Stephen Gowen il y a 8 ans
Parent
commit
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spine-cpp/spine-cpp/include/spine/Attachment.h

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+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef Spine_Attachment_h
+#define Spine_Attachment_h
+
+#include <string>
+
+namespace Spine
+{
+    class Attachment
+    {
+    public:
+        Attachment(std::string name);
+        
+        const std::string& getName();
+        
+    private:
+        const std::string _name;
+        
+        friend std::ostream& operator <<(std::ostream& os, const Attachment& ref);
+    };
+}
+
+#endif /* Spine_Attachment_h */

+ 395 - 0
spine-cpp/spine-cpp/include/spine/Bone.h

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+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef Spine_Bone_h
+#define Spine_Bone_h
+
+#include <spine/Updatable.h>
+
+namespace Spine
+{
+    /// Stores a bone's current pose.
+    ///
+    /// A bone has a local transform which is used to compute its world transform. A bone also has an applied transform, which is a
+    /// local transform that can be applied to compute the world transform. The local transform and applied transform may differ if a
+    /// constraint or application code modifies the world transform after it was computed from the local transform.
+    ///
+    class Bone : public Updatable
+    {
+    public:
+    private:
+        static public bool yDown;
+        
+        internal BoneData data;
+        internal Skeleton skeleton;
+        internal Bone parent;
+        internal ExposedList<Bone> children = new ExposedList<Bone>();
+        internal float x, y, rotation, scaleX, scaleY, shearX, shearY;
+        internal float ax, ay, arotation, ascaleX, ascaleY, ashearX, ashearY;
+        internal bool appliedValid;
+        
+        internal float a, b, worldX;
+        internal float c, d, worldY;
+        
+        //        internal float worldSignX, worldSignY;
+        //        public float WorldSignX { get { return worldSignX; } }
+        //        public float WorldSignY { get { return worldSignY; } }
+        
+        internal bool sorted;
+        
+        public BoneData Data { get { return data; } }
+        public Skeleton Skeleton { get { return skeleton; } }
+        public Bone Parent { get { return parent; } }
+        public ExposedList<Bone> Children { get { return children; } }
+        /// <summary>The local X translation.</summary>
+        public float X { get { return x; } set { x = value; } }
+        /// <summary>The local Y translation.</summary>
+        public float Y { get { return y; } set { y = value; } }
+        /// <summary>The local rotation.</summary>
+        public float Rotation { get { return rotation; } set { rotation = value; } }
+        
+        /// <summary>The local scaleX.</summary>
+        public float ScaleX { get { return scaleX; } set { scaleX = value; } }
+        
+        /// <summary>The local scaleY.</summary>
+        public float ScaleY { get { return scaleY; } set { scaleY = value; } }
+        
+        /// <summary>The local shearX.</summary>
+        public float ShearX { get { return shearX; } set { shearX = value; } }
+        
+        /// <summary>The local shearY.</summary>
+        public float ShearY { get { return shearY; } set { shearY = value; } }
+        
+        /// <summary>The rotation, as calculated by any constraints.</summary>
+        public float AppliedRotation { get { return arotation; } set { arotation = value; } }
+        
+        /// <summary>The applied local x translation.</summary>
+        public float AX { get { return ax; } set { ax = value; } }
+        
+        /// <summary>The applied local y translation.</summary>
+        public float AY { get { return ay; } set { ay = value; } }
+        
+        /// <summary>The applied local scaleX.</summary>
+        public float AScaleX { get { return ascaleX; } set { ascaleX = value; } }
+        
+        /// <summary>The applied local scaleY.</summary>
+        public float AScaleY { get { return ascaleY; } set { ascaleY = value; } }
+        
+        /// <summary>The applied local shearX.</summary>
+        public float AShearX { get { return ashearX; } set { ashearX = value; } }
+        
+        /// <summary>The applied local shearY.</summary>
