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[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.

badlogic 6 anos atrás
pai
commit
cfb1e8c5f0

+ 2 - 0
spine-ts/build/spine-all.d.ts

@@ -730,6 +730,8 @@ declare module spine {
 		ikConstraints: IkConstraintData[];
 		transformConstraints: TransformConstraintData[];
 		pathConstraints: PathConstraintData[];
+		x: number;
+		y: number;
 		width: number;
 		height: number;
 		version: string;

+ 2 - 0
spine-ts/build/spine-all.js

@@ -4525,6 +4525,8 @@ var spine;
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
+				skeletonData.x = skeletonMap.x;
+				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.height = skeletonMap.height;
 				skeletonData.fps = skeletonMap.fps;

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
spine-ts/build/spine-all.js.map


+ 2 - 0
spine-ts/build/spine-canvas.d.ts

@@ -730,6 +730,8 @@ declare module spine {
 		ikConstraints: IkConstraintData[];
 		transformConstraints: TransformConstraintData[];
 		pathConstraints: PathConstraintData[];
+		x: number;
+		y: number;
 		width: number;
 		height: number;
 		version: string;

+ 2 - 0
spine-ts/build/spine-canvas.js

@@ -4525,6 +4525,8 @@ var spine;
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
+				skeletonData.x = skeletonMap.x;
+				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.height = skeletonMap.height;
 				skeletonData.fps = skeletonMap.fps;

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
spine-ts/build/spine-canvas.js.map


+ 2 - 0
spine-ts/build/spine-core.d.ts

@@ -730,6 +730,8 @@ declare module spine {
 		ikConstraints: IkConstraintData[];
 		transformConstraints: TransformConstraintData[];
 		pathConstraints: PathConstraintData[];
+		x: number;
+		y: number;
 		width: number;
 		height: number;
 		version: string;

+ 2 - 0
spine-ts/build/spine-core.js

@@ -4525,6 +4525,8 @@ var spine;
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
+				skeletonData.x = skeletonMap.x;
+				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.height = skeletonMap.height;
 				skeletonData.fps = skeletonMap.fps;

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
spine-ts/build/spine-core.js.map


+ 2 - 0
spine-ts/build/spine-player.d.ts

@@ -730,6 +730,8 @@ declare module spine {
 		ikConstraints: IkConstraintData[];
 		transformConstraints: TransformConstraintData[];
 		pathConstraints: PathConstraintData[];
+		x: number;
+		y: number;
 		width: number;
 		height: number;
 		version: string;

+ 2 - 0
spine-ts/build/spine-player.js

@@ -4525,6 +4525,8 @@ var spine;
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
+				skeletonData.x = skeletonMap.x;
+				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.height = skeletonMap.height;
 				skeletonData.fps = skeletonMap.fps;

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
spine-ts/build/spine-player.js.map


+ 2 - 0
spine-ts/build/spine-threejs.d.ts

@@ -730,6 +730,8 @@ declare module spine {
 		ikConstraints: IkConstraintData[];
 		transformConstraints: TransformConstraintData[];
 		pathConstraints: PathConstraintData[];
+		x: number;
+		y: number;
 		width: number;
 		height: number;
 		version: string;

+ 2 - 0
spine-ts/build/spine-threejs.js

@@ -4525,6 +4525,8 @@ var spine;
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
+				skeletonData.x = skeletonMap.x;
+				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.height = skeletonMap.height;
 				skeletonData.fps = skeletonMap.fps;

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
spine-ts/build/spine-threejs.js.map


+ 2 - 0
spine-ts/build/spine-webgl.d.ts

@@ -730,6 +730,8 @@ declare module spine {
 		ikConstraints: IkConstraintData[];
 		transformConstraints: TransformConstraintData[];
 		pathConstraints: PathConstraintData[];
+		x: number;
+		y: number;
 		width: number;
 		height: number;
 		version: string;

+ 2 - 0
spine-ts/build/spine-webgl.js

@@ -4525,6 +4525,8 @@ var spine;
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
+				skeletonData.x = skeletonMap.x;
+				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.height = skeletonMap.height;
 				skeletonData.fps = skeletonMap.fps;

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
spine-ts/build/spine-webgl.js.map


+ 3 - 3
spine-ts/core/src/SkeletonData.ts

@@ -40,9 +40,9 @@ module spine {
 		ikConstraints = new Array<IkConstraintData>();
 		transformConstraints = new Array<TransformConstraintData>();
 		pathConstraints = new Array<PathConstraintData>();
-		width: number; height: number;
-		version: string; hash: string; 
-		
+		x: number; y: number; width: number; height: number;
+		version: string; hash: string;
+
 		// Nonessential
 		fps = 0;
 		imagesPath: string;

+ 2 - 0
spine-ts/core/src/SkeletonJson.ts

@@ -48,6 +48,8 @@ module spine {
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
+				skeletonData.x = skeletonMap.x;
+				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.height = skeletonMap.height;
 				skeletonData.fps = skeletonMap.fps;

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