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[unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312.

Harald Csaszar 6 年之前
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d03de3fdf7
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs

+ 2 - 2
spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs

@@ -638,8 +638,8 @@ namespace Spine.Unity.Editor {
 								requiredPaths.Add((string)data["path"]);
 								requiredPaths.Add((string)data["path"]);
 							else if (data.ContainsKey("name"))
 							else if (data.ContainsKey("name"))
 								requiredPaths.Add((string)data["name"]);
 								requiredPaths.Add((string)data["name"]);
-							//else
-							//	requiredPaths.Add(attachment.Key);
+							else
+								requiredPaths.Add(attachment.Key);
 						}
 						}
 					}
 					}
 				}
 				}