
|
-}
|
|
|
-bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
|
|
|
- return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
|
|
|
-}
|
|
|
-bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
|
|
|
- return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName) ? true : false;
|
|
|
-}
|
|
|
|
|
|
-void SkeletonRenderer::setTwoColorTint(bool enabled) {
|
|
|
- setupGLProgramState(enabled);
|
|
|
-}
|
|
|
-
|
|
|
-bool SkeletonRenderer::isTwoColorTint() {
|
|
|
- return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
|
|
|
-}
|
|
|
+ // --- Convenience methods for Skeleton_* functions.
|
|
|
|
|
|
-void SkeletonRenderer::setVertexEffect(spVertexEffect *effect) {
|
|
|
- this->_effect = effect;
|
|
|
-}
|
|
|
+ void SkeletonRenderer::updateWorldTransform () {
|
|
|
+ spSkeleton_updateWorldTransform(_skeleton);
|
|
|
+ }
|
|
|
|
|
|
-void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
|
|
|
- this->_startSlotIndex = startSlotIndex;
|
|
|
- this->_endSlotIndex = endSlotIndex;
|
|
|
-}
|
|
|
-
|
|
|
-spSkeleton* SkeletonRenderer::getSkeleton () {
|
|
|
- return _skeleton;
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::setTimeScale (float scale) {
|
|
|
- _timeScale = scale;
|
|
|
-}
|
|
|
-float SkeletonRenderer::getTimeScale () const {
|
|
|
- return _timeScale;
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
|
|
|
- _debugSlots = enabled;
|
|
|
-}
|
|
|
-bool SkeletonRenderer::getDebugSlotsEnabled () const {
|
|
|
- return _debugSlots;
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
|
|
|
- _debugBones = enabled;
|
|
|
-}
|
|
|
-bool SkeletonRenderer::getDebugBonesEnabled () const {
|
|
|
- return _debugBones;
|
|
|
-}
|
|
|
+ void SkeletonRenderer::setToSetupPose () {
|
|
|
+ spSkeleton_setToSetupPose(_skeleton);
|
|
|
+ }
|
|
|
+ void SkeletonRenderer::setBonesToSetupPose () {
|
|
|
+ spSkeleton_setBonesToSetupPose(_skeleton);
|
|
|
+ }
|
|
|
+ void SkeletonRenderer::setSlotsToSetupPose () {
|
|
|
+ spSkeleton_setSlotsToSetupPose(_skeleton);
|
|
|
+ }
|
|
|
|
|
|
-void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
|
|
|
- _debugMeshes = enabled;
|
|
|
-}
|
|
|
-bool SkeletonRenderer::getDebugMeshesEnabled () const {
|
|
|
- return _debugMeshes;
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::onEnter () {
|
|
|
+ spBone* SkeletonRenderer::findBone (const std::string& boneName) const {
|
|
|
+ return spSkeleton_findBone(_skeleton, boneName.c_str());
|
|
|
+ }
|
|
|
+
|
|
|
+ spSlot* SkeletonRenderer::findSlot (const std::string& slotName) const {
|
|
|
+ return spSkeleton_findSlot(_skeleton, slotName.c_str());
|
|
|
+ }
|
|
|
+
|
|
|
+ bool SkeletonRenderer::setSkin (const std::string& skinName) {
|
|
|
+ return spSkeleton_setSkinByName(_skeleton, skinName.empty() ? 0 : skinName.c_str()) ? true : false;
|
|
|
+ }
|
|
|
+ bool SkeletonRenderer::setSkin (const char* skinName) {
|
|
|
+ return spSkeleton_setSkinByName(_skeleton, skinName) ? true : false;
|
|
|
+ }
|
|
|
+
|
|
|
+ spAttachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
|
|
|
+ return spSkeleton_getAttachmentForSlotName(_skeleton, slotName.c_str(), attachmentName.c_str());
|
|
|
+ }
|
|
|
+ bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
|
|
|
+ return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
|
|
|
+ }
|
|
|
+ bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
|
|
|
+ return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName) ? true : false;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setTwoColorTint(bool enabled) {
|
|
|
+ setupGLProgramState(enabled);
|
|
|
+ }
|
|
|
+
|
|
|
+ bool SkeletonRenderer::isTwoColorTint() {
|
|
|
+ return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setVertexEffect(spVertexEffect *effect) {
|
|
|
+ this->_effect = effect;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
|
|
|
+ this->_startSlotIndex = startSlotIndex;
|
|
|
+ this->_endSlotIndex = endSlotIndex;
|
|
|
+ }
|
|
|
+
|
|
|
+ spSkeleton* SkeletonRenderer::getSkeleton () {
|
|
|
+ return _skeleton;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setTimeScale (float scale) {
|
|
|
+ _timeScale = scale;
|
|
|
+ }
|
|
|
+ float SkeletonRenderer::getTimeScale () const {
|
|
|
+ return _timeScale;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
|
|
|
+ _debugSlots = enabled;
|
|
|
+ }
|
|
|
+ bool SkeletonRenderer::getDebugSlotsEnabled () const {
|
|
|
+ return _debugSlots;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
|
|
|
+ _debugBones = enabled;
|
|
|
+ }
|
|
|
+ bool SkeletonRenderer::getDebugBonesEnabled () const {
|
|
|
+ return _debugBones;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
|
|
|
+ _debugMeshes = enabled;
|
|
|
+ }
|
|
|
+ bool SkeletonRenderer::getDebugMeshesEnabled () const {
|
|
|
+ return _debugMeshes;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::onEnter () {
|
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
|
- if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
|
|
|
+ if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
|
|
|
#endif
|
|
|
- Node::onEnter();
|
|
|
- scheduleUpdate();
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::onExit () {
|
|
|
+ Node::onEnter();
|
|
|
+ scheduleUpdate();
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::onExit () {
|
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
|
- if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
|
|
|
+ if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
|
|
|
#endif
|
|
|
- Node::onExit();
|
|
|
- unscheduleUpdate();
|
|
|
-}
|
|
|
-
|
|
|
-// --- CCBlendProtocol
|
|
|
-
|
|
|
-const BlendFunc& SkeletonRenderer::getBlendFunc () const {
|
|
|
- return _blendFunc;
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
|
|
|
- _blendFunc = blendFunc;
|
|
|
-}
|
|
|
-
|
|
|
-void SkeletonRenderer::setOpacityModifyRGB (bool value) {
|
|
|
- _premultipliedAlpha = value;
|
|
|
-}
|
|
|
-
|
|
|
-bool SkeletonRenderer::isOpacityModifyRGB () const {
|
|
|
- return _premultipliedAlpha;
|
|
|
+ Node::onExit();
|
|
|
+ unscheduleUpdate();
|
|
|
+ }
|
|
|
+
|
|
|
+ // --- CCBlendProtocol
|
|
|
+
|
|
|
+ const BlendFunc& SkeletonRenderer::getBlendFunc () const {
|
|
|
+ return _blendFunc;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
|
|
|
+ _blendFunc = blendFunc;
|
|
|
+ }
|
|
|
+
|
|
|
+ void SkeletonRenderer::setOpacityModifyRGB (bool value) {
|
|
|
+ _premultipliedAlpha = value;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool SkeletonRenderer::isOpacityModifyRGB () const {
|
|
|
+ return _premultipliedAlpha;
|
|
|
+ }
|
|
|
+
|
|
|
}
|
|
|
|
|
|
-}
|