Mario Zechner 6 hónapja
szülő
commit
d3f7483dbe

+ 0 - 1
spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp

@@ -557,4 +557,3 @@ void USpineWidget::SetPhysicsTimeScale(float scale) {
 float USpineWidget::GetPhysicsTimeScale() {
 float USpineWidget::GetPhysicsTimeScale() {
 	return physicsTimeScale;
 	return physicsTimeScale;
 }
 }
-

+ 2 - 2
spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h

@@ -218,7 +218,7 @@ public:
 
 
 	UPROPERTY(BlueprintAssignable, Category = "Components|Spine|TrackEntry")
 	UPROPERTY(BlueprintAssignable, Category = "Components|Spine|TrackEntry")
 	FSpineAnimationDisposeDelegate AnimationDispose;
 	FSpineAnimationDisposeDelegate AnimationDispose;
-	
+
 	virtual void BeginDestroy() override;
 	virtual void BeginDestroy() override;
 
 
 protected:
 protected:
@@ -308,7 +308,7 @@ public:
 
 
 	UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
 	UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
 	float GetPhysicsTimeScale();
 	float GetPhysicsTimeScale();
-	
+
 	// used in C event callback. Needs to be public as we can't call
 	// used in C event callback. Needs to be public as we can't call
 	// protected methods from plain old C function.
 	// protected methods from plain old C function.
 	void GCTrackEntry(UTrackEntry *entry) { trackEntries.Remove(entry); }
 	void GCTrackEntry(UTrackEntry *entry) { trackEntries.Remove(entry); }

+ 1 - 1
spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h

@@ -167,7 +167,7 @@ public:
 
 
 	UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
 	UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
 	float GetPhysicsTimeScale();
 	float GetPhysicsTimeScale();
-	
+
 	UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
 	UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
 	FSpineWidgetBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
 	FSpineWidgetBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;