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@@ -46,7 +46,7 @@ void _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* e
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float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton);
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void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, int /*boolean*/ setupPose, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
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void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
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-void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current);
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+void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt);
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spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index);
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spTrackEntry* _spAnimationState_trackEntry (spAnimationState* self, int trackIndex, spAnimation* animation, int /*boolean*/ loop, spTrackEntry* last);
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void _spAnimationState_disposeNext (spAnimationState* self, spTrackEntry* entry);
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@@ -260,7 +260,7 @@ void spAnimationState_update (spAnimationState* self, float delta) {
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next->delay = 0;
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next->trackTime = nextTime + delta * next->timeScale;
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current->trackTime += currentDelta;
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- _spAnimationState_setCurrent(self, i, next);
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+ _spAnimationState_setCurrent(self, i, next, 1);
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while (next->mixingFrom) {
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next->mixTime += currentDelta;
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next = next->mixingFrom;
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@@ -571,13 +571,13 @@ void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
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_spEventQueue_drain(internal->queue);
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}
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-void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current) {
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+void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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spTrackEntry* from = _spAnimationState_expandToIndex(self, index);
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self->tracks[index] = current;
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if (from) {
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- _spEventQueue_interrupt(internal->queue, from);
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+ if (interrupt) _spEventQueue_interrupt(internal->queue, from);
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current->mixingFrom = from;
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current->mixTime = 0;
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@@ -598,6 +598,7 @@ spTrackEntry* spAnimationState_setAnimationByName (spAnimationState* self, int t
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spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop) {
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spTrackEntry* entry;
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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+ int interrupt = 1;
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spTrackEntry* current = _spAnimationState_expandToIndex(self, trackIndex);
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if (current) {
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if (current->nextTrackLast == -1) {
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@@ -607,11 +608,12 @@ spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIn
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_spEventQueue_end(internal->queue, current);
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_spAnimationState_disposeNext(self, current);
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current = current->mixingFrom;
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+ interrupt = 0;
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} else
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_spAnimationState_disposeNext(self, current);
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}
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entry = _spAnimationState_trackEntry(self, trackIndex, animation, loop, current);
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- _spAnimationState_setCurrent(self, trackIndex, entry);
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+ _spAnimationState_setCurrent(self, trackIndex, entry, interrupt);
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_spEventQueue_drain(internal->queue);
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return entry;
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}
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@@ -637,7 +639,7 @@ spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIn
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entry = _spAnimationState_trackEntry(self, trackIndex, animation, loop, last);
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if (!last) {
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- _spAnimationState_setCurrent(self, trackIndex, entry);
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+ _spAnimationState_setCurrent(self, trackIndex, entry, 1);
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_spEventQueue_drain(internal->queue);
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} else {
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last->next = entry;
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