@@ -103,6 +103,7 @@ class MeshAttachment extends VertexAttachment implements HasTextureRegion {
while (i < n) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
+ i += 2;
}
return;