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[unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940.

Harald Csaszar 5 년 전
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1개의 변경된 파일3개의 추가작업 그리고 0개의 파일을 삭제
  1. 3 0
      spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs

+ 3 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs

@@ -190,6 +190,9 @@ namespace Spine.Unity {
 				texture = AccessPackedTexture(sprites);
 
 			Material material = materials[0];
+		#if !UNITY_EDITOR
+			material.mainTexture = texture;
+		#endif
 
 			Spine.AtlasPage page = new AtlasPage();
 			page.name = spriteAtlas.name;