Procházet zdrojové kódy

Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.

badlogic před 7 roky
rodič
revize
d0cc44bfdb

+ 2 - 2
README.md

@@ -4,7 +4,7 @@ This GitHub project hosts the Spine Runtimes which are needed to use [Spine](htt
 
 
 ## Licensing
 ## Licensing
 
 
-The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase).  Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase).  Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.
 
 
@@ -18,7 +18,7 @@ Review our backlog of bugs, enhancements, and tasks in the [spine-runtimes](http
 
 
 ## Versioning
 ## Versioning
 
 
-The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an `X.X-beta` branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the [CHANGELOG.md file](https://github.com/EsotericSoftware/spine-runtimes/blob/master/CHANGELOG.md). Occasionally the Spine Runtimes are [tagged](https://github.com/EsotericSoftware/spine-runtimes/releases) with the specific Spine editor version they work with.
+The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an `X.X-beta` branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the [CHANGELOG.md file](CHANGELOG.md). Occasionally the Spine Runtimes are [tagged](https://github.com/EsotericSoftware/spine-runtimes/releases) with the specific Spine editor version they work with.
 
 
 It is highly suggested to [freeze](http://esotericsoftware.com/spine-settings#Version) the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the [Spine Runtimes Guide](http://esotericsoftware.com/spine-runtime-architecture#Versioning) for more information.
 It is highly suggested to [freeze](http://esotericsoftware.com/spine-settings#Version) the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the [Spine Runtimes Guide](http://esotericsoftware.com/spine-runtime-architecture#Versioning) for more information.
 
 

+ 4 - 4
spine-as3/README.md

@@ -1,10 +1,10 @@
 # spine-as3
 # spine-as3
 
 
-The spine-as3 runtime provides functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using Adobe's ActionScript 3.0 (AS3). The [`spine.flash` package](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-as3/spine-as3/src/spine/flash) can be used to render Spine animations using Flash. spine-as3 can be extended to enable Spine animations for other AS3 projects, such as [Starling](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-starling).
+The spine-as3 runtime provides functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using Adobe's ActionScript 3.0 (AS3). The [`spine.flash` package](spine-as3/src/spine/flash) can be used to render Spine animations using Flash. spine-as3 can be extended to enable Spine animations for other AS3 projects, such as [Starling](../spine-starling).
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -18,7 +18,7 @@ spine-as3 does not yet support loading the binary format.
 
 
 ## Usage
 ## Usage
 1. Create a new Flex or Adobe AIR project in your preferred IDE.
 1. Create a new Flex or Adobe AIR project in your preferred IDE.
-2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a ZIP by clicking the download button above.
 3. Add the sources from `spine-as3/spine-as3/src/` to your project
 3. Add the sources from `spine-as3/spine-as3/src/` to your project
 
 
 ## Example
 ## Example
@@ -40,7 +40,7 @@ The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes y
 ## Demos
 ## Demos
 
 
 * [Flash Demo](http://esotericsoftware.com/files/runtimes/spine-as3/spineboy/index.html)
 * [Flash Demo](http://esotericsoftware.com/files/runtimes/spine-as3/spineboy/index.html)
-  [Flash Demo source](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-as3/spine-as3-example/src/spine/Main.as#L43)
+  [Flash Demo source](spine-as3-example/src/spine/Main.as#L43)
 
 
 ## Notes
 ## Notes
 
 

+ 7 - 7
spine-c/README.md

@@ -6,7 +6,7 @@ For a pure C++ API, you may consider the third party Spine runtime [Chobolabs/sp
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -18,7 +18,7 @@ spine-c supports all Spine features.
 
 
 ## Setup
 ## Setup
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 1. Open the `spine-c.sln` Visual C++ 2010 Express project file. For other IDEs, you will need to create a new project and import the source.
 1. Open the `spine-c.sln` Visual C++ 2010 Express project file. For other IDEs, you will need to create a new project and import the source.
 
