浏览代码

[ts] More 4.0 porting, SkeletonJson and SkeletonBinary still broken.

badlogic 4 年之前
父节点
当前提交
cf728e25dc

文件差异内容过多而无法显示
+ 692 - 113
spine-ts/core/src/Animation.ts


+ 3 - 3
spine-ts/core/src/AnimationState.ts

@@ -406,9 +406,9 @@ module spine {
 			}
 
 			let rotateTimeline = timeline as RotateTimeline;
-			let frames = rotateTimeline.frames;
 			let bone = skeleton.bones[rotateTimeline.boneIndex];
 			if (!bone.active) return;
+			let frames = rotateTimeline.frames;
 			let r1 = 0, r2 = 0;
 			if (time < frames[0]) {
 				switch (blend) {
@@ -481,7 +481,7 @@ module spine {
 			for (; i < n; i++) {
 				let event = events[i];
 				if (event.time < animationStart) continue; // Discard events outside animation start/end.
-				this.queue.event(entry, events[i]);
+				this.queue.event(entry, event);
 			}
 		}
 
@@ -1029,7 +1029,7 @@ module spine {
 		getTrackComplete() {
 			let duration = this.animationEnd - this.animationStart;
 			if (duration != 0) {
-				if (this.loop) return duration * (1 + Math.floor(this.trackTime / duration)); // Completion of next loop.
+				if (this.loop) return duration * (1 + ((this.trackTime / duration) | 0)); // Completion of next loop.
 				if (this.trackTime < duration) return duration; // Before duration.
 			}
 			return this.trackTime; // Next update.

+ 3 - 4
spine-ts/core/src/Bone.ts

@@ -339,11 +339,10 @@ module spine {
 
 		/** Transforms a point from world coordinates to the bone's local coordinates. */
 		worldToLocal (world: Vector2) {
-			let a = this.a, b = this.b, c = this.c, d = this.d;
-			let det = a * d - b * c;
+			let invDet = 1 / (this.a * this.d - this.b * this.c);
 			let x = world.x - this.worldX, y = world.y - this.worldY;
-			world.x = (x * d - y * b) / det;
-			world.y = (y * a - x * c) / det;
+			world.x = x * this.d * invDet - y * this.b * invDet;
+			world.y = y * this.a * invDet - x * this.c * invDet;
 			return world;
 		}
 

+ 0 - 5
spine-ts/core/src/IkConstraint.ts

@@ -80,11 +80,6 @@ module spine {
 			return this.active;
 		}
 
-		/** Applies the constraint to the constrained bones. */
-		apply () {
-			this.update();
-		}
-
 		update () {
 			if (this.mix == 0) return;
 			let target = this.target;

+ 99 - 60
spine-ts/core/src/PathConstraint.ts

@@ -52,11 +52,11 @@ module spine {
 		/** The spacing between bones. */
 		spacing = 0;
 
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
-		rotateMix = 0;
+		mixRotate = 0;
 
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
-		translateMix = 0;
+		mixX = 0;
+
+		mixY = 0;
 
 		spaces = new Array<number>(); positions = new Array<number>();
 		world = new Array<number>(); curves = new Array<number>(); lengths = new Array<number>();
@@ -74,8 +74,9 @@ module spine {
 			this.target = skeleton.findSlot(data.target.name);
 			this.position = data.position;
 			this.spacing = data.spacing;
-			this.rotateMix = data.rotateMix;
-			this.translateMix = data.translateMix;
+			this.mixRotate = data.mixRotate;
+			this.mixX = data.mixX;
+			this.mixY = data.mixY;
 		}
 
 		isActive () {
@@ -86,52 +87,77 @@ module spine {
 			let attachment = this.target.getAttachment();
 			if (!(attachment instanceof PathAttachment)) return;
 
