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@@ -1,366 +1,366 @@
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-/******************************************************************************
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- * Spine Runtimes Software License v2.5
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- *
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- * Copyright (c) 2013-2016, Esoteric Software
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- * All rights reserved.
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- *
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- * You are granted a perpetual, non-exclusive, non-sublicensable, and
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- * non-transferable license to use, install, execute, and perform the Spine
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- * Runtimes software and derivative works solely for personal or internal
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- * use. Without the written permission of Esoteric Software (see Section 2 of
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- * the Spine Software License Agreement), you may not (a) modify, translate,
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- * adapt, or develop new applications using the Spine Runtimes or otherwise
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- * create derivative works or improvements of the Spine Runtimes or (b) remove,
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- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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- * or other intellectual property or proprietary rights notices on or in the
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- * Software, including any copy thereof. Redistributions in binary or source
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- * form must include this license and terms.
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- *
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- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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- * POSSIBILITY OF SUCH DAMAGE.
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- *****************************************************************************/
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-
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-//#define BAKE_ALL_BUTTON
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-//#define REGION_BAKING_MESH
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-
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-using System;
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-using System.Collections.Generic;
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-using System.Reflection;
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-using UnityEditor;
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-using UnityEngine;
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-using Spine;
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-
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-namespace Spine.Unity.Editor {
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- using Event = UnityEngine.Event;
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-
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- [CustomEditor(typeof(AtlasAsset)), CanEditMultipleObjects]
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- public class AtlasAssetInspector : UnityEditor.Editor {
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- SerializedProperty atlasFile, materials;
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- AtlasAsset atlasAsset;
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-
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- GUIContent spriteSlicesLabel;
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- GUIContent SpriteSlicesLabel {
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- get {
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- if (spriteSlicesLabel == null) {
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- spriteSlicesLabel = new GUIContent(
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- "Apply Regions as Texture Sprite Slices",
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- SpineEditorUtilities.Icons.unity,
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- "Adds Sprite slices to atlas texture(s). " +
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- "Updates existing slices if ones with matching names exist. \n\n" +
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- "If your atlas was exported with Premultiply Alpha, " +
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- "your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.");
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- }
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- return spriteSlicesLabel;
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- }
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- }
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-
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- static List<AtlasRegion> GetRegions (Atlas atlas) {
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- FieldInfo regionsField = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.NonPublic);
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- return (List<AtlasRegion>)regionsField.GetValue(atlas);
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- }
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-
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- void OnEnable () {
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- SpineEditorUtilities.ConfirmInitialization();
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- atlasFile = serializedObject.FindProperty("atlasFile");
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- materials = serializedObject.FindProperty("materials");
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- materials.isExpanded = true;
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- atlasAsset = (AtlasAsset)target;
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- #if REGION_BAKING_MESH
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- UpdateBakedList();
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- #endif
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- }
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-
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- #if REGION_BAKING_MESH
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- private List<bool> baked;
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- private List<GameObject> bakedObjects;
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-
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- void UpdateBakedList () {
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- AtlasAsset asset = (AtlasAsset)target;
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- baked = new List<bool>();
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- bakedObjects = new List<GameObject>();
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- if (atlasFile.objectReferenceValue != null) {
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- List<AtlasRegion> regions = this.Regions;
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- string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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- string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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- string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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- for (int i = 0; i < regions.Count; i++) {