 
 Alternatively, the contents of the `spine-c/spine-c/src` and `spine-c/spine-c/include` directories can be copied into your project. Be sure your header search is configured to find the contents of the `spine-c/spine-c/include` directory. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
 Alternatively, the contents of the `spine-c/spine-c/src` and `spine-c/spine-c/include` directories can be copied into your project. Be sure your header search is configured to find the contents of the `spine-c/spine-c/include` directory. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
@@ -37,12 +37,12 @@ With these implemented, the spine-c API can then be used to load Spine animation
 
 
 For example, `AtlasAttachmentLoader` is typically used to load attachments when using a Spine texture atlas. When `AtlasAttachmentLoader` loads a `RegionAttachment`, the attachment's `void* rendererObject` is set to an `AtlasRegion`. Rendering code can then obtain the `AtlasRegion` from the attachment, get the `AtlasPage` it belongs to, and get the page's `void* rendererObject`. This is the renderer specific texture object set by `_spAtlasPage_createTexture`. Attachment loading can be [customized](http://esotericsoftware.com/spine-using-runtimes/#attachmentloader) if not using `AtlasAttachmentLoader` or to provider different renderer specific data.
 For example, `AtlasAttachmentLoader` is typically used to load attachments when using a Spine texture atlas. When `AtlasAttachmentLoader` loads a `RegionAttachment`, the attachment's `void* rendererObject` is set to an `AtlasRegion`. Rendering code can then obtain the `AtlasRegion` from the attachment, get the `AtlasPage` it belongs to, and get the page's `void* rendererObject`. This is the renderer specific texture object set by `_spAtlasPage_createTexture`. Attachment loading can be [customized](http://esotericsoftware.com/spine-using-runtimes/#attachmentloader) if not using `AtlasAttachmentLoader` or to provider different renderer specific data.
 
 
-[spine-sfml](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-sfml/src/spine/spine-sfml.cpp#L39) serves as a simple example of extending spine-c.
+[spine-sfml](../spine-sfml/src/spine/spine-sfml.cpp#L39) serves as a simple example of extending spine-c.
 
 
-spine-c uses an OOP style of programming where each "class" is made up of a struct and a number of functions prefixed with the struct name. More detals about how this works are available in [extension.h](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-c/spine-c/include/spine/extension.h#L2). This mechanism allows you to provide your own implementations for `spAttachmentLoader`, `spAttachment` and `spTimeline`, if necessary.
+spine-c uses an OOP style of programming where each "class" is made up of a struct and a number of functions prefixed with the struct name. More detals about how this works are available in [extension.h](spine-c/include/spine/extension.h#L2). This mechanism allows you to provide your own implementations for `spAttachmentLoader`, `spAttachment` and `spTimeline`, if necessary.
 
 
 ## Runtimes extending spine-c
 ## Runtimes extending spine-c
 
 
-- [spine-cocos2d-iphone](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2d-iphone)
-- [spine-cocos2dx](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx)
-- [spine-sfml](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-sfml)
+- [spine-cocos2d-iphone](../spine-cocos2d-objc)
+- [spine-cocos2dx](../spine-cocos2dx)
+- [spine-sfml](../spine-sfml)

+ 4 - 4
spine-cocos2d-objc/README.md

@@ -1,10 +1,10 @@
 # spine-cocos2d-objc
 # spine-cocos2d-objc
 
 
-The spine-cocos2d-objc runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using the latest [cocos2d-objc](http://cocos2d-objc.org/). spine-cocos2d-objc is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
+The spine-cocos2d-objc runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using the latest [cocos2d-objc](http://cocos2d-objc.org/). spine-cocos2d-objc is based on [spine-c](../spine-c).
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -19,7 +19,7 @@ spine-cocos2d-objc does not yet support loading the binary format.
 ## Usage
 ## Usage
 
 
 1. Create a new cocos2d-obj project. See the [cocos2d-objc documentation](http://cocos2d-objc.org/started/) or have a look at the example in this repository.
 1. Create a new cocos2d-obj project. See the [cocos2d-objc documentation](http://cocos2d-objc.org/started/) or have a look at the example in this repository.
-2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 3. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2d-objc/src/spine` to your project
 3. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2d-objc/src/spine` to your project
 4. Add the folders `spine-c/spine-c/include` and `spine-cocos2d-objc/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
 4. Add the folders `spine-c/spine-c/include` and `spine-cocos2d-objc/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
 5. If your project uses ARC, you have to exclude the `.m` files in `spine-cocos2d-objc/src` from ARC. See https://stackoverflow.com/questions/6646052/how-can-i-disable-arc-for-a-single-file-in-a-project for more information.
 5. If your project uses ARC, you have to exclude the `.m` files in `spine-cocos2d-objc/src` from ARC. See https://stackoverflow.com/questions/6646052/how-can-i-disable-arc-for-a-single-file-in-a-project for more information.
@@ -37,7 +37,7 @@ The Spine cocos2d-objc example works on iOS simulators and devices.
 1. Install [Xcode](https://developer.apple.com/xcode/)
 1. Install [Xcode](https://developer.apple.com/xcode/)
 2. Install [Homebrew](http://brew.sh/)
 2. Install [Homebrew](http://brew.sh/)
 3. Open a terminal and install CMake via `brew install cmake`
 3. Open a terminal and install CMake via `brew install cmake`
-3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2d-objc` folder
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2d-objc` folder
 5. Type `mkdir build && cd build && cmake ../..`, this will download the cocos2d-objc dependency
 5. Type `mkdir build && cd build && cmake ../..`, this will download the cocos2d-objc dependency
 6. Open the Xcode project in `spine-runtimes/spine-cocos2d-objc/spine-cocos2d-objc.xcodeproj/`
 6. Open the Xcode project in `spine-runtimes/spine-cocos2d-objc/spine-cocos2d-objc.xcodeproj/`