-			let rotateMix = this.rotateMix, translateMix = this.translateMix;
-			let translate = translateMix > 0, rotate = rotateMix > 0;
-			if (!translate && !rotate) return;
+			let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY;
+			if (mixRotate == 0 && mixX == 0 && mixY == 0) return;
 
 			let data = this.data;
-			let percentSpacing = data.spacingMode == SpacingMode.Percent;
-			let rotateMode = data.rotateMode;
-			let tangents = rotateMode == RotateMode.Tangent, scale = rotateMode == RotateMode.ChainScale;
+			let tangents = data.rotateMode == RotateMode.Tangent, scale = data.rotateMode == RotateMode.ChainScale;
+
 			let boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
 			let bones = this.bones;
-			let spaces = Utils.setArraySize(this.spaces, spacesCount), lengths: Array<number> = null;
+			let spaces = Utils.setArraySize(this.spaces, spacesCount), lengths: Array<number> = scale ? this.lengths = Utils.setArraySize(this.lengths, boneCount) : null;
 			let spacing = this.spacing;
-			if (scale || !percentSpacing) {
-				if (scale) lengths = Utils.setArraySize(this.lengths, boneCount);
-				let lengthSpacing = data.spacingMode == SpacingMode.Length;
-				for (let i = 0, n = spacesCount - 1; i < n;) {
-					let bone = bones[i];
-					let setupLength = bone.data.length;
-					if (setupLength < PathConstraint.epsilon) {
-						if (scale) lengths[i] = 0;
-						spaces[++i] = 0;
-					} else if (percentSpacing) {
-						if (scale) {
+
+			switch (data.spacingMode) {
+				case SpacingMode.Percent:
+					if (scale) {
+						for (let i = 0, n = spacesCount - 1; i < n; i++) {
+							let bone = bones[i];
+							let setupLength = bone.data.length;
+							if (setupLength < PathConstraint.epsilon)
+								lengths[i] = 0;
+							else {
+								let x = setupLength * bone.a, y = setupLength * bone.c;
+								lengths[i] = Math.sqrt(x * x + y * y);
+							}
+						}
+					}
+					Utils.arrayFill(spaces, 1, spacesCount, spacing);
+					break;
+				case SpacingMode.Proportional:
+					let sum = 0;
+					for (let i = 0; i < boneCount;) {
+						let bone = bones[i];
+						let setupLength = bone.data.length;
+						if (setupLength < PathConstraint.epsilon) {
+							if (scale) lengths[i] = 0;
+							spaces[++i] = spacing;
+						} else {
 							let x = setupLength * bone.a, y = setupLength * bone.c;
 							let length = Math.sqrt(x * x + y * y);
-							lengths[i] = length;
+							if (scale) lengths[i] = length;
+							spaces[++i] = length;
+							sum += length;
+						}
+					}
+					if (sum > 0) {
+						sum = spacesCount / sum * spacing;
+						for (let i = 1; i < spacesCount; i++)
+							spaces[i] *= sum;
+					}
+					break;
+				default:
+					let lengthSpacing = data.spacingMode == SpacingMode.Length;
+					for (let i = 0, n = spacesCount - 1; i < n;) {
+						let bone = bones[i];
+						let setupLength = bone.data.length;
+						if (setupLength < PathConstraint.epsilon) {
+							if (scale) lengths[i] = 0;
+							spaces[++i] = spacing;
+						} else {
+							let x = setupLength * bone.a, y = setupLength * bone.c;
+							let length = Math.sqrt(x * x + y * y);
+							if (scale) lengths[i] = length;
+							spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
 						}
-						spaces[++i] = spacing;
-					} else {
-						let x = setupLength * bone.a, y = setupLength * bone.c;
-						let length = Math.sqrt(x * x + y * y);
-						if (scale) lengths[i] = length;
-						spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
 					}
-				}
-			} else {
-				for (let i = 1; i < spacesCount; i++)
-					spaces[i] = spacing;
 			}
 
