Просмотр исходного кода

boundingBox -> getBoundingBox.

NathanSweet 11 лет назад
Родитель
Сommit
d043d8204c

+ 1 - 1
spine-cocos2dx/3.0/src/spine/SkeletonRenderer.cpp

@@ -276,7 +276,7 @@ Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) co
 	return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
 }
 
-Rect SkeletonRenderer::boundingBox () {
+Rect SkeletonRenderer::getBoundingBox () const {
 	float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
 	float scaleX = getScaleX(), scaleY = getScaleY();
 	for (int i = 0; i < skeleton->slotCount; ++i) {

+ 2 - 2
spine-cocos2dx/3.0/src/spine/SkeletonRenderer.h

@@ -58,10 +58,10 @@ public:
 
 	virtual ~SkeletonRenderer ();
 
-	virtual void update (float deltaTime);
+	virtual void update (float deltaTime) override;
 	virtual void draw(cocos2d::Renderer* renderer, const kmMat4& transform, bool transformUpdated) override;
 	virtual void drawSkeleton (const kmMat4& transform, bool transformUpdated);
-	virtual cocos2d::Rect boundingBox ();
+	virtual cocos2d::Rect getBoundingBox () const override;
 
 	// --- Convenience methods for common Skeleton_* functions.
 	void updateWorldTransform ();

+ 1 - 1
spine-cocos2dx/3.1/src/spine/SkeletonRenderer.cpp

@@ -278,7 +278,7 @@ Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) co
 	return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
 }
 
-Rect SkeletonRenderer::boundingBox () {
+Rect SkeletonRenderer::getBoundingBox () const {
 	float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
 	float scaleX = getScaleX(), scaleY = getScaleY();
 	for (int i = 0; i < skeleton->slotCount; ++i) {

+ 2 - 2
spine-cocos2dx/3.1/src/spine/SkeletonRenderer.h

@@ -58,10 +58,10 @@ public:
 
 	virtual ~SkeletonRenderer ();
 
-	virtual void update (float deltaTime);
+	virtual void update (float deltaTime) override;
 	virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Matrix& transform, bool transformUpdated) override;
 	virtual void drawSkeleton (const cocos2d::Matrix& transform, bool transformUpdated);
-	virtual cocos2d::Rect boundingBox ();
+	virtual cocos2d::Rect getBoundingBox () const override;
 
 	// --- Convenience methods for common Skeleton_* functions.
 	void updateWorldTransform ();