+ 8 - 8
spine-cocos2dx/README.md

@@ -4,7 +4,7 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -21,7 +21,7 @@ The setup for cocos2d-x differs from most other Spine Runtimes because the cocos
 1. Create a new cocos2d-x project. See [the cocos2d-x documentation](http://www.cocos2d-x.org/docs/static-pages/installation.html)
 1. Create a new cocos2d-x project. See [the cocos2d-x documentation](http://www.cocos2d-x.org/docs/static-pages/installation.html)
 2. Delete the folder `cocos2d/cocos/editor-support/spine`. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x.
 2. Delete the folder `cocos2d/cocos/editor-support/spine`. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x.
 3. Open your project in your IDE of choice, then open the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build.
 3. Open your project in your IDE of choice, then open the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build.
-3. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+3. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 4. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2dx/src/spine` to your project
 4. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2dx/src/spine` to your project
 4. Add the folders `spine-c/spine-c/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
 4. Add the folders `spine-c/spine-c/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
 
 
@@ -31,7 +31,7 @@ The Spine cocos2d-x example works on Windows and Mac OS X.
 ### Windows
 ### Windows
 1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
 1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
 2. Install CMake via the [Windows installer package](https://cmake.org/download/).
 2. Install CMake via the [Windows installer package](https://cmake.org/download/).
-3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 4. Run CMake GUI from the start menu
 4. Run CMake GUI from the start menu
 5. Click `Browse Source` and select the directory `spine-runtimes`
 5. Click `Browse Source` and select the directory `spine-runtimes`
 6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
 6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
@@ -47,7 +47,7 @@ The Spine cocos2d-x example works on Windows and Mac OS X.
 1. Install [Xcode](https://developer.apple.com/xcode/)
 1. Install [Xcode](https://developer.apple.com/xcode/)
 2. Install [Homebrew](http://brew.sh/)
 2. Install [Homebrew](http://brew.sh/)
 3. Open a terminal and install CMake via `brew install cmake`
 3. Open a terminal and install CMake via `brew install cmake`
-3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2dx` folder
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2dx` folder
 5. Type `mkdir build && cd build && cmake ../..`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
 5. Type `mkdir build && cd build && cmake ../..`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
 6. Open the Xcode project in `spine-runtimes/spine-cocos2dx/example/proj.ios_mac`
 6. Open the Xcode project in `spine-runtimes/spine-cocos2dx/example/proj.ios_mac`
@@ -58,7 +58,7 @@ The Spine cocos2d-x example works on Windows and Mac OS X.
 1. Install the prerequisits for [cocos2d-x Android development](http://www.cocos2d-x.org/docs/installation/Android-terminal/)
 1. Install the prerequisits for [cocos2d-x Android development](http://www.cocos2d-x.org/docs/installation/Android-terminal/)
 2. Install [Homebrew](http://brew.sh/)
 2. Install [Homebrew](http://brew.sh/)
 3. Open a terminal and install CMake via `brew install cmake`
 3. Open a terminal and install CMake via `brew install cmake`
-3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2dx` folder
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2dx` folder
 5. Type `mkdir build && cd build && cmake ../..`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
 5. Type `mkdir build && cd build && cmake ../..`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
 6. Delete `spine-runtimes/spine-cocos2dx/example/cocos2d/cocos/editor-support/spine`
 6. Delete `spine-runtimes/spine-cocos2dx/example/cocos2d/cocos/editor-support/spine`
@@ -74,6 +74,6 @@ The Spine cocos2d-x example works on Windows and Mac OS X.
 
 
 ## Examples
 ## Examples
 
 
-- [Raptor](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/RaptorExample.cpp)
-- [Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/SpineboyExample.cpp)
-- [Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/GoblinsExample.cpp)
+- [Raptor](example/Classes/RaptorExample.cpp)
+- [Spineboy](example/Classes/SpineboyExample.cpp)
+- [Golbins](example/Classes/GoblinsExample.cpp)

+ 3 - 3
spine-corona/README.md

@@ -1,10 +1,10 @@
 # spine-corona
 # spine-corona
 
 
-The spine-corona runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Corona](http://coronalabs.com/products/corona-sdk/). spine-corona is based on [spine-lua](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-lua).
+The spine-corona runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Corona](http://coronalabs.com/products/corona-sdk/). spine-corona is based on [spine-lua](../spine-lua).
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -18,7 +18,7 @@ spine-corona does not yet support loading the binary format.
 
