@@ -104,7 +104,7 @@ half4 CombinedShapeLightFragment(VertexOutputSpriteURP2D input) : SV_Target
#endif
APPLY_EMISSION(pixel.rgb, input.texcoord)
-
+ pixel = prepareLitPixelForOutput(pixel, input.vertexColor);
COLORISE(pixel)
return pixel;
}