@@ -99,8 +99,8 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
psy = -psy;
s2 = -s2;
}
- u = psx - psy;
- u = u < 0 ? -u : u <= 0.0001f;
+ r = psx - psy;
+ u = (r < 0 ? -r : r) <= 0.0001f;
if (!u && cy != 0) {
cwx = parent->a * cx + parent->worldX;
cwy = parent->c * cx + parent->worldY;