 
 ## Setup
 ## Setup
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 1. Copy the contents of `spine-lua` to `spine-corona/spine-lua`.
 1. Copy the contents of `spine-lua` to `spine-corona/spine-lua`.
 1. Run the `main.lua` file using Corona. Tap/click to switch between skeletons
 1. Run the `main.lua` file using Corona. Tap/click to switch between skeletons
 
 

+ 6 - 6
spine-csharp/README.md

@@ -4,7 +4,7 @@ The spine-csharp runtime provides functionality to load and manipulate [Spine](h
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -16,14 +16,14 @@ spine-csharp supports all Spine features.
 
 
 ## Setup
 ## Setup
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 1. Open the `spine-csharp.sln` Visual Studio 2015 Community project file.
 1. Open the `spine-csharp.sln` Visual Studio 2015 Community project file.
 
 
 Alternatively, the contents of the `spine-csharp/src` directory can be copied into your project.
 Alternatively, the contents of the `spine-csharp/src` directory can be copied into your project.
 
 
 ## Runtimes Extending spine-csharp
 ## Runtimes Extending spine-csharp
 
 
-- [spine-monogame](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-monogame)
-- [spine-tk2d](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-tk2d)
-- [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-unity)
-- [spine-xna](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-xna)
+- [spine-monogame](../spine-monogame)
+- [spine-tk2d](../spine-tk2d)
+- [spine-unity](../spine-unity)
+- [spine-xna](../spine-xna)

+ 7 - 7
spine-libgdx/README.md

@@ -4,7 +4,7 @@ The spine-libgdx runtime provides functionality to load, manipulate and render [
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -16,7 +16,7 @@ spine-libgdx supports all Spine features and is the reference runtime implementa
 
 
 ## Setup
 ## Setup
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 1. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
 1. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
 
 
 Alternatively, the contents of the `spine-libgdx/src` directory can be copied into your project.
 Alternatively, the contents of the `spine-libgdx/src` directory can be copied into your project.
@@ -34,7 +34,7 @@ The spine-libgdx runtime is released to Maven Central through SonaType. We also
 
 
 You can find the latest version for release builds [here](http://search.maven.org/#search%7Cga%7C1%7Cspine-libgdx).
 You can find the latest version for release builds [here](http://search.maven.org/#search%7Cga%7C1%7Cspine-libgdx).
 
 
-You can find the latest SNAPSHOT version in the project's [pom.xml](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx/pom.xml#L13).
+You can find the latest SNAPSHOT version in the project's [pom.xml](spine-libgdx/pom.xml#L13).
 
 
 If you want to use a different branch, e.g. `3.6-beta`, build the artifact locally:
 If you want to use a different branch, e.g. `3.6-beta`, build the artifact locally:
 
 
@@ -88,7 +88,7 @@ project(":core") {
 
 
 * [HTML5 example](http://esotericsoftware.com/files/runtimes/spine-libgdx/raptor/)
 * [HTML5 example](http://esotericsoftware.com/files/runtimes/spine-libgdx/raptor/)
 * [Super Spineboy](https://github.com/EsotericSoftware/spine-superspineboy) Full game example done with Spine Essential, includes source code.
 * [Super Spineboy](https://github.com/EsotericSoftware/spine-superspineboy) Full game example done with Spine Essential, includes source code.
-* [Simple example 1](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest1.java) Simplest possible example, fully commented.
-* [Simple example 2](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest2.java) Shows events and bounding box hit detection.
-* [Simple example 3](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest3.java) Shows mesh rendering and IK using the raptor example.
-* [More examples](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/)
+* [Simple example 1](spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest1.java) Simplest possible example, fully commented.
+* [Simple example 2](spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest2.java) Shows events and bounding box hit detection.
+* [Simple example 3](spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest3.java) Shows mesh rendering and IK using the raptor example.
+* [More examples](spine-libgdx-tests/src/com/esotericsoftware/spine/)

+ 4 - 4
spine-love/README.md

@@ -1,10 +1,10 @@
 # spine-love
 # spine-love
 
 
-The spine-love runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [LÖVE](https://love2d.org/). spine-love is based on [spine-lua](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-lua).
+The spine-love runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [LÖVE](https://love2d.org/). spine-love is based on [spine-lua](../spine-lua).
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -18,7 +18,7 @@ spine-love does not yet support loading the binary format.
 