+        public float AShearY { get { return ashearY; } set { ashearY = value; } }
+        
+        public float A { get { return a; } }
+        public float B { get { return b; } }
+        public float C { get { return c; } }
+        public float D { get { return d; } }
+        
+        public float WorldX { get { return worldX; } }
+        public float WorldY { get { return worldY; } }
+        public float WorldRotationX { get { return MathUtils.Atan2(c, a) * MathUtils.RadDeg; } }
+        public float WorldRotationY { get { return MathUtils.Atan2(d, b) * MathUtils.RadDeg; } }
+        
+        /// <summary>Returns the magnitide (always positive) of the world scale X.</summary>
+        public float WorldScaleX { get { return (float)Math.Sqrt(a * a + c * c); } }
+        /// <summary>Returns the magnitide (always positive) of the world scale Y.</summary>
+        public float WorldScaleY { get { return (float)Math.Sqrt(b * b + d * d); } }
+        
+        /// <param name="parent">May be null.</param>
+        public Bone (BoneData data, Skeleton skeleton, Bone parent) {
+            if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
+            if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
+            this.data = data;
+            this.skeleton = skeleton;
+            this.parent = parent;
+            SetToSetupPose();
+        }
+        
+        /// <summary>Same as <see cref="UpdateWorldTransform"/>. This method exists for Bone to implement <see cref="Spine.IUpdatable"/>.</summary>
+        public void Update () {
+            UpdateWorldTransform(x, y, rotation, scaleX, scaleY, shearX, shearY);
+        }
+        
+        /// <summary>Computes the world transform using the parent bone and this bone's local transform.</summary>
+        public void UpdateWorldTransform () {
+            UpdateWorldTransform(x, y, rotation, scaleX, scaleY, shearX, shearY);
+        }
+        
+        /// <summary>Computes the world transform using the parent bone and the specified local transform.</summary>
+        public void UpdateWorldTransform (float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY) {
+            ax = x;
+            ay = y;
+            arotation = rotation;
+            ascaleX = scaleX;
+            ascaleY = scaleY;
+            ashearX = shearX;
+            ashearY = shearY;
+            appliedValid = true;
+            Skeleton skeleton = this.skeleton;
+            
+            Bone parent = this.parent;
+            if (parent == null) { // Root bone.
+                float rotationY = rotation + 90 + shearY;
+                float la = MathUtils.CosDeg(rotation + shearX) * scaleX;
+                float lb = MathUtils.CosDeg(rotationY) * scaleY;
+                float lc = MathUtils.SinDeg(rotation + shearX) * scaleX;
+                float ld = MathUtils.SinDeg(rotationY) * scaleY;
+                if (skeleton.flipX) {
+                    x = -x;
+                    la = -la;
+                    lb = -lb;
+                }
+                if (skeleton.flipY != yDown) {
+                    y = -y;
+                    lc = -lc;
+                    ld = -ld;
+                }
+                a = la;
+                b = lb;
+                c = lc;
+                d = ld;
+                worldX = x + skeleton.x;
+                worldY = y + skeleton.y;
+                //                worldSignX = Math.Sign(scaleX);
+                //                worldSignY = Math.Sign(scaleY);
+                return;
+            }
+            
+            float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
+            worldX = pa * x + pb * y + parent.worldX;
+            worldY = pc * x + pd * y + parent.worldY;
+            //            worldSignX = parent.worldSignX * Math.Sign(scaleX);
+            //            worldSignY = parent.worldSignY * Math.Sign(scaleY);
+            
+            switch (data.transformMode) {
+                case TransformMode.Normal: {
+                    float rotationY = rotation + 90 + shearY;
+                    float la = MathUtils.CosDeg(rotation + shearX) * scaleX;
+                    float lb = MathUtils.CosDeg(rotationY) * scaleY;
+                    float lc = MathUtils.SinDeg(rotation + shearX) * scaleX;
+                    float ld = MathUtils.SinDeg(rotationY) * scaleY;
