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[ue4] Final clean-up.

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d3c104c20b

BIN=BIN
spine-ue4/Content/GettingStarted/01-basic-animation.umap


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spine-ue4/Content/GettingStarted/01-basic-animation_2.uasset


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spine-ue4/Content/GettingStarted/06-cpp.umap


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spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitAdditiveMaterial.uasset


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spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitAdditiveMaterialPMC.uasset


BIN=BIN
spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitMultiplyMaterial.uasset


BIN=BIN
spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitMultiplyMaterialPMC.uasset


BIN=BIN
spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitNormalMaterial.uasset


BIN=BIN
spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitNormalMaterialPMC.uasset


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spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitScreenMaterial.uasset


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spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitScreenMaterialPMC.uasset


+ 4 - 4
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonRendererComponent.cpp

@@ -43,16 +43,16 @@ USpineSkeletonRendererComponent::USpineSkeletonRendererComponent (const FObjectI
 	bTickInEditor = true;
 	bAutoActivate = true;
 
-	static ConstructorHelpers::FObjectFinder<UMaterialInterface> NormalMaterialRef(TEXT("/SpinePlugin/SpineUnlitNormalMaterialPMC"));
+	static ConstructorHelpers::FObjectFinder<UMaterialInterface> NormalMaterialRef(TEXT("/SpinePlugin/SpineUnlitNormalMaterial"));
 	NormalBlendMaterial = NormalMaterialRef.Object;
 	
-	static ConstructorHelpers::FObjectFinder<UMaterialInterface> AdditiveMaterialRef(TEXT("/SpinePlugin/SpineUnlitAdditiveMaterialPMC"));
+	static ConstructorHelpers::FObjectFinder<UMaterialInterface> AdditiveMaterialRef(TEXT("/SpinePlugin/SpineUnlitAdditiveMaterial"));
 	AdditiveBlendMaterial = AdditiveMaterialRef.Object;
 	
-	static ConstructorHelpers::FObjectFinder<UMaterialInterface> MultiplyMaterialRef(TEXT("/SpinePlugin/SpineUnlitMultiplyMaterialPMC"));
+	static ConstructorHelpers::FObjectFinder<UMaterialInterface> MultiplyMaterialRef(TEXT("/SpinePlugin/SpineUnlitMultiplyMaterial"));
 	MultiplyBlendMaterial = MultiplyMaterialRef.Object;
 	
-	static ConstructorHelpers::FObjectFinder<UMaterialInterface> ScreenMaterialRef(TEXT("/SpinePlugin/SpineUnlitScreenMaterialPMC"));
+	static ConstructorHelpers::FObjectFinder<UMaterialInterface> ScreenMaterialRef(TEXT("/SpinePlugin/SpineUnlitScreenMaterial"));
 	ScreenBlendMaterial = ScreenMaterialRef.Object;
 	
 	TextureParameterName = FName(TEXT("SpriteTexture"));

+ 1 - 1
spine-ue4/README.md

@@ -1,5 +1,5 @@
 # spine-ue4
-The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.18+](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp).
+The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.17+](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp).
 
 ## Licensing