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[godot] Another build script fix.

Mario Zechner 11 months ago
parent
commit
cf5b340210
1 changed files with 2 additions and 2 deletions
  1. 2 2
      spine-godot/build/build-templates-v4.sh

+ 2 - 2
spine-godot/build/build-templates-v4.sh

@@ -142,8 +142,8 @@ elif [ "$platform" = "web" ]; then
 	mv bin/godot.web.template_debug.wasm32.dlink.zip bin/web_dlink_debug.zip
 	scons platform=web tools=no threads=no dlink_enabled=yes target=template_release custom_modules="../spine_godot" --jobs=$cpus
 	scons platform=web tools=no threads=no dlink_enabled=yes target=template_debug custom_modules="../spine_godot" --jobs=$cpus
-	mv bin/godot.web.template_release.wasm32.dlink.nothreads.zip bin/web_dlink_nothreads_release.zip
-	mv bin/godot.web.template_debug.wasm32.dlink.nothreads.zip bin/web_dlink_nothreads_debug.zip
+	mv bin/godot.web.template_release.wasm32.nothreads.dlink.zip bin/web_dlink_nothreads_release.zip
+	mv bin/godot.web.template_debug.wasm32.nothreads.dlink.zip bin/web_dlink_nothreads_debug.zip
 elif [ "$platform" = "android" ]; then
 	# --- ANROID ---
 	# generates android_release.apk, android_debug.apk, android_source.zip