+                    a = pa * la + pb * lc;
+                    b = pa * lb + pb * ld;
+                    c = pc * la + pd * lc;
+                    d = pc * lb + pd * ld;
+                    return;
+                }
+                case TransformMode.OnlyTranslation: {
+                    float rotationY = rotation + 90 + shearY;
+                    a = MathUtils.CosDeg(rotation + shearX) * scaleX;
+                    b = MathUtils.CosDeg(rotationY) * scaleY;
+                    c = MathUtils.SinDeg(rotation + shearX) * scaleX;
+                    d = MathUtils.SinDeg(rotationY) * scaleY;
+                    break;
+                }
+                case TransformMode.NoRotationOrReflection: {
+                    float s = pa * pa + pc * pc, prx;
+                    if (s > 0.0001f) {
+                        s = Math.Abs(pa * pd - pb * pc) / s;
+                        pb = pc * s;
+                        pd = pa * s;
+                        prx = MathUtils.Atan2(pc, pa) * MathUtils.RadDeg;
+                    } else {
+                        pa = 0;
+                        pc = 0;
+                        prx = 90 - MathUtils.Atan2(pd, pb) * MathUtils.RadDeg;
+                    }
+                    float rx = rotation + shearX - prx;
+                    float ry = rotation + shearY - prx + 90;
+                    float la = MathUtils.CosDeg(rx) * scaleX;
+                    float lb = MathUtils.CosDeg(ry) * scaleY;
+                    float lc = MathUtils.SinDeg(rx) * scaleX;
+                    float ld = MathUtils.SinDeg(ry) * scaleY;
+                    a = pa * la - pb * lc;
+                    b = pa * lb - pb * ld;
+                    c = pc * la + pd * lc;
+                    d = pc * lb + pd * ld;
+                    break;
+                }
+                case TransformMode.NoScale:
+                case TransformMode.NoScaleOrReflection: {
+                    float cos = MathUtils.CosDeg(rotation), sin = MathUtils.SinDeg(rotation);
+                    float za = pa * cos + pb * sin;
+                    float zc = pc * cos + pd * sin;
+                    float s = (float)Math.Sqrt(za * za + zc * zc);
+                    if (s > 0.00001f) s = 1 / s;
+                    za *= s;
+                    zc *= s;
+                    s = (float)Math.Sqrt(za * za + zc * zc);
+                    float r = MathUtils.PI / 2 + MathUtils.Atan2(zc, za);
+                    float zb = MathUtils.Cos(r) * s;
+                    float zd = MathUtils.Sin(r) * s;
+                    float la = MathUtils.CosDeg(shearX) * scaleX;
+                    float lb = MathUtils.CosDeg(90 + shearY) * scaleY;
+                    float lc = MathUtils.SinDeg(shearX) * scaleX;
+                    float ld = MathUtils.SinDeg(90 + shearY) * scaleY;
+                    if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
+                        zb = -zb;
+                        zd = -zd;
+                    }
+                    a = za * la + zb * lc;
+                    b = za * lb + zb * ld;
+                    c = zc * la + zd * lc;
+                    d = zc * lb + zd * ld;
+                    return;
+                }
+            }
+            
+            if (skeleton.flipX) {
+                a = -a;
+                b = -b;
+            }
+            if (skeleton.flipY != Bone.yDown) {
+                c = -c;
+                d = -d;
+            }
+        }
+        
+        public void SetToSetupPose () {
+            BoneData data = this.data;
+            x = data.x;
+            y = data.y;
+            rotation = data.rotation;
+            scaleX = data.scaleX;
+            scaleY = data.scaleY;
+            shearX = data.shearX;
+            shearY = data.shearY;
+        }
+        
+        /// <summary>
+        /// Computes the individual applied transform values from the world transform. This can be useful to perform processing using
+        /// the applied transform after the world transform has been modified directly (eg, by a constraint)..
+        ///
+        /// Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation.
+        /// </summary>
+        internal void UpdateAppliedTransform () {
+            appliedValid = true;
+            Bone parent = this.parent;
+            if (parent == null) {
+                ax = worldX;