-			let positions = this.computeWorldPositions(<PathAttachment>attachment, spacesCount, tangents,
-				data.positionMode == PositionMode.Percent, percentSpacing);
+			let positions = this.computeWorldPositions(<PathAttachment>attachment, spacesCount, tangents);
 			let boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
 			let tip = false;
 			if (offsetRotation == 0)
-				tip = rotateMode == RotateMode.Chain;
+				tip = data.rotateMode == RotateMode.Chain;
 			else {
 				tip = false;
 				let p = this.target.bone;
@@ -139,20 +165,20 @@ module spine {
 			}
 			for (let i = 0, p = 3; i < boneCount; i++, p += 3) {
 				let bone = bones[i];
-				bone.worldX += (boneX - bone.worldX) * translateMix;
-				bone.worldY += (boneY - bone.worldY) * translateMix;
+				bone.worldX += (boneX - bone.worldX) * mixX;
+				bone.worldY += (boneY - bone.worldY) * mixY;
 				let x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
 				if (scale) {
 					let length = lengths[i];
 					if (length != 0) {
-						let s = (Math.sqrt(dx * dx + dy * dy) / length - 1) * rotateMix + 1;
+						let s = (Math.sqrt(dx * dx + dy * dy) / length - 1) * mixRotate + 1;
 						bone.a *= s;
 						bone.c *= s;
 					}
 				}
 				boneX = x;
 				boneY = y;
-				if (rotate) {
+				if (mixRotate > 0) {
 					let a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
 					if (tangents)
 						r = positions[p - 1];
@@ -165,8 +191,8 @@ module spine {
 						cos = Math.cos(r);
 						sin = Math.sin(r);
 						let length = bone.data.length;
-						boneX += (length * (cos * a - sin * c) - dx) * rotateMix;
-						boneY += (length * (sin * a + cos * c) - dy) * rotateMix;
+						boneX += (length * (cos * a - sin * c) - dx) * mixRotate;
+						boneY += (length * (sin * a + cos * c) - dy) * mixRotate;
 					} else {
 						r += offsetRotation;
 					}
@@ -174,7 +200,7 @@ module spine {
 						r -= MathUtils.PI2;
 					else if (r < -MathUtils.PI) //
 						r += MathUtils.PI2;
-					r *= rotateMix;
+					r *= mixRotate;
 					cos = Math.cos(r);
 					sin = Math.sin(r);
 					bone.a = cos * a - sin * c;
@@ -186,8 +212,7 @@ module spine {
 			}
 		}
 
-		computeWorldPositions (path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean,
-			percentSpacing: boolean) {
+		computeWorldPositions (path: PathAttachment, spacesCount: number, tangents: boolean) {
 			let target = this.target;
 			let position = this.position;
 			let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world: Array<number> = null;
@@ -198,14 +223,22 @@ module spine {
 				let lengths = path.lengths;
 				curveCount -= closed ? 1 : 2;
 				let pathLength = lengths[curveCount];
-				if (percentPosition) position *= pathLength;
-				if (percentSpacing) {
-					for (let i = 1; i < spacesCount; i++)
-						spaces[i] *= pathLength;
+				if (this.data.positionMode == PositionMode.Percent) position *= pathLength;
+
+				let multiplier;
+				switch (this.data.spacingMode) {
+				case SpacingMode.Percent:
+					multiplier = pathLength;
+					break;
+				case SpacingMode.Proportional:
+					multiplier = pathLength / spacesCount;
+					break;
+				default:
+					multiplier = 1;
 				}
 				world = Utils.setArraySize(this.world, 8);
 				for (let i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
-					let space = spaces[i];
+					let space = spaces[i] * multiplier;
 					position += space;
 					let p = position;
 
@@ -306,19 +339,25 @@ module spine {
 				x1 = x2;
 				y1 = y2;
 			}
-			if (percentPosition)
-				position *= pathLength;
-			else
-				position *= pathLength / path.lengths[curveCount - 1];
-			if (percentSpacing) {
-				for (let i = 1; i < spacesCount; i++)
-					spaces[i] *= pathLength;
+
+			if (this.data.positionMode == PositionMode.Percent) position *= pathLength;
+
+			let multiplier = 0;
+			switch (this.data.spacingMode) {
+			case SpacingMode.Percent:
+				multiplier = pathLength;
+				break;
+			case SpacingMode.Proportional:
+				multiplier = pathLength / spacesCount;
+				break;
+			default:
+				multiplier = 1;
 			}
 
 			let segments = this.segments;
 			let curveLength = 0;
 			for (let i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
-				let space = spaces[i];
+				let space = spaces[i] * multiplier;
 				position += space;
 				let p = position;
 

+ 4 - 6
spine-ts/core/src/PathConstraintData.ts

@@ -58,11 +58,9 @@ module spine {
 		/** The spacing between bones. */
 		spacing: number;
 
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
-		rotateMix: number;
-
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
-		translateMix: number;
+		mixRotate = 0;
+		mixX = 0;
+		mixY = 0;
 
 		constructor (name: string) {
 			super(name, 0, false);
@@ -80,7 +78,7 @@ module spine {
 	 *
 	 * [Spacing mode](http://esotericsoftware.com/spine-path-constraints#Spacing-mode) in the Spine User Guide. */
 	export enum SpacingMode {
-		Length, Fixed, Percent
+		Length, Fixed, Percent, Proportional
 	}
 
 	/** Controls how bones are rotated, translated, and scaled to match the path.