 
 ## Setup
 ## Setup
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 1. Copy the contents of `spine-lua` to `spine-love/spine-lua`.
 1. Copy the contents of `spine-lua` to `spine-love/spine-lua`.
 1. Run the `main.lua` file using LÖVE.
 1. Run the `main.lua` file using LÖVE.
 
 
@@ -30,4 +30,4 @@ Alternatively, the `spine-lua` and `spine-love/spine-love` directories can be co
 
 
 ## Examples
 ## Examples
 
 
-[Simple Example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-love/main.lua)
+[Simple Example](main.lua)

+ 4 - 4
spine-lua/README.md

@@ -4,7 +4,7 @@ The spine-lua runtime provides functionality to load and manipulate [Spine](http
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -18,10 +18,10 @@ spine-lua does not yet support loading the binary format.
 
 
 ## Setup
 ## Setup
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 1. Copy the contents of the `spine-lua` directory into your project.
 1. Copy the contents of the `spine-lua` directory into your project.
 
 
 ## Runtimes Extending spine-lua
 ## Runtimes Extending spine-lua
 
 
-- [spine-corona](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-corona)
-- [spine-love](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-love)
+- [spine-corona](../spine-corona)
+- [spine-love](../spine-love)

+ 3 - 3
spine-monogame/README.md

@@ -4,7 +4,7 @@ The spine-monogame runtime provides functionality to load, manipulate and render
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -16,12 +16,12 @@ spine-monogame supports all Spine features.
 
 
 ## Setup
 ## Setup
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 1. Copy the contents of the `spine-csharp/src` and `spine-xna/src` directories into your project.
 1. Copy the contents of the `spine-csharp/src` and `spine-xna/src` directories into your project.
 
 
 ## Example
 ## Example
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip via the download button above.
 1. Open the `spine-monogame-example.sln` Solution in either Visual Studio 2015 or Xamarin Studio
 1. Open the `spine-monogame-example.sln` Solution in either Visual Studio 2015 or Xamarin Studio
 1. Right click the `spine-monogame-example` project in the solution explorer and select `Properties`
 1. Right click the `spine-monogame-example` project in the solution explorer and select `Properties`
 1. Select `Debug` and set the working directory to point to `spine-runtimes/spine-xna/example`
 1. Select `Debug` and set the working directory to point to `spine-runtimes/spine-xna/example`

+ 7 - 7
spine-sfml/README.md

@@ -1,10 +1,10 @@
 # spine-sfml
 # spine-sfml
 
 
-The spine-sfml runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [SFML](http://www.sfml-dev.org/). spine-sfml is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
+The spine-sfml runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [SFML](http://www.sfml-dev.org/). spine-sfml is based on [spine-c](../spine-c).
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -18,7 +18,7 @@ spine-sfml does not yet support loading the binary format.
 
 
 ## Usage
 ## Usage
 1. Create a new SFML project. See the [SFML documentation](http://www.sfml-dev.org/tutorials/2.1/) or have a look at the example in this repository.
 1. Create a new SFML project. See the [SFML documentation](http://www.sfml-dev.org/tutorials/2.1/) or have a look at the example in this repository.
-2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 3. Add the sources from `spine-c/spine-c/src/spine` and `spine-sfml/src/spine` to your project
 3. Add the sources from `spine-c/spine-c/src/spine` and `spine-sfml/src/spine` to your project
 4. Add the folder `spine-c/spine-c/include` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
 4. Add the folder `spine-c/spine-c/include` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
 
 
@@ -30,7 +30,7 @@ The Spine SFML example works on Windows, Linux and Mac OS X.
 ### Windows
 ### Windows
 1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx). Make sure you install support for C++ as well as th Windows SDK for XP/7/8.
 1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx). Make sure you install support for C++ as well as th Windows SDK for XP/7/8.
 2. Install CMake via the [Windows installer package](https://cmake.org/download/).
 2. Install CMake via the [Windows installer package](https://cmake.org/download/).
-3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 4. Run CMake GUI from the start menu
 4. Run CMake GUI from the start menu
 5. Click `Browse Source` and select the directory `spine-runtimes`
 5. Click `Browse Source` and select the directory `spine-runtimes`
 6. Click `Browse Build` and select the `spine-runtimes/spine-sfml/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
 6. Click `Browse Build` and select the `spine-runtimes/spine-sfml/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
@@ -41,12 +41,12 @@ The Spine SFML example works on Windows, Linux and Mac OS X.
 11. Select `Debugging` in the left-hand list, then set `Working Directory` to `$(OutputPath)`
 11. Select `Debugging` in the left-hand list, then set `Working Directory` to `$(OutputPath)`
 12. Click `Local Windows Debugger` to run the example
 12. Click `Local Windows Debugger` to run the example
 