+                ay = worldY;
+                arotation = MathUtils.Atan2(c, a) * MathUtils.RadDeg;
+                ascaleX = (float)Math.Sqrt(a * a + c * c);
+                ascaleY = (float)Math.Sqrt(b * b + d * d);
+                ashearX = 0;
+                ashearY = MathUtils.Atan2(a * b + c * d, a * d - b * c) * MathUtils.RadDeg;
+                return;
+            }
+            float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
+            float pid = 1 / (pa * pd - pb * pc);
+            float dx = worldX - parent.worldX, dy = worldY - parent.worldY;
+            ax = (dx * pd * pid - dy * pb * pid);
+            ay = (dy * pa * pid - dx * pc * pid);
+            float ia = pid * pd;
+            float id = pid * pa;
+            float ib = pid * pb;
+            float ic = pid * pc;
+            float ra = ia * a - ib * c;
+            float rb = ia * b - ib * d;
+            float rc = id * c - ic * a;
+            float rd = id * d - ic * b;
+            ashearX = 0;
+            ascaleX = (float)Math.Sqrt(ra * ra + rc * rc);
+            if (ascaleX > 0.0001f) {
+                float det = ra * rd - rb * rc;
+                ascaleY = det / ascaleX;
+                ashearY = MathUtils.Atan2(ra * rb + rc * rd, det) * MathUtils.RadDeg;
+                arotation = MathUtils.Atan2(rc, ra) * MathUtils.RadDeg;
+            } else {
+                ascaleX = 0;
+                ascaleY = (float)Math.Sqrt(rb * rb + rd * rd);
+                ashearY = 0;
+                arotation = 90 - MathUtils.Atan2(rd, rb) * MathUtils.RadDeg;
+            }
+        }
+        
+        public void WorldToLocal (float worldX, float worldY, out float localX, out float localY) {
+            float a = this.a, b = this.b, c = this.c, d = this.d;
+            float invDet = 1 / (a * d - b * c);
+            float x = worldX - this.worldX, y = worldY - this.worldY;
+            localX = (x * d * invDet - y * b * invDet);
+            localY = (y * a * invDet - x * c * invDet);
+        }
+        
+        public void LocalToWorld (float localX, float localY, out float worldX, out float worldY) {
+            worldX = localX * a + localY * b + this.worldX;
+            worldY = localX * c + localY * d + this.worldY;
+        }
+        
+        public float WorldToLocalRotationX {
+            get {
+                Bone parent = this.parent;
+                if (parent == null) return arotation;
+                float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, a = this.a, c = this.c;
+                return MathUtils.Atan2(pa * c - pc * a, pd * a - pb * c) * MathUtils.RadDeg;
+            }
+        }
+        
+        public float WorldToLocalRotationY {
+            get {
+                Bone parent = this.parent;
+                if (parent == null) return arotation;
+                float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, b = this.b, d = this.d;
+                return MathUtils.Atan2(pa * d - pc * b, pd * b - pb * d) * MathUtils.RadDeg;
+            }
+        }
+        
+        public float WorldToLocalRotation (float worldRotation) {
+            float sin = MathUtils.SinDeg(worldRotation), cos = MathUtils.CosDeg(worldRotation);
+            return MathUtils.Atan2(a * sin - c * cos, d * cos - b * sin) * MathUtils.RadDeg;
+        }
+        
+        public float LocalToWorldRotation (float localRotation) {
+            float sin = MathUtils.SinDeg(localRotation), cos = MathUtils.CosDeg(localRotation);
+            return MathUtils.Atan2(cos * c + sin * d, cos * a + sin * b) * MathUtils.RadDeg;
+        }
+        
+        /// <summary>
+        /// Rotates the world transform the specified amount and sets isAppliedValid to false.
+        /// </summary>
+        /// <param name="degrees">Degrees.</param>
+        public void RotateWorld (float degrees) {
+            float a = this.a, b = this.b, c = this.c, d = this.d;
+            float cos = MathUtils.CosDeg(degrees), sin = MathUtils.SinDeg(degrees);
+            this.a = cos * a - sin * c;
+            this.b = cos * b - sin * d;
+            this.c = sin * a + cos * c;
+            this.d = sin * b + cos * d;
+            appliedValid = false;
+        }
+        
+        override public string ToString () {
+            return data.name;
+        }
+    };
+}
+
+#endif /* Spine_Bone_h */

