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Fixed having > 8 linked meshes.

NathanSweet 9 years ago
parent
commit
d5228d2549
1 changed files with 1 additions and 1 deletions
  1. 1 1
      spine-c/src/spine/SkeletonJson.c

+ 1 - 1
spine-c/src/spine/SkeletonJson.c

@@ -126,7 +126,7 @@ static void _spSkeletonJson_addLinkedMesh (spSkeletonJson* self, spAttachment* m
 		internal->linkedMeshCapacity *= 2;
 		if (internal->linkedMeshCapacity < 8) internal->linkedMeshCapacity = 8;
 		linkedMeshes = MALLOC(_spLinkedMesh, internal->linkedMeshCapacity);
-		memcpy(linkedMeshes, internal->linkedMeshes, internal->linkedMeshCount);
+		memcpy(linkedMeshes, internal->linkedMeshes, sizeof(_spLinkedMesh) * internal->linkedMeshCount);
 		FREE(internal->linkedMeshes);
 		internal->linkedMeshes = linkedMeshes;
 	}