 
-The entire example code is contained in [main.cpp](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-sfml/example/main.cpp#L61)
+The entire example code is contained in [main.cpp](example/main.cpp#L61)
 
 
 ### Linux
 ### Linux
 1. Install the SFML dependencies, e.g. on Ubuntu/Debian via `sudo apt-get install -y libpthread-stubs0-dev libgl1-mesa-dev libx11-dev libxrandr-dev libfreetype6-dev libglew1.5-dev libjpeg8-dev libsndfile1-dev libopenal-dev libudev-dev libxcb-image0-dev libjpeg-dev libflac-dev`
 1. Install the SFML dependencies, e.g. on Ubuntu/Debian via `sudo apt-get install -y libpthread-stubs0-dev libgl1-mesa-dev libx11-dev libxrandr-dev libfreetype6-dev libglew1.5-dev libjpeg8-dev libsndfile1-dev libopenal-dev libudev-dev libxcb-image0-dev libjpeg-dev libflac-dev`
 2. Install CMake, e.g. on Ubuntu/Debian via `sudo apt-get install -y cmake`
 2. Install CMake, e.g. on Ubuntu/Debian via `sudo apt-get install -y cmake`
-3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-sfml` folder
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-sfml` folder
 5. Type `mkdir build && cd build && cmake ../..` to generate Make files
 5. Type `mkdir build && cd build && cmake ../..` to generate Make files
 6. Type `make` to compile the example
 6. Type `make` to compile the example
@@ -56,7 +56,7 @@ The entire example code is contained in [main.cpp](https://github.com/EsotericSo
 1. Install [Xcode](https://developer.apple.com/xcode/)
 1. Install [Xcode](https://developer.apple.com/xcode/)
 2. Install [Homebrew](http://brew.sh/)
 2. Install [Homebrew](http://brew.sh/)
 3. Open a terminal and install CMake via `brew install cmake`
 3. Open a terminal and install CMake via `brew install cmake`
-3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-sfml` folder
 4. Open a terminal, and `cd` into the `spine-runtimes/spine-sfml` folder
 5. Type `mkdir build && cd build && cmake -G Xcode ../..` to generate an Xcode project called `spine.xcodeproj`
 5. Type `mkdir build && cd build && cmake -G Xcode ../..` to generate an Xcode project called `spine.xcodeproj`
 6. Open the Xcode project in `spine-runtimes/spine-sfml/build/`
 6. Open the Xcode project in `spine-runtimes/spine-sfml/build/`

+ 5 - 5
spine-starling/README.md

@@ -4,7 +4,7 @@ The spine-starling runtime provides functionality to load, manipulate and render
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.h
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -18,7 +18,7 @@ spine-starling does not yet support loading the binary format.
 
 
 # Usage
 # Usage
 1. Create a new Starling 2.0 project as per the [documentation].
 1. Create a new Starling 2.0 project as per the [documentation].
-2. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+2. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 3. Copy the sources in `spine-as3/spine-as3/src/` and `spine-starling/spine-starling/src/` into your project's source directory
 3. Copy the sources in `spine-as3/spine-as3/src/` and `spine-starling/spine-starling/src/` into your project's source directory
 
 
 ## Example
 ## Example
@@ -41,6 +41,6 @@ The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes y
 
 
 ## Examples
 ## Examples
 
 
-[Spine atlas example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-starling/spine-starling-example/src/AtlasExample.as#L21)
-[Starling atlas example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-starling/spine-starling-example/src/StarlingAtlasExample.as#L18)
-[Skin example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-starling/spine-starling-example/src/GoblinsExample.as#L21)
+[Spine atlas example](spine-starling-example/src/AtlasExample.as#L21)
+[Starling atlas example](spine-starling-example/src/StarlingAtlasExample.as#L18)
+[Skin example](spine-starling-example/src/GoblinsExample.as#L21)

+ 1 - 1
spine-threejs/README.md

@@ -1,3 +1,3 @@
 # spine-threejs
 # spine-threejs
 
 
-spine-threejs has been deprecated and is superseded by [spine-ts THREE.JS backend](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-ts). The most recent version of spine-threejs can be found in the [spine-threejs branch](https://github.com/EsotericSoftware/spine-runtimes/tree/spine-threejs/spine-threejs)
+spine-threejs has been deprecated and is superseded by [spine-ts THREE.JS backend](../spine-ts). The most recent version of spine-threejs can be found in the [spine-threejs branch](https://github.com/EsotericSoftware/spine-runtimes/tree/spine-threejs/spine-threejs)