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- AtlasRegion region = regions[i];
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- string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
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- GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
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- baked.Add(prefab != null);
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- bakedObjects.Add(prefab);
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- }
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- }
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- }
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- #endif
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-
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- override public void OnInspectorGUI () {
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- if (serializedObject.isEditingMultipleObjects) {
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- DrawDefaultInspector();
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- return;
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- }
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-
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- serializedObject.Update();
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- atlasAsset = atlasAsset ?? (AtlasAsset)target;
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- EditorGUI.BeginChangeCheck();
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- EditorGUILayout.PropertyField(atlasFile);
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- EditorGUILayout.PropertyField(materials, true);
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- if (EditorGUI.EndChangeCheck()) {
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- serializedObject.ApplyModifiedProperties();
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- atlasAsset.Clear();
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- atlasAsset.GetAtlas();
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- }
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-
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- if (materials.arraySize == 0) {
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- EditorGUILayout.HelpBox("No materials", MessageType.Error);
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- return;
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- }
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-
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- for (int i = 0; i < materials.arraySize; i++) {
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- SerializedProperty prop = materials.GetArrayElementAtIndex(i);
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- Material mat = (Material)prop.objectReferenceValue;
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- if (mat == null) {
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- EditorGUILayout.HelpBox("Materials cannot be null.", MessageType.Error);
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- return;
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- }
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- }
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-
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- EditorGUILayout.Space();
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- if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Set Mipmap Bias to " + SpineEditorUtilities.DEFAULT_MIPMAPBIAS))) {
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- foreach (var m in atlasAsset.materials) {
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- var texture = m.mainTexture;
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- texture.mipMapBias = SpineEditorUtilities.DEFAULT_MIPMAPBIAS;
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- }
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- Debug.Log("Texture mipmap bias set to " + SpineEditorUtilities.DEFAULT_MIPMAPBIAS);
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- }
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-
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- EditorGUILayout.Space();
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- if (atlasFile.objectReferenceValue != null) {
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- if (SpineInspectorUtility.LargeCenteredButton(SpriteSlicesLabel)) {
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- var atlas = atlasAsset.GetAtlas();
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- foreach (var m in atlasAsset.materials)
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- UpdateSpriteSlices(m.mainTexture, atlas);
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- }
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- }
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-
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- EditorGUILayout.Space();
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-
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- #if REGION_BAKING_MESH
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- if (atlasFile.objectReferenceValue != null) {
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- Atlas atlas = asset.GetAtlas();
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- FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
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- List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
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- EditorGUILayout.LabelField(new GUIContent("Region Baking", SpineEditorUtilities.Icons.unityIcon));
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- EditorGUI.indentLevel++;
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- AtlasPage lastPage = null;
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- for (int i = 0; i < regions.Count; i++) {
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- if (lastPage != regions[i].page) {
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- if (lastPage != null) {
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- EditorGUILayout.Separator();
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- EditorGUILayout.Separator();
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- }
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- lastPage = regions[i].page;
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- Material mat = ((Material)lastPage.rendererObject);
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- if (mat != null) {
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- GUILayout.BeginHorizontal();
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- {
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- EditorGUI.BeginDisabledGroup(true);
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- EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
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- EditorGUI.EndDisabledGroup();
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- }
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- GUILayout.EndHorizontal();
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-
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- } else {
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- EditorGUILayout.LabelField(new GUIContent("Page missing material!", SpineEditorUtilities.Icons.warning));
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- }
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- }
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- GUILayout.BeginHorizontal();
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- {
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- //EditorGUILayout.ToggleLeft(baked[i] ? "" : regions[i].name, baked[i]);