+ 18 - 17
spine-ts/core/src/Skeleton.ts

@@ -269,10 +269,10 @@ module spine {
 
 			this._updateCache.push(constraint);
 
-			for (let ii = 0; ii < boneCount; ii++)
-				this.sortReset(constrained[ii].children);
-			for (let ii = 0; ii < boneCount; ii++)
-				constrained[ii].sorted = true;
+			for (let i = 0; i < boneCount; i++)
+				this.sortReset(constrained[i].children);
+			for (let i = 0; i < boneCount; i++)
+				constrained[i].sorted = true;
 		}
 
 		sortPathConstraintAttachment (skin: Skin, slotIndex: number, slotBone: Bone) {
@@ -290,13 +290,11 @@ module spine {
 				this.sortBone(slotBone);
 			else {
 				let bones = this.bones;
-				let i = 0;
-				while (i < pathBones.length) {
-					let boneCount = pathBones[i++];
-					for (let n = i + boneCount; i < n; i++) {
-						let boneIndex = pathBones[i];
-						this.sortBone(bones[boneIndex]);
-					}
+				for (let i = 0, n = pathBones.length; i < n;) {
+					let nn = pathBones[i++];
+					nn += i;
+					while (i < nn)
+						this.sortBone(bones[pathBones[i++]]);
 				}
 			}
 		}
@@ -379,10 +377,12 @@ module spine {
 			for (let i = 0, n = transformConstraints.length; i < n; i++) {
 				let constraint = transformConstraints[i];
 				let data = constraint.data;
-				constraint.rotateMix = data.rotateMix;
-				constraint.translateMix = data.translateMix;
-				constraint.scaleMix = data.scaleMix;
-				constraint.shearMix = data.shearMix;
+				constraint.mixRotate = data.mixRotate;
+				constraint.mixX = data.mixX;
+				constraint.mixY = data.mixY;
+				constraint.mixScaleX = data.mixScaleX;
+				constraint.mixScaleY = data.mixScaleY;
+				constraint.mixShearY = data.mixShearY;
 			}
 
 			let pathConstraints = this.pathConstraints;
@@ -391,8 +391,9 @@ module spine {
 				let data = constraint.data;
 				constraint.position = data.position;
 				constraint.spacing = data.spacing;
-				constraint.rotateMix = data.rotateMix;
-				constraint.translateMix = data.translateMix;
+				constraint.mixRotate = data.mixRotate;
+				constraint.mixX = data.mixX;
+				constraint.mixY = data.mixY;
 			}
 		}
 

+ 72 - 79
spine-ts/core/src/TransformConstraint.ts

@@ -44,17 +44,7 @@ module spine {
 		/** The target bone whose world transform will be copied to the constrained bones. */
 		target: Bone;
 
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
-		rotateMix = 0;
-
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
-		translateMix = 0;
-
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
-		scaleMix = 0;
-
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
-		shearMix = 0;
+		mixRotate = 0; mixX = 0; mixY = 0; mixScaleX = 0; mixScaleY = 0; mixShearY = 0;
 
 		temp = new Vector2();
 		active = false;
@@ -63,10 +53,12 @@ module spine {
 			if (data == null) throw new Error("data cannot be null.");
 			if (skeleton == null) throw new Error("skeleton cannot be null.");
 			this.data = data;
-			this.rotateMix = data.rotateMix;
-			this.translateMix = data.translateMix;
-			this.scaleMix = data.scaleMix;
-			this.shearMix = data.shearMix;
+			this.mixRotate = data.mixRotate;
+			this.mixX = data.mixX;
+			this.mixY = data.mixY;
+			this.mixScaleX = data.mixScaleX;
+			this.mixScaleY = data.mixScaleY;
+			this.mixShearY = data.mixShearY;
 			this.bones = new Array<Bone>();
 			for (let i = 0; i < data.bones.length; i++)
 				this.bones.push(skeleton.findBone(data.bones[i].name));
@@ -78,7 +70,7 @@ module spine {
 		}
 
 		update () {
-			if (this.rotateMix == 0 && this.translateMix == 0 && this.scaleMix == 0 && this.shearMix == 0) return;
+			if (this.mixRotate == 0 && this.mixX == 0 && this.mixY == 0 && this.mixScaleX == 0 && this.mixScaleX == 0 && this.mixShearY == 0) return;
 