+ 1 - 1
spine-tk2d/README.md

@@ -1,3 +1,3 @@
 # spine-tk2d
 # spine-tk2d
 
 
-The spine-tk2d runtime has been merged into [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity). You may use spine-unity with [2D Toolkit](http://www.2dtoolkit.com/).
+The spine-tk2d runtime has been merged into [spine-unity](../spine-unity). You may use spine-unity with [2D Toolkit](http://www.2dtoolkit.com/).

+ 5 - 5
spine-ts/README.md

@@ -12,7 +12,7 @@ up into multiple modules:
 While the source code for the core library and backends is written in TypeScript, all code is compiled to easily consumable JavaScript.
 While the source code for the core library and backends is written in TypeScript, all code is compiled to easily consumable JavaScript.
 
 
 ## Licensing
 ## Licensing
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/3.6/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -29,7 +29,7 @@ spine-ts THREE.JS does not support color tinting, blend modes and clipping. The
 spine-ts does not yet support loading the binary format.
 spine-ts does not yet support loading the binary format.
 
 
 ## Usage
 ## Usage
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 2. To use only the core library without rendering support, include the `build/spine-core.js` file in your project.
 2. To use only the core library without rendering support, include the `build/spine-core.js` file in your project.
 3. To use the WebGL backend, include the `spine-webgl.js` file in your project.
 3. To use the WebGL backend, include the `spine-webgl.js` file in your project.
 3. To use the Canvas backend, include the `spine-canvas.js` file in your project.
 3. To use the Canvas backend, include the `spine-canvas.js` file in your project.
@@ -63,7 +63,7 @@ python -m SimpleHTTPServer
 Then open `http://localhost:8000/webgl/example`, `http://localhost:8000/canvas/example`, `https://localhost:8000/threejs/example` or `http://localhost:8000/widget/example` in your browser.
 Then open `http://localhost:8000/webgl/example`, `http://localhost:8000/canvas/example`, `https://localhost:8000/threejs/example` or `http://localhost:8000/widget/example` in your browser.
 
 
 ## WebGL Demos
 ## WebGL Demos
-The spine-ts WebGL demos load their image, atlas, and JSON files from our webserver and so can be run directly, without needing a webserver. The demos can be viewed [all on one page](http://esotericsoftware.com/spine-demos/) or in individual, standalone pages which are easy for you to explore and edit. See the [standalone demos source code](https://github.com/EsotericSoftware/spine-runtimes/tree/3.6/spine-ts/webgl/demos) and view the pages here:
+The spine-ts WebGL demos load their image, atlas, and JSON files from our webserver and so can be run directly, without needing a webserver. The demos can be viewed [all on one page](http://esotericsoftware.com/spine-demos/) or in individual, standalone pages which are easy for you to explore and edit. See the [standalone demos source code](webgl/demos) and view the pages here:
 
 
 - [Spine vs sprite sheets](http://rawgit.com/EsotericSoftware/spine-runtimes/3.6/spine-ts/webgl/demos/spritesheets.html)
 - [Spine vs sprite sheets](http://rawgit.com/EsotericSoftware/spine-runtimes/3.6/spine-ts/webgl/demos/spritesheets.html)
 - [Image changes](http://rawgit.com/EsotericSoftware/spine-runtimes/3.6/spine-ts/webgl/demos/imagechanges.html)
 - [Image changes](http://rawgit.com/EsotericSoftware/spine-runtimes/3.6/spine-ts/webgl/demos/imagechanges.html)
@@ -169,7 +169,7 @@ Create a HTML element on your website, either statically or via JavaScript:
 <div id="my-widget"></div>
 <div id="my-widget"></div>
 ```
 ```
 
 
-Then create a new `spine.SpineWidget`, providing a [`SpineWidgetConfiguration`](https://github.com/EsotericSoftware/spine-runtimes/blob/3.6/spine-ts/widget/src/Widget.ts#L281) object, e.g.:
+Then create a new `spine.SpineWidget`, providing a [`SpineWidgetConfiguration`](widget/src/Widget.ts#L281) object, e.g.:
 
 
 ```JavaScript
 ```JavaScript
 new spine.SpineWidget("my-widget", {
 new spine.SpineWidget("my-widget", {
@@ -216,6 +216,6 @@ You can also create a HTML element with class `spine-widget` and `data-` attribu
 an element via JavaScript on demand.
 an element via JavaScript on demand.
 
