浏览代码

[unity] Don't clear empty prefab MeshFilters.

John 8 年之前
父节点
当前提交
d082bfe2d0
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs

+ 1 - 1
spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs

@@ -211,7 +211,7 @@ namespace Spine.Unity.Editor {
 				#if NO_PREFAB_MESH
 				if (isInspectingPrefab) {
 					MeshFilter meshFilter = component.GetComponent<MeshFilter>();
-					if (meshFilter != null)
+					if (meshFilter != null && meshFilter.sharedMesh != null)
 						meshFilter.sharedMesh = null;
 				}
 				#endif