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- bool result = baked[i] ? EditorGUILayout.ToggleLeft("", baked[i], GUILayout.Width(24)) : EditorGUILayout.ToggleLeft(" " + regions[i].name, baked[i]);
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- if(baked[i]){
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- EditorGUILayout.ObjectField(bakedObjects[i], typeof(GameObject), false, GUILayout.Width(250));
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- }
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- if (result && !baked[i]) {
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- //bake
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- baked[i] = true;
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- bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
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- EditorGUIUtility.PingObject(bakedObjects[i]);
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- } else if (!result && baked[i]) {
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- //unbake
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- bool unbakeResult = EditorUtility.DisplayDialog("Delete Baked Region", "Do you want to delete the prefab for " + regions[i].name, "Yes", "Cancel");
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- switch (unbakeResult) {
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- case true:
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- //delete
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- string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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- string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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- string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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- string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
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- AssetDatabase.DeleteAsset(bakedPrefabPath);
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- baked[i] = false;
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- break;
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- case false:
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- //do nothing
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- break;
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- }
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- }
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- }
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- GUILayout.EndHorizontal();
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- }
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- EditorGUI.indentLevel--;
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-
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- #if BAKE_ALL_BUTTON
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- // Check state
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- bool allBaked = true;
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- bool allUnbaked = true;
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- for (int i = 0; i < regions.Count; i++) {
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- allBaked &= baked[i];
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- allUnbaked &= !baked[i];
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- }
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-
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- if (!allBaked && GUILayout.Button("Bake All")) {
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- for (int i = 0; i < regions.Count; i++) {
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- if (!baked[i]) {
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- baked[i] = true;
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- bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
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- }
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- }
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-
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- } else if (!allUnbaked && GUILayout.Button("Unbake All")) {
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- bool unbakeResult = EditorUtility.DisplayDialog("Delete All Baked Regions", "Are you sure you want to unbake all region prefabs? This cannot be undone.", "Yes", "Cancel");
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- switch (unbakeResult) {
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- case true:
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- //delete
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- for (int i = 0; i < regions.Count; i++) {
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- if (baked[i]) {
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- string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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- string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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- string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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- string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
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- AssetDatabase.DeleteAsset(bakedPrefabPath);
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- baked[i] = false;
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- }
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- }
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- break;
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- case false:
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- //do nothing
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- break;
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- }
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-
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- }
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- #endif
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-
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- }
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- #else
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- if (atlasFile.objectReferenceValue != null) {
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- EditorGUILayout.LabelField("Atlas Regions", EditorStyles.boldLabel);
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- int baseIndent = EditorGUI.indentLevel;
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-
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- var regions = AtlasAssetInspector.GetRegions(atlasAsset.GetAtlas());
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- AtlasPage lastPage = null;
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- for (int i = 0; i < regions.Count; i++) {
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- if (lastPage != regions[i].page) {
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- if (lastPage != null) {
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- EditorGUILayout.Separator();
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- EditorGUILayout.Separator();
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- }
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- lastPage = regions[i].page;
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- Material mat = ((Material)lastPage.rendererObject);
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- if (mat != null) {
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- EditorGUI.indentLevel = baseIndent;
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- using (new GUILayout.HorizontalScope())