 			if (this.data.local) {
 				if (this.data.relative)
@@ -95,24 +87,27 @@ module spine {
 		}
 
 		applyAbsoluteWorld () {
-			let rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+			let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
+			mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
+			let translate = mixX != 0 || mixY != 0;
 			let target = this.target;
 			let ta = target.a, tb = target.b, tc = target.c, td = target.d;
 			let degRadReflect = ta * td - tb * tc > 0 ? MathUtils.degRad : -MathUtils.degRad;
 			let offsetRotation = this.data.offsetRotation * degRadReflect;
 			let offsetShearY = this.data.offsetShearY * degRadReflect;
+
 			let bones = this.bones;
 			for (let i = 0, n = bones.length; i < n; i++) {
 				let bone = bones[i];
 
-				if (rotateMix != 0) {
+				if (mixRotate != 0) {
 					let a = bone.a, b = bone.b, c = bone.c, d = bone.d;
 					let r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
 					if (r > MathUtils.PI)
 						r -= MathUtils.PI2;
-					else if (r < -MathUtils.PI)
+					else if (r < -MathUtils.PI) //
 						r += MathUtils.PI2;
-					r *= rotateMix;
+					r *= mixRotate;
 					let cos = Math.cos(r), sin = Math.sin(r);
 					bone.a = cos * a - sin * c;
 					bone.b = cos * b - sin * d;
@@ -120,38 +115,40 @@ module spine {
 					bone.d = sin * b + cos * d;
 				}
 
-				if (translateMix != 0) {
+				if (translate) {
 					let temp = this.temp;
 					target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
-					bone.worldX += (temp.x - bone.worldX) * translateMix;
-					bone.worldY += (temp.y - bone.worldY) * translateMix;
+					bone.worldX += (temp.x - bone.worldX) * mixX;
+					bone.worldY += (temp.y - bone.worldY) * mixY;
 				}
 
-				if (scaleMix > 0) {
+				if (mixScaleX != 0) {
 					let s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
-					let ts = Math.sqrt(ta * ta + tc * tc);
-					if (s > 0.00001) s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
+					if (s != 0) s = (s + (Math.sqrt(ta * ta + tc * tc) - s + this.data.offsetScaleX) * mixScaleX) / s;
 					bone.a *= s;
 					bone.c *= s;
-					s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
-					ts = Math.sqrt(tb * tb + td * td);
-					if (s > 0.00001) s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
+				}
+				if (mixScaleY != 0) {
+					let s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
+					if (s != 0) s = (s + (Math.sqrt(tb * tb + td * td) - s + this.data.offsetScaleY) * mixScaleY) / s;
 					bone.b *= s;
 					bone.d *= s;
+
 				}
 
-				if (shearMix > 0) {
+				if (mixShearY > 0) {
 					let b = bone.b, d = bone.d;
 					let by = Math.atan2(d, b);
 					let r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
 					if (r > MathUtils.PI)
 						r -= MathUtils.PI2;
-					else if (r < -MathUtils.PI)
+					else if (r < -MathUtils.PI) //
 						r += MathUtils.PI2;
-					r = by + (r + offsetShearY) * shearMix;
+					r = by + (r + offsetShearY) * mixShearY;
 					let s = Math.sqrt(b * b + d * d);
 					bone.b = Math.cos(r) * s;
 					bone.d = Math.sin(r) * s;
+
 				}
 
 				bone.appliedValid = false;
@@ -159,55 +156,59 @@ module spine {
 		}
 
 		applyRelativeWorld () {
-			let rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+			let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
+			mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
+			let translate = mixX != 0 || mixY != 0;
+
 			let target = this.target;
 			let ta = target.a, tb = target.b, tc = target.c, td = target.d;
 			let degRadReflect = ta * td - tb * tc > 0 ? MathUtils.degRad : -MathUtils.degRad;
 			let offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
+
 			let bones = this.bones;
 			for (let i = 0, n = bones.length; i < n; i++) {
 				let bone = bones[i];
 
