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@@ -5,15 +5,15 @@ The spine-cocos2d-iphone runtime provides functionality to load, manipulate and
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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-1. Place the contents of a cocos2d version 3.0.x distribution into the `spine-cocos2d-iphone/3.0/cocos2d` directory.
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-1. Open the XCode project file for iOS or Mac from the `spine-cocos2d-iphone/3.0` directory.
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+1. Place the contents of a cocos2d version 3.1 (or higher) distribution into the `spine-cocos2d-iphone/3/cocos2d` directory.
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+1. Open the Xcode project file for iOS or Mac from the `spine-cocos2d-iphone/3` directory.
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-Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2d-iphone/3.0/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2d-iphone/3.0/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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+Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2d-iphone/3/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2d-iphone/3/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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## Examples
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-[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2d-iphone/3.0/example/SpineboyExample.cpp)
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-[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2d-iphone/3.0/example/GoblinsExample.cpp)
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+[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2d-iphone/3/example/SpineboyExample.m)
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+[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2d-iphone/3/example/GoblinsExample.m)
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## Links
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