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- using (new EditorGUI.DisabledGroupScope(true))
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- EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
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- EditorGUI.indentLevel = baseIndent + 1;
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- } else {
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- EditorGUILayout.HelpBox("Page missing material!", MessageType.Warning);
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- }
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- }
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-
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- EditorGUILayout.LabelField(new GUIContent(regions[i].name, SpineEditorUtilities.Icons.image));
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- }
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- EditorGUI.indentLevel = baseIndent;
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- }
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- #endif
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-
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- if (serializedObject.ApplyModifiedProperties() || SpineInspectorUtility.UndoRedoPerformed(Event.current))
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- atlasAsset.Clear();
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- }
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-
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- static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
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- string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
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- var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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- t.spriteImportMode = SpriteImportMode.Multiple;
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- var spriteSheet = t.spritesheet;
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- var sprites = new List<SpriteMetaData>(spriteSheet);
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-
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- var regions = AtlasAssetInspector.GetRegions(atlas);
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- char[] FilenameDelimiter = {'.'};
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- int updatedCount = 0;
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- int addedCount = 0;
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-
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- foreach (var r in regions) {
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- string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
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- string textureName = texture.name;
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- bool pageMatch = string.Equals(pageName, textureName, StringComparison.Ordinal);
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-
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-// if (pageMatch) {
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-// int pw = r.page.width;
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-// int ph = r.page.height;
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-// bool mismatchSize = pw != texture.width || pw > t.maxTextureSize || ph != texture.height || ph > t.maxTextureSize;
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-// if (mismatchSize)
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-// Debug.LogWarningFormat("Size mismatch found.\nExpected atlas size is {0}x{1}. Texture Import Max Size of texture '{2}'({4}x{5}) is currently set to {3}.", pw, ph, texture.name, t.maxTextureSize, texture.width, texture.height);
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-// }
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-
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- int spriteIndex = pageMatch ? sprites.FindIndex(
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- (s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
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- ) : -1;
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- bool spriteNameMatchExists = spriteIndex >= 0;
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-
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- if (pageMatch) {
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- Rect spriteRect = new Rect();
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-
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- if (r.rotate) {
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- spriteRect.width = r.height;
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- spriteRect.height = r.width;
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- } else {
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- spriteRect.width = r.width;
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- spriteRect.height = r.height;
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- }
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- spriteRect.x = r.x;
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- spriteRect.y = r.page.height - spriteRect.height - r.y;
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-
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- if (spriteNameMatchExists) {
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- var s = sprites[spriteIndex];
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- s.rect = spriteRect;
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- sprites[spriteIndex] = s;
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- updatedCount++;
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- } else {
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- sprites.Add(new SpriteMetaData {
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- name = r.name,
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- pivot = new Vector2(0.5f, 0.5f),
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- rect = spriteRect
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- });
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- addedCount++;
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- }
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- }
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-
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- }
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-
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- t.spritesheet = sprites.ToArray();
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- EditorUtility.SetDirty(t);
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- AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
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- EditorGUIUtility.PingObject(texture);
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- Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
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- }
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- }
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-
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-}
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+/******************************************************************************
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+ * Spine Runtimes Software License v2.5
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+ *
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+ * Copyright (c) 2013-2016, Esoteric Software
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+ * All rights reserved.
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+ *