-				if (rotateMix != 0) {
+				if (mixRotate != 0) {
 					let a = bone.a, b = bone.b, c = bone.c, d = bone.d;
 					let r = Math.atan2(tc, ta) + offsetRotation;
 					if (r > MathUtils.PI)
 						r -= MathUtils.PI2;
-					else if (r < -MathUtils.PI) r += MathUtils.PI2;
-					r *= rotateMix;
+					else if (r < -MathUtils.PI) //
+						r += MathUtils.PI2;
+					r *= mixRotate;
 					let cos = Math.cos(r), sin = Math.sin(r);
 					bone.a = cos * a - sin * c;
 					bone.b = cos * b - sin * d;
 					bone.c = sin * a + cos * c;
 					bone.d = sin * b + cos * d;
-				}
 
-				if (translateMix != 0) {
-					let temp = this.temp;
-					target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
-					bone.worldX += temp.x * translateMix;
-					bone.worldY += temp.y * translateMix;
 				}
 
-				if (scaleMix > 0) {
-					let s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
+				if (mixScaleX != 0) {
+					let s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * mixScaleX + 1;
 					bone.a *= s;
 					bone.c *= s;
-					s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
+				}
+				if (mixScaleY != 0) {
+					let s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * mixScaleY + 1;
 					bone.b *= s;
 					bone.d *= s;
+
 				}
 
-				if (shearMix > 0) {
+				if (mixShearY > 0) {
 					let r = Math.atan2(td, tb) - Math.atan2(tc, ta);
 					if (r > MathUtils.PI)
 						r -= MathUtils.PI2;
-					else if (r < -MathUtils.PI) r += MathUtils.PI2;
+					else if (r < -MathUtils.PI) //
+						r += MathUtils.PI2;
 					let b = bone.b, d = bone.d;
-					r = Math.atan2(d, b) + (r - MathUtils.PI / 2 + offsetShearY) * shearMix;
+					r = Math.atan2(d, b) + (r - MathUtils.PI / 2 + offsetShearY) * mixShearY;
 					let s = Math.sqrt(b * b + d * d);
 					bone.b = Math.cos(r) * s;
 					bone.d = Math.sin(r) * s;
+
 				}
 
 				bone.appliedValid = false;
@@ -215,38 +216,39 @@ module spine {
 		}
 
 		applyAbsoluteLocal () {
-			let rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+			let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
+			mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
+
 			let target = this.target;
 			if (!target.appliedValid) target.updateAppliedTransform();
+
 			let bones = this.bones;
 			for (let i = 0, n = bones.length; i < n; i++) {
 				let bone = bones[i];
 				if (!bone.appliedValid) bone.updateAppliedTransform();
 
 				let rotation = bone.arotation;
-				if (rotateMix != 0) {
+				if (mixRotate != 0) {
 					let r = target.arotation - rotation + this.data.offsetRotation;
 					r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
-					rotation += r * rotateMix;
+					rotation += r * mixRotate;
 				}
 
 				let x = bone.ax, y = bone.ay;
-				if (translateMix != 0) {
-					x += (target.ax - x + this.data.offsetX) * translateMix;
-					y += (target.ay - y + this.data.offsetY) * translateMix;
-				}
+				x += (target.ax - x + this.data.offsetX) * mixX;
+				y += (target.ay - y + this.data.offsetY) * mixY;
 
 				let scaleX = bone.ascaleX, scaleY = bone.ascaleY;
-				if (scaleMix != 0) {
-					if (scaleX > 0.00001) scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
-					if (scaleY > 0.00001) scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
-				}
+				if (mixScaleX != 0 && scaleX != 0)
+					scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * mixScaleX) / scaleX;
+				if (mixScaleY != 0 && scaleY != 0)
+					scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * mixScaleY) / scaleY;
 
 				let shearY = bone.ashearY;
-				if (shearMix != 0) {
+				if (mixShearY != 0) {
 					let r = target.ashearY - shearY + this.data.offsetShearY;
 					r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
-					bone.shearY += r * shearMix;
+					shearY += r * mixShearY;
 				}
 
 				bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
@@ -254,7 +256,9 @@ module spine {
 		}
 
 		applyRelativeLocal () {
-			let rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+			let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
+			mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
+
 			let target = this.target;
 			if (!target.appliedValid) target.updateAppliedTransform();
 			let bones = this.bones;
@@ -262,23 +266,12 @@ module spine {
 				let bone = bones[i];
 				if (!bone.appliedValid) bone.updateAppliedTransform();
 
