|
@@ -73,10 +73,8 @@ namespace Spine {
|
|
|
List<Slot> drawOrder = skeleton.DrawOrder;
|
|
|
for (int i = 0, n = drawOrder.Count; i < n; i++) {
|
|
|
Slot slot = drawOrder[i];
|
|
|
- Attachment attachment = slot.Attachment;
|
|
|
- if (attachment is RegionAttachment) {
|
|
|
- RegionAttachment regionAttachment = (RegionAttachment)attachment;
|
|
|
-
|
|
|
+ RegionAttachment regionAttachment = slot.Attachment as RegionAttachment;
|
|
|
+ if (regionAttachment != null) {
|
|
|
SpriteBatchItem item = batcher.CreateBatchItem();
|
|
|
item.Texture = (Texture2D)regionAttachment.Texture;
|
|
|
|