+ 129 - 0
spine-cpp/spine-cpp/include/spine/Skin.h

@@ -0,0 +1,129 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef Spine_Skin_h
+#define Spine_Skin_h
+
+namespace Spine
+{
+    /// Stores attachments by slot index and attachment name.
+    /// See SkeletonData::getDefaultSkin, Skeleton::getSkin, and
+    /// http://esotericsoftware.com/spine-runtime-skins in the Spine Runtimes Guide.
+    class Skin
+    {
+    public:
+        public std::string Name { get { return name; } }
+        public Dictionary<AttachmentKeyTuple, Attachment> Attachments { get { return attachments; } }
+        
+        public Skin (std::string name) {
+            if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
+            this.name = name;
+        }
+        
+        /// Adds an attachment to the skin for the specified slot index and name. If the name already exists for the slot, the previous value is replaced.
+        public void AddAttachment (int slotIndex, std::string name, Attachment attachment) {
+            if (attachment == null) throw new ArgumentNullException("attachment", "attachment cannot be null.");
+            attachments[new AttachmentKeyTuple(slotIndex, name)] = attachment;
+        }
+        
+        /// Returns the attachment for the specified slot index and name, or null.
+        /// <returns>May be null.</returns>
+        public Attachment GetAttachment (int slotIndex, std::string name) {
+            Attachment attachment;
+            attachments.TryGetValue(new AttachmentKeyTuple(slotIndex, name), out attachment);
+            return attachment;
+        }
+        
+        /// Finds the skin keys for a given slot. The results are added to the passed List(names).
+        /// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/>
+        /// <param name="names">Found skin key names will be added to this list.</param>
+        public void FindNamesForSlot (int slotIndex, List<std::string> names) {
+            if (names == null) throw new ArgumentNullException("names", "names cannot be null.");
+            foreach (AttachmentKeyTuple key in attachments.Keys)
+            if (key.slotIndex == slotIndex) names.Add(key.name);
+        }
+        
+        /// Finds the attachments for a given slot. The results are added to the passed List(Attachment).
+        /// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/>
+        /// <param name="attachments">Found Attachments will be added to this list.</param>
+        public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
+            if (attachments == null) throw new ArgumentNullException("attachments", "attachments cannot be null.");
+            foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in this.attachments)
+            if (entry.Key.slotIndex == slotIndex) attachments.Add(entry.Value);
+        }
+        
+        override public std::string ToString () {
+            return name;
+        }
+        
+    private:
+        internal std::string name;
+        Dictionary<AttachmentKeyTuple, Attachment> attachments = new Dictionary<AttachmentKeyTuple, Attachment>(AttachmentKeyTupleComparer.Instance);
+        
+        /// Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.
+        internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
+            foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in oldSkin.attachments) {
+                int slotIndex = entry.Key.slotIndex;
+                Slot slot = skeleton.slots.Items[slotIndex];
+                if (slot.Attachment == entry.Value) {
+                    Attachment attachment = GetAttachment(slotIndex, entry.Key.name);
+                    if (attachment != null) slot.Attachment = attachment;
+                }
+            }
+        }
+        
+        public struct AttachmentKeyTuple {
+            public readonly int slotIndex;
+            public readonly std::string name;
+            internal readonly int nameHashCode;
+            
+            public AttachmentKeyTuple (int slotIndex, std::string name) {
+                this.slotIndex = slotIndex;
+                this.name = name;
+                nameHashCode = this.name.GetHashCode();
+            }
+        }
+        
+        // Avoids boxing in the dictionary.
+        class AttachmentKeyTupleComparer : IEqualityComparer<AttachmentKeyTuple> {
+            internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
+            
+            bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
+                return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && o1.name == o2.name;
+            }
+            
+            int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {
+                return o.slotIndex;
+            }
+        }
+    };
+}
+
+#endif /* Spine_Skin_h */

+ 98 - 0
spine-cpp/spine-cpp/include/spine/Slot.h

@@ -0,0 +1,98 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef Spine_Slot_h
+#define Spine_Slot_h
+
+#include <string>
+#include <vector>
+
+namespace Spine
+{
+    class SlotData;
+    class Bone;
+    class Skeleton;
+    class Attachment;
+    
+    class Slot
+    {
+    public:
+        Slot(SlotData& data, Bone& bone);
+        
+        void setToSetupPose();
+        
+        const SlotData& getSlotData();
+        const Bone& getBone();
+        const Skeleton& getSkeleton();
+        
+        float getR();
+        void setR(float inValue);
+        float getG();
+        void setG(float inValue);
+        float getB();
+        void setB(float inValue);
+        float getA();
+        void setA(float inValue);
+        
+        float getR2();
+        void setR2(float inValue);
+        float getG2();
+        void setG2(float inValue);
+        float getB2();
+        void setB2(float inValue);
+        bool hasSecondColor();
+        void setHasSecondColor(bool inValue);
+        
+        /// May be null.
+        Attachment* getAttachment();
+        void setAttachment(Attachment* inValue);
+        
+        float getAttachmentTime();
+        void setAttachmentTime(float inValue);
+        
+        std::vector<float>& getAttachmentVertices();
+        void setAttachmentVertices(std::vector<float> inValue);
+        
+    private:
+        const SlotData& _slotData;
+        const Bone& _bone;
+        const Skeleton& _skeleton;
+        float _r, _g, _b, _a;
+        float _r2, _g2, _b2;
+        bool _hasSecondColor;
+        Attachment* _attachment;
+        float _attachmentTime;
+        std::vector<float> _attachmentVertices;
+        
+        friend std::ostream& operator <<(std::ostream& os, const Slot& ref);
+    }
+}
+
+#endif /* Spine_Slot_h */

