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@@ -57,6 +57,7 @@ struct spBone {
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};
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};
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void spBone_setYDown (int/*bool*/yDown);
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void spBone_setYDown (int/*bool*/yDown);
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+int/*bool*/spBone_isYDown ();
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/* @param parent May be 0. */
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/* @param parent May be 0. */
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spBone* spBone_create (spBoneData* data, struct spSkeleton* skeleton, spBone* parent);
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spBone* spBone_create (spBoneData* data, struct spSkeleton* skeleton, spBone* parent);
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@@ -72,6 +73,7 @@ void spBone_localToWorld (spBone* self, float localX, float localY, float* world
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#ifdef SPINE_SHORT_NAMES
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#ifdef SPINE_SHORT_NAMES
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typedef spBone Bone;
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typedef spBone Bone;
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#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
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#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
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+#define Bone_isYDown() spBone_isYDown()
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#define Bone_create(...) spBone_create(__VA_ARGS__)
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#define Bone_create(...) spBone_create(__VA_ARGS__)
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#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
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#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
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#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
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#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
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