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+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
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+ * non-transferable license to use, install, execute, and perform the Spine
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+ * Runtimes software and derivative works solely for personal or internal
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+ * use. Without the written permission of Esoteric Software (see Section 2 of
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+ * the Spine Software License Agreement), you may not (a) modify, translate,
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+ * adapt, or develop new applications using the Spine Runtimes or otherwise
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|
|
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
|
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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|
|
+ * or other intellectual property or proprietary rights notices on or in the
|
|
|
+ * Software, including any copy thereof. Redistributions in binary or source
|
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+ * form must include this license and terms.
|
|
|
+ *
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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|
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+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ * POSSIBILITY OF SUCH DAMAGE.
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|
|
+ *****************************************************************************/
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+
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+//#define BAKE_ALL_BUTTON
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+//#define REGION_BAKING_MESH
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+
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+using System;
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+using System.Collections.Generic;
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+using System.Reflection;
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+using UnityEditor;
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+using UnityEngine;
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+using Spine;
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+
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+namespace Spine.Unity.Editor {
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+ using Event = UnityEngine.Event;
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+
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+ [CustomEditor(typeof(AtlasAsset)), CanEditMultipleObjects]
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+ public class AtlasAssetInspector : UnityEditor.Editor {
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+ SerializedProperty atlasFile, materials;
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+ AtlasAsset atlasAsset;
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+
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+ GUIContent spriteSlicesLabel;
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+ GUIContent SpriteSlicesLabel {
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+ get {
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+ if (spriteSlicesLabel == null) {
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+ spriteSlicesLabel = new GUIContent(
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+ "Apply Regions as Texture Sprite Slices",
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+ SpineEditorUtilities.Icons.unity,
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+ "Adds Sprite slices to atlas texture(s). " +
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+ "Updates existing slices if ones with matching names exist. \n\n" +
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+ "If your atlas was exported with Premultiply Alpha, " +
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+ "your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.");
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+ }
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+ return spriteSlicesLabel;
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+ }
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+ }
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+
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+ static List<AtlasRegion> GetRegions (Atlas atlas) {
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+ FieldInfo regionsField = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.NonPublic);
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+ return (List<AtlasRegion>)regionsField.GetValue(atlas);
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+ }
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+
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+ void OnEnable () {
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+ SpineEditorUtilities.ConfirmInitialization();
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+ atlasFile = serializedObject.FindProperty("atlasFile");
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+ materials = serializedObject.FindProperty("materials");
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+ materials.isExpanded = true;
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+ atlasAsset = (AtlasAsset)target;
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+ #if REGION_BAKING_MESH
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+ UpdateBakedList();
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+ #endif
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+ }
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+
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+ #if REGION_BAKING_MESH
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+ private List<bool> baked;
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+ private List<GameObject> bakedObjects;
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+
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+ void UpdateBakedList () {
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+ AtlasAsset asset = (AtlasAsset)target;
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+ baked = new List<bool>();
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+ bakedObjects = new List<GameObject>();
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+ if (atlasFile.objectReferenceValue != null) {
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+ List<AtlasRegion> regions = this.Regions;
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+ string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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+ string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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+ string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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+ for (int i = 0; i < regions.Count; i++) {
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+ AtlasRegion region = regions[i];
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+ string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
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+ GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
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+ baked.Add(prefab != null);
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+ bakedObjects.Add(prefab);
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+ }
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+ }
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+ }
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+ #endif
