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[unity] Fix wide property field labels.

John 9 năm trước cách đây
mục cha
commit
d465e1a5b1

+ 2 - 2
spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs

@@ -1,4 +1,4 @@
-/******************************************************************************
+/******************************************************************************
  * Spine Runtimes Software License
  * Spine Runtimes Software License
  * Version 2.3
  * Version 2.3
  * 
  * 
@@ -46,7 +46,7 @@ namespace Spine.Unity.Editor {
 
 
 		public static void PropertyFieldWideLabel (SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150) {
 		public static void PropertyFieldWideLabel (SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150) {
 			using (new EditorGUILayout.HorizontalScope()) {
 			using (new EditorGUILayout.HorizontalScope()) {
-				GUILayout.Label(label ?? new GUIContent(property.name, property.tooltip), GUILayout.MinWidth(minimumLabelWidth));
+				GUILayout.Label(label ?? new GUIContent(property.displayName, property.tooltip), GUILayout.MinWidth(minimumLabelWidth));
 				//GUILayout.FlexibleSpace();
 				//GUILayout.FlexibleSpace();
 				EditorGUILayout.PropertyField(property, GUIContent.none, true, GUILayout.MinWidth(100));
 				EditorGUILayout.PropertyField(property, GUIContent.none, true, GUILayout.MinWidth(100));
 			}
 			}