 
 The resulting `SpineWidget` has various fields that let you modify the animation programmatically. Most notably, the `skeleton` and `state` fields
 The resulting `SpineWidget` has various fields that let you modify the animation programmatically. Most notably, the `skeleton` and `state` fields
-let you modify all aspects of your animation as you wish. See the [example](https://github.com/EsotericSoftware/spine-runtimes/blob/3.6/spine-ts/widget/example/index.html#L21).
+let you modify all aspects of your animation as you wish. See the [example](widget/example/index.html#L21).
 
 
 You can also modify what debug information is shown by accessing `SpineWidget.debugRenderer` and set the various `drawXXX` fields to `true` or `false`.
 You can also modify what debug information is shown by accessing `SpineWidget.debugRenderer` and set the various `drawXXX` fields to `true` or `false`.

+ 3 - 3
spine-ue4/README.md

@@ -1,9 +1,9 @@
 # spine-ue4
 # spine-ue4
-The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.15+](https://www.unrealengine.com/). spine-ue4 is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
+The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.15+](https://www.unrealengine.com/). spine-ue4 is based on [spine-c](../spine-c).
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -19,7 +19,7 @@ spine-ue4 does not support multiply and screen blending. spine-ue4 does not supp
 ### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
 ### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
 
 
 1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository.
 1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository.
-2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip)
+2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 3. Copy the `Plugins` folder from this directory to your new project's root directory.
 3. Copy the `Plugins` folder from this directory to your new project's root directory.
 4. Copy the folder `spine-runtimes/spine-c/spine-c` to your project's `Plugins/SpinePlugin/Source/SpinePlugin/Public/` folder.
 4. Copy the folder `spine-runtimes/spine-c/spine-c` to your project's `Plugins/SpinePlugin/Source/SpinePlugin/Public/` folder.
 5. Open the Unreal Project in the Unreal Editor
 5. Open the Unreal Project in the Unreal Editor

+ 3 - 3
spine-unity/README.md

@@ -1,6 +1,6 @@
 # spine-unity
 # spine-unity
 
 
-The **spine-unity** runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/). spine-unity is based on [spine-csharp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-csharp).
+The **spine-unity** runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/). spine-unity is based on [spine-csharp](../spine-csharp).
 
 
 For more documentation, see [spine-unity Documentation](http://esotericsoftware.com/spine-unity).
 For more documentation, see [spine-unity Documentation](http://esotericsoftware.com/spine-unity).
 
 
@@ -8,7 +8,7 @@ While spine-unity can render directly with Unity, without the need for any other
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -42,7 +42,7 @@ In the `Assets/Examples/Scenes` folder you will find many example scenes that de
 
 
 You can also choose to setup and run from the Git files:
 You can also choose to setup and run from the Git files:
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 2. spine-unity requires both `spine-csharp` and `spine-unity`.
 2. spine-unity requires both `spine-csharp` and `spine-unity`.
 	- Copy the contents of `spine-csharp/src` to `Assets/spine-csharp` in your Unity project directory.
 	- Copy the contents of `spine-csharp/src` to `Assets/spine-csharp` in your Unity project directory.
 	- Copy the contents of `spine-unity/Assets` to `Assets` in your Unity project directory. Including `Gizmos` and `spine-unity` and `Examples` if you want them.
 	- Copy the contents of `spine-unity/Assets` to `Assets` in your Unity project directory. Including `Gizmos` and `spine-unity` and `Examples` if you want them.

+ 2 - 2
spine-xna/README.md

@@ -4,7 +4,7 @@ The spine-xna runtime provides functionality to load, manipulate and render [Spi
 
 
 ## Licensing
 ## Licensing
 
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
+This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
 
 
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
 
 
@@ -16,7 +16,7 @@ spine-xna supports all Spine features.
 
 
 ## Setup
 ## Setup
 
 
-1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip).
+1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 1. For XNA with Visual Studio 2015, download [XNA 4.0 refresh for Visual Studio 2015](https://mxa.codeplex.com/releases/view/618279). Install each subfolder as per the README file.   
 1. For XNA with Visual Studio 2015, download [XNA 4.0 refresh for Visual Studio 2015](https://mxa.codeplex.com/releases/view/618279). Install each subfolder as per the README file.   
 1. Open the `spine-xna.sln` project file with Visual Studio.
 1. Open the `spine-xna.sln` project file with Visual Studio.
 1. Set `spine-xna-example` as the startup project
 1. Set `spine-xna-example` as the startup project