+ 78 - 0
spine-cpp/spine-cpp/include/spine/TransformConstraintData.h

@@ -0,0 +1,78 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#ifndef Spine_TransformConstraintData_h
+#define Spine_TransformConstraintData_h
+
+#include <string>
+#include <vector>
+
+namespace Spine
+{
+    class BoneData;
+    
+    class TransformConstraintData
+    {
+    public:
+        TransformConstraintData(std::string name);
+        
+        const std::string& getName();
+        int getOrder();
+        std::vector<BoneData*>& getBones();
+        BoneData* getTarget();
+        float getRotateMix();
+        float getTranslateMix();
+        float getScaleMix();
+        float getShearMix();
+        
+        float getOffsetRotation();
+        float getOffsetX();
+        float getOffsetY();
+        float getOffsetScaleX();
+        float getOffsetScaleY();
+        float getOffsetShearY();
+        
+        bool isRelative();
+        bool isLocal();
+        
+    private:
+        const std::string _name;
+        int _order;
+        std::vector<BoneData*> _bones;
+        BoneData* _target;
+        float _rotateMix, _translateMix, _scaleMix, _shearMix;
+        float _offsetRotation, _offsetX, _offsetY, _offsetScaleX, _offsetScaleY, _offsetShearY;
+        bool _relative, _local;
+        
+        friend std::ostream& operator <<(std::ostream& os, const TransformConstraintData& ref);
+    };
+}
+
+#endif /* Spine_TransformConstraintData_h */

+ 53 - 0
spine-cpp/spine-cpp/src/spine/Attachment.cpp

@@ -0,0 +1,53 @@
+/******************************************************************************
+* Spine Runtimes Software License v2.5
+*
+* Copyright (c) 2013-2016, Esoteric Software
+* All rights reserved.
+*
+* You are granted a perpetual, non-exclusive, non-sublicensable, and
+* non-transferable license to use, install, execute, and perform the Spine
+* Runtimes software and derivative works solely for personal or internal
+* use. Without the written permission of Esoteric Software (see Section 2 of
+* the Spine Software License Agreement), you may not (a) modify, translate,
+* adapt, or develop new applications using the Spine Runtimes or otherwise
+* create derivative works or improvements of the Spine Runtimes or (b) remove,
+* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+* or other intellectual property or proprietary rights notices on or in the
+* Software, including any copy thereof. Redistributions in binary or source
+* form must include this license and terms.
+*
+* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+#include <spine/Attachment.h>
+
+#include <assert.h>
+
+namespace Spine
+{
+    Attachment::Attachment(std::string name) : _name(name)
+    {
+        assert(_name.length() > 0);
+    }
+    
+    const std::string& Attachment::getName()
+    {
+        return _name;
+    }
+    
+    std::ostream& operator <<(std::ostream& os, const Attachment& ref)
+    {
+        os << ref._name;
+        
+        return os;
+    }
+}

+ 34 - 0
spine-cpp/spine-cpp/src/spine/Bone.cpp

@@ -0,0 +1,34 @@
+/******************************************************************************
+* Spine Runtimes Software License v2.5
+*
+* Copyright (c) 2013-2016, Esoteric Software
+* All rights reserved.
+*
+* You are granted a perpetual, non-exclusive, non-sublicensable, and
+* non-transferable license to use, install, execute, and perform the Spine
+* Runtimes software and derivative works solely for personal or internal
+* use. Without the written permission of Esoteric Software (see Section 2 of
+* the Spine Software License Agreement), you may not (a) modify, translate,
+* adapt, or develop new applications using the Spine Runtimes or otherwise
+* create derivative works or improvements of the Spine Runtimes or (b) remove,
+* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+* or other intellectual property or proprietary rights notices on or in the
+* Software, including any copy thereof. Redistributions in binary or source
+* form must include this license and terms.
+*
+* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+namespace Spine
+{
+    // TODO
+}

+ 34 - 0
spine-cpp/spine-cpp/src/spine/Skin.cpp

@@ -0,0 +1,34 @@
+/******************************************************************************
+* Spine Runtimes Software License v2.5
+*
+* Copyright (c) 2013-2016, Esoteric Software
+* All rights reserved.
+*
+* You are granted a perpetual, non-exclusive, non-sublicensable, and
+* non-transferable license to use, install, execute, and perform the Spine
+* Runtimes software and derivative works solely for personal or internal
+* use. Without the written permission of Esoteric Software (see Section 2 of
+* the Spine Software License Agreement), you may not (a) modify, translate,
+* adapt, or develop new applications using the Spine Runtimes or otherwise
+* create derivative works or improvements of the Spine Runtimes or (b) remove,
+* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+* or other intellectual property or proprietary rights notices on or in the
+* Software, including any copy thereof. Redistributions in binary or source
+* form must include this license and terms.
+*
+* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+namespace Spine
+{
+    // TODO
+}