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+
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+ override public void OnInspectorGUI () {
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+ if (serializedObject.isEditingMultipleObjects) {
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+ DrawDefaultInspector();
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+ return;
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+ }
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+
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+ serializedObject.Update();
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+ atlasAsset = atlasAsset ?? (AtlasAsset)target;
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+ EditorGUI.BeginChangeCheck();
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+ EditorGUILayout.PropertyField(atlasFile);
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+ EditorGUILayout.PropertyField(materials, true);
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+ if (EditorGUI.EndChangeCheck()) {
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+ serializedObject.ApplyModifiedProperties();
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+ atlasAsset.Clear();
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+ atlasAsset.GetAtlas();
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+ }
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+
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+ if (materials.arraySize == 0) {
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+ EditorGUILayout.HelpBox("No materials", MessageType.Error);
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+ return;
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+ }
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+
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+ for (int i = 0; i < materials.arraySize; i++) {
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+ SerializedProperty prop = materials.GetArrayElementAtIndex(i);
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+ var material = (Material)prop.objectReferenceValue;
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+ if (material == null) {
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+ EditorGUILayout.HelpBox("Materials cannot be null.", MessageType.Error);
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+ return;
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+ }
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+ }
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+
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+ EditorGUILayout.Space();
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+ if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Set Mipmap Bias to " + SpineEditorUtilities.DEFAULT_MIPMAPBIAS))) {
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+ foreach (var m in atlasAsset.materials) {
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+ var texture = m.mainTexture;
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+ texture.mipMapBias = SpineEditorUtilities.DEFAULT_MIPMAPBIAS;
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+ }
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+ Debug.Log("Texture mipmap bias set to " + SpineEditorUtilities.DEFAULT_MIPMAPBIAS);
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+ }
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+
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+ EditorGUILayout.Space();
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+ if (atlasFile.objectReferenceValue != null) {
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+ if (SpineInspectorUtility.LargeCenteredButton(SpriteSlicesLabel)) {
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+ var atlas = atlasAsset.GetAtlas();
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+ foreach (var m in atlasAsset.materials)
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+ UpdateSpriteSlices(m.mainTexture, atlas);
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+ }
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+ }
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+
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+ EditorGUILayout.Space();
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+
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+ #if REGION_BAKING_MESH
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+ if (atlasFile.objectReferenceValue != null) {
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+ Atlas atlas = asset.GetAtlas();
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+ FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
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+ List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
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+ EditorGUILayout.LabelField(new GUIContent("Region Baking", SpineEditorUtilities.Icons.unityIcon));
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+ EditorGUI.indentLevel++;
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+ AtlasPage lastPage = null;
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+ for (int i = 0; i < regions.Count; i++) {
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+ if (lastPage != regions[i].page) {
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+ if (lastPage != null) {
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+ EditorGUILayout.Separator();
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+ EditorGUILayout.Separator();
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|
+ }
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+ lastPage = regions[i].page;
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+ Material mat = ((Material)lastPage.rendererObject);
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+ if (mat != null) {
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+ GUILayout.BeginHorizontal();
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+ {
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+ EditorGUI.BeginDisabledGroup(true);
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+ EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
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+ EditorGUI.EndDisabledGroup();
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+ }
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+ GUILayout.EndHorizontal();
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+
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+ } else {
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+ EditorGUILayout.LabelField(new GUIContent("Page missing material!", SpineEditorUtilities.Icons.warning));
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+ }
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+ }
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+ GUILayout.BeginHorizontal();
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+ {
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+ //EditorGUILayout.ToggleLeft(baked[i] ? "" : regions[i].name, baked[i]);
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+ bool result = baked[i] ? EditorGUILayout.ToggleLeft("", baked[i], GUILayout.Width(24)) : EditorGUILayout.ToggleLeft(" " + regions[i].name, baked[i]);
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+ if(baked[i]){
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+ EditorGUILayout.ObjectField(bakedObjects[i], typeof(GameObject), false, GUILayout.Width(250));
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+ }
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+ if (result && !baked[i]) {
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+ //bake
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+ baked[i] = true;
