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@@ -259,6 +259,12 @@ public:
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UPROPERTY(BlueprintAssignable, Category="Components|Spine|Animation")
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FSpineAnimationDisposeDelegate AnimationDispose;
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+
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+ UPROPERTY(Transient, EditAnywhere)
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+ FString PreviewAnimation;
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+
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+ UPROPERTY(Transient, EditAnywhere)
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+ FString PreviewSkin;
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// used in C event callback. Needs to be public as we can't call
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// protected methods from plain old C function.
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@@ -279,4 +285,7 @@ private:
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/* If the animation should update automatically. */
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UPROPERTY()
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bool bAutoPlaying;
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+
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+ FString lastPreviewAnimation;
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+ FString lastPreviewSkin;
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};
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