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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.

Harald Csaszar 5 jaren geleden
bovenliggende
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d3def95b08
22 gewijzigde bestanden met toevoegingen van 2930 en 0 verwijderingen
  1. 1 0
      CHANGELOG.md
  2. 1598 0
      spine-unity/Assets/Spine Examples/Other Examples/SpriteMask and RectMask2D.unity
  3. 8 0
      spine-unity/Assets/Spine Examples/Other Examples/SpriteMask and RectMask2D.unity.meta
  4. 9 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask.meta
  5. BIN
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/SpriteMask_Mask.png
  6. 74 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/SpriteMask_Mask.png.meta
  7. 272 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma.atlas.txt
  8. 8 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma.atlas.txt.meta
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      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma.png
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      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma.png.meta
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      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_Atlas.asset
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      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_Atlas.asset.meta
  13. 30 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_Material.mat
  14. 9 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_Material.mat.meta
  15. 30 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_Material_InsideMask.mat
  16. 9 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_Material_InsideMask.mat.meta
  17. 30 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_Material_OutsideMask.mat
  18. 9 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pma_Material_OutsideMask.mat.meta
  19. 696 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pro.json
  20. 8 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pro.json.meta
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      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pro_SkeletonData.asset
  22. 9 0
      spine-unity/Assets/Spine Examples/Spine Skeletons/raptor-pro-and-mask/raptor-pro_SkeletonData.asset.meta

+ 1 - 0
CHANGELOG.md

@@ -186,6 +186,7 @@
 		by e.g. the LWRP renderer, leading to incorrect draw order (e.g. "A1 B A2" changed to "A1A2 B").
 		by e.g. the LWRP renderer, leading to incorrect draw order (e.g. "A1 B A2" changed to "A1A2 B").
 		You can leave this parameter disabled when everything is drawn correctly to save the additional performance cost.
 		You can leave this parameter disabled when everything is drawn correctly to save the additional performance cost.
   * **Additional Timeline features.** SpineAnimationStateClip now provides a `Speed Multiplier`, a start time offset parameter `Clip In`, support for blending successive animations by overlapping tracks. An additional `Use Blend Duration` parameter *(defaults to true)* allows for automatic synchronisation of MixDuration with the current overlap blend duration. An additional Spine preferences parameter `Use Blend Duration` has been added which can be disabled to default to the previous behaviour before this update.
   * **Additional Timeline features.** SpineAnimationStateClip now provides a `Speed Multiplier`, a start time offset parameter `Clip In`, support for blending successive animations by overlapping tracks. An additional `Use Blend Duration` parameter *(defaults to true)* allows for automatic synchronisation of MixDuration with the current overlap blend duration. An additional Spine preferences parameter `Use Blend Duration` has been added which can be disabled to default to the previous behaviour before this update.
+  * Additional `SpriteMask and RectMask2D` example scene added for demonstration of mask setup and interaction.
 
 
 * **Changes of default values**
 * **Changes of default values**
   * `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.MixNext` instead of `MixMode.MixAlways`.
   * `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.MixNext` instead of `MixMode.MixAlways`.

+ 1598 - 0
spine-unity/Assets/Spine Examples/Other Examples/SpriteMask and RectMask2D.unity

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