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+ bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
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+ EditorGUIUtility.PingObject(bakedObjects[i]);
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+ } else if (!result && baked[i]) {
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+ //unbake
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+ bool unbakeResult = EditorUtility.DisplayDialog("Delete Baked Region", "Do you want to delete the prefab for " + regions[i].name, "Yes", "Cancel");
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+ switch (unbakeResult) {
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+ case true:
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|
|
+ //delete
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|
|
+ string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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|
+ string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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|
|
+ string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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|
|
+ string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
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|
|
+ AssetDatabase.DeleteAsset(bakedPrefabPath);
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+ baked[i] = false;
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|
|
+ break;
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|
|
+ case false:
|
|
|
+ //do nothing
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|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ GUILayout.EndHorizontal();
|
|
|
+ }
|
|
|
+ EditorGUI.indentLevel--;
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|
|
+
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|
|
+ #if BAKE_ALL_BUTTON
|
|
|
+ // Check state
|
|
|
+ bool allBaked = true;
|
|
|
+ bool allUnbaked = true;
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|
|
+ for (int i = 0; i < regions.Count; i++) {
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|
|
+ allBaked &= baked[i];
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|
|
+ allUnbaked &= !baked[i];
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|
|
+ }
|
|
|
+
|
|
|
+ if (!allBaked && GUILayout.Button("Bake All")) {
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|
|
+ for (int i = 0; i < regions.Count; i++) {
|
|
|
+ if (!baked[i]) {
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|
|
+ baked[i] = true;
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|
|
+ bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
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|
|
+ }
|
|
|
+ }
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+
|
|
|
+ } else if (!allUnbaked && GUILayout.Button("Unbake All")) {
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|
|
+ bool unbakeResult = EditorUtility.DisplayDialog("Delete All Baked Regions", "Are you sure you want to unbake all region prefabs? This cannot be undone.", "Yes", "Cancel");
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|
|
+ switch (unbakeResult) {
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|
|
+ case true:
|
|
|
+ //delete
|
|
|
+ for (int i = 0; i < regions.Count; i++) {
|
|
|
+ if (baked[i]) {
|
|
|
+ string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
|
|
|
+ string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
|
|
|
+ string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
|
|
|
+ string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
|
|
|
+ AssetDatabase.DeleteAsset(bakedPrefabPath);
|
|
|
+ baked[i] = false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case false:
|
|
|
+ //do nothing
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
+ }
|
|
|
+ #else
|
|
|
+ if (atlasFile.objectReferenceValue != null) {
|
|
|
+ EditorGUILayout.LabelField("Atlas Regions", EditorStyles.boldLabel);
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|
|
+ int baseIndent = EditorGUI.indentLevel;
|
|
|
+
|
|
|
+ var regions = AtlasAssetInspector.GetRegions(atlasAsset.GetAtlas());
|
|
|
+ AtlasPage lastPage = null;
|
|
|
+ for (int i = 0; i < regions.Count; i++) {
|
|
|
+ if (lastPage != regions[i].page) {
|
|
|
+ if (lastPage != null) {
|
|
|
+ EditorGUILayout.Separator();
|
|
|
+ EditorGUILayout.Separator();
|
|
|
+ }
|
|
|
+ lastPage = regions[i].page;
|
|
|
+ Material mat = ((Material)lastPage.rendererObject);
|
|
|
+ if (mat != null) {
|
|
|
+ EditorGUI.indentLevel = baseIndent;
|
|
|
+ using (new GUILayout.HorizontalScope())
|
|
|
+ using (new EditorGUI.DisabledGroupScope(true))
|
|
|
+ EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
|
|
|
+ EditorGUI.indentLevel = baseIndent + 1;
|
|
|
+ } else {
|
|
|
+ EditorGUILayout.HelpBox("Page missing material!", MessageType.Warning);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ EditorGUILayout.LabelField(new GUIContent(regions[i].name, SpineEditorUtilities.Icons.image));
|
|
|
+ }
|
|
|
+ EditorGUI.indentLevel = baseIndent;
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
+ if (serializedObject.ApplyModifiedProperties() || SpineInspectorUtility.UndoRedoPerformed(Event.current))
|
|
|
+ atlasAsset.Clear();
|
|
|
+ }
|
|
|
+
|
|
|
+ static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
|
|
|
+ string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
|
|
|
+ var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
|
|
|
+ t.spriteImportMode = SpriteImportMode.Multiple;
|
|
|
+ var spriteSheet = t.spritesheet;
|
|
|
+ var sprites = new List<SpriteMetaData>(spriteSheet);
|
|
|
+
|
|
|
+ var regions = AtlasAssetInspector.GetRegions(atlas);
|
|
|
+ char[] FilenameDelimiter = {'.'};
|
|
|
+ int updatedCount = 0;
|
|
|
+ int addedCount = 0;
|
|
|
+
|
|
|
+ foreach (var r in regions) {
|
|
|
+ string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
|
|
|
+ string textureName = texture.name;
|
|
|
+ bool pageMatch = string.Equals(pageName, textureName, StringComparison.Ordinal);
|
|
|
+
|
|
|
+// if (pageMatch) {
|
|
|
+// int pw = r.page.width;
|
|
|
+// int ph = r.page.height;
|
|
|
+// bool mismatchSize = pw != texture.width || pw > t.maxTextureSize || ph != texture.height || ph > t.maxTextureSize;
|
|
|
+// if (mismatchSize)
|
|
|
+// Debug.LogWarningFormat("Size mismatch found.\nExpected atlas size is {0}x{1}. Texture Import Max Size of texture '{2}'({4}x{5}) is currently set to {3}.", pw, ph, texture.name, t.maxTextureSize, texture.width, texture.height);
|
|
|
+// }
|
|
|
+
|
|
|
+ int spriteIndex = pageMatch ? sprites.FindIndex(
|
|
|
+ (s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
|
|
|
+ ) : -1;
|
|
|
+ bool spriteNameMatchExists = spriteIndex >= 0;
|
|
|
+
|
|
|
+ if (pageMatch) {
|
|
|
+ Rect spriteRect = new Rect();
|
|
|
+
|
|
|
+ if (r.rotate) {
|
|
|
+ spriteRect.width = r.height;
|
|
|
+ spriteRect.height = r.width;
|
|
|
+ } else {
|
|
|
+ spriteRect.width = r.width;
|
|
|
+ spriteRect.height = r.height;
|
|
|
+ }
|
|
|
+ spriteRect.x = r.x;
|
|
|
+ spriteRect.y = r.page.height - spriteRect.height - r.y;
|
|
|
+
|
|
|
+ if (spriteNameMatchExists) {
|
|
|
+ var s = sprites[spriteIndex];
|
|
|
+ s.rect = spriteRect;
|
|
|
+ sprites[spriteIndex] = s;
|
|
|
+ updatedCount++;
|
|
|
+ } else {
|
|
|
+ sprites.Add(new SpriteMetaData {
|
|
|
+ name = r.name,
|
|
|
+ pivot = new Vector2(0.5f, 0.5f),
|
|
|
+ rect = spriteRect
|
|
|
+ });
|
|
|
+ addedCount++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ t.spritesheet = sprites.ToArray();
|
|
|
+ EditorUtility.SetDirty(t);
|
|
|
+ AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
|
|
|
+ EditorGUIUtility.PingObject(texture);
|
|
|
+ Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+}
|