+ 215 - 0
spine-cpp/spine-cpp/src/spine/Slot.cpp

@@ -0,0 +1,215 @@
+/******************************************************************************
+* Spine Runtimes Software License v2.5
+*
+* Copyright (c) 2013-2016, Esoteric Software
+* All rights reserved.
+*
+* You are granted a perpetual, non-exclusive, non-sublicensable, and
+* non-transferable license to use, install, execute, and perform the Spine
+* Runtimes software and derivative works solely for personal or internal
+* use. Without the written permission of Esoteric Software (see Section 2 of
+* the Spine Software License Agreement), you may not (a) modify, translate,
+* adapt, or develop new applications using the Spine Runtimes or otherwise
+* create derivative works or improvements of the Spine Runtimes or (b) remove,
+* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+* or other intellectual property or proprietary rights notices on or in the
+* Software, including any copy thereof. Redistributions in binary or source
+* form must include this license and terms.
+*
+* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+#include <spine/Slot.h>
+
+#include <spine/SlotData.h>
+#include <spine/Bone.h>
+#include <spine/Skeleton.h>
+#include <spine/Attachment.h>
+
+namespace Spine
+{
+    Slot::Slot(SlotData& data, Bone& bone) :
+    _slotData(data),
+    _bone(bone),
+    _skeleton(bone.getSkeletion()),
+    _r(1),
+    _g(1),
+    _b(1),
+    _a(1),
+    _r2(0),
+    _g2(0),
+    _b2(0),
+    _hasSecondColor(false),
+    _attachment(nullptr),
+    _attachmentTime(0)
+    {
+        setToSetupPose();
+    }
+    
+    void Slot::setToSetupPose()
+    {
+        _r = _slotData.getR();
+        _g = _slotData.getG();
+        _b = _slotData.getB();
+        _a = _slotData.getA();
+        
+        std::string attachmentName = _slotData.getAttachmentName();
+        if (attachmentName.length() > 0)
+        {
+            _attachment = nullptr;
+            setAttachment(_skeleton.getAttachment(_slotData.getIndex(), attachmentName));
+        }
+        else
+        {
+            setAttachment(nullptr);
+        }
+    }
+    
+    const SlotData& Slot::getSlotData()
+    {
+        return _slotData;
+    }
+    
+    const Bone& Slot::getBone()
+    {
+        return _bone;
+    }
+    
+    const Skeleton& Slot::getSkeleton()
+    {
+        return _skeleton;
+    }
+    
+    float Slot::getR()
+    {
+        return _r;
+    }
+    
+    void Slot::setR(float inValue)
+    {
+        _r = inValue;
+    }
+    
+    float Slot::getG()
+    {
+        return _g;
+    }
+    
+    void Slot::setG(float inValue)
+    {
+        _g = inValue;
+    }
+    
+    float Slot::getB()
+    {
+        return _b;
+    }
+    
+    void Slot::setB(float inValue)
+    {
+        _b = inValue;
+    }
+    
+    float Slot::getA()
+    {
+        return _a;
+    }
+    
+    void Slot::setA(float inValue)
+    {
+        _a = inValue;
+    }
+    
+    float Slot::getR2()
+    {
+        return _r2;
+    }
+    
+    void Slot::setR2(float inValue)
+    {
+        _r2 = inValue;
+    }
+    
+    float Slot::getG2()
+    {
+        return _g2;
+    }
+    
+    void Slot::setG2(float inValue)
+    {
+        _g2 = inValue;
+    }
+    
+    float Slot::getB2()
+    {
+        return _b2;
+    }
+    
+    void Slot::setB2(float inValue)
+    {
+        _b2 = inValue;
+    }
+    
+    bool Slot::hasSecondColor()
+    {
+        return _hasSecondColor;
+    }
+    
+    void Slot::setHasSecondColor(bool inValue)
+    {
+        _hasSecondColor = inValue;
+    }
+    
+    Attachment* Slot::getAttachment()
+    {
+        return _attachment;
+    }
+    
+    void Slot::setAttachment(Attachment* inValue)
+    {
+        if (_attachment == inValue)
+        {
+            return;
+        }
+        
+        _attachment = inValue;
+        _attachmentTime = _skeleton.getTime();
+        _attachmentVertices.clear();
+    }
+    
+    float Slot::getAttachmentTime()
+    {
+        return _skeleton.getTime() - _attachmentTime;
+    }
+    
+    void Slot::setAttachmentTime(float inValue)
+    {
+        _attachmentTime = _skeleton.getTime() - inValue;
+    }
+    
+    std::vector<float>& Slot::getAttachmentVertices()
+    {
+        return _attachmentVertices;
+    }
+    
+    void Slot::setAttachmentVertices(std::vector<float> inValue)
+    {
+        _attachmentVertices = inValue;
+    }
+    
+    std::ostream& operator <<(std::ostream& os, const Slot& ref)
+    {
+        os << ref._slotData.getName();
+        
+        return os;
+    }
+}