-				let rotation = bone.arotation;
-				if (rotateMix != 0) rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
-
-				let x = bone.ax, y = bone.ay;
-				if (translateMix != 0) {
-					x += (target.ax + this.data.offsetX) * translateMix;
-					y += (target.ay + this.data.offsetY) * translateMix;
-				}
-
-				let scaleX = bone.ascaleX, scaleY = bone.ascaleY;
-				if (scaleMix != 0) {
-					if (scaleX > 0.00001) scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
-					if (scaleY > 0.00001) scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
-				}
-
-				let shearY = bone.ashearY;
-				if (shearMix != 0) shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
+				let rotation = bone.arotation + (target.arotation + this.data.offsetRotation) * mixRotate;
+				let x = bone.ax + (target.ax + this.data.offsetX) * mixX;
+				let y = bone.ay + (target.ay + this.data.offsetY) * mixY;
+				let scaleX = (bone.ascaleX * ((target.ascaleX - 1 + this.data.offsetScaleX) * mixScaleX) + 1);
+				let scaleY = (bone.ascaleY * ((target.ascaleY - 1 + this.data.offsetScaleY) * mixScaleY) + 1);
+				let shearY = bone.ashearY + (target.ashearY + this.data.offsetShearY) * mixShearY;
 
 				bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
 			}

+ 6 - 11
spine-ts/core/src/TransformConstraintData.ts

@@ -40,17 +40,12 @@ module spine {
 		/** The target bone whose world transform will be copied to the constrained bones. */
 		target: BoneData;
 
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
-		rotateMix = 0;
-
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
-		translateMix = 0;
-
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
-		scaleMix = 0;
-
-		/** A percentage (0-1) that controls the mix between the constrained and unconstrained shears. */
-		shearMix = 0;
+		mixRotate = 0;
+		mixX = 0;
+		mixY = 0;
+		mixScaleX = 0;
+		mixScaleY = 0;
+		mixShearY = 0;
 
 		/** An offset added to the constrained bone rotation. */
 		offsetRotation = 0;

+ 5 - 0
spine-ts/core/src/Utils.ts

@@ -253,6 +253,11 @@ module spine {
 			}
 		}
 
+		static arrayFill<T> (array: ArrayLike<T>, fromIndex: number, toIndex: number, value: T) {
+			for (let i = fromIndex; i < toIndex; i++)
+				array[i] = value;
+		}
+
 		static setArraySize<T> (array: Array<T>, size: number, value: any = 0): Array<T> {
 			let oldSize = array.length;
 			if (oldSize == size) return array;

+ 1 - 2
spine-ts/core/src/attachments/BoundingBoxAttachment.ts

@@ -28,7 +28,6 @@
  *****************************************************************************/
 
 module spine {
-
 	/** An attachment with vertices that make up a polygon. Can be used for hit detection, creating physics bodies, spawning particle
 	 * effects, and more.
 	 *
@@ -42,7 +41,7 @@ module spine {
 		}
 
 		copy (): Attachment {
-			let copy = new BoundingBoxAttachment(name);
+			let copy = new BoundingBoxAttachment(this.name);
 			this.copyTo(copy);
 			copy.color.setFromColor(this.color);
 			return copy;

+ 1 - 1
spine-ts/core/src/attachments/ClippingAttachment.ts

@@ -44,7 +44,7 @@ module spine {
 		}
 
 		copy (): Attachment {
-			let copy = new ClippingAttachment(name);
+			let copy = new ClippingAttachment(this.name);
 			this.copyTo(copy);
 			copy.endSlot = this.endSlot;
 			copy.color.setFromColor(this.color);

+ 1 - 1
spine-ts/core/src/attachments/PathAttachment.ts

@@ -53,7 +53,7 @@ module spine {
 		}
 
 		copy (): Attachment {
-			let copy = new PathAttachment(name);
+			let copy = new PathAttachment(this.name);
 			this.copyTo(copy);
 			copy.lengths = new Array<number>(this.lengths.length);
 			Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);

+ 1 - 1
spine-ts/core/src/attachments/PointAttachment.ts

@@ -58,7 +58,7 @@ module spine {
 		}
 
 		copy (): Attachment {
-			let copy = new PointAttachment(name);
+			let copy = new PointAttachment(this.name);
 			copy.x = this.x;
 			copy.y = this.y;
 			copy.rotation = this.rotation;

部分文件因为文件数量过多而无法显示