+ 144 - 0
spine-cpp/spine-cpp/src/spine/TransformConstraintData.cpp

@@ -0,0 +1,144 @@
+/******************************************************************************
+* Spine Runtimes Software License v2.5
+*
+* Copyright (c) 2013-2016, Esoteric Software
+* All rights reserved.
+*
+* You are granted a perpetual, non-exclusive, non-sublicensable, and
+* non-transferable license to use, install, execute, and perform the Spine
+* Runtimes software and derivative works solely for personal or internal
+* use. Without the written permission of Esoteric Software (see Section 2 of
+* the Spine Software License Agreement), you may not (a) modify, translate,
+* adapt, or develop new applications using the Spine Runtimes or otherwise
+* create derivative works or improvements of the Spine Runtimes or (b) remove,
+* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+* or other intellectual property or proprietary rights notices on or in the
+* Software, including any copy thereof. Redistributions in binary or source
+* form must include this license and terms.
+*
+* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+#include <spine/TransformConstraintData.h>
+
+#include <spine/BoneData.h>
+
+#include <assert.h>
+
+namespace Spine
+{
+    TransformConstraintData::TransformConstraintData(std::string name) :
+    _name(name),
+    _order(0),
+    _target(nullptr),
+    _rotateMix(0),
+    _translateMix(0),
+    _scaleMix(0),
+    _shearMix(0),
+    _offsetRotation(0),
+    _offsetX(0),
+    _offsetY(0),
+    _offsetScaleX(0),
+    _offsetScaleY(0),
+    _offsetShearY(0),
+    _relative(false),
+    _local(false)
+    {
+        assert(_name.length() > 0);
+    }
+    
+    const std::string& TransformConstraintData::getName()
+    {
+        return _name;
+    }
+    
+    int TransformConstraintData::getOrder()
+    {
+        return _order;
+    }
+    std::vector<BoneData*>& TransformConstraintData::getBones()
+    {
+        return _bones;
+    }
+    
+    BoneData* TransformConstraintData::getTarget()
+    {
+        return _target;
+    }
+    
+    float TransformConstraintData::getRotateMix()
+    {
+        return _rotateMix;
+    }
+    
+    float TransformConstraintData::getTranslateMix()
+    {
+        return _translateMix;
+    }
+    
+    float TransformConstraintData::getScaleMix()
+    {
+        return _scaleMix;
+    }
+    
+    float TransformConstraintData::getShearMix()
+    {
+        return _shearMix;
+    }
+    
+    float TransformConstraintData::getOffsetRotation()
+    {
+        return _offsetRotation;
+    }
+    
+    float TransformConstraintData::getOffsetX()
+    {
+        return _offsetX;
+    }
+    
+    float TransformConstraintData::getOffsetY()
+    {
+        return _offsetY;
+    }
+    
+    float TransformConstraintData::getOffsetScaleX()
+    {
+        return _offsetScaleX;
+    }
+    
+    float TransformConstraintData::getOffsetScaleY()
+    {
+        return _offsetScaleY;
+    }
+    
+    float TransformConstraintData::getOffsetShearY()
+    {
+        return _offsetShearY;
+    }
+    
+    bool TransformConstraintData::isRelative()
+    {
+        return _relative;
+    }
+    
+    bool TransformConstraintData::isLocal()
+    {
+        return _local;
+    }
+    
+    std::ostream& operator <<(std::ostream& os, const TransformConstraintData& ref)
+    {
+        os << ref._name;
+        